Client.cpp 19 KB

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  1. #include "../CCallback.h"
  2. #include "../CConsoleHandler.h"
  3. #include "../CGameInfo.h"
  4. #include "../CGameState.h"
  5. #include "../CPlayerInterface.h"
  6. #include "../StartInfo.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CObjectHandler.h"
  10. #include "../lib/Connection.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/VCMI_Lib.h"
  13. #include "../map.h"
  14. #include "../mapHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "Client.h"
  17. #include <boost/bind.hpp>
  18. #include <boost/foreach.hpp>
  19. #include <boost/thread.hpp>
  20. #include <boost/thread/shared_mutex.hpp>
  21. #include <sstream>
  22. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  23. CClient::CClient(void)
  24. {
  25. }
  26. CClient::CClient(CConnection *con, StartInfo *si)
  27. :serv(con)
  28. {
  29. timeHandler tmh;
  30. IObjectInterface::cb = this;
  31. CGI->state = new CGameState();
  32. tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  33. CConnection &c(*con);
  34. ////////////////////////////////////////////////////
  35. ui8 pom8;
  36. c << ui8(2) << ui8(1); //new game; one client
  37. c << *si;
  38. c >> pom8;
  39. if(pom8) throw "Server cannot open the map!";
  40. c << ui8(si->playerInfos.size()+1); //number of players + neutral
  41. for(size_t i=0;i<si->playerInfos.size();i++) {
  42. c << ui8(si->playerInfos[i].color); //players
  43. }
  44. c << ui8(255); // neutrals
  45. ui32 seed, sum;
  46. std::string mapname;
  47. c >> mapname >> sum >> seed;
  48. tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  49. Mapa * mapa = new Mapa(mapname);
  50. tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  51. tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  52. tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  53. if(mapa->checksum != sum)
  54. {
  55. tlog1 << "Wrong map checksum!!!" << std::endl;
  56. throw std::string("Wrong checksum");
  57. }
  58. tlog0 << "\tUsing random seed: "<<seed << std::endl;
  59. gs = CGI->state;
  60. gs->scenarioOps = si;
  61. gs->init(si,mapa,seed);
  62. CGI->mh = new CMapHandler();
  63. tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  64. CGI->mh->map = mapa;
  65. tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  66. CGI->mh->init();
  67. tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  68. for (size_t i=0; i<CGI->state->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
  69. {
  70. ui8 color = gs->scenarioOps->playerInfos[i].color;
  71. CCallback *cb = new CCallback(gs,color,this);
  72. if(!gs->scenarioOps->playerInfos[i].human) {
  73. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
  74. }
  75. else {
  76. playerint[color] = new CPlayerInterface(color,i);
  77. }
  78. gs->currentPlayer = color;
  79. playerint[color]->init(cb);
  80. }
  81. playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
  82. playerint[255]->init(new CCallback(gs,255,this));
  83. }
  84. CClient::~CClient(void)
  85. {
  86. }
  87. void CClient::process(int what)
  88. {
  89. static BattleAction curbaction;
  90. switch (what)
  91. {
  92. case 100: //one of our interfaces has turn
  93. {
  94. ui8 player;
  95. *serv >> player;//who?
