| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644 | /* * AdventureMapShortcuts.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "AdventureMapShortcuts.h"#include "../CMT.h"#include "../CPlayerInterface.h"#include "../CServerHandler.h"#include "../PlayerLocalState.h"#include "../GameEngine.h"#include "../GameInstance.h"#include "../gui/Shortcut.h"#include "../gui/WindowHandler.h"#include "../lobby/CSavingScreen.h"#include "../mapView/mapHandler.h"#include "../windows/CKingdomInterface.h"#include "../windows/CSpellWindow.h"#include "../windows/CMarketWindow.h"#include "../windows/GUIClasses.h"#include "../windows/settings/SettingsMainWindow.h"#include "AdventureMapInterface.h"#include "AdventureOptions.h"#include "AdventureState.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/texts/CGeneralTextHandler.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapObjects/CGTownInstance.h"#include "../../lib/mapping/CMap.h"#include "../../lib/pathfinder/CGPathNode.h"#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)	: owner(owner)	, state(EAdventureState::NOT_INITIALIZED)	, mapLevel(0)	, searchLast("")	, searchPos(0){}void AdventureMapShortcuts::setState(EAdventureState newState){	state = newState;}EAdventureState AdventureMapShortcuts::getState() const{	return state;}void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel){	mapLevel = newMapLevel;}std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts(){	std::vector<AdventureMapShortcutState> result = {		{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionInMapView(),      [this]() { this->showOverview(); } },		{ EShortcut::ADVENTURE_EXIT_WORLD_VIEW,  optionInWorldView(),    [this]() { this->worldViewBack(); } },		{ EShortcut::ADVENTURE_VIEW_WORLD,       optionInMapView(),      [this]() { this->worldViewScale1x(); } },		{ EShortcut::ADVENTURE_VIEW_WORLD_X1,    optionInWorldView(),    [this]() { this->worldViewScale1x(); } },		{ EShortcut::ADVENTURE_VIEW_WORLD_X2,    optionInWorldView(),    [this]() { this->worldViewScale2x(); } },		{ EShortcut::ADVENTURE_VIEW_WORLD_X4,    optionInWorldView(),    [this]() { this->worldViewScale4x(); } },		{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionCanToggleLevel(), [this]() { this->switchMapLevel(); } },		{ EShortcut::ADVENTURE_QUEST_LOG,        optionCanViewQuests(),  [this]() { this->showQuestlog(); } },		{ EShortcut::ADVENTURE_TOGGLE_SLEEP,     optionHeroSelected(),   [this]() { this->toggleSleepWake(); } },		{ EShortcut::ADVENTURE_TOGGLE_GRID,      optionInMapView(),      [this]() { this->toggleGrid(); } },		{ EShortcut::ADVENTURE_TOGGLE_VISITABLE, optionInMapView(),      [this]() { this->toggleVisitable(); } },		{ EShortcut::ADVENTURE_TOGGLE_BLOCKED,   optionInMapView(),      [this]() { this->toggleBlocked(); } },		{ EShortcut::ADVENTURE_TRACK_HERO,       optionInMapView(),      [this]() { this->toggleTrackHero(); } },		{ EShortcut::ADVENTURE_SET_HERO_ASLEEP,  optionHeroAwake(),      [this]() { this->setHeroSleeping(); } },		{ EShortcut::ADVENTURE_SET_HERO_AWAKE,   optionHeroSleeping(),   [this]() { this->setHeroAwake(); } },		{ EShortcut::ADVENTURE_MOVE_HERO,        optionHeroCanMove(),    [this]() { this->moveHeroAlongPath(); } },		{ EShortcut::ADVENTURE_CAST_SPELL,       optionHeroSelected(),   [this]() { this->showSpellbook(); } },		{ EShortcut::ADVENTURE_GAME_OPTIONS,     optionInMapView(),      [this]() { this->adventureOptions(); } },		{ EShortcut::GLOBAL_OPTIONS,             optionInMapView(),      [this]() { this->systemOptions(); } },		{ EShortcut::ADVENTURE_FIRST_HERO,       optionInMapView(),      [this]() { this->firstHero(); } },		{ EShortcut::ADVENTURE_NEXT_HERO,        optionHasNextHero(),    [this]() { this->nextHero(); } },		{ EShortcut::ADVENTURE_END_TURN,         optionCanEndTurn(),     [this]() { this->endTurn(); } },		{ EShortcut::ADVENTURE_THIEVES_GUILD,    optionInMapView(),      [this]() { this->showThievesGuild(); } },		