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							- /*
 
-  * CreditsScreen.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CreditsScreen.h"
 
- #include "CMainMenu.h"
 
- #include "../GameEngine.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../AUTHORS.h"
 
- CreditsScreen::CreditsScreen(Rect rect)
 
- 	: CIntObject(LCLICK), timePassed(0)
 
- {
 
- 	pos.w = rect.w;
 
- 	pos.h = rect.h;
 
- 	setRedrawParent(true);
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(TIME);
 
- 	std::string contributorsText = "";
 
- 	std::string contributorsTask = "";
 
- 	for (auto & element : contributors) 
 
- 	{
 
- 		if(element[0] != contributorsTask)
 
- 			contributorsText += "\r\n{" + element[0] + ":}\r\n";
 
- 		contributorsText += (element[2] != "" ? element[2] : element[1]) + "\r\n";
 
- 		contributorsTask = element[0];
 
- 	}
 
- 	auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/CREDITS.TXT"))->readAll();
 
- 	std::string text((char *)textFile.first.get(), textFile.second);
 
- 	size_t firstQuote = text.find('\"') + 1;
 
- 	text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote);
 
- 	text = "{- VCMI -}\r\n\r\n" + contributorsText + "\r\n\r\n{Website:}\r\nhttps://vcmi.eu\r\n\r\n\r\n\r\n\r\n{- Heroes of Might and Magic III -}\r\n\r\n" + text;
 
- 	credits = std::make_shared<CMultiLineLabel>(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, ETextAlignment::CENTER, Colors::WHITE, text);
 
- 	credits->scrollTextTo(-600); // move all text below the screen
 
- }
 
- void CreditsScreen::tick(uint32_t msPassed)
 
- {
 
- 	static const int timeToScrollByOnePx = 20;
 
- 	timePassed += msPassed;
 
- 	int scrollPosition = timePassed / timeToScrollByOnePx - 600;
 
- 	credits->scrollTextTo(scrollPosition);
 
- 	//end of credits, close this screen
 
- 	if(credits->textSize.y < scrollPosition)
 
- 		clickPressed(ENGINE->getCursorPosition());
 
- }
 
- void CreditsScreen::clickPressed(const Point & cursorPosition)
 
- {
 
- 	CTabbedInt * menu = dynamic_cast<CTabbedInt *>(parent);
 
- 	assert(menu);
 
- 	menu->setActive(0);
 
- }
 
 
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