  96. tlog5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  97. gs->currentPlayer = player;
  98. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  99. break;
  100. }
  101. case 101:
  102. {
  103. NewTurn n;
  104. *serv >> n;
  105. tlog5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  106. gs->apply(&n);
  107. tlog5 << "done!"<<std::endl;
  108. break;
  109. }
  110. case 102: //set resource amount
  111. {
  112. SetResource sr;
  113. *serv >> sr;
  114. tlog5 << "Set amount of "<<CGI->objh->restypes[sr.resid]
  115. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  116. gs->apply(&sr);
  117. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  118. break;
  119. }
  120. case 103: //show info dialog
  121. {
  122. InfoWindow iw;
  123. *serv >> iw;
  124. std::vector<Component*> comps;
  125. for(size_t i=0;i<iw.components.size();i++) {
  126. comps.push_back(&iw.components[i]);
  127. }
  128. std::string str = toString(iw.text);
  129. playerint[iw.player]->showInfoDialog(str,comps);
  130. break;
  131. }
  132. case 104:
  133. {
  134. SetResources sr;
  135. *serv >> sr;
  136. tlog5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  137. gs->apply(&sr);
  138. playerint[sr.player]->receivedResource(-1,-1);
  139. break;
  140. }
  141. case 105:
  142. {
  143. SetPrimSkill sps;
  144. *serv >> sps;
  145. tlog5 << "Changing hero primary skill"<<std::endl;
  146. gs->apply(&sps);
  147. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  148. break;
  149. }
  150. case 106:
  151. {
  152. SetSecSkill sr;
  153. *serv >> sr;
  154. tlog5 << "Changing hero secondary skill"<<std::endl;
  155. gs->apply(&sr);
  156. //TODO? - maybe inform interfaces
  157. break;
  158. }
  159. case 107:
  160. {
  161. ShowInInfobox sii;
  162. *serv >> sii;
  163. SComponent sc(sii.c);
  164. sc.description = toString(sii.text);
  165. if(playerint[sii.player]->human)
  166. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  167. break;
  168. }
  169. case 108:
  170. {
  171. HeroVisitCastle vc;
  172. *serv >> vc;
  173. gs->apply(&vc);
  174. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  175. {
  176. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  177. }
  178. break;
  179. }
  180. case 109:
  181. {
  182. ChangeSpells vc;
  183. *serv >> vc;
  184. tlog5 << "Changing spells of hero "<<vc.hid<<std::endl;
  185. gs->apply(&vc);
  186. break;
  187. }
  188. case 110:
  189. {
  190. SetMana sm;
  191. *serv >> sm;
  192. tlog5 << "Setting mana value of hero "<<sm.hid<<" to "<<sm.val<<std::endl;
  193. gs->apply(&sm);
  194. CGHeroInstance *h = gs->getHero(sm.hid);
  195. if(vstd::contains(playerint,h->tempOwner))
  196. playerint[h->tempOwner]->heroManaPointsChanged(h);
  197. break;
  198. }
  199. case 111:
  200. {
  201. SetMovePoints smp;
  202. *serv >> smp;
  203. tlog5 << "Setting movement points of hero "<<smp.hid<<" to "<<smp.val<<std::endl;
  204. gs->apply(&smp);
  205. CGHeroInstance *h = gs->getHero(smp.hid);
  206. if(vstd::contains(playerint,h->tempOwner))
  207. playerint[h->tempOwner]->heroMovePointsChanged(h);
  208. break;
  209. }
  210. case 112:
  211. {
  212. FoWChange fc;
  213. *serv >> fc;
  214. tlog5 << "Changing FoW of player "<<(int)fc.player<<std::endl;
  215. gs->apply(&fc);
  216. if(!vstd::contains(playerint,fc.player))
  217. break;
  218. if(fc.mode)
  219. playerint[fc.player]->tileRevealed(fc.tiles);
  220. else
  221. playerint[fc.player]->tileHidden(fc.tiles);
  222. break;
  223. }
  224. case 113:
  225. {
  226. SetAvailableHeroes sav;
  227. *serv >> sav;
  228. tlog5 << "Setting available heroes for player "<<(int)sav.player<<std::endl;
  229. gs->apply(&sav);
  230. break;
  231. }
  232. case 500:
  233. {
  234. RemoveObject rh;
  235. *serv >> rh;
  236. CGObjectInstance *obj = gs->map->objects[rh.id];
  237. CGI->mh->removeObject(obj);
  238. gs->apply(&rh);
  239. if(obj->ID == 34)
  240. {