{ EShortcut::ADVENTURE_VIEW_SCENARIO,    optionInMapView(),      [this]() { this->showScenarioInfo(); } },		{ EShortcut::ADVENTURE_QUIT_GAME,        optionInMapView(),      [this]() { this->quitGame(); } },		{ EShortcut::ADVENTURE_TO_MAIN_MENU,     optionInMapView(),      [this]() { this->toMainMenu(); } },		{ EShortcut::ADVENTURE_SAVE_GAME,        optionInMapView(),      [this]() { this->saveGame(); } },		{ EShortcut::ADVENTURE_NEW_GAME,         optionInMapView(),      [this]() { this->newGame(); } },		{ EShortcut::ADVENTURE_LOAD_GAME,        optionInMapView(),      [this]() { this->loadGame(); } },		{ EShortcut::ADVENTURE_RESTART_GAME,     optionInMapView(),      [this]() { this->restartGame(); } },		{ EShortcut::ADVENTURE_DIG_GRAIL,        optionHeroSelected(),   [this]() { this->digGrail(); } },		{ EShortcut::ADVENTURE_VIEW_PUZZLE,      optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },		{ EShortcut::ADVENTURE_VISIT_OBJECT,     optionCanVisitObject(), [this]() { this->visitObject(); } },		{ EShortcut::ADVENTURE_VIEW_SELECTED,    optionInMapView(),      [this]() { this->openObject(); } },		{ EShortcut::ADVENTURE_MARKETPLACE,      optionInMapView(),      [this]() { this->showMarketplace(); } },		{ EShortcut::ADVENTURE_ZOOM_IN,          optionSidePanelActive(),[this]() { this->zoom(+10); } },		{ EShortcut::ADVENTURE_ZOOM_OUT,         optionSidePanelActive(),[this]() { this->zoom(-10); } },		{ EShortcut::ADVENTURE_ZOOM_RESET,       optionSidePanelActive(),[this]() { this->zoom( 0); } },		{ EShortcut::ADVENTURE_FIRST_TOWN,       optionInMapView(),      [this]() { this->firstTown(); } },		{ EShortcut::ADVENTURE_NEXT_TOWN,        optionInMapView(),      [this]() { this->nextTown(); } },		{ EShortcut::ADVENTURE_NEXT_OBJECT,      optionInMapView(),      [this]() { this->nextObject(); } },		{ EShortcut::ADVENTURE_MOVE_HERO_SW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1, +1}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_SS,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({ 0, +1}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_SE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1, +1}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_WW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1,  0}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_EE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1,  0}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_NW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1, -1}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_NN,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({ 0, -1}); } },		{ EShortcut::ADVENTURE_MOVE_HERO_NE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1, -1}); } },		{ EShortcut::ADVENTURE_SEARCH,           optionSidePanelActive(),[this]() { this->search(false); } },		{ EShortcut::ADVENTURE_SEARCH_CONTINUE,  optionSidePanelActive(),[this]() { this->search(true); } }	};	return result;}void AdventureMapShortcuts::showOverview(){	ENGINE->windows().createAndPushWindow<CKingdomInterface>();}void AdventureMapShortcuts::worldViewBack(){	owner.hotkeyExitWorldView();	auto hero = GAME->interface()->localState->getCurrentHero();	if (hero)		owner.centerOnObject(hero);}void AdventureMapShortcuts::worldViewScale1x(){	// TODO set corresponding scale button to "selected" mode	owner.openWorldView(7);}void AdventureMapShortcuts::worldViewScale2x(){	owner.openWorldView(11);}void AdventureMapShortcuts::worldViewScale4x(){	owner.openWorldView(16);}void AdventureMapShortcuts::switchMapLevel(){	int maxLevels = GAME->interface()->cb->getMapSize().z;	if (maxLevels < 2)		return;	owner.hotkeySwitchMapLevel();}void AdventureMapShortcuts::showQuestlog(){	GAME->interface()->showQuestLog();}void AdventureMapShortcuts::toggleTrackHero(){	Settings s = settings.write["session"];	s["adventureTrackHero"].Bool() = !settings["session"]["adventureTrackHero"].Bool();}void AdventureMapShortcuts::toggleGrid(){	Settings s = settings.write["gameTweaks"];	s["showGrid"].Bool() = !settings["gameTweaks"]["showGrid"].Bool();}void AdventureMapShortcuts::toggleVisitable(){	Settings s = settings.write["session"];	s["showVisitable"].Bool() = !settings["session"]["showVisitable"].Bool();}void AdventureMapShortcuts::toggleBlocked(){	Settings s = settings.write["session"];	s["showBlocked"].Bool() = !settings["session"]["showBlocked"].Bool();}void AdventureMapShortcuts::toggleSleepWake(){	if (!optionHeroSelected())		return;	if (optionHeroAwake())		setHeroSleeping();	else		setHeroAwake();}void AdventureMapShortcuts::setHeroSleeping(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	if (h)	{		GAME->interface()->localState->setHeroAsleep(h);		owner.onHeroChanged(h);		nextHero();	}}void AdventureMapShortcuts::setHeroAwake(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	if (h)	{		GAME->interface()->localState->setHeroAwaken(h);		owner.onHeroChanged(h);	}}void AdventureMapShortcuts::moveHeroAlongPath(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	if (!h || !GAME->interface()->localState->hasPath(h))		return;	GAME->interface()->moveHero(h, GAME->interface()->localState->getPath(h));}void AdventureMapShortcuts::showSpellbook(){	if (!GAME->interface()->localState->getCurrentHero())		return;	owner.centerOnObject(GAME->interface()->localState->getCurrentHero());	ENGINE->windows().createAndPushWindow<CSpellWindow>(GAME->interface()->localState->getCurrentHero(), GAME->interface(), false);}void AdventureMapShortcuts::adventureOptions(){	ENGINE->windows().createAndPushWindow<AdventureOptions>();}void AdventureMapShortcuts::systemOptions(){	ENGINE->windows().createAndPushWindow<SettingsMainWindow>();}void AdventureMapShortcuts::firstHero(){	if (!GAME->interface()->localState->getWanderingHeroes().empty())	{		const auto * hero = GAME->interface()->localState->getWanderingHero(0);		GAME->interface()->localState->setSelection(hero);		owner.centerOnObject(hero);	}}void AdventureMapShortcuts::nextHero(){	const auto * currHero = GAME->interface()->localState->getCurrentHero();	const auto * nextHero = GAME->interface()->localState->getNextWanderingHero(currHero);	if (nextHero)	{		GAME->interface()->localState->setSelection(nextHero);		owner.centerOnObject(nextHero);	}}void AdventureMapShortcuts::endTurn(){	if(!GAME->interface()->makingTurn)		return;	if(settings["adventure"]["heroReminder"].Bool())	{		for(auto hero : GAME->interface()->localState->getWanderingHeroes())		{			if(!GAME->interface()->localState->isHeroSleeping(hero) && hero->movementPointsRemaining() > 0)			{				// Only show hero reminder if conditions met:				// - There still movement points				// - Hero don't have a path or there not points for first step on path				GAME->interface()->localState->verifyPath(hero);				if(!GAME->interface()->localState->hasPath(hero))				{					GAME->interface()->showYesNoDialog( LIBRARY->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);					return;				}				auto path = GAME->interface()->localState->getPath(hero);				if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)				{					GAME->interface()->showYesNoDialog( LIBRARY->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);					return;				}			}		}	}	owner.hotkeyEndingTurn();}void AdventureMapShortcuts::showThievesGuild(){	//find first town with tavern	auto itr = range::find_if(GAME->interface()->localState->getOwnedTowns(), [](const CGTownInstance * town)	{		return town->hasBuilt(BuildingID::TAVERN);	});	if(itr != GAME->interface()->localState->getOwnedTowns().end())		GAME->interface()->showThievesGuildWindow(*itr);	else		GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));}void AdventureMapShortcuts::showScenarioInfo(){	AdventureOptions::showScenarioInfo();}void AdventureMapShortcuts::toMainMenu(){	GAME->interface()->showYesNoDialog(		LIBRARY->generaltexth->allTexts[578],		[]()		{			GAME->server().endGameplay();			