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- #include "StdInc.h"
- #include "CResourceLoader.h"
- #include "CFileInfo.h"
- #include "CLodArchiveLoader.h"
- #include "CFilesystemLoader.h"
- #include "CMappedFileLoader.h"
- //For filesystem initialization
- #include "../JsonNode.h"
- #include "../GameConstants.h"
- #include "../VCMIDirs.h"
- #include "../CStopWatch.h"
- CResourceLoader * CResourceHandler::resourceLoader = nullptr;
- CResourceLoader * CResourceHandler::initialLoader = nullptr;
- ResourceID::ResourceID()
- :type(EResType::OTHER)
- {
- }
- ResourceID::ResourceID(std::string name)
- {
- CFileInfo info(std::move(name));
- setName(info.getStem());
- setType(info.getType());
- }
- ResourceID::ResourceID(std::string name, EResType::Type type)
- {
- setName(std::move(name));
- setType(type);
- }
- ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
- {
- this->name = name;
- size_t dotPos = this->name.find_last_of("/.");
- if(dotPos != std::string::npos && this->name[dotPos] == '.')
- this->name.erase(dotPos);
- this->name = prefix + this->name;
- setType(type);
- }
- std::string ResourceID::getName() const
- {
- return name;
- }
- EResType::Type ResourceID::getType() const
- {
- return type;
- }
- void ResourceID::setName(std::string name)
- {
- this->name = std::move(name);
- size_t dotPos = this->name.find_last_of("/.");
- if(dotPos != std::string::npos && this->name[dotPos] == '.')
- this->name.erase(dotPos);
- // strangely enough but this line takes 40-50% of filesystem loading time
- boost::to_upper(this->name);
- }
- void ResourceID::setType(EResType::Type type)
- {
- this->type = type;
- }
- CResourceLoader::CResourceLoader()
- {
- }
- std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
- {
- auto resource = resources.find(resourceIdent);
- if(resource == resources.end())
- {
- throw std::runtime_error("Resource with name " + resourceIdent.getName() + " and type "
- + EResTypeHelper::getEResTypeAsString(resourceIdent.getType()) + " wasn't found.");
- }
- // get the last added resource(most overriden)
- const ResourceLocator & locator = resource->second.back();
- // load the resource and return it
- return locator.getLoader()->load(locator.getResourceName());
- }
- std::pair<std::unique_ptr<ui8[]>, ui64> CResourceLoader::loadData(const ResourceID & resourceIdent) const
- {
- auto stream = load(resourceIdent);
- std::unique_ptr<ui8[]> data(new ui8[stream->getSize()]);
- size_t readSize = stream->read(data.get(), stream->getSize());
- assert(readSize == stream->getSize());
- return std::make_pair(std::move(data), stream->getSize());
- }
- ResourceLocator CResourceLoader::getResource(const ResourceID & resourceIdent) const
- {
- auto resource = resources.find(resourceIdent);
- if (resource == resources.end())
- return ResourceLocator(nullptr, "");
- return resource->second.back();
- }
- const std::vector<ResourceLocator> & CResourceLoader::getResourcesWithName(const ResourceID & resourceIdent) const
- {
- static const std::vector<ResourceLocator> emptyList;
- auto resource = resources.find(resourceIdent);
- if (resource == resources.end())
- return emptyList;
- return resource->second;
- }
- std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) const
- {
- auto locator = getResource(resourceIdent);
- if (locator.getLoader())
- return locator.getLoader()->getFullName(locator.getResourceName());
- return "";
- }
- bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
- {
- return resources.find(resourceIdent) != resources.end();
- }
- bool CResourceLoader::createResource(std::string URI, bool update)
- {
- std::string filename = URI;
- boost::to_upper(URI);
- for (auto & entry : boost::adaptors::reverse(loaders))
- {
- if (entry.writeable && boost::algorithm::starts_with(URI, entry.prefix))
- {
- // remove loader prefix from filename
- filename = filename.substr(entry.prefix.size());
- if (!entry.loader->createEntry(filename))
- continue;
- resources[ResourceID(URI)].push_back(ResourceLocator(entry.loader.get(), filename));
- // Check if resource was created successfully. Possible reasons for this to fail
- // a) loader failed to create resource (e.g. read-only FS)
- // b) in update mode, call with filename that does not exists
- assert(load(ResourceID(URI)));
- return true;
- }
- }
- return false;
- }
- void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable)
- {
- LoaderEntry loaderEntry;
- loaderEntry.loader = loader;
- loaderEntry.prefix = mountPoint;
- loaderEntry.writeable = writeable;
- loaders.push_back(loaderEntry);
- // Get entries and add them to the resources list
- const std::unordered_map<ResourceID, std::string> & entries = loader->getEntries();
- boost::to_upper(mountPoint);
- for (auto & entry : entries)
- {
- // Create identifier and locator and add them to the resources list
- ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
- ResourceLocator locator(loader.get(), entry.second);
- resources[ident].push_back(locator);
- }
- }
- CResourceLoader * CResourceHandler::get()
- {
- if(resourceLoader != nullptr)
- {
- return resourceLoader;
- }
- else
- {
- std::stringstream string;
- string << "Error: Resource loader wasn't initialized. "
- << "Make sure that you set one via CResourceLoaderFactory::initialize";
- throw std::runtime_error(string.str());
- }
- }
- void CResourceHandler::clear()
- {
- delete resourceLoader;
- delete initialLoader;
- }
- //void CResourceLoaderFactory::setInstance(CResourceLoader * resourceLoader)
- //{
- // CResourceLoaderFactory::resourceLoader = resourceLoader;
- //}
- ResourceLocator::ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName)
- : loader(loader), resourceName(resourceName)
- {
- }
- ISimpleResourceLoader * ResourceLocator::getLoader() const
- {
- return loader;
- }
- std::string ResourceLocator::getResourceName() const
- {
- return resourceName;
- }
- EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
- {
- boost::to_upper(extension);
- static const std::map<std::string, EResType::Type> stringToRes =
- boost::assign::map_list_of
- (".TXT", EResType::TEXT)
- (".JSON", EResType::TEXT)
- (".DEF", EResType::ANIMATION)
- (".MSK", EResType::MASK)
- (".MSG", EResType::MASK)
- (".H3C", EResType::CAMPAIGN)
- (".H3M", EResType::MAP)
- (".FNT", EResType::BMP_FONT)
- (".TTF", EResType::TTF_FONT)
- (".BMP", EResType::IMAGE)
- (".JPG", EResType::IMAGE)
- (".PCX", EResType::IMAGE)
- (".PNG", EResType::IMAGE)
- (".TGA", EResType::IMAGE)
- (".WAV", EResType::SOUND)
- (".82M", EResType::SOUND)
- (".SMK", EResType::VIDEO)
- (".BIK", EResType::VIDEO)
- (".MJPG", EResType::VIDEO)
- (".MPG", EResType::VIDEO)
- (".AVI", EResType::VIDEO)
- (".MP3", EResType::MUSIC)
- (".OGG", EResType::MUSIC)
- (".LOD", EResType::ARCHIVE_LOD)
- (".PAC", EResType::ARCHIVE_LOD)
- (".VID", EResType::ARCHIVE_VID)
- (".SND", EResType::ARCHIVE_SND)
- (".PAL", EResType::PALETTE)
- (".VCGM1", EResType::CLIENT_SAVEGAME)
- (".VSGM1", EResType::SERVER_SAVEGAME)
- (".ERM", EResType::ERM)
- (".ERT", EResType::ERT)