  241. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  242. tlog5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  243. playerint[h->tempOwner]->heroKilled(h);
  244. }
  245. break;
  246. }
  247. case 501: //hero movement response - we have to notify interfaces and callback
  248. {
  249. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  250. *serv >> *th;
  251. tlog5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  252. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  253. hmd.style = th->result-1;
  254. hmd.successful = th->result;
  255. if(th->result>1)
  256. CGI->mh->removeObject(hmd.ho);
  257. gs->apply(th);
  258. if(th->result>1)
  259. CGI->mh->printObject(hmd.ho);
  260. int player = gs->map->objects[th->id]->getOwner();
  261. if(playerint[player])
  262. {
  263. playerint[player]->tileRevealed(th->fowRevealed);
  264. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  265. }
  266. //notify interfaces about move
  267. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  268. {
  269. if(i->first >= PLAYER_LIMIT) continue;
  270. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  271. {
  272. i->second->heroMoved(hmd);
  273. }
  274. }
  275. //add info for callback
  276. if(th->result<2)
  277. {
  278. mess.mx->lock();
  279. mess.res->insert(th);
  280. mess.mx->unlock();
  281. mess.cv->notify_all();
  282. }
  283. break;
  284. }
  285. case 502:
  286. {
  287. SetGarrisons sg;
  288. *serv >> sg;
  289. tlog5 << "Setting garrisons." << std::endl;
  290. gs->apply(&sg);
  291. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  292. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  293. break;
  294. }
  295. case 503:
  296. {
  297. //SetStrInfo ssi;
  298. //*serv >> ssi;
  299. //gs->apply(&ssi);
  300. //TODO: notify interfaces
  301. break;
  302. }
  303. case 504:
  304. {
  305. NewStructures ns;
  306. *serv >> ns;
  307. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  308. tlog5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  309. gs->apply(&ns);
  310. BOOST_FOREACH(si32 bid, ns.bid)
  311. {
  312. if(bid==13) //for or capitol
  313. {
  314. town->defInfo = gs->capitols[town->subID];
  315. }
  316. if(bid ==7)
  317. {
  318. town->defInfo = gs->forts[town->subID];
  319. }
  320. playerint[town->tempOwner]->buildChanged(town,bid,1);
  321. }
  322. break;
  323. }
  324. case 506:
  325. {
  326. SetAvailableCreatures ns;
  327. *serv >> ns;
  328. tlog5 << "Setting available creatures in " << ns.tid << std::endl;
  329. gs->apply(&ns);
  330. CGTownInstance *t = gs->getTown(ns.tid);
  331. if(vstd::contains(playerint,t->tempOwner))
  332. playerint[t->tempOwner]->availableCreaturesChanged(t);
  333. break;
  334. }
  335. case 508:
  336. {
  337. SetHeroesInTown inTown;
  338. *serv >> inTown;
  339. tlog5 << "Setting heroes in town " << inTown.tid << std::endl;
  340. gs->apply(&inTown);
  341. CGTownInstance *t = gs->getTown(inTown.tid);
  342. if(vstd::contains(playerint,t->tempOwner))
  343. playerint[t->tempOwner]->heroInGarrisonChange(t);
  344. break;
  345. }
  346. case 509:
  347. {
  348. SetHeroArtifacts sha;
  349. *serv >> sha;
  350. tlog5 << "Setting artifacts of hero " << sha.hid << std::endl;
  351. gs->apply(&sha);
  352. CGHeroInstance *t = gs->getHero(sha.hid);
  353. if(vstd::contains(playerint,t->tempOwner))
  354. playerint[t->tempOwner]->heroArtifactSetChanged(t);
  355. break;
  356. }
  357. case 513:
  358. {
  359. ui8 color;
  360. std::string message;
  361. *serv >> color >> message;
  362. tlog4 << "Player "<<(int)color<<" sends a message: " << message << std::endl;
  363. break;
  364. }
  365. case 514:
  366. {
  367. SetSelection ss;
  368. *serv >> ss;
  369. tlog5 << "Selection of player " << (int)ss.player << " set to " << ss.id << std::endl;
  370. gs->apply(&ss);
  371. break;
  372. }
  373. case 515:
  374. {
  375. HeroRecruited hr;
  376. *serv >> hr;
  377. tlog5 << "New hero bought\n";
  378. CGHeroInstance *h = gs->hpool.heroesPool[hr.hid];
  379. gs->apply(&hr);
  380. CGI->mh->initHeroDef(h);
