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Functions.cpp 1.3 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "RmgMap.h"
  14. #include "TileInfo.h"
  15. #include "RmgPath.h"
  16. #include "../TerrainHandler.h"
  17. #include "../mapping/CMap.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include <vstd/RNG.h>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  24. {
  25. uint32_t distanceSq = distance * distance;
  26. auto subarea = zone.area()->getSubarea([&zone, distanceSq](const int3 & t)
  27. {
  28. return t.dist2dSQ(zone.getPos()) > distanceSq;
  29. });
  30. return subarea.getTiles();
  31. }
  32. int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain)
  33. {
  34. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  35. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  36. {
  37. //TODO: Use templates with lowest number of terrains (most specific)
  38. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  39. });
  40. return *RandomGeneratorUtil::nextItem(factories, generator);
  41. }
  42. VCMI_LIB_NAMESPACE_END