- #pragma once
 
- struct DLL_EXPORT CObstacleInstance
 
- {
 
- 	int uniqueID;
 
- 	int ID; //ID of obstacle (defines type of it)
 
- 	int pos; //position on battlefield
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & ID & pos & uniqueID