  381. //CGI->mh->printObject(h);
  382. playerint[h->tempOwner]->heroCreated(h);
  383. playerint[h->tempOwner]->heroInGarrisonChange(gs->getTown(hr.tid));
  384. break;
  385. }
  386. case 1001:
  387. {
  388. SetObjectProperty sop;
  389. *serv >> sop;
  390. tlog5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  391. gs->apply(&sop);
  392. break;
  393. }
  394. case 1002:
  395. {
  396. SetHoverName shn;
  397. *serv >> shn;
  398. tlog5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  399. gs->apply(&shn);
  400. break;
  401. }
  402. case 2000:
  403. {
  404. HeroLevelUp bs;
  405. *serv >> bs;
  406. tlog5 << "Hero levels up!" <<std::endl;
  407. gs->apply(&bs);
  408. CGHeroInstance *h = gs->getHero(bs.heroid);
  409. if(vstd::contains(playerint,h->tempOwner))
  410. {
  411. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,bs.id));
  412. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  413. }
  414. break;
  415. }
  416. case 2001:
  417. {
  418. SelectionDialog sd;
  419. *serv >> sd;
  420. tlog5 << "Showing selection dialog " <<std::endl;
  421. std::vector<Component*> comps;
  422. for(size_t i=0; i < sd.components.size(); ++i) {
  423. comps.push_back(&sd.components[i]);
  424. }
  425. std::string str = toString(sd.text);
  426. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  427. break;
  428. }
  429. case 2002:
  430. {
  431. YesNoDialog ynd;
  432. *serv >> ynd;
  433. tlog5 << "Showing yes/no dialog " <<std::endl;
  434. std::vector<Component*> comps;
  435. for(size_t i=0; i < ynd.components.size(); ++i) {
  436. comps.push_back(&ynd.components[i]);
  437. }
  438. std::string str = toString(ynd.text);
  439. playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
  440. break;
  441. }
  442. case 3000:
  443. {
  444. BattleStart bs;
  445. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  446. tlog5 << "Starting battle!" <<std::endl;
  447. gs->apply(&bs);
  448. if(playerint.find(gs->curB->side1) != playerint.end())
  449. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  450. if(playerint.find(gs->curB->side2) != playerint.end())
  451. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  452. break;
  453. }
  454. case 3001:
  455. {
  456. BattleNextRound bnr;
  457. *serv >> bnr;
  458. tlog5 << "Round nr " << bnr.round <<std::endl;
  459. gs->apply(&bnr);
  460. //tell players about next round
  461. if(playerint.find(gs->curB->side1) != playerint.end())
  462. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  463. if(playerint.find(gs->curB->side2) != playerint.end())
  464. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  465. break;
  466. }
  467. case 3002:
  468. {
  469. BattleSetActiveStack sas;
  470. *serv >> sas;
  471. tlog5 << "Active stack: " << sas.stack <<std::endl;
  472. gs->apply(&sas);
  473. int owner = gs->curB->getStack(sas.stack)->owner;
  474. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  475. break;
  476. }
  477. case 3003:
  478. {
  479. BattleResult br;
  480. *serv >> br;
  481. tlog5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  482. if(playerint.find(gs->curB->side1) != playerint.end())
  483. playerint[gs->curB->side1]->battleEnd(&br);
  484. if(playerint.find(gs->curB->side2) != playerint.end())
  485. playerint[gs->curB->side2]->battleEnd(&br);
  486. gs->apply(&br);
  487. break;
  488. }
  489. case 3004:
  490. {
  491. BattleStackMoved br;
  492. *serv >> br;
  493. tlog5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  494. if(playerint.find(gs->curB->side1) != playerint.end())
  495. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile);
  496. if(playerint.find(gs->curB->side2) != playerint.end())
  497. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile);
  498. gs->apply(&br);
  499. break;
  500. }
  501. case 3005:
  502. {
  503. BattleStackAttacked bsa;
  504. *serv >> bsa;
  505. gs->apply(&bsa);
  506. if(playerint.find(gs->curB->side1) != playerint.end())
  507. playerint[gs->curB->side1]->battleStackAttacked(&bsa);
