| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 | 
							- /*
 
-  * CMapGenerator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../CRandomGenerator.h"
 
- #include "CMapGenOptions.h"
 
- #include "../int3.h"
 
- #include "CRmgTemplate.h"
 
- #include "../LoadProgress.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CRmgTemplate;
 
- class CMapGenOptions;
 
- class JsonNode;
 
- class RmgMap;
 
- class CMap;
 
- class Zone;
 
- typedef std::vector<JsonNode> JsonVector;
 
- /// The map generator creates a map randomly.
 
- class DLL_LINKAGE CMapGenerator: public Load::Progress
 
- {
 
- public:
 
- 	struct Config
 
- 	{
 
- 		std::vector<CTreasureInfo> waterTreasure;
 
- 		int shipyardGuard;
 
- 		int mineExtraResources;
 
- 		int minGuardStrength;
 
- 		std::string defaultRoadType;
 
- 		std::string secondaryRoadType;
 
- 		int treasureValueLimit;
 
- 		std::vector<int> prisonExperience, prisonValues;
 
- 		std::vector<int> scrollValues;
 
- 		int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
 
- 		std::vector<int> pandoraCreatureValues;
 
- 		std::vector<int> questValues, questRewardValues;
 
- 	};
 
- 	
 
- 	explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
 
- 	~CMapGenerator(); // required due to std::unique_ptr
 
- 	
 
- 	const Config & getConfig() const;
 
- 	
 
- 	CRandomGenerator rand;
 
- 	
 
- 	const CMapGenOptions& getMapGenOptions() const;
 
- 	
 
- 	std::unique_ptr<CMap> generate();
 
- 	void findZonesForQuestArts();
 
- 	int getNextMonlithIndex();
 
- 	int getPrisonsRemaning() const;
 
- 	void decreasePrisonsRemaining();
 
- 	const std::vector<ArtifactID> & getQuestArtsRemaning() const;
 
- 	void banQuestArt(const ArtifactID & id);
 
- 	Zone * getZoneWater() const;
 
- 	void createWaterTreasures();
 
- 	int getRandomSeed() const;
 
- 	
 
- private:
 
- 	int randomSeed;
 
- 	CMapGenOptions& mapGenOptions;
 
- 	Config config;
 
- 	std::unique_ptr<RmgMap> map;
 
- 	
 
- 	std::vector<rmg::ZoneConnection> connectionsLeft;
 
- 	
 
- 	//std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
 
- 	int prisonsRemaining;
 
- 	//int questArtsRemaining;
 
- 	int monolithIndex;
 
- 	std::vector<ArtifactID> questArtifacts;
 
- 	/// Generation methods
 
- 	void loadConfig();
 
- 	
 
- 	std::string getMapDescription() const;
 
- 	void initPrisonsRemaining();
 
- 	void initQuestArtsRemaining();
 
- 	void addPlayerInfo();
 
- 	void addHeaderInfo();
 
- 	void genZones();
 
- 	void fillZones();
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |