GUIClasses.cpp 64 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. //#include "../adventureMap/CResDataBar.h"
  22. #include "../battle/BattleInterfaceClasses.h"
  23. #include "../battle/BattleInterface.h"
  24. #include "../gui/CGuiHandler.h"
  25. #include "../gui/CursorHandler.h"
  26. #include "../gui/TextAlignment.h"
  27. #include "../widgets/CComponent.h"
  28. #include "../widgets/MiscWidgets.h"
  29. #include "../widgets/CreatureCostBox.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/TextControls.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../lobby/CSavingScreen.h"
  34. #include "../renderSDL/SDL_Extensions.h"
  35. #include "../render/CAnimation.h"
  36. #include "../CMT.h"
  37. #include "../../CCallback.h"
  38. #include "../lib/mapObjects/CGHeroInstance.h"
  39. #include "../lib/CArtHandler.h"
  40. #include "../lib/CBuildingHandler.h"
  41. #include "../lib/CConfigHandler.h"
  42. #include "../lib/CCreatureHandler.h"
  43. #include "../lib/CGameState.h"
  44. #include "../lib/CGeneralTextHandler.h"
  45. #include "../lib/CHeroHandler.h"
  46. #include "../lib/CModHandler.h"
  47. #include "../lib/GameSettings.h"
  48. #include "../lib/CondSh.h"
  49. #include "../lib/CSkillHandler.h"
  50. #include "../lib/spells/CSpellHandler.h"
  51. #include "../lib/filesystem/Filesystem.h"
  52. #include "../lib/CStopWatch.h"
  53. #include "../lib/CTownHandler.h"
  54. #include "../lib/GameConstants.h"
  55. #include "../lib/HeroBonus.h"
  56. #include "../lib/mapping/CMap.h"
  57. #include "../lib/NetPacksBase.h"
  58. #include "../lib/StartInfo.h"
  59. #include "../lib/TextOperations.h"
  60. #include <SDL_surface.h>
  61. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  62. : CIntObject(LCLICK | RCLICK),
  63. parent(window),
  64. selected(false),
  65. creature(crea),
  66. amount(totalAmount)
  67. {
  68. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  69. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  70. // 1 + 1 px for borders
  71. pos.w = animation->pos.w + 2;
  72. pos.h = animation->pos.h + 2;
  73. }
  74. void CRecruitmentWindow::CCreatureCard::select(bool on)
  75. {
  76. selected = on;
  77. redraw();
  78. }
  79. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  80. {
  81. if(down)
  82. parent->select(this->shared_from_this());
  83. }
  84. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  85. {
  86. if(down)
  87. GH.pushIntT<CStackWindow>(creature, true);
  88. }
  89. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  90. {
  91. CIntObject::showAll(to);
  92. if(selected)
  93. CSDL_Ext::drawBorder(to, pos, Colors::RED);
  94. else
  95. CSDL_Ext::drawBorder(to, pos, Colors::YELLOW);
  96. }
  97. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  98. {
  99. if(card == selected)
  100. return;
  101. if(selected)
  102. selected->select(false);
  103. selected = card;
  104. if(selected)
  105. selected->select(true);
  106. if(card)
  107. {
  108. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  109. vstd::amin(maxAmount, card->amount);
  110. slider->setAmount(maxAmount);
  111. if(slider->getValue() != maxAmount)
  112. slider->moveTo(maxAmount);
  113. else // if slider already at 0 - emulate call to sliderMoved()
  114. sliderMoved(maxAmount);
  115. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  116. totalCostValue->createItems(card->creature->getFullRecruitCost());
  117. costPerTroopValue->set(card->creature->getFullRecruitCost());
  118. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  119. //Recruit %s
  120. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  121. maxButton->block(maxAmount == 0);
  122. slider->block(maxAmount == 0);
  123. }
  124. }
  125. void CRecruitmentWindow::buy()
  126. {
  127. CreatureID crid = selected->creature->getId();
  128. SlotID dstslot = dst-> getSlotFor(crid);
  129. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  130. {
  131. std::string txt;
  132. if(dst->ID == Obj::HERO)
  133. {
  134. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  135. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  136. }
  137. else
  138. {
  139. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  140. }
  141. LOCPLINT->showInfoDialog(txt);
  142. return;
  143. }
  144. onRecruit(crid, slider->getValue());
  145. if(level >= 0)
  146. close();
  147. }
  148. void CRecruitmentWindow::showAll(SDL_Surface * to)
  149. {
  150. CWindowObject::showAll(to);
  151. // recruit\total values
  152. CSDL_Ext::drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, Colors::YELLOW);
  153. CSDL_Ext::drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, Colors::YELLOW);
  154. //cost boxes
  155. CSDL_Ext::drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, Colors::YELLOW);
  156. CSDL_Ext::drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, Colors::YELLOW);
  157. //buttons borders
  158. CSDL_Ext::drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  159. CSDL_Ext::drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  160. CSDL_Ext::drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  161. }
  162. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  163. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  164. onRecruit(Recruit),
  165. level(Level),
  166. dst(Dst),
  167. selected(nullptr),
  168. dwelling(Dwelling)
  169. {
  170. moveBy(Point(0, y_offset));
  171. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  172. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  173. slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  174. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
  175. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
  176. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
  177. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  178. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  179. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  180. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  181. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  182. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  183. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  184. availableCreaturesChanged();
  185. }
  186. void CRecruitmentWindow::availableCreaturesChanged()
  187. {
  188. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  189. size_t selectedIndex = 0;
  190. if(!cards.empty() && selected) // find position of selected item
  191. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  192. select(nullptr);
  193. cards.clear();
  194. for(int i=0; i<dwelling->creatures.size(); i++)
  195. {
  196. //find appropriate level
  197. if(level >= 0 && i != level)
  198. continue;
  199. int amount = dwelling->creatures[i].first;
  200. //create new cards
