CampaignHandler.cpp 20 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../CModHandler.h"
  21. #include "../Languages.h"
  22. #include "../StringConstants.h"
  23. #include "../mapping/CMapHeader.h"
  24. #include "../mapping/CMapService.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  27. {
  28. if (input.front() < uint8_t(' ')) // binary format
  29. {
  30. CMemoryStream stream(input.data(), input.size());
  31. CBinaryReader reader(&stream);
  32. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  33. for(int g = 0; g < ret->numberOfScenarios; ++g)
  34. {
  35. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  36. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  37. }
  38. }
  39. else // text format (json)
  40. {
  41. JsonNode jsonCampaign((const char*)input.data(), input.size());
  42. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  43. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  44. {
  45. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  46. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  47. }
  48. }
  49. }
  50. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  51. {
  52. ResourceID resourceID(name, EResType::CAMPAIGN);
  53. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  54. std::string language = VLC->modh->getModLanguage(modName);
  55. std::string encoding = Languages::getLanguageOptions(language).encoding;
  56. auto ret = std::make_unique<Campaign>();
  57. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  58. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  59. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  60. return ret;
  61. }
  62. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  63. {
  64. ResourceID resourceID(name, EResType::CAMPAIGN);
  65. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  66. std::string language = VLC->modh->getModLanguage(modName);
  67. std::string encoding = Languages::getLanguageOptions(language).encoding;
  68. auto ret = std::make_unique<CampaignState>();
  69. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  70. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  71. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  72. //first entry is campaign header. start loop from 1
  73. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  74. {
  75. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  76. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  77. continue;
  78. std::string scenarioName = resourceID.getName();
  79. boost::to_lower(scenarioName);
  80. scenarioName += ':' + std::to_string(fileIndex - 1);
  81. //set map piece appropriately, convert vector to string
  82. ret->mapPieces[scenarioID] = files[fileIndex];
  83. auto hdr = ret->getMapHeader(scenarioID);
  84. ret->scenarios[scenarioID].scenarioName = hdr->name;
  85. fileIndex++;
  86. }
  87. return ret;
  88. }
  89. static std::string convertMapName(std::string input)
  90. {
  91. boost::algorithm::to_lower(input);
  92. boost::algorithm::trim(input);
  93. size_t slashPos = input.find_last_of("/");
  94. if (slashPos != std::string::npos)
  95. return input.substr(slashPos + 1);
  96. return input;
  97. }
  98. std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  99. {
  100. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  101. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  102. if (input.empty())
  103. return "";
  104. VLC->generaltexth->registerString(modName, stringID, input);
  105. return VLC->generaltexth->translate(stringID.get());
  106. }
  107. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  108. {
  109. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  110. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  111. {
  112. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  113. return;
  114. }
  115. ret.version = CampaignVersion::VCMI;
  116. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  117. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  118. ret.name = reader["name"].String();
  119. ret.description = reader["description"].String();
  120. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  121. //skip ret.music because it's unused in vcmi
  122. ret.filename = filename;
  123. ret.modName = modName;
  124. ret.encoding = encoding;
  125. }
  126. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  127. {
  128. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  129. {
  130. CampaignScenarioPrologEpilog ret;
  131. ret.hasPrologEpilog = !identifier.isNull();
  132. if(ret.hasPrologEpilog)
  133. {
  134. ret.prologVideo = identifier["video"].String();
  135. ret.prologMusic = identifier["music"].String();
  136. ret.prologText = identifier["text"].String();
  137. }
  138. return ret;
  139. };
  140. CampaignScenario ret;
  141. ret.mapName = reader["map"].String();
  142. for(auto & g : reader["preconditions"].Vector())
  143. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  144. ret.regionColor = reader["color"].Integer();
  145. ret.difficulty = reader["difficulty"].Integer();
  146. ret.regionText = reader["regionText"].String();
  147. ret.prolog = prologEpilogReader(reader["prolog"]);
  148. ret.epilog = prologEpilogReader(reader["epilog"]);
  149. ret.travelOptions = readScenarioTravelFromJson(reader);
  150. return ret;
  151. }
  152. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  153. {
  154. CampaignTravel ret;
  155. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  156. {"none", CampaignStartOptions::NONE},
  157. {"bonus", CampaignStartOptions::START_BONUS},
  158. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  159. {"hero", CampaignStartOptions::HERO_OPTIONS}
  160. };
  161. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  162. {"spell", CampaignBonusType::SPELL},
  163. {"creature", CampaignBonusType::MONSTER},
  164. {"building", CampaignBonusType::BUILDING},
  165. {"artifact", CampaignBonusType::ARTIFACT},
  166. {"scroll", CampaignBonusType::SPELL_SCROLL},
  167. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  168. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  169. {"resource", CampaignBonusType::RESOURCE},
  170. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  171. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  172. };
  173. std::map<std::string, ui32> primarySkillsMap = {
  174. {"attack", 0},
  175. {"defence", 8},
  176. {"spellpower", 16},
  177. {"knowledge", 24},
  178. };
  179. std::map<std::string, ui16> heroSpecialMap = {
  180. {"strongest", 0xFFFD},
  181. {"generated", 0xFFFE},
  182. {"random", 0xFFFF}
  183. };
  184. std::map<std::string, ui8> resourceTypeMap = {
  185. //FD - wood+ore
  186. //FE - mercury+sulfur+crystal+gem
  187. {"wood", 0},
  188. {"mercury", 1},
  189. {"ore", 2},
  190. {"sulfur", 3},
  191. {"crystal", 4},
  192. {"gems", 5},
  193. {"gold", 6},
  194. {"common", 0xFD},
  195. {"rare", 0xFE}
  196. };
  197. for(auto & k : reader["heroKeeps"].Vector())
  198. {
  199. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  200. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  201. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  202. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  203. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  204. }
  205. for(auto & k : reader["keepCreatures"].Vector())
  206. {
  207. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  208. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  209. else
  210. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  211. }
  212. for(auto & k : reader["keepArtifacts"].Vector())
  213. {
  214. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  215. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  216. else
  217. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  218. }
  219. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  220. switch(ret.startOptions)
  221. {
  222. case CampaignStartOptions::NONE:
  223. //no bonuses. Seems to be OK
  224. break;
  225. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  226. {
  227. ret.playerColor = reader["playerColor"].Integer();
  228. for(auto & bjson : reader["bonuses"].Vector())
  229. {
  230. CampaignBonus bonus;
  231. bonus.type = bonusTypeMap[bjson["what"].String()];
  232. switch (bonus.type)
  233. {
  234. case CampaignBonusType::RESOURCE:
  235. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  236. bonus.info2 = bjson["amount"].Integer();
  237. break;
  238. case CampaignBonusType::BUILDING:
  239. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  240. if(bonus.info1 == -1)
  241. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  242. break;
  243. default:
  244. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  245. bonus.info1 = heroId;
  246. else
  247. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  248. bonus.info1 = identifier.value();
  249. else
  250. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  251. bonus.info3 = bjson["amount"].Integer();
  252. switch(bonus.type)
  253. {
  254. case CampaignBonusType::SPELL:
  255. case CampaignBonusType::MONSTER:
  256. case CampaignBonusType::SECONDARY_SKILL:
  257. case CampaignBonusType::ARTIFACT:
  258. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  259. bonus.info2 = identifier.value();
  260. else
  261. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  262. break;
  263. case CampaignBonusType::SPELL_SCROLL:
  264. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  265. bonus.info2 = Identifier.value();
  266. else
  267. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  268. break;
  269. case CampaignBonusType::PRIMARY_SKILL:
  270. for(auto & ps : primarySkillsMap)
  271. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  272. break;
  273. default:
  274. bonus.info2 = bjson["type"].Integer();
  275. }
  276. break;
  277. }
  278. ret.bonusesToChoose.push_back(bonus);
  279. }
  280. break;
  281. }
  282. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  283. {
  284. for(auto & bjson : reader["bonuses"].Vector())
  285. {
  286. CampaignBonus bonus;
  287. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  288. bonus.info1 = bjson["playerColor"].Integer(); //player color
  289. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  290. ret.bonusesToChoose.push_back(bonus);
  291. }
  292. break;
  293. }
  294. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  295. {
  296. for(auto & bjson : reader["bonuses"].Vector())
  297. {
  298. CampaignBonus bonus;
  299. bonus.type = CampaignBonusType::HERO;
  300. bonus.info1 = bjson["playerColor"].Integer(); //player color
  301. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  302. bonus.info2 = heroId;
  303. else
  304. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  305. bonus.info2 = identifier.value();
  306. else
  307. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  308. ret.bonusesToChoose.push_back(bonus);
  309. }
  310. break;
  311. }
  312. default:
  313. {
  314. logGlobal->warn("VCMP Loading: Unsupported start options value");
  315. break;
  316. }
  317. }
  318. return ret;
  319. }
  320. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  321. {
  322. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  323. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  324. ret.loadLegacyData(campId);
  325. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  326. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  327. if (ret.version > CampaignVersion::RoE)
  328. ret.difficultyChoosenByPlayer = reader.readInt8();
  329. else
  330. ret.difficultyChoosenByPlayer = false;
  331. reader.readInt8(); //music - skip as unused
  332. ret.filename = filename;
  333. ret.modName = modName;
  334. ret.encoding = encoding;
  335. }
  336. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
  337. {
  338. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  339. {
  340. CampaignScenarioPrologEpilog ret;
  341. ret.hasPrologEpilog = reader.readUInt8();
  342. if(ret.hasPrologEpilog)
  343. {
  344. ret.prologVideo = CampaignHandler::prologVideoName(reader.readUInt8());
  345. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  346. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  347. }
  348. return ret;
  349. };
  350. CampaignScenario ret;
  351. ret.mapName = reader.readBaseString();
  352. reader.readUInt32(); //packedMapSize - not used
  353. if(header.numberOfScenarios > 8) //unholy alliance
  354. {
  355. ret.loadPreconditionRegions(reader.readUInt16());
  356. }
  357. else
  358. {
  359. ret.loadPreconditionRegions(reader.readUInt8());
  360. }
  361. ret.regionColor = reader.readUInt8();
  362. ret.difficulty = reader.readUInt8();
  363. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  364. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  365. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  366. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  367. return ret;
  368. }
  369. template<typename Identifier>
  370. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  371. {
  372. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  373. {
  374. if(iId % 8 == 0)
  375. byte = reader.readUInt8();
  376. if(byte & (1 << iId % 8))
  377. container.insert(Identifier(iId));
  378. }
  379. }
  380. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  381. {
  382. CampaignTravel ret;
  383. ui8 whatHeroKeeps = reader.readUInt8();
  384. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  385. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  386. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  387. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  388. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  389. readContainer(ret.monstersKeptByHero, reader, 19);
