CCampaignHandler.cpp 12 KB

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  1. #define VCMI_DLL
  2. #include "CCampaignHandler.h"
  3. #include <boost/filesystem.hpp>
  4. #include <stdio.h>
  5. #include <boost/algorithm/string/predicate.hpp>
  6. #include "CLodHandler.h"
  7. #include "../lib/VCMI_Lib.h"
  8. #include "CGeneralTextHandler.h"
  9. #include "../StartInfo.h"
  10. namespace fs = boost::filesystem;
  11. /*
  12. * CCampaignHandler.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
  21. {
  22. std::vector<CCampaignHeader> ret;
  23. std::string dirname = DATA_DIR "/Maps";
  24. std::string ext = ".H3C";
  25. if(!boost::filesystem::exists(dirname))
  26. {
  27. tlog1 << "Cannot find " << dirname << " directory!\n";
  28. }
  29. if (mode == Custom || mode == ALL) //add custom campaigns
  30. {
  31. fs::path tie(dirname);
  32. fs::directory_iterator end_iter;
  33. for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
  34. {
  35. if(fs::is_regular_file(file->status())
  36. && boost::ends_with(file->path().filename(), ext))
  37. {
  38. ret.push_back( getHeader( file->path().string(), false ) );
  39. }
  40. }
  41. }
  42. if (mode == ALL) //add all lod campaigns
  43. {
  44. for(int g=0; g<bitmaph->entries.size(); ++g)
  45. {
  46. const std::string & nameS = bitmaph->entries[g].nameStr;
  47. if( boost::ends_with(nameS, ext) && nameS != "TOSBLK1.H3C" )
  48. {
  49. ret.push_back( getHeader(bitmaph->entries[g].nameStr, true) );
  50. }
  51. }
  52. }
  53. return ret;
  54. }
  55. CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
  56. {
  57. int realSize;
  58. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  59. int it = 0;//iterator for reading
  60. CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
  61. ret.filename = name;
  62. ret.loadFromLod = fromLod;
  63. delete [] cmpgn;
  64. return ret;
  65. }
  66. CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
  67. {
  68. CCampaign * ret = new CCampaign();
  69. int realSize;
  70. unsigned char * cmpgn = getFile(name, fromLod, realSize);
  71. int it = 0; //iterator for reading
  72. ret->header = readHeaderFromMemory(cmpgn, it);
  73. ret->header.filename = name;
  74. ret->header.loadFromLod = fromLod;
  75. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  76. for(int g=0; g<howManyScenarios; ++g)
  77. {
  78. CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
  79. ret->scenarios.push_back(sc);
  80. }
  81. std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
  82. assert(h3mStarts.size() <= howManyScenarios);
  83. //it looks like we can have more scenarios than we should..
  84. if(h3mStarts.size() > howManyScenarios)
  85. {
  86. tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
  87. tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
  88. delete [] cmpgn;
  89. assert(0);
  90. return NULL;
  91. }
  92. int scenarioID = 0;
  93. for (int g=0; g<h3mStarts.size(); ++g)
  94. {
  95. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  96. {
  97. scenarioID++;
  98. }
  99. //set map piece appropriately
  100. if(g == h3mStarts.size() - 1)
  101. {
  102. ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
  103. }
  104. else
  105. {
  106. ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
  107. }
  108. scenarioID++;
  109. }
  110. delete [] cmpgn;
  111. return ret;
  112. }
  113. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const unsigned char *buffer, int & outIt )
  114. {
  115. CCampaignHeader ret;
  116. ret.version = readNormalNr(buffer, outIt); outIt+=4;
  117. ret.mapVersion = readChar(buffer, outIt);
  118. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  119. ret.name = readString(buffer, outIt);
  120. ret.description = readString(buffer, outIt);
  121. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  122. ret.music = readChar(buffer, outIt);
  123. if(ret.version == 4) //I saw one campaign with this version, without either difficulty or music - it's
  124. { //not editable by any editor so I'll just go back by one byte.
  125. outIt--;
  126. }
  127. return ret;
  128. }
  129. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion )
  130. {
  131. struct HLP
  132. {
  133. //reads prolog/epilog info from memory
  134. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const unsigned char *buffer, int & outIt )
  135. {
  136. CCampaignScenario::SScenarioPrologEpilog ret;
  137. ret.hasPrologEpilog = buffer[outIt++];
  138. if(ret.hasPrologEpilog)
  139. {
  140. ret.prologVideo = buffer[outIt++];
  141. ret.prologMusic = buffer[outIt++];
  142. ret.prologText = readString(buffer, outIt);
  143. }
  144. return ret;
  145. }
  146. };
  147. CCampaignScenario ret;
  148. ret.conquered = false;
  149. ret.mapName = readString(buffer, outIt);
  150. ret.packedMapSize = readNormalNr(buffer, outIt); outIt += 4;
  151. if(mapVersion == 18)//unholy alliance
  152. {
  153. ret.preconditionRegion = readNormalNr(buffer, outIt, 2); outIt += 2;
  154. }
  155. else
  156. {
  157. ret.preconditionRegion = buffer[outIt++];
  158. }
  159. ret.regionColor = buffer[outIt++];
  160. ret.difficulty = buffer[outIt++];
  161. ret.regionText = readString(buffer, outIt);
  162. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  163. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  164. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  165. return ret;
  166. }
  167. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version )
  168. {
  169. CScenarioTravel ret;
  170. ret.whatHeroKeeps = buffer[outIt++];
  171. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  172. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  173. int artifBytes;
  174. if (version == 5) //AB
  175. {
  176. artifBytes = 17;
  177. ret.artifsKeptByHero[17] = 0;
  178. }
  179. else //SoD+
  180. {
  181. artifBytes = 18;
  182. }
  183. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  184. outIt += artifBytes;
  185. ret.startOptions = buffer[outIt++];
  186. switch(ret.startOptions)
  187. {
  188. case 0:
  189. //no bonuses. Seems to be OK
  190. break;
  191. case 1: //reading of bonuses player can choose
  192. {
  193. ret.playerColor = buffer[outIt++];
  194. ui8 numOfBonuses = buffer[outIt++];
  195. for (int g=0; g<numOfBonuses; ++g)
  196. {
  197. CScenarioTravel::STravelBonus bonus;
  198. bonus.type = buffer[outIt++];
  199. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  200. switch(bonus.type)
  201. {
  202. case 0: //spell
  203. {
  204. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  205. bonus.info2 = buffer[outIt++]; //spell ID
  206. break;
  207. }
  208. case 1: //monster
  209. {
  210. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  211. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster type
  212. bonus.info3 = readNormalNr(buffer, outIt, 2); outIt += 2; //monster count
  213. break;
  214. }
  215. case 2: //building
  216. {
  217. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  218. break;
  219. }
  220. case 3: //artifact
  221. {
  222. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  223. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //artifact ID
  224. break;
  225. }
  226. case 4: //spell scroll
  227. {
  228. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  229. bonus.info2 = buffer[outIt++]; //spell ID
  230. break;
  231. }
  232. case 5: //prim skill
  233. {
  234. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  235. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //bonuses (4 bytes for 4 skills)
  236. break;
  237. }
  238. case 6: //sec skills
  239. {
  240. bonus.info1 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero
  241. bonus.info2 = buffer[outIt++]; //skill ID
  242. bonus.info3 = buffer[outIt++]; //skill level
  243. break;
  244. }
  245. case 7: //resources
  246. {
  247. bonus.info1 = buffer[outIt++]; //type
  248. //FD - wood+ore
  249. //FE - mercury+sulfur+crystal+gem
  250. bonus.info2 = readNormalNr(buffer, outIt, 4); outIt += 4; //count
  251. break;
  252. }
  253. }
  254. ret.bonusesToChoose.push_back(bonus);
  255. }
  256. break;
  257. }
  258. case 2: //reading of players (colors / scenarios ?) player can choose
  259. {
  260. ui8 numOfBonuses = buffer[outIt++];
  261. for (int g=0; g<numOfBonuses; ++g)
  262. {
  263. CScenarioTravel::STravelBonus bonus;
  264. bonus.type = 8;
  265. bonus.info1 = buffer[outIt++]; //player color
  266. bonus.info2 = buffer[outIt++]; //from what scenario
  267. ret.bonusesToChoose.push_back(bonus);
  268. }
  269. break;
  270. }
  271. case 3: //heroes player can choose between
  272. {
  273. ui8 numOfBonuses = buffer[outIt++];
  274. for (int g=0; g<numOfBonuses; ++g)
  275. {
  276. CScenarioTravel::STravelBonus bonus;
  277. bonus.type = 9;
  278. bonus.info1 = buffer[outIt++]; //player color
  279. bonus.info2 = readNormalNr(buffer, outIt, 2); outIt += 2; //hero, FF FF - random
  280. ret.bonusesToChoose.push_back(bonus);
  281. }
  282. break;
  283. }
  284. default:
  285. {
  286. tlog1<<"Corrupted h3c file"<<std::endl;
  287. break;
  288. }
  289. }
  290. return ret;
  291. }
  292. std::vector<ui32> CCampaignHandler::locateH3mStarts( const unsigned char * buffer, int start, int size )
  293. {
  294. std::vector<ui32> ret;
  295. for(int g=start; g<size; ++g)
  296. {
  297. if(startsAt(buffer, size, g))
  298. {
  299. ret.push_back(g);
  300. }
  301. }
  302. return ret;
  303. }
  304. bool CCampaignHandler::startsAt( const unsigned char * buffer, int size, int pos )
  305. {
  306. struct HLP
  307. {
  308. static unsigned char at(const unsigned char * buffer, int size, int place)
  309. {
  310. if(place < size)
  311. return buffer[place];
  312. throw std::string("Out of bounds!");
  313. }
  314. };
  315. try
  316. {
  317. //check minimal length of given region
  318. HLP::at(buffer, size, 100);
  319. //check version
  320. unsigned char tmp = HLP::at(buffer, size, pos);
  321. if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
  322. {
  323. return false;
  324. }
  325. //3 bytes following version
  326. if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
  327. {
  328. return false;
  329. }
  330. //unknown strange byte
  331. tmp = HLP::at(buffer, size, pos+4);
  332. if(tmp != 0 && tmp != 1 )
  333. {
  334. return false;
  335. }
  336. //size of map
  337. int mapsize = readNormalNr(buffer, pos+5);
  338. if(mapsize < 10 || mapsize > 530)
  339. {
  340. return false;
  341. }
  342. //underground or not
  343. tmp = HLP::at(buffer, size, pos+9);
  344. if( tmp != 0 && tmp != 1 )
  345. {
  346. return false;
  347. }
  348. //map name
  349. int len = readNormalNr(buffer, pos+10);
  350. if(len < 0 || len > 100)
  351. {
  352. return false;
  353. }
  354. for(int t=0; t<len; ++t)
  355. {
  356. tmp = HLP::at(buffer, size, pos+14+t);
  357. if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
  358. {
  359. return false;
  360. }
  361. }
  362. }
  363. catch (...)
  364. {
  365. return false;
  366. }
  367. return true;
  368. }
  369. unsigned char * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
  370. {
  371. unsigned char * cmpgn;
  372. if(fromLod)
  373. {
  374. cmpgn = bitmaph->giveFile(name, &outSize);
  375. FILE * tmp = fopen("tmp_cmpgn", "wb");
  376. fwrite(cmpgn, 1, outSize, tmp);
  377. fclose(tmp);
  378. delete [] cmpgn;
  379. cmpgn = CLodHandler::getUnpackedFile("tmp_cmpgn", &outSize);
  380. }
  381. else
  382. {
  383. cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
  384. }
  385. return cmpgn;
  386. }
  387. bool CCampaign::conquerable( int whichScenario ) const
  388. {
  389. //check for void scenraio
  390. if (!scenarios[whichScenario].isNotVoid())
  391. {
  392. return false;
  393. }
  394. if (scenarios[whichScenario].conquered)
  395. {
  396. return false;
  397. }
  398. //check preconditioned regions
  399. for (int g=0; g<scenarios.size(); ++g)
  400. {
  401. if(( (1 << g) & scenarios[whichScenario].preconditionRegion ) && !scenarios[g].conquered)
  402. return false; //prerequisite does not met
  403. }
  404. return true;
  405. }
  406. CCampaign::CCampaign()
  407. {
  408. }
  409. bool CCampaignScenario::isNotVoid() const
  410. {
  411. return mapName.size() > 0;
  412. }
  413. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  414. {
  415. return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
  416. }
  417. void CCampaignState::initNewCampaign( const StartInfo &si )
  418. {
  419. assert(si.mode == StartInfo::CAMPAIGN);
  420. campaignName = si.mapname;
  421. currentMap = si.whichMapInCampaign;
  422. //check if campaign is in lod or not
  423. bool inLod = campaignName.find('/') == std::string::npos;
  424. camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
  425. for (ui8 i = 0; i < camp->mapPieces.size(); i++)
  426. mapsRemaining.push_back(i);
  427. }