  201. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  202. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  203. }
  204. const int creatureWidth = 102;
  205. //normal distance between cards - 18px
  206. int requiredSpace = 18;
  207. //maximum distance we can use without reaching window borders
  208. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  209. if (cards.size() > 1) // avoid division by zero
  210. availableSpace /= (int)cards.size() - 1;
  211. else
  212. availableSpace = 0;
  213. assert(availableSpace >= 0);
  214. const int spaceBetween = std::min(requiredSpace, availableSpace);
  215. const int totalCreatureWidth = spaceBetween + creatureWidth;
  216. //now we know total amount of cards and can move them to correct position
  217. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  218. for(auto & card : cards)
  219. {
  220. card->moveBy(Point(curx, 64));
  221. curx += totalCreatureWidth;
  222. }
  223. //restore selection
  224. select(cards[selectedIndex]);
  225. if(slider->getValue() == slider->getAmount())
  226. slider->moveToMax();
  227. else // if slider already at 0 - emulate call to sliderMoved()
  228. sliderMoved(slider->getAmount());
  229. }
  230. void CRecruitmentWindow::sliderMoved(int to)
  231. {
  232. if(!selected)
  233. return;
  234. buyButton->block(!to);
  235. availableValue->setText(std::to_string(selected->amount - to));
  236. toRecruitValue->setText(std::to_string(to));
  237. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  238. }
  239. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  240. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  241. callback(callback_),
  242. leftAmount(leftAmount_),
  243. rightAmount(rightAmount_),
  244. leftMin(leftMin_),
  245. rightMin(rightMin_)
  246. {
  247. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  248. int total = leftAmount + rightAmount;
  249. int leftMax = total - rightMin;
  250. int rightMax = total - leftMin;
  251. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
  252. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
  253. int sliderPosition = total - leftMin - rightMin;
  254. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  255. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  256. //add filters to allow only number input
  257. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  258. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  259. leftInput->setText(std::to_string(leftAmount), false);
  260. rightInput->setText(std::to_string(rightAmount), false);
  261. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  262. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  263. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
  264. std::string titleStr = CGI->generaltexth->allTexts[256];
  265. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  266. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  267. }
  268. void CSplitWindow::setAmountText(std::string text, bool left)
  269. {
  270. int amount = 0;
  271. if(text.length())
  272. {
  273. try
  274. {
  275. amount = boost::lexical_cast<int>(text);
  276. }
  277. catch(boost::bad_lexical_cast &)
  278. {
  279. amount = left ? leftAmount : rightAmount;
  280. }
  281. int total = leftAmount + rightAmount;
  282. if(amount > total)
  283. amount = total;
  284. }
  285. setAmount(amount, left);
  286. slider->moveTo(rightAmount - rightMin);
  287. }
  288. void CSplitWindow::setAmount(int value, bool left)
  289. {
  290. int total = leftAmount + rightAmount;
  291. leftAmount = left ? value : total - value;
  292. rightAmount = left ? total - value : value;
  293. leftInput->setText(std::to_string(leftAmount));
  294. rightInput->setText(std::to_string(rightAmount));
  295. }
  296. void CSplitWindow::apply()
  297. {
  298. callback(leftAmount, rightAmount);
  299. close();
  300. }
  301. void CSplitWindow::sliderMoved(int to)
  302. {
  303. setAmount(rightMin + to, false);
  304. }
  305. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  306. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  307. cb(callback)
  308. {
  309. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  310. LOCPLINT->showingDialog->setn(true);
  311. if(!skills.empty())
  312. {
  313. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  314. for(auto & skill : skills)
  315. {
  316. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  317. comps.push_back(comp);
  318. }
  319. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  320. }
  321. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  322. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
  323. //%s has gained a level.
  324. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  325. //%s is now a level %d %s.
  326. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  327. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  328. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  329. boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
  330. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  331. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  332. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  333. }
  334. CLevelWindow::~CLevelWindow()
  335. {
  336. //FIXME: call callback if there was nothing to select?
  337. if (box && box->selectedIndex() != -1)
  338. cb(box->selectedIndex());
  339. LOCPLINT->showingDialog->setn(false);
  340. }
  341. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  342. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  343. tavernObj(TavernObj)
  344. {
  345. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  346. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  347. if(h.size() < 2)
  348. h.resize(2, nullptr);
  349. selected = 0;
  350. if(!h[0])
  351. selected = 1;
  352. if(!h[0] && !h[1])
  353. selected = -1;
  354. oldSelected = -1;
  355. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  356. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  357. title = std::make_shared<CLabel>(200, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  358. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  359. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  360. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  361. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  362. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
  363. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
  364. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
  365. if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  366. {
  367. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  368. recruit->block(true);
  369. }
  370. else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  371. {
  372. //Cannot recruit. You already have %d Heroes.