  390. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  391. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  392. switch(ret.startOptions)
  393. {
  394. case CampaignStartOptions::NONE:
  395. //no bonuses. Seems to be OK
  396. break;
  397. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  398. {
  399. ret.playerColor = reader.readUInt8();
  400. ui8 numOfBonuses = reader.readUInt8();
  401. for (int g=0; g<numOfBonuses; ++g)
  402. {
  403. CampaignBonus bonus;
  404. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  405. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  406. switch(bonus.type)
  407. {
  408. case CampaignBonusType::SPELL:
  409. {
  410. bonus.info1 = reader.readUInt16(); //hero
  411. bonus.info2 = reader.readUInt8(); //spell ID
  412. break;
  413. }
  414. case CampaignBonusType::MONSTER:
  415. {
  416. bonus.info1 = reader.readUInt16(); //hero
  417. bonus.info2 = reader.readUInt16(); //monster type
  418. bonus.info3 = reader.readUInt16(); //monster count
  419. break;
  420. }
  421. case CampaignBonusType::BUILDING:
  422. {
  423. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  424. break;
  425. }
  426. case CampaignBonusType::ARTIFACT:
  427. {
  428. bonus.info1 = reader.readUInt16(); //hero
  429. bonus.info2 = reader.readUInt16(); //artifact ID
  430. break;
  431. }
  432. case CampaignBonusType::SPELL_SCROLL:
  433. {
  434. bonus.info1 = reader.readUInt16(); //hero
  435. bonus.info2 = reader.readUInt8(); //spell ID
  436. break;
  437. }
  438. case CampaignBonusType::PRIMARY_SKILL:
  439. {
  440. bonus.info1 = reader.readUInt16(); //hero
  441. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  442. break;
  443. }
  444. case CampaignBonusType::SECONDARY_SKILL:
  445. {
  446. bonus.info1 = reader.readUInt16(); //hero
  447. bonus.info2 = reader.readUInt8(); //skill ID
  448. bonus.info3 = reader.readUInt8(); //skill level
  449. break;
  450. }
  451. case CampaignBonusType::RESOURCE:
  452. {
  453. bonus.info1 = reader.readUInt8(); //type
  454. //FD - wood+ore
  455. //FE - mercury+sulfur+crystal+gem
  456. bonus.info2 = reader.readUInt32(); //count
  457. break;
  458. }
  459. default:
  460. logGlobal->warn("Corrupted h3c file");
  461. break;
  462. }
  463. ret.bonusesToChoose.push_back(bonus);
  464. }
  465. break;
  466. }
  467. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  468. {
  469. ui8 numOfBonuses = reader.readUInt8();
  470. for (int g=0; g<numOfBonuses; ++g)
  471. {
  472. CampaignBonus bonus;
  473. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  474. bonus.info1 = reader.readUInt8(); //player color
  475. bonus.info2 = reader.readUInt8(); //from what scenario
  476. ret.bonusesToChoose.push_back(bonus);
  477. }
  478. break;
  479. }
  480. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  481. {
  482. ui8 numOfBonuses = reader.readUInt8();
  483. for (int g=0; g<numOfBonuses; ++g)
  484. {
  485. CampaignBonus bonus;
  486. bonus.type = CampaignBonusType::HERO;
  487. bonus.info1 = reader.readUInt8(); //player color
  488. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  489. ret.bonusesToChoose.push_back(bonus);
  490. }
  491. break;
  492. }
  493. default:
  494. {
  495. logGlobal->warn("Corrupted h3c file");
  496. break;
  497. }
  498. }
  499. return ret;
  500. }
  501. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  502. {
  503. CCompressedStream stream(std::move(file), true);
  504. std::vector< std::vector<ui8> > ret;
  505. do
  506. {
  507. std::vector<ui8> block(stream.getSize());
  508. stream.read(block.data(), block.size());
  509. ret.push_back(block);
  510. ret.back().shrink_to_fit();
  511. }
  512. while (!headerOnly && stream.getNextBlock());
  513. return ret;
  514. }
  515. std::string CampaignHandler::prologVideoName(ui8 index)
  516. {
  517. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  518. auto vids = config["videos"].Vector();
  519. if(index < vids.size())
  520. return vids[index].String();
  521. return "";
  522. }
  523. std::string CampaignHandler::prologMusicName(ui8 index)
  524. {
  525. std::vector<std::string> music;
  526. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  527. }
  528. std::string CampaignHandler::prologVoiceName(ui8 index)
  529. {
  530. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  531. auto audio = config["voice"].Vector();
  532. if(index < audio.size())
  533. return audio[index].String();
  534. return "";
  535. }
  536. VCMI_LIB_NAMESPACE_END