| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | /* * CModHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma onceVCMI_LIB_NAMESPACE_BEGINclass CModHandler;class ModDescription;class CContentHandler;class ResourcePath;class ModManager;class ISimpleResourceLoader;using TModID = std::string;class DLL_LINKAGE CModHandler final : boost::noncopyable{	std::unique_ptr<ModManager> modManager;	std::map<std::string, uint32_t> modChecksums;	std::set<std::string> validationPassed;	void loadTranslation(const TModID & modName);	void checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems);	bool isModValidationNeeded(const ModDescription & mod) const;public:	std::shared_ptr<CContentHandler> content;	/// receives list of available mods and trying to load mod.json from all of them	void initializeConfig();	void loadModFilesystems();	/// returns ID of mod that provides selected file resource	TModID findResourceOrigin(const ResourcePath & name) const;	/// Returns assumed language ID of mod that provides selected file resource	std::string findResourceLanguage(const ResourcePath & name) const;	/// Returns assumed encoding of language of mod that provides selected file resource	std::string findResourceEncoding(const ResourcePath & name) const;	std::string getModLanguage(const TModID & modId) const;	std::set<TModID> getModDependencies(const TModID & modId) const;	std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;	std::set<TModID> getModSoftDependencies(const TModID & modId) const;	std::set<TModID> getModEnabledSoftDependencies(const TModID & modId) const;	/// returns list of all (active) mods	std::vector<std::string> getAllMods() const;	const std::vector<std::string> & getActiveMods() const;	const ModDescription & getModInfo(const TModID & modId) const;	/// load content from all available mods	void load();	void afterLoad();	CModHandler();	~CModHandler();};VCMI_LIB_NAMESPACE_END
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