  373. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  374. recruit->block(true);
  375. }
  376. else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  377. {
  378. //Cannot recruit. You already have %d Heroes.
  379. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  380. recruit->block(true);
  381. }
  382. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  383. {
  384. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  385. recruit->block(true);
  386. }
  387. else
  388. {
  389. if(selected == -1)
  390. recruit->block(true);
  391. }
  392. if(LOCPLINT->castleInt)
  393. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  394. else
  395. CCS->videoh->open("TAVERN.BIK");
  396. }
  397. void CTavernWindow::recruitb()
  398. {
  399. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  400. const CGObjectInstance *obj = tavernObj;
  401. close();
  402. LOCPLINT->cb->recruitHero(obj, toBuy);
  403. }
  404. void CTavernWindow::thievesguildb()
  405. {
  406. GH.pushIntT<CThievesGuildWindow>(tavernObj);
  407. }
  408. CTavernWindow::~CTavernWindow()
  409. {
  410. CCS->videoh->close();
  411. }
  412. void CTavernWindow::show(SDL_Surface * to)
  413. {
  414. CWindowObject::show(to);
  415. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  416. if(selected >= 0)
  417. {
  418. auto sel = selected ? h2 : h1;
  419. if (selected != oldSelected && !recruit->isBlocked())
  420. {
  421. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  422. oldSelected = selected;
  423. //Recruit %s the %s
  424. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  425. }
  426. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  427. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,Colors::BRIGHT_YELLOW);
  428. }
  429. }
  430. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  431. {
  432. if(h && previousState && !down)
  433. *_sel = _id;
  434. }
  435. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  436. {
  437. if(h && down)
  438. GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  439. }
  440. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  441. : CIntObject(LCLICK | RCLICK | HOVER),
  442. h(H), _sel(&sel), _id(id)
  443. {
  444. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  445. h = H;
  446. pos.x += x;
  447. pos.y += y;
  448. pos.w = 58;
  449. pos.h = 64;
  450. if(H)
  451. {
  452. hoverName = CGI->generaltexth->tavernInfo[4];
  453. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  454. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  455. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  456. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  457. artifs--;
  458. description = CGI->generaltexth->allTexts[215];
  459. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  460. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  461. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  462. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  463. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  464. }
  465. }
  466. void CTavernWindow::HeroPortrait::hover(bool on)
  467. {
  468. //Hoverable::hover(on);
  469. if(on)
  470. GH.statusbar->write(hoverName);
  471. else
  472. GH.statusbar->clear();
  473. }
  474. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  475. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  476. static bool isQuickExchangeLayoutAvailable()
  477. {
  478. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  479. }
  480. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  481. class GsThread
  482. {
  483. private:
  484. std::function<void()> action;
  485. std::shared_ptr<CCallback> cb;
  486. public:
  487. static void run(std::function<void()> action)
  488. {
  489. std::shared_ptr<GsThread> instance(new GsThread(action));
  490. boost::thread(std::bind(&GsThread::staticRun, instance));
  491. }
  492. private:
  493. GsThread(std::function<void()> action)
  494. :action(action), cb(LOCPLINT->cb)
  495. {
  496. }
  497. static void staticRun(std::shared_ptr<GsThread> instance)
  498. {
  499. instance->run();
  500. }
  501. void run()
  502. {
  503. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  504. auto originalWaitTillRealize = cb->waitTillRealize;
  505. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  506. cb->waitTillRealize = true;
  507. cb->unlockGsWhenWaiting = true;
  508. action();
  509. cb->waitTillRealize = originalWaitTillRealize;
  510. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  511. }
  512. };
  513. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  514. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  515. {
  516. }
  517. std::function<void()> CExchangeController::onMoveArmyToLeft()
  518. {
  519. return [&]() { moveArmy(false); };
  520. }
  521. std::function<void()> CExchangeController::onMoveArmyToRight()
  522. {
  523. return [&]() { moveArmy(true); };
  524. }
  525. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  526. {
  527. std::vector<CArtifactInstance *> result;
  528. for(auto slot : hero->artifactsInBackpack)
  529. {
  530. result.push_back(slot.artifact);
  531. }
  532. return result;
  533. }
  534. std::function<void()> CExchangeController::onSwapArtifacts()
  535. {
  536. return [&]()
  537. {
  538. GsThread::run([=]
  539. {
  540. cb->bulkMoveArtifacts(left->id, right->id, true);
  541. });
  542. };
  543. }
  544. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  545. {
  546. return [&]() { moveArtifacts(false); };
  547. }
  548. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  549. {
  550. return [&]() { moveArtifacts(true); };
  551. }
  552. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  553. {
  554. auto slots = source->Slots();
  555. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  556. }
  557. std::function<void()> CExchangeController::onSwapArmy()
  558. {
  559. return [&]()
  560. {
  561. GsThread::run([=]
  562. {
  563. if(left->tempOwner != cb->getMyColor()
  564. || right->tempOwner != cb->getMyColor())
  565. {
  566. return;
  567. }
  568. auto leftSlots = getStacks(left);
  569. auto rightSlots = getStacks(right);
  570. auto i = leftSlots.begin(), j = rightSlots.begin();
  571. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  572. {
  573. cb->swapCreatures(left, right, i->first, j->first);
  574. }
  575. if(i != leftSlots.end())
  576. {
  577. for(; i != leftSlots.end(); i++)
  578. {
  579. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  580. }
  581. }
  582. else if(j != rightSlots.end())
  583. {
  584. for(; j != rightSlots.end(); j++)
  585. {
  586. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  587. }
  588. }
  589. });
  590. };
  591. }
  592. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  593. {
  594. return [=]()
  595. {
  596. if(right->tempOwner != cb->getMyColor())
  597. {
  598. return;
  599. }
  600. moveStack(right, left, slotID);
  601. };
  602. }
  603. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  604. {
  605. return [=]()
  606. {
  607. if(left->tempOwner != cb->getMyColor())
  608. {
  609. return;
  610. }
  611. moveStack(left, right, slotID);
  612. };
  613. }
  614. void CExchangeController::moveStack(
  615. const CGHeroInstance * source,