GAME->mainmenu()->menu->switchToTab("main");		},		0		);}void AdventureMapShortcuts::newGame(){	GAME->interface()->showYesNoDialog(		LIBRARY->generaltexth->allTexts[578],		[]()		{			GAME->server().endGameplay();			GAME->mainmenu()->menu->switchToTab("new");		},		nullptr		);}void AdventureMapShortcuts::quitGame(){	GAME->interface()->showYesNoDialog(		LIBRARY->generaltexth->allTexts[578],		[](){ GAME->onShutdownRequested(false);},		nullptr		);}void AdventureMapShortcuts::saveGame(){	ENGINE->windows().createAndPushWindow<CSavingScreen>();}void AdventureMapShortcuts::loadGame(){	GAME->interface()->proposeLoadingGame();}void AdventureMapShortcuts::digGrail(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	if(h && GAME->interface()->makingTurn)		GAME->interface()->tryDigging(h);}void AdventureMapShortcuts::viewPuzzleMap(){	GAME->interface()->showPuzzleMap();}void AdventureMapShortcuts::restartGame(){	GAME->interface()->showYesNoDialog(		LIBRARY->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),		[]()		{			ENGINE->dispatchMainThread(				[]()				{					GAME->server().sendRestartGame();				}			);		},		nullptr	);}void AdventureMapShortcuts::visitObject(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	if(h)		GAME->interface()->cb->moveHero(h, h->pos, false);}void AdventureMapShortcuts::openObject(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	const CGTownInstance *t = GAME->interface()->localState->getCurrentTown();	if(h)		GAME->interface()->openHeroWindow(h);	if(t)		GAME->interface()->openTownWindow(t);}void AdventureMapShortcuts::showMarketplace(){	//check if we have any marketplace	const CGTownInstance *townWithMarket = nullptr;	for(const CGTownInstance *t : GAME->interface()->cb->getTownsInfo())	{		if(t->hasBuilt(BuildingID::MARKETPLACE))		{			townWithMarket = t;			break;		}	}	if(townWithMarket) //if any town has marketplace, open window		ENGINE->windows().createAndPushWindow<CMarketWindow>(townWithMarket, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);	else //if not - complain		GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));}void AdventureMapShortcuts::firstTown(){	if (!GAME->interface()->localState->getOwnedTowns().empty())	{		const auto * town = GAME->interface()->localState->getOwnedTown(0);		GAME->interface()->localState->setSelection(town);		owner.centerOnObject(town);	}}void AdventureMapShortcuts::nextTown(){	owner.hotkeyNextTown();}void AdventureMapShortcuts::zoom( int distance){	owner.hotkeyZoom(distance, false);}void AdventureMapShortcuts::search(bool next){	// get all relevant objects	std::vector<ObjectInstanceID> visitableObjInstances;	for(auto & obj : GAME->interface()->cb->getAllVisitableObjs())		if(obj->ID != MapObjectID::MONSTER && obj->ID != MapObjectID::HERO && obj->ID != MapObjectID::TOWN)			visitableObjInstances.push_back(obj->id);	// count of elements for each group (map is already sorted)	std::map<std::string, int> mapObjCount;	for(auto & obj : visitableObjInstances)		mapObjCount[{ GAME->interface()->cb->getObjInstance(obj)->getObjectName() }]++;	// convert to vector for indexed access	std::vector<std::pair<std::string, int>> textCountList;	for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)		textCountList.push_back(*itr);	// get pos of last selection	int lastSel = 0;	for(int i = 0; i < textCountList.size(); i++)		if(textCountList[i].first == searchLast)			lastSel = i;	// create texts	std::vector<std::string> texts;	for(auto & obj : textCountList)		texts.push_back(obj.first + " (" + std::to_string(obj.second) + ")");	// function to center element from list on map	auto selectObjOnMap = [this, textCountList, visitableObjInstances](int index)		{			auto selObj = textCountList[index].first;			// filter for matching objects			std::vector<ObjectInstanceID> selVisitableObjInstances;			for(auto & obj : visitableObjInstances)				if(selObj == GAME->interface()->cb->getObjInstance(obj)->getObjectName())					