AssetGenerator.cpp 17 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/ColorFilter.h"
  17. #include "../render/IRenderHandler.h"
  18. #include "../render/CAnimation.h"
  19. #include "../lib/filesystem/Filesystem.h"
  20. #include "../lib/GameSettings.h"
  21. #include "../lib/IGameSettings.h"
  22. #include "../lib/json/JsonNode.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/VCMI_Lib.h"
  25. #include "../lib/RiverHandler.h"
  26. #include "../lib/RoadHandler.h"
  27. #include "../lib/TerrainHandler.h"
  28. void AssetGenerator::clear()
  29. {
  30. // clear to avoid non updated sprites after mod change (if base imnages are used)
  31. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  32. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  33. }
  34. void AssetGenerator::generateAll()
  35. {
  36. createBigSpellBook();
  37. createAdventureOptionsCleanBackground();
  38. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  39. createPlayerColoredBackground(PlayerColor(i));
  40. createCombatUnitNumberWindow();
  41. createCampaignBackground();
  42. createChroniclesCampaignImages();
  43. createPaletteShiftedSprites();
  44. }
  45. void AssetGenerator::createAdventureOptionsCleanBackground()
  46. {
  47. std::string filename = "data/AdventureOptionsBackgroundClear.png";
  48. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  49. return;
  50. if(!CResourceHandler::get("local")->createResource(filename))
  51. return;
  52. ResourcePath savePath(filename, EResType::IMAGE);
  53. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  54. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  55. Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
  56. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  57. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  58. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  59. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  60. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  61. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  62. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  63. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  64. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  65. }
  66. void AssetGenerator::createBigSpellBook()
  67. {
  68. std::string filename = "data/SpellBookLarge.png";
  69. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  70. return;
  71. if(!CResourceHandler::get("local")->createResource(filename))
  72. return;
  73. ResourcePath savePath(filename, EResType::IMAGE);
  74. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  75. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  76. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  77. // edges
  78. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  79. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  80. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  81. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  82. // left / right
  83. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  84. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  85. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  86. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  87. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  88. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  89. // top / bottom
  90. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  91. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  92. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  93. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  94. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  95. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  96. // middle
  97. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  98. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  99. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  100. // carpet
  101. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  102. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  103. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  104. // remove bookmarks
  105. for (int i = 0; i < 56; i++)
  106. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  107. for (int i = 0; i < 56; i++)
  108. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  109. for (int i = 0; i < 57; i++)
  110. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  111. for (int i = 0; i < 56; i++)
  112. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  113. // draw bookmarks
  114. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  115. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  116. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  117. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  118. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  119. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  120. }
  121. void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
  122. {
  123. std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
  124. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  125. return;
  126. if(!CResourceHandler::get("local")->createResource(filename))
  127. return;
  128. ResourcePath savePath(filename, EResType::IMAGE);
  129. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  130. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  131. // transform to make color of brown DIBOX.PCX texture match color of specified player
  132. auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  133. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  134. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  135. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  136. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  137. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  138. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  139. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  140. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  141. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  142. };
  143. assert(player.isValidPlayer());
  144. if (!player.isValidPlayer())
  145. {
  146. logGlobal->error("Unable to colorize to invalid player color %d!", player.getNum());
  147. return;
  148. }
  149. texture->adjustPalette(filters[player.getNum()], 0);
  150. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  151. }
  152. void AssetGenerator::createCombatUnitNumberWindow()
  153. {
  154. std::string filenameToSave = "data/combatUnitNumberWindow";
  155. ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);
  156. ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);
  157. ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);
  158. ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);
  159. if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation
  160. return;
  161. if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||
  162. !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||
  163. !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||
  164. !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))
  165. return;
  166. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  167. locator.layer = EImageBlitMode::OPAQUE;
  168. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  169. static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
  170. static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
  171. static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
  172. static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
  173. // do not change border color
  174. static const int32_t ignoredMask = 1 << 26;
  175. texture->adjustPalette(shifterNormal, ignoredMask);
  176. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));
  177. texture->adjustPalette(shifterPositive, ignoredMask);
  178. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));
  179. texture->adjustPalette(shifterNegative, ignoredMask);
  180. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));