  616. const CGHeroInstance * target,
  617. SlotID sourceSlot)
  618. {
  619. auto creature = source->getCreature(sourceSlot);
  620. SlotID targetSlot = target->getSlotFor(creature);
  621. if(targetSlot.validSlot())
  622. {
  623. if(source->stacksCount() == 1 && source->needsLastStack())
  624. {
  625. cb->splitStack(
  626. source,
  627. target,
  628. sourceSlot,
  629. targetSlot,
  630. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  631. }
  632. else
  633. {
  634. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  635. }
  636. }
  637. }
  638. void CExchangeController::moveArmy(bool leftToRight)
  639. {
  640. const CGHeroInstance * source = leftToRight ? left : right;
  641. const CGHeroInstance * target = leftToRight ? right : left;
  642. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  643. SlotID slot;
  644. if(source->tempOwner != cb->getMyColor())
  645. {
  646. return;
  647. }
  648. if(selection && selection->our() && selection->getObj() == source)
  649. {
  650. slot = selection->getSlot();
  651. }
  652. else
  653. {
  654. auto weakestSlot = vstd::minElementByFun(
  655. source->Slots(),
  656. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  657. {
  658. return s.second->getCreatureID().toCreature()->getAIValue();
  659. });
  660. slot = weakestSlot->first;
  661. }
  662. cb->bulkMoveArmy(source->id, target->id, slot);
  663. }
  664. void CExchangeController::moveArtifacts(bool leftToRight)
  665. {
  666. const CGHeroInstance * source = leftToRight ? left : right;
  667. const CGHeroInstance * target = leftToRight ? right : left;
  668. if(source->tempOwner != cb->getMyColor())
  669. {
  670. return;
  671. }
  672. GsThread::run([=]
  673. {
  674. cb->bulkMoveArtifacts(source->id, target->id, false);
  675. });
  676. }
  677. void CExchangeController::moveArtifact(
  678. const CGHeroInstance * source,
  679. const CGHeroInstance * target,
  680. ArtifactPosition srcPosition)
  681. {
  682. auto srcLocation = ArtifactLocation(source, srcPosition);
  683. auto dstLocation = ArtifactLocation(target,
  684. ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
  685. cb->swapArtifacts(srcLocation, dstLocation);
  686. }
  687. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  688. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  689. controller(this, hero1, hero2),
  690. moveStackLeftButtons(),
  691. moveStackRightButtons()
  692. {
  693. const bool qeLayout = isQuickExchangeLayoutAvailable();
  694. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  695. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  696. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  697. auto genTitle = [](const CGHeroInstance * h)
  698. {
  699. boost::format fmt(CGI->generaltexth->allTexts[138]);
  700. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  701. return boost::str(fmt);
  702. };
  703. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  704. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  705. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  706. PSKIL32->preload();
  707. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  708. for(int g = 0; g < 4; ++g)
  709. {
  710. if (qeLayout)
  711. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  712. else
  713. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  714. }
  715. for(int leftRight : {0, 1})
  716. {
  717. const CGHeroInstance * hero = heroInst.at(leftRight);
  718. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  719. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  720. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  721. for(int m=0; m < hero->secSkills.size(); ++m)
  722. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  723. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  724. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  725. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  726. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  727. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  728. }
  729. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  730. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  731. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
  732. artifs[0]->setHero(heroInst[0]);
  733. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
  734. artifs[1]->setHero(heroInst[1]);
  735. addSet(artifs[0]);
  736. addSet(artifs[1]);
  737. for(int g=0; g<4; ++g)
  738. {
  739. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  740. if (qeLayout)
  741. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  742. else
  743. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  744. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  745. primSkillAreas[g]->type = g;
  746. primSkillAreas[g]->bonusValue = 0;
  747. primSkillAreas[g]->baseType = 0;
  748. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  749. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  750. }
  751. //heroes related thing
  752. for(int b=0; b < heroInst.size(); b++)
  753. {
  754. const CGHeroInstance * hero = heroInst.at(b);
  755. //secondary skill's clickable areas
  756. for(int g=0; g<hero->secSkills.size(); ++g)
  757. {
  758. int skill = hero->secSkills[g].first,
  759. level = hero->secSkills[g].second; // <1, 3>
  760. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  761. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  762. secSkillAreas[b][g]->baseType = 1;
  763. secSkillAreas[b][g]->type = skill;
  764. secSkillAreas[b][g]->bonusValue = level;
  765. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  766. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  767. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  768. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  769. }
  770. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  771. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  772. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  773. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  774. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  775. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  776. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  777. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  778. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  779. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  780. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  781. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  782. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  783. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  784. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  785. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  786. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  787. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  788. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  789. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  790. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  791. }
  792. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
  793. if(queryID.getNum() > 0)
  794. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  795. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  796. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  797. Rect barRect(5, 578, 725, 18);
