123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274 |
- /*
- * CommonConstructors.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CommonConstructors.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- #include "../IGameCallback.h"
- #include "../json/JsonRandom.h"
- #include "../constants/StringConstants.h"
- #include "../TerrainHandler.h"
- #include "../VCMI_Lib.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGMarket.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../modding/IdentifierStorage.h"
- #include "../mapping/CMapDefines.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool CObstacleConstructor::isStaticObject()
- {
- return true;
- }
- bool CreatureInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CreatureInstanceConstructor::getNameTextID() const
- {
- return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
- }
- bool ResourceInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string ResourceInstanceConstructor::getNameTextID() const
- {
- return TextIdentifier("core", "restypes", getSubIndex()).get();
- }
- void CTownInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)
- {
- faction = (*VLC->townh)[index];
- });
- filtersJson = input["filters"];
- // change scope of "filters" to scope of object that is being loaded
- // since this filters require to resolve building ID's
- filtersJson.setModScope(input["faction"].getModScope());
- }
- void CTownInstanceConstructor::afterLoadFinalization()
- {
- assert(faction);
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
- {
- return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1));
- });
- }
- }
- bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(object);
- auto buildTest = [&](const BuildingID & id)
- {
- return town->hasBuilt(id);
- };
- return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
- }
- void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
- {
- obj->town = faction->town;
- obj->tempOwner = PlayerColor::NEUTRAL;
- }
- void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, vstd::RNG & rng) const
- {
- auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object);
- if(templ)
- object->appearance = templ;
- }
- bool CTownInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CTownInstanceConstructor::getNameTextID() const
- {
- return faction->getNameTextID();
- }
- void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->identifiers()->requestIdentifier(
- "heroClass",
- input["heroClass"],
- [&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); });
- filtersJson = input["filters"];
- }
- void CHeroInstanceConstructor::afterLoadFinalization()
- {
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
- {
- return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value_or(-1));
- });
- }
- }
- bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
- auto heroTest = [&](const HeroTypeID & id)
- {
- return hero->type->getId() == id;
- };
- if(filters.count(templ->stringID))
- {
- return filters.at(templ->stringID).test(heroTest);
- }
- return false;
- }
- void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
- {
- obj->type = nullptr; //FIXME: set to valid value. somehow.
- }
- void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const
- {
- }
- bool CHeroInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- std::string CHeroInstanceConstructor::getNameTextID() const
- {
- return heroClass->getNameTextID();
- }
- void BoatInstanceConstructor::initTypeData(const JsonNode & input)
- {
- layer = EPathfindingLayer::SAIL;
- int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
- if(pos != -1)
- layer = EPathfindingLayer(pos);
- else
- logMod->error("Unknown layer %s found in boat!", input["layer"].String());
- onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
- onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
- actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);
- overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);
- for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
- flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);
- bonuses = JsonRandom::loadBonuses(input["bonuses"]);
- }
- void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
- {
- boat->layer = layer;
- boat->actualAnimation = actualAnimation;
- boat->overlayAnimation = overlayAnimation;
- boat->flagAnimations = flagAnimations;
- boat->onboardAssaultAllowed = onboardAssaultAllowed;
- boat->onboardVisitAllowed = onboardVisitAllowed;
- for(auto & b : bonuses)
- boat->addNewBonus(std::make_shared<Bonus>(b));
- }
- AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
- {
- return actualAnimation;
- }
- void MarketInstanceConstructor::initTypeData(const JsonNode & input)
- {
- for(auto & element : input["modes"].Vector())
- {
- if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
- marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
- }
-
- marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
- predefinedOffer = input["offer"];
-
- title = input["title"].String();
- speech = input["speech"].String();
- }
- CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
- {
- if(marketModes.size() == 1)
- {
- switch(*marketModes.begin())
- {
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- return new CGBlackMarket(cb);
- case EMarketMode::RESOURCE_SKILL:
- return new CGUniversity(cb);
- }
- }
- else if(marketModes.size() == 2)
- {
- if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
- return new CGArtifactsAltar(cb);
- }
- return new CGMarket(cb);
- }
- void MarketInstanceConstructor::initializeObject(CGMarket * market) const
- {
- market->marketModes = marketModes;
- market->marketEfficiency = marketEfficiency;
-
- market->title = market->getObjectName();
- if(!title.empty())
- market->title = VLC->generaltexth->translate(title);
-
- if (!speech.empty())
- market->speech = VLC->generaltexth->translate(speech);
- }
- void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
- {
- JsonRandom randomizer(object->cb);
- JsonRandom::Variables emptyVariables;
- if(auto * university = dynamic_cast<CGUniversity *>(object))
- {
- for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables))
- university->skills.push_back(skill.first);
- }
- }
- VCMI_LIB_NAMESPACE_END
|