CMapHeader.cpp 6.1 KB

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  1. /*
  2. * CMapHeader.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapHeader.h"
  12. #include "MapFormat.h"
  13. #include "../VCMI_Lib.h"
  14. #include "../CTownHandler.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../modding/CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../Languages.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. SHeroName::SHeroName() : heroId(-1)
  21. {
  22. }
  23. PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
  24. aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
  25. generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
  26. {
  27. allowedFactions = VLC->townh->getAllowedFactions();
  28. }
  29. FactionID PlayerInfo::defaultCastle() const
  30. {
  31. //if random allowed set it as default
  32. if(isFactionRandom)
  33. return FactionID::RANDOM;
  34. if(!allowedFactions.empty())
  35. return *allowedFactions.begin();
  36. // fall back to random
  37. return FactionID::RANDOM;
  38. }
  39. HeroTypeID PlayerInfo::defaultHero() const
  40. {
  41. // we will generate hero in front of main town
  42. if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
  43. {
  44. //random hero
  45. return HeroTypeID::RANDOM;
  46. }
  47. return HeroTypeID::NONE;
  48. }
  49. bool PlayerInfo::canAnyonePlay() const
  50. {
  51. return canHumanPlay || canComputerPlay;
  52. }
  53. bool PlayerInfo::hasCustomMainHero() const
  54. {
  55. return mainCustomHeroId.isValid();
  56. }
  57. EventCondition::EventCondition(EWinLoseType condition):
  58. value(-1),
  59. position(-1, -1, -1),
  60. condition(condition)
  61. {
  62. }
  63. EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):
  64. value(value),
  65. objectType(objectType),
  66. position(position),
  67. condition(condition)
  68. {}
  69. void CMapHeader::setupEvents()
  70. {
  71. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  72. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  73. defeatCondition.value = 7;
  74. //Victory condition - defeat all
  75. TriggeredEvent standardVictory;
  76. standardVictory.effect.type = EventEffect::VICTORY;
  77. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  78. standardVictory.identifier = "standardVictory";
  79. standardVictory.description.clear(); // TODO: display in quest window
  80. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  81. standardVictory.trigger = EventExpression(victoryCondition);
  82. //Loss condition - 7 days without town
  83. TriggeredEvent standardDefeat;
  84. standardDefeat.effect.type = EventEffect::DEFEAT;
  85. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  86. standardDefeat.identifier = "standardDefeat";
  87. standardDefeat.description.clear(); // TODO: display in quest window
  88. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  89. standardDefeat.trigger = EventExpression(defeatCondition);
  90. triggeredEvents.push_back(standardVictory);
  91. triggeredEvents.push_back(standardDefeat);
  92. victoryIconIndex = 11;
  93. victoryMessage.appendTextID("core.vcdesc.0");
  94. defeatIconIndex = 3;
  95. defeatMessage.appendTextID("core.lcdesc.0");
  96. }
  97. CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
  98. twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
  99. {
  100. setupEvents();
  101. allowedHeroes = VLC->heroh->getDefaultAllowed();
  102. players.resize(PlayerColor::PLAYER_LIMIT_I);
  103. }
  104. CMapHeader::~CMapHeader() = default;
  105. ui8 CMapHeader::levels() const
  106. {
  107. return (twoLevel ? 2 : 1);
  108. }
  109. void CMapHeader::registerMapStrings()
  110. {
  111. //get supported languages. Assuming that translation containing most strings is the base language
  112. std::set<std::string, std::less<>> mapLanguages;
  113. std::set<std::string, std::less<>> mapBaseLanguages;
  114. int maxStrings = 0;
  115. for(auto & translation : translations.Struct())
  116. {
  117. if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
  118. continue;
  119. if(translation.second.Struct().size() > maxStrings)
  120. maxStrings = translation.second.Struct().size();
  121. mapLanguages.insert(translation.first);
  122. }
  123. if(maxStrings == 0 || mapLanguages.empty())
  124. {
  125. logGlobal->trace("Map %s doesn't have any supported translation", name.toString());
  126. return;
  127. }
  128. //identifying base languages
  129. for(auto & translation : translations.Struct())
  130. {
  131. if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
  132. mapBaseLanguages.insert(translation.first);
  133. }
  134. std::string baseLanguage;
  135. std::string language;
  136. //english is preferrable as base language
  137. if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
  138. baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
  139. else
  140. baseLanguage = *mapBaseLanguages.begin();
  141. if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  142. {
  143. language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
  144. baseLanguage = language;
  145. }
  146. else
  147. {
  148. if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
  149. language = CGeneralTextHandler::getPreferredLanguage();
  150. else
  151. language = baseLanguage; //preferred language is not supported, use base language
  152. }
  153. assert(!language.empty());
  154. JsonNode data = translations[baseLanguage];
  155. if(language != baseLanguage)
  156. JsonUtils::mergeCopy(data, translations[language]);
  157. for(auto & s : data.Struct())
  158. texts.registerString("map", TextIdentifier(s.first), s.second.String(), language);
  159. }
  160. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
  161. {
  162. return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
  163. }
  164. std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
  165. {
  166. mapHeader.texts.registerString(modContext, UID, localized, language);
  167. mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
  168. return UID.get();
  169. }
  170. VCMI_LIB_NAMESPACE_END