  798. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  799. //garrison interface
  800. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  801. auto splitButtonCallback = [&](){ garr->splitClick(); };
  802. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  803. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  804. if(qeLayout)
  805. {
  806. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  807. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  808. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  809. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  810. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  811. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  812. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  813. {
  814. moveStackLeftButtons.push_back(
  815. std::make_shared<CButton>(
  816. Point(484 + 35 * i, 154),
  817. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  818. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  819. controller.onMoveStackToLeft(SlotID(i))));
  820. moveStackRightButtons.push_back(
  821. std::make_shared<CButton>(
  822. Point(66 + 35 * i, 154),
  823. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  824. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  825. controller.onMoveStackToRight(SlotID(i))));
  826. }
  827. }
  828. updateWidgets();
  829. }
  830. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  831. {
  832. return garr->getSelection();
  833. }
  834. void CExchangeWindow::updateGarrisons()
  835. {
  836. garr->recreateSlots();
  837. updateWidgets();
  838. }
  839. void CExchangeWindow::questlog(int whichHero)
  840. {
  841. CCS->curh->dragAndDropCursor(nullptr);
  842. LOCPLINT->showQuestLog();
  843. }
  844. void CExchangeWindow::updateWidgets()
  845. {
  846. for(size_t leftRight : {0, 1})
  847. {
  848. const CGHeroInstance * hero = heroInst.at(leftRight);
  849. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  850. {
  851. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  852. primSkillValues[leftRight][m]->setText(std::to_string(value));
  853. }
  854. for(int m=0; m < hero->secSkills.size(); ++m)
  855. {
  856. int id = hero->secSkills[m].first;
  857. int level = hero->secSkills[m].second;
  858. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  859. }
  860. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  861. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  862. morale[leftRight]->set(hero);
  863. luck[leftRight]->set(hero);
  864. }
  865. }
  866. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  867. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  868. {
  869. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  870. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  871. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  872. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  873. bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType.getNum()], 0, 7, 120, 96, 0);
  874. bgShip->center(waterCenter);
  875. // Create resource icons and costs.
  876. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  877. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  878. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  879. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  880. goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
  881. woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
  882. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_ESCAPE);
  883. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  884. build->addCallback(onBuy);
  885. for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, 1))
  886. {
  887. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  888. {
  889. build->block(true);
  890. break;
  891. }
  892. }
  893. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  894. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  895. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  896. }
  897. void CTransformerWindow::CItem::move()
  898. {
  899. if(left)
  900. moveBy(Point(289, 0));
  901. else
  902. moveBy(Point(-289, 0));
  903. left = !left;
  904. }
  905. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  906. {
  907. if(previousState && (!down))
  908. {
  909. move();
  910. parent->redraw();
  911. }
  912. }
  913. void CTransformerWindow::CItem::update()
  914. {
  915. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  916. }
  917. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  918. : CIntObject(LCLICK),
  919. id(id_),
  920. size(size_),
  921. parent(parent_)
  922. {
  923. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  924. left = true;
  925. pos.w = 58;
  926. pos.h = 64;
  927. pos.x += 45 + (id%3)*83 + id/6*83;
  928. pos.y += 109 + (id/3)*98;
  929. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->getId() + 2);
  930. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  931. }
  932. void CTransformerWindow::makeDeal()
  933. {
  934. for(auto & elem : items)
  935. {
  936. if(!elem->left)
  937. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  938. }
  939. }
  940. void CTransformerWindow::addAll()
  941. {
  942. for(auto & elem : items)
  943. {
  944. if(elem->left)
  945. elem->move();
  946. }
  947. redraw();
  948. }
  949. void CTransformerWindow::updateGarrisons()
  950. {
  951. for(auto & item : items)
  952. item->update();
  953. }
  954. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
  955. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  956. hero(_hero),
  957. town(_town)
  958. {
  959. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  960. if(hero)
  961. army = hero;
  962. else
  963. army = town;
  964. for(int i=0; i<GameConstants::ARMY_SIZE; i++)
  965. {
  966. if(army->getCreature(SlotID(i)))
  967. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  968. }
  969. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
  970. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
  971. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
  972. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  973. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  974. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  975. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  976. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  977. }
  978. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  979. : CIntObject(LCLICK | RCLICK | HOVER),
  980. ID(_ID),
  981. parent(_parent)
  982. {
  983. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  984. pos.x += X;
  985. pos.y += Y;
  986. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  987. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  988. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  989. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  990. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  991. pos.h = icon->pos.h;
  992. pos.w = icon->pos.w;
  993. }
  994. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  995. {
  996. if(previousState && (!down))
  997. {
  998. if(state() == 2)
  999. GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  1000. }
  1001. }
  1002. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  1003. {
  1004. if(down)
  1005. {