- (".ERS", EResType::ERS);
- auto iter = stringToRes.find(extension);
- if (iter == stringToRes.end())
- return EResType::OTHER;
- return iter->second;
- }
- std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
- {
- #define MAP_ENUM(value) (EResType::value, #value)
- static const std::map<EResType::Type, std::string> stringToRes = boost::assign::map_list_of
- MAP_ENUM(TEXT)
- MAP_ENUM(ANIMATION)
- MAP_ENUM(MASK)
- MAP_ENUM(CAMPAIGN)
- MAP_ENUM(MAP)
- MAP_ENUM(BMP_FONT)
- MAP_ENUM(TTF_FONT)
- MAP_ENUM(IMAGE)
- MAP_ENUM(VIDEO)
- MAP_ENUM(SOUND)
- MAP_ENUM(MUSIC)
- MAP_ENUM(ARCHIVE_LOD)
- MAP_ENUM(ARCHIVE_SND)
- MAP_ENUM(ARCHIVE_VID)
- MAP_ENUM(PALETTE)
- MAP_ENUM(CLIENT_SAVEGAME)
- MAP_ENUM(SERVER_SAVEGAME)
- MAP_ENUM(DIRECTORY)
- MAP_ENUM(ERM)
- MAP_ENUM(ERT)
- MAP_ENUM(ERS)
- MAP_ENUM(OTHER);
- #undef MAP_ENUM
- auto iter = stringToRes.find(type);
- assert(iter != stringToRes.end());
- return iter->second;
- }
- void CResourceHandler::initialize()
- {
- //recurse only into specific directories
- auto recurseInDir = [](std::string URI, int depth)
- {
- auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
- for(const ResourceLocator & entry : resources)
- {
- std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
- if (!filename.empty())
- {
- shared_ptr<ISimpleResourceLoader> dir(new CFilesystemLoader(filename, depth, true));
- initialLoader->addLoader(URI + '/', dir, false);
- }
- }
- };
- //temporary filesystem that will be used to initialize main one.
- //used to solve several case-sensivity issues like Mp3 vs MP3
- initialLoader = new CResourceLoader;
- resourceLoader = new CResourceLoader;
- for (auto path : VCMIDirs::get().dataPaths())
- {
- shared_ptr<ISimpleResourceLoader> loader(new CFilesystemLoader(path, 0, true));
- initialLoader->addLoader("GLOBAL/", loader, false);
- initialLoader->addLoader("ALL/", loader, false);
- }
- {
- shared_ptr<ISimpleResourceLoader> loader(new CFilesystemLoader(VCMIDirs::get().userDataPath(), 0, true));
- initialLoader->addLoader("LOCAL/", loader, false);
- if (!vstd::contains(VCMIDirs::get().dataPaths(), VCMIDirs::get().userDataPath()))
- initialLoader->addLoader("ALL/", loader, false);
- }
- recurseInDir("ALL/CONFIG", 0);// look for configs
- recurseInDir("ALL/DATA", 0); // look for archives
- recurseInDir("ALL/MODS", 2); // look for mods. Depth 2 is required for now but won't cause spped issues if no mods present
- }
- void CResourceHandler::loadDirectory(const std::string &prefix, const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- bool writeable = config["writeable"].Bool();
- int depth = 16;
- if (!config["depth"].isNull())
- depth = config["depth"].Float();
- auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
- for(const ResourceLocator & entry : resources)
- {
- std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
- resourceLoader->addLoader(mountPoint,
- shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(filename, depth)), writeable);
- }
- }
- void CResourceHandler::loadArchive(const std::string &prefix, const std::string &mountPoint, const JsonNode & config, EResType::Type archiveType)
- {
- std::string URI = prefix + config["path"].String();
- std::string filename = initialLoader->getResourceName(ResourceID(URI, archiveType));
- if (!filename.empty())
- resourceLoader->addLoader(mountPoint,
- shared_ptr<ISimpleResourceLoader>(new CLodArchiveLoader(filename)), false);
- }
- void CResourceHandler::loadJsonMap(const std::string &prefix, const std::string &mountPoint, const JsonNode & config)
