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							- /*
 
-  * ObstacleHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/EntityService.h>
 
- #include <vcmi/Entity.h>
 
- #include "GameConstants.h"
 
- #include "IHandlerBase.h"
 
- #include "battle/BattleHex.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
 
- {
 
- public:
 
- 	ObstacleInfo(): obstacle(-1), width(0), height(0), isAbsoluteObstacle(false), iconIndex(0)
 
- 	{}
 
- 	
 
- 	ObstacleInfo(Obstacle obstacle, std::string identifier)
 
- 	: obstacle(obstacle), identifier(identifier), iconIndex(obstacle.getNum()), width(0), height(0), isAbsoluteObstacle(false)
 
- 	{
 
- 	}
 
- 	
 
- 	Obstacle obstacle;
 
- 	si32 iconIndex;
 
- 	std::string identifier;
 
- 	std::string appearSound, appearAnimation, animation;
 
- 	std::vector<TerrainId> allowedTerrains;
 
- 	std::vector<std::string> allowedSpecialBfields;
 
- 	
 
- 	//TODO: here is extra field to implement it's logic in the future but save backward compatibility
 
- 	int obstacleType = -1;
 
- 	
 
- 	ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
 
- 	si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
 
- 	std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
 
- 	
 
- 	int32_t getIndex() const override;
 
- 	int32_t getIconIndex() const override;
 
- 	std::string getJsonKey() const override;
 
- 	std::string getNameTranslated() const override;
 
- 	std::string getNameTextID() const override;
 
- 	void registerIcons(const IconRegistar & cb) const override;
 
- 	Obstacle getId() const override;
 
- 	
 
- 	std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
 
- 	
 
- 	bool isAppropriate(const TerrainId terrainType, const BattleField & specialBattlefield) const;
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & obstacle;
 
- 		h & obstacleType;
 
- 		h & iconIndex;
 
- 		h & identifier;
 
- 		h & animation;
 
- 		h & appearAnimation;
 
- 		h & appearSound;
 
- 		h & allowedTerrains;
 
- 		h & allowedSpecialBfields;
 
- 		h & isAbsoluteObstacle;
 
- 		h & width;
 
- 		h & height;
 
- 		h & blockedTiles;
 
- 	}
 
- };
 
- class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
 
- {
 
- public:
 
- };
 
- class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
 
- {
 
- public:	
 
- 	ObstacleInfo * loadFromJson(const std::string & scope,
 
- 										const JsonNode & json,
 
- 										const std::string & identifier,
 
- 										size_t index) override;
 
- 	
 
- 	const std::vector<std::string> & getTypeNames() const override;
 
- 	std::vector<JsonNode> loadLegacyData() override;
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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