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							- /*
 
-  * IFont.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Point;
 
- VCMI_LIB_NAMESPACE_END
 
- struct SDL_Surface;
 
- struct SDL_Color;
 
- class IFont
 
- {
 
- protected:
 
- 	/// Internal function to render font, see renderTextLeft
 
- 	virtual void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const = 0;
 
- public:
 
- 	virtual ~IFont()
 
- 	{}
 
- 	/// Returns height of font
 
- 	virtual size_t getLineHeight() const = 0;
 
- 	/// Returns width, in pixels of a character glyph. Pointer must contain at least characterSize valid bytes
 
- 	virtual size_t getGlyphWidth(const char * data) const = 0;
 
- 	/// Return width of the string
 
- 	virtual size_t getStringWidth(const std::string & data) const;
 
- 	/**
 
- 	 * @param surface - destination to print text on
 
- 	 * @param data - string to print
 
- 	 * @param color - font color
 
- 	 * @param pos - position of rendered font
 
- 	 */
 
- 	/// pos = topleft corner of the text
 
- 	void renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
 
- 	/// pos = center of the text
 
- 	void renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
 
- 	/// pos = bottomright corner of the text
 
- 	void renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
 
- 	/// pos = topleft corner of the text
 
- 	void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
 
- 	/// pos = center of the text
 
- 	void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
 
- 	/// pos = bottomright corner of the text
 
- 	void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
 
- };
 
 
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