- {
- std::string URI = prefix + config["path"].String();
- std::string filename = initialLoader->getResourceName(ResourceID(URI, EResType::TEXT));
- if (!filename.empty())
- {
- auto configData = initialLoader->loadData(ResourceID(URI, EResType::TEXT));
- const JsonNode config((char*)configData.first.get(), configData.second);
- resourceLoader->addLoader(mountPoint,
- shared_ptr<ISimpleResourceLoader>(new CMappedFileLoader(config)), false);
- }
- }
- void CResourceHandler::loadFileSystem(const std::string & prefix, const std::string &fsConfigURI)
- {
- auto fsConfigData = initialLoader->loadData(ResourceID(fsConfigURI, EResType::TEXT));
- const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
- loadFileSystem(prefix, fsConfig["filesystem"]);
- }
- void CResourceHandler::loadFileSystem(const std::string & prefix, const JsonNode &fsConfig)
- {
- for(auto & mountPoint : fsConfig.Struct())
- {
- for(auto & entry : mountPoint.second.Vector())
- {
- CStopWatch timer;
- logGlobal->debugStream() << "\t\tLoading resource at " << prefix + entry["path"].String();
- if (entry["type"].String() == "map")
- loadJsonMap(prefix, mountPoint.first, entry);
- if (entry["type"].String() == "dir")
- loadDirectory(prefix, mountPoint.first, entry);
- if (entry["type"].String() == "lod")
- loadArchive(prefix, mountPoint.first, entry, EResType::ARCHIVE_LOD);
- if (entry["type"].String() == "snd")
- loadArchive(prefix, mountPoint.first, entry, EResType::ARCHIVE_SND);
- if (entry["type"].String() == "vid")
- loadArchive(prefix, mountPoint.first, entry, EResType::ARCHIVE_VID);
- logGlobal->debugStream() << "Resource loaded in " << timer.getDiff() << " ms.";
- }
- }
- }
- std::vector<std::string> CResourceHandler::getAvailableMods()
- {
- auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
- {
- std::string name = ident.getName();
- return ident.getType() == EResType::DIRECTORY
- && std::count(name.begin(), name.end(), '/') == 2
- && boost::algorithm::starts_with(name, "ALL/MODS/");
- });
- //storage for found mods
- std::vector<std::string> foundMods;
- while (iterator.hasNext())
- {
- std::string name = iterator->getName();
- name.erase(0, name.find_last_of('/') + 1); //Remove path prefix
- if (name == "WOG") // check if wog is actually present. Hack-ish but better than crash
- {
- if (!initialLoader->existsResource(ResourceID("ALL/DATA/ZVS", EResType::DIRECTORY)) &&
- !initialLoader->existsResource(ResourceID("ALL/MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
- {
- ++iterator;
- continue;
- }
- }
- if (!name.empty()) // this is also triggered for "ALL/MODS/" entry
- foundMods.push_back(name);
- ++iterator;
- }
- return foundMods;
- }
- void CResourceHandler::setActiveMods(std::vector<std::string> enabledMods)
- {
- // default FS config for mods: directory "Content" that acts as H3 root directory
- JsonNode defaultFS;
- defaultFS[""].Vector().resize(1);
- defaultFS[""].Vector()[0]["type"].String() = "dir";
- defaultFS[""].Vector()[0]["path"].String() = "/Content";
- for(std::string & modName : enabledMods)
- {
- ResourceID modConfFile("all/mods/" + modName + "/mod", EResType::TEXT);
- auto fsConfigData = initialLoader->loadData(modConfFile);
- const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
- if (!fsConfig["filesystem"].isNull())
- loadFileSystem("all/mods/" + modName, fsConfig["filesystem"]);
- else
- loadFileSystem("all/mods/" + modName, defaultFS);
- }
- }
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