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- /*
- * Functions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Functions.h"
- #include "CMapGenerator.h"
- #include "RmgMap.h"
- #include "TileInfo.h"
- #include "RmgPath.h"
- #include "../TerrainHandler.h"
- #include "../mapping/CMap.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../VCMI_Lib.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
- {
- uint32_t distanceSq = distance * distance;
- auto subarea = zone.area()->getSubarea([&zone, distanceSq](const int3 & t)
- {
- return t.dist2dSQ(zone.getPos()) > distanceSq;
- });
- return subarea.getTiles();
- }
- int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain)
- {
- auto factories = VLC->objtypeh->knownSubObjects(ObjID);
- vstd::erase_if(factories, [ObjID, &terrain](si32 f)
- {
- //TODO: Use templates with lowest number of terrains (most specific)
- return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
- });
-
- return *RandomGeneratorUtil::nextItem(factories, generator);
- }
- VCMI_LIB_NAMESPACE_END
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