  508. if(playerint.find(gs->curB->side2) != playerint.end())
  509. playerint[gs->curB->side2]->battleStackAttacked(&bsa);
  510. break;
  511. }
  512. case 3006:
  513. {
  514. BattleAttack ba;
  515. *serv >> ba;
  516. tlog5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  517. if(playerint.find(gs->curB->side1) != playerint.end())
  518. playerint[gs->curB->side1]->battleAttack(&ba);
  519. if(playerint.find(gs->curB->side2) != playerint.end())
  520. playerint[gs->curB->side2]->battleAttack(&ba);
  521. gs->apply(&ba);
  522. if(playerint.find(gs->curB->side1) != playerint.end())
  523. playerint[gs->curB->side1]->battleStackAttacked(&ba.bsa);
  524. if(playerint.find(gs->curB->side2) != playerint.end())
  525. playerint[gs->curB->side2]->battleStackAttacked(&ba.bsa);
  526. break;
  527. }
  528. case 3007:
  529. {
  530. *serv >> curbaction;
  531. tlog5 << "Action started. ID: " << (int)curbaction.actionType << ". Destination: "<< curbaction.destinationTile <<std::endl;
  532. if(playerint.find(gs->curB->side1) != playerint.end())
  533. playerint[gs->curB->side1]->actionStarted(&curbaction);
  534. if(playerint.find(gs->curB->side2) != playerint.end())
  535. playerint[gs->curB->side2]->actionStarted(&curbaction);
  536. gs->apply(&StartAction(curbaction));
  537. break;
  538. }
  539. case 3008:
  540. {
  541. tlog5 << "Action ended!\n";
  542. if(!gs->curB)
  543. {
  544. tlog2 << "There is no battle state!\n";
  545. break;
  546. }
  547. if(playerint.find(gs->curB->side1) != playerint.end())
  548. playerint[gs->curB->side1]->actionFinished(&curbaction);
  549. if(playerint.find(gs->curB->side2) != playerint.end())
  550. playerint[gs->curB->side2]->actionFinished(&curbaction);
  551. break;
  552. }
  553. case 3009:
  554. {
  555. tlog5 << "Spell casted!\n";
  556. SpellCasted sc;
  557. *serv >> sc;
  558. gs->apply(&sc);
  559. if(playerint.find(gs->curB->side1) != playerint.end())
  560. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  561. if(playerint.find(gs->curB->side2) != playerint.end())
  562. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  563. break;
  564. }
  565. case 3010:
  566. {
  567. tlog5 << "Effect set!\n";
  568. SetStackEffect sse;
  569. *serv >> sse;
  570. gs->apply(&sse);
  571. SpellCasted sc;
  572. sc.id = sse.stack;
  573. sc.side = 3; //doesn't matter
  574. sc.skill = sse.effect.level;
  575. sc.tile = gs->curB->getStack(sse.stack)->position;
  576. if(playerint.find(gs->curB->side1) != playerint.end())
  577. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  578. if(playerint.find(gs->curB->side2) != playerint.end())
  579. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  580. break;
  581. }
  582. case 9999:
  583. break;
  584. default:
  585. {
  586. std::ostringstream ex;
  587. ex << "Not supported server message (type=" << what <<")";
  588. throw ex.str();
  589. }
  590. }
  591. }
  592. void CClient::waitForMoveAndSend(int color)
  593. {
  594. try
  595. {
  596. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  597. *serv << ui16(3002) << ba;
  598. return;
  599. }HANDLE_EXCEPTION
  600. tlog1 << "We should not be here!" << std::endl;
  601. }
  602. void CClient::run()
  603. {
  604. try
  605. {
  606. ui16 typ;
  607. while(1)
  608. {
  609. *serv >> typ;
  610. process(typ);
  611. }
  612. } HANDLE_EXCEPTION
  613. }
  614. void CClient::close()
  615. {
  616. tlog3 << "Connection has been requested to be closed.\n";
  617. boost::unique_lock<boost::mutex>(*serv->wmx);
  618. *serv << ui16(99);
  619. tlog3 << "Sended closing signal to the server\n";
  620. serv->close();
  621. tlog3 << "Our socket has been closed.\n";
  622. }
  623. void CClient::save(const std::string & fname)
  624. {
  625. *serv << ui16(98) << fname;
  626. }
  627. int CClient::getCurrentPlayer()
  628. {
  629. return gs->currentPlayer;
  630. }
  631. int CClient::getSelectedHero()
  632. {
  633. return IGameCallback::getSelectedHero(getCurrentPlayer())->id;
  634. }