  1006. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1007. }
  1008. }
  1009. void CUniversityWindow::CItem::hover(bool on)
  1010. {
  1011. if(on)
  1012. GH.statusbar->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  1013. else
  1014. GH.statusbar->clear();
  1015. }
  1016. int CUniversityWindow::CItem::state()
  1017. {
  1018. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1019. return 1;
  1020. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1021. return 0;
  1022. return 2;
  1023. }
  1024. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1025. {
  1026. //TODO: update when state actually changes
  1027. auto stateIndex = state();
  1028. topBar->setFrame(stateIndex);
  1029. bottomBar->setFrame(stateIndex);
  1030. CIntObject::showAll(to);
  1031. }
  1032. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1033. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1034. hero(_hero),
  1035. market(_market)
  1036. {
  1037. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1038. bars = std::make_shared<CAnimation>();
  1039. bars->setCustom("UNIVRED", 0, 0);
  1040. bars->setCustom("UNIVGOLD", 1, 0);
  1041. bars->setCustom("UNIVGREN", 2, 0);
  1042. bars->preload();
  1043. if(market->o->ID == Obj::TOWN)
  1044. {
  1045. auto town = dynamic_cast<const CGTownInstance *>(_market);
  1046. if(town)
  1047. {
  1048. auto faction = town->town->faction->getId();
  1049. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1050. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1051. }
  1052. else
  1053. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
  1054. }
  1055. else
  1056. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1057. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1058. clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1059. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  1060. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1061. assert(goods.size() == 4);
  1062. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1063. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1064. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
  1065. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1066. }
  1067. void CUniversityWindow::makeDeal(int skill)
  1068. {
  1069. LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1070. }
  1071. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1072. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1073. owner(owner_)
  1074. {
  1075. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1076. std::string text = CGI->generaltexth->allTexts[608];
  1077. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1078. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1079. boost::replace_first(text, "%d", "2000");
  1080. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1081. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1082. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1083. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1084. costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 210, 210);
  1085. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1086. std::string hoverText = CGI->generaltexth->allTexts[609];
  1087. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1088. text = CGI->generaltexth->zelp[633].second;
  1089. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1090. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1091. boost::replace_first(text, "%d", "2000");
  1092. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
  1093. confirm->block(!available);
  1094. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
  1095. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1096. }
  1097. void CUnivConfirmWindow::makeDeal(int skill)
  1098. {
  1099. owner->makeDeal(skill);
  1100. close();
  1101. }
  1102. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1103. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1104. {
  1105. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1106. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1107. {
  1108. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1109. garr->addSplitBtn(split);
  1110. }
  1111. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
  1112. std::string titleText;
  1113. if(down->tempOwner == up->tempOwner)
  1114. {
  1115. titleText = CGI->generaltexth->allTexts[709];
  1116. }
  1117. else
  1118. {
  1119. //assume that this is joining monsters dialog
  1120. if(up->Slots().size() > 0)
  1121. {
  1122. titleText = CGI->generaltexth->allTexts[35];
  1123. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1124. }
  1125. else
  1126. {
  1127. logGlobal->error("Invalid armed instance for garrison window.");
  1128. }
  1129. }
  1130. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1131. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1132. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1133. }
  1134. void CGarrisonWindow::updateGarrisons()
  1135. {
  1136. garr->recreateSlots();
  1137. }
  1138. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1139. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1140. fort(object),
  1141. hero(visitor)
  1142. {
  1143. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1144. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1145. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1146. for(int i=0; i < resCount; i++)
  1147. {
  1148. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1149. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1150. }
  1151. for(int i = 0; i < slotsCount; i++)
  1152. {
  1153. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
  1154. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1155. upgrade[i]->addImage(image);
  1156. for(int j : {0,1})
  1157. {
  1158. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1159. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1160. }
  1161. }
  1162. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
  1163. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1164. upgradeAll->addImage(image);
  1165. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
  1166. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1167. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1168. updateGarrisons();
  1169. }
  1170. void CHillFortWindow::updateGarrisons()
  1171. {
  1172. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1173. TResources totalSum; // totalSum[resource ID] = value
  1174. for(int i=0; i<slotsCount; i++)
  1175. {
  1176. std::fill(costs[i].begin(), costs[i].end(), 0);
  1177. int newState = getState(SlotID(i));
  1178. if(newState != -1)
  1179. {
  1180. UpgradeInfo info;
  1181. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1182. if(info.newID.size())//we have upgrades here - update costs
  1183. {
  1184. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1185. totalSum += costs[i];
  1186. }
  1187. }
  1188. currState[i] = newState;
  1189. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1190. upgrade[i]->block(currState[i] == -1);
  1191. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1192. }
  1193. //"Upgrade all" slot
  1194. int newState = 2;
  1195. {
  1196. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1197. bool allUpgraded = true;//All creatures are upgraded?
  1198. for(int i=0; i<slotsCount; i++)
  1199. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1200. if(allUpgraded)
  1201. newState = 1;
  1202. if(!totalSum.canBeAfforded(myRes))
  1203. newState = 0;
  1204. }
  1205. currState[slotsCount] = newState;
  1206. upgradeAll->setIndex(newState);
  1207. garr->recreateSlots();
  1208. for(int i = 0; i < slotsCount; i++)
  1209. {
  1210. //hide all first
  1211. for(int j : {0,1})
  1212. {
  1213. slotIcons[i][j]->visible = false;
  1214. slotLabels[i][j]->setText("");
  1215. }
  1216. //if can upgrade or can not afford, draw cost
  1217. if(currState[i] == 0 || currState[i] == 2)
  1218. {
  1219. if(costs[i].nonZero())
  1220. {
  1221. //reverse iterator is used to display gold as first element
  1222. int j = 0;
  1223. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1224. {
  1225. int val = costs[i][res];
  1226. if(!val)
  1227. continue;
  1228. slotIcons[i][j]->visible = true;
  1229. slotIcons[i][j]->setFrame(res);
  1230. slotLabels[i][j]->setText(std::to_string(val));
  1231. j++;
  1232. }
  1233. }
  1234. else//free upgrade - print gold image and "Free" text
  1235. {
  1236. slotIcons[i][0]->visible = true;
  1237. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  1238. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1239. }
  1240. }
  1241. }
  1242. for(int i = 0; i < resCount; i++)
  1243. {
  1244. if(totalSum[i] == 0)
  1245. {
  1246. totalIcons[i]->visible = false;
  1247. totalLabels[i]->setText("");
  1248. }
  1249. else
  1250. {
  1251. totalIcons[i]->visible = true;
  1252. totalLabels[i]->setText(std::to_string(totalSum[i]));
  1253. }
  1254. }
  1255. }
  1256. void CHillFortWindow::makeDeal(SlotID slot)
  1257. {
  1258. assert(slot.getNum()>=0);
  1259. int offset = (slot.getNum() == slotsCount)?2:0;
  1260. switch(currState[slot.getNum()])
  1261. {
  1262. case 0:
  1263. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1264. break;
  1265. case 1:
  1266. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1267. break;
  1268. case 2:
  1269. for(int i=0; i<slotsCount; i++)
  1270. {
  1271. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1272. {
  1273. UpgradeInfo info;
  1274. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1275. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1276. }
  1277. }
  1278. break;
  1279. }
  1280. }
  1281. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1282. {
  1283. if(!hero->getCreature(slot))//we don`t have creature here
  1284. return "";
  1285. std::string str = CGI->generaltexth->allTexts[318];
  1286. int amount = hero->getStackCount(slot);
  1287. if(amount == 1)
  1288. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1289. else
  1290. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1291. return str;
  1292. }
  1293. int CHillFortWindow::getState(SlotID slot)
  1294. {
  1295. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1296. if(hero->slotEmpty(slot))//no creature here
  1297. return -1;
  1298. UpgradeInfo info;
  1299. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1300. if(!info.newID.size())//already upgraded
  1301. return 1;
  1302. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1303. return 0;
  1304. return 2;//can upgrade
  1305. }
  1306. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1307. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1308. owner(_owner)
  1309. {
  1310. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1311. type |= BLOCK_ADV_HOTKEYS;
  1312. SThievesGuildInfo tgi; //info to be displayed
  1313. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1314. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
  1315. exitb->assignedKeys.insert(SDLK_ESCAPE);
  1316. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1317. resdatabar = std::make_shared<CMinorResDataBar>();
  1318. resdatabar->moveBy(pos.topLeft(), true);
  1319. //data for information table:
  1320. // fields[row][column] = list of id's of players for this box
  1321. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1322. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1323. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1324. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1325. for(int g=0; g<12; ++g)
  1326. {
  1327. int posY[] = {400, 460, 510};
  1328. int y;
  1329. if(g < 9)
  1330. y = 52 + 32*g;
  1331. else
  1332. y = posY[g-9];
  1333. std::string text = CGI->generaltexth->jktexts[24+g];
  1334. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1335. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1336. }
  1337. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1338. PRSTRIPS->preload();
  1339. for(int g=1; g<tgi.playerColors.size(); ++g)
  1340. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1341. for(int g=0; g<tgi.playerColors.size(); ++g)
  1342. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1343. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1344. itgflags->preload();
  1345. //printing flags
  1346. for(int g = 0; g < std::size(fields); ++g) //by lines
  1347. {
  1348. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1349. {
  1350. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1351. //position of box
  1352. int xpos = 259 + 66 * b;
  1353. int ypos = 41 + 32 * g;
  1354. size_t rowLength[2]; //size of each row
  1355. rowLength[0] = std::min<size_t>(players.size(), 4);
  1356. rowLength[1] = players.size() - rowLength[0];
  1357. for(size_t j=0; j < 2; j++)
  1358. {
  1359. // origin of this row | offset for 2nd row| shift right for short rows
  1360. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1361. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1362. int rowStartY = ypos + (j ? 4 : 0);
  1363. for(size_t i=0; i < rowLength[j]; i++)
  1364. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1365. }
  1366. }
  1367. }
  1368. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1369. //printing best hero
  1370. int counter = 0;
  1371. for(auto & iter : tgi.colorToBestHero)
  1372. {
  1373. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1374. if(iter.second.portrait >= 0)
  1375. {
  1376. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1377. //TODO: r-click info:
  1378. // - r-click on hero
  1379. // - r-click on primary skill label
  1380. if(iter.second.details)
  1381. {
  1382. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1383. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1384. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1385. {
  1386. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1387. std::to_string(iter.second.details->primskills[i])));
  1388. }
  1389. }
  1390. }
  1391. counter++;
  1392. }
  1393. //printing best creature
  1394. counter = 0;
  1395. for(auto & it : tgi.bestCreature)
  1396. {
  1397. if(it.second >= 0)
  1398. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1399. counter++;
  1400. }
  1401. //printing personality
  1402. counter = 0;
  1403. for(auto & it : tgi.personality)
  1404. {
  1405. std::string text;
  1406. if(it.second == EAiTactic::NONE)
  1407. {
  1408. text = CGI->generaltexth->arraytxt[172];
  1409. }
  1410. else if(it.second != EAiTactic::RANDOM)
  1411. {
  1412. text = CGI->generaltexth->arraytxt[168 + it.second];
  1413. }
  1414. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1415. counter++;
  1416. }
  1417. }
  1418. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1419. : CIntObject(LCLICK | DOUBLECLICK),
  1420. parent(_parent),
  1421. index(_id)
  1422. {
  1423. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1424. border = std::make_shared<CPicture>("TPGATES");
  1425. pos = border->pos;
  1426. type |= REDRAW_PARENT;
  1427. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1428. select(index == parent->selected);
  1429. }
  1430. void CObjectListWindow::CItem::select(bool on)
  1431. {
  1432. ui8 mask = UPDATE | SHOWALL;
  1433. if(on)
  1434. border->recActions |= mask;
  1435. else
  1436. border->recActions &= ~mask;
  1437. redraw();//???
  1438. }
  1439. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1440. {
  1441. if( previousState && !down)
  1442. parent->changeSelection(index);
  1443. }
  1444. void CObjectListWindow::CItem::onDoubleClick()
  1445. {
  1446. parent->elementSelected();
  1447. }
  1448. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1449. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1450. onSelect(Callback),
  1451. selected(initialSelection)
  1452. {
  1453. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1454. items.reserve(_items.size());
  1455. for(int id : _items)
  1456. {
  1457. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1458. }
  1459. init(titleWidget_, _title, _descr);
  1460. }
  1461. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1462. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1463. onSelect(Callback),
  1464. selected(initialSelection)
  1465. {
  1466. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1467. items.reserve(_items.size());
  1468. for(size_t i=0; i<_items.size(); i++)
  1469. items.push_back(std::make_pair(int(i), _items[i]));
  1470. init(titleWidget_, _title, _descr);
  1471. }
  1472. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1473. {
  1474. titleWidget = titleWidget_;
  1475. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1476. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1477. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
  1478. if(titleWidget)
  1479. {
  1480. addChild(titleWidget.get());
  1481. titleWidget->recActions = 255-DISPOSE;
  1482. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1483. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1484. }
  1485. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1486. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1487. list->type |= REDRAW_PARENT;
  1488. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
  1489. ok->block(!list->size());
  1490. }
  1491. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1492. {
  1493. if(index < items.size())
  1494. return std::make_shared<CItem>(this, index, items[index].second);
  1495. return std::shared_ptr<CIntObject>();
  1496. }
  1497. void CObjectListWindow::elementSelected()
  1498. {
  1499. std::function<void(int)> toCall = onSelect;//save
  1500. int where = items[selected].first; //required variables
  1501. close();//then destroy window
  1502. toCall(where);//and send selected object
  1503. }
  1504. void CObjectListWindow::exitPressed()
  1505. {
  1506. std::function<void()> toCall = onExit;//save
  1507. close();//then destroy window
  1508. if(toCall)
  1509. toCall();
  1510. }
  1511. void CObjectListWindow::changeSelection(size_t which)
  1512. {
  1513. ok->block(false);
  1514. if(selected == which)
  1515. return;
  1516. for(std::shared_ptr<CIntObject> element : list->getItems())
  1517. {
  1518. CItem * item = dynamic_cast<CItem*>(element.get());
  1519. if(item)
  1520. {
  1521. if(item->index == selected)
  1522. item->select(false);
  1523. if(item->index == which)
  1524. item->select(true);
  1525. }
  1526. }
  1527. selected = which;
  1528. }
  1529. void CObjectListWindow::keyPressed (const SDL_Keycode & key)
  1530. {
  1531. int sel = static_cast<int>(selected);
  1532. switch(key)
  1533. {
  1534. break; case SDLK_UP:
  1535. sel -=1;
  1536. break; case SDLK_DOWN:
  1537. sel +=1;
  1538. break; case SDLK_PAGEUP:
  1539. sel -=9;
  1540. break; case SDLK_PAGEDOWN:
  1541. sel +=9;
  1542. break; case SDLK_HOME:
  1543. sel = 0;
  1544. break; case SDLK_END:
  1545. sel = static_cast<int>(items.size());
  1546. break; default:
  1547. return;
  1548. }
  1549. vstd::abetween<int>(sel, 0, items.size()-1);
  1550. list->scrollTo(sel);
  1551. changeSelection(sel);
  1552. }