selVisitableObjInstances.push_back(obj);						if(searchPos + 1 < selVisitableObjInstances.size() && searchLast == selObj)				searchPos++;			else				searchPos = 0;			auto objInst = GAME->interface()->cb->getObjInstance(selVisitableObjInstances[searchPos]);			owner.centerOnObject(objInst);			searchLast = objInst->getObjectName();		};	if(next)		selectObjOnMap(lastSel);	else		ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.adventureMap.search.hover"), LIBRARY->generaltexth->translate("vcmi.adventureMap.search.help"), [selectObjOnMap](int index){ selectObjOnMap(index); }, lastSel, std::vector<std::shared_ptr<IImage>>(), true);}void AdventureMapShortcuts::nextObject(){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero();	const CGTownInstance *t = GAME->interface()->localState->getCurrentTown();	if(h)		nextHero();	if(t)		nextTown();}void AdventureMapShortcuts::moveHeroDirectional(const Point & direction){	const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero(); //selected hero	if(!h)		return;	if (GAME->map().hasOngoingAnimations())		return;	int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);	if (!GAME->map().isInMap((dst)))		return;	if ( !GAME->interface()->localState->setPath(h, dst))		return;	const CGPath & path = GAME->interface()->localState->getPath(h);	if (path.nodes.size() > 2)		owner.onHeroChanged(h);	else		if(path.nodes[0].turns == 0)			GAME->interface()->moveHero(h, path);}bool AdventureMapShortcuts::optionCanViewQuests(){	return optionInMapView() && !GAME->map().getMap()->quests.empty();}bool AdventureMapShortcuts::optionCanToggleLevel(){	return optionSidePanelActive() && GAME->interface()->cb->getMapSize().z > 1;}bool AdventureMapShortcuts::optionMapLevelSurface(){	return mapLevel == 0;}bool AdventureMapShortcuts::optionHeroSleeping(){	const CGHeroInstance *hero = GAME->interface()->localState->getCurrentHero();	return optionInMapView() && hero && GAME->interface()->localState->isHeroSleeping(hero);}bool AdventureMapShortcuts::optionHeroAwake(){	const CGHeroInstance *hero = GAME->interface()->localState->getCurrentHero();	return optionInMapView() && hero && !GAME->interface()->localState->isHeroSleeping(hero);}bool AdventureMapShortcuts::optionCanVisitObject(){	if (!optionHeroSelected())		return false;	auto * hero = GAME->interface()->localState->getCurrentHero();	auto objects = GAME->interface()->cb->getVisitableObjs(hero->visitablePos());	return objects.size() > 1; // there is object other than our hero}bool AdventureMapShortcuts::optionHeroSelected(){	return optionInMapView() && GAME->interface()->localState->getCurrentHero() != nullptr;}bool AdventureMapShortcuts::optionHeroCanMove(){	const auto * hero = GAME->interface()->localState->getCurrentHero();	return optionInMapView() && hero && GAME->interface()->localState->hasPath(hero) && GAME->interface()->localState->getPath(hero).nextNode().turns == 0;}bool AdventureMapShortcuts::optionHasNextHero(){	const auto * hero = GAME->interface()->localState->getCurrentHero();	const auto * nextSuitableHero = GAME->interface()->localState->getNextWanderingHero(hero);	return optionInMapView() && nextSuitableHero != nullptr;}bool AdventureMapShortcuts::optionCanEndTurn(){	return optionInMapView() && GAME->interface()->makingTurn;}bool AdventureMapShortcuts::optionSpellcasting(){	return state == EAdventureState::CASTING_SPELL;}bool AdventureMapShortcuts::optionInMapView(){	return state == EAdventureState::MAKING_TURN;}bool AdventureMapShortcuts::optionInWorldView(){	return state == EAdventureState::WORLD_VIEW;}bool AdventureMapShortcuts::optionSidePanelActive(){return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;}bool AdventureMapShortcuts::optionMapScrollingActive(){	return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;}bool AdventureMapShortcuts::optionMapViewActive(){	return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL;}
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