  181. texture->adjustPalette(shifterNeutral, ignoredMask);
  182. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
  183. }
  184. void AssetGenerator::createCampaignBackground()
  185. {
  186. std::string filename = "data/CampaignBackground8.png";
  187. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  188. return;
  189. if(!CResourceHandler::get("local")->createResource(filename))
  190. return;
  191. ResourcePath savePath(filename, EResType::IMAGE);
  192. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  193. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  194. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  195. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  196. // left image
  197. canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
  198. canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
  199. // right image
  200. canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
  201. canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
  202. // middle image
  203. canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
  204. // disabled fields
  205. canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
  206. canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
  207. canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
  208. canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
  209. canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
  210. canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
  211. canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
  212. canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
  213. // skull
  214. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  215. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  216. canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
  217. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  218. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  219. }
  220. void AssetGenerator::createChroniclesCampaignImages()
  221. {
  222. for(int i = 1; i < 9; i++)
  223. {
  224. std::string filename = "data/CampaignHc" + std::to_string(i) + "Image.png";
  225. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  226. continue;
  227. auto imgPathBg = ImagePath::builtin("data/chronicles_" + std::to_string(i) + "/GamSelBk");
  228. if(!CResourceHandler::get()->existsResource(imgPathBg)) // Chronicle episode not installed
  229. continue;
  230. if(!CResourceHandler::get("local")->createResource(filename))
  231. continue;
  232. ResourcePath savePath(filename, EResType::IMAGE);
  233. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  234. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  235. Canvas canvas = Canvas(Point(200, 116), CanvasScalingPolicy::IGNORE);
  236. switch (i)
  237. {
  238. case 1:
  239. canvas.draw(img, Point(0, 0), Rect(149, 144, 200, 116));
  240. break;
  241. case 2:
  242. canvas.draw(img, Point(0, 0), Rect(156, 150, 200, 116));
  243. break;
  244. case 3:
  245. canvas.draw(img, Point(0, 0), Rect(171, 153, 200, 116));
  246. break;
  247. case 4:
  248. canvas.draw(img, Point(0, 0), Rect(35, 358, 200, 116));
  249. break;
  250. case 5:
  251. canvas.draw(img, Point(0, 0), Rect(216, 248, 200, 116));
  252. break;
  253. case 6:
  254. canvas.draw(img, Point(0, 0), Rect(58, 234, 200, 116));
  255. break;
  256. case 7:
  257. canvas.draw(img, Point(0, 0), Rect(184, 219, 200, 116));
  258. break;
  259. case 8:
  260. canvas.draw(img, Point(0, 0), Rect(268, 210, 200, 116));
  261. //skull
  262. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  263. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  264. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  265. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  266. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  267. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  268. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  269. break;
  270. }
  271. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  272. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  273. }
  274. }
  275. void AssetGenerator::createPaletteShiftedSprites()
  276. {
  277. std::vector<std::string> tiles;
  278. std::vector<std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>>> paletteAnimations;
  279. for(auto entity : VLC->terrainTypeHandler->objects)
  280. {
  281. if(entity->paletteAnimation.size())
  282. {
  283. tiles.push_back(entity->tilesFilename.getName());
  284. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  285. for(auto & animEntity : entity->paletteAnimation)
  286. tmpAnim.push_back(animEntity);
  287. paletteAnimations.push_back(tmpAnim);
  288. }
  289. }
  290. for(auto entity : VLC->riverTypeHandler->objects)
  291. {
  292. if(entity->paletteAnimation.size())
  293. {
  294. tiles.push_back(entity->tilesFilename.getName());
  295. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  296. for(auto & animEntity : entity->paletteAnimation)
  297. tmpAnim.push_back(animEntity);
  298. paletteAnimations.push_back(tmpAnim);
  299. }
  300. }
  301. for(int i = 0; i < tiles.size(); i++)
  302. {
  303. auto sprite = tiles[i];
  304. JsonNode config;
  305. config["basepath"].String() = sprite + "_Shifted/";
  306. config["images"].Vector();
  307. auto filename = AnimationPath::builtin(sprite).addPrefix("SPRITES/");
  308. auto filenameNew = AnimationPath::builtin(sprite + "_Shifted").addPrefix("SPRITES/");
  309. if(CResourceHandler::get()->existsResource(ResourcePath(filenameNew.getName(), EResType::JSON))) // overridden by mod, no generation
  310. return;
  311. auto anim = GH.renderHandler().loadAnimation(filename, EImageBlitMode::COLORKEY);
  312. for(int j = 0; j < anim->size(); j++)
  313. {
  314. int maxLen = 1;
  315. for(int k = 0; k < paletteAnimations[i].size(); k++)
  316. {
  317. auto element = paletteAnimations[i][k];
  318. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  319. maxLen = std::lcm(maxLen, std::get<TerrainPaletteAnimation>(element).length);
  320. else
  321. maxLen = std::lcm(maxLen, std::get<RiverPaletteAnimation>(element).length);
  322. }
  323. for(int l = 0; l < maxLen; l++)
  324. {
  325. std::string spriteName = sprite + boost::str(boost::format("%02d") % j) + "_" + std::to_string(l) + ".png";
  326. std::string filenameNewImg = "sprites/" + sprite + "_Shifted" + "/" + spriteName;
  327. ResourcePath savePath(filenameNewImg, EResType::IMAGE);
  328. if(!CResourceHandler::get("local")->createResource(filenameNewImg))
  329. return;
  330. auto imgLoc = anim->getImageLocator(j, 0);
  331. auto img = GH.renderHandler().loadImage(imgLoc);
  332. for(int k = 0; k < paletteAnimations[i].size(); k++)
  333. {
  334. auto element = paletteAnimations[i][k];
  335. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  336. {
  337. auto tmp = std::get<TerrainPaletteAnimation>(element);
  338. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  339. }
  340. else
  341. {
  342. auto tmp = std::get<RiverPaletteAnimation>(element);
  343. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  344. }
  345. }
  346. Canvas canvas = Canvas(Point(32, 32), CanvasScalingPolicy::IGNORE);
  347. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  348. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  349. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  350. JsonNode node(JsonMap{
  351. { "group", JsonNode(l) },
  352. { "frame", JsonNode(j) },
  353. { "file", JsonNode(spriteName) }
  354. });
  355. config["images"].Vector().push_back(node);
  356. }
  357. }
  358. ResourcePath savePath(filenameNew.getOriginalName(), EResType::JSON);
  359. if(!CResourceHandler::get("local")->createResource(filenameNew.getOriginalName() + ".json"))
  360. return;
  361. std::fstream file(CResourceHandler::get("local")->getResourceName(savePath)->c_str(), std::ofstream::out | std::ofstream::trunc);
  362. file << config.toString();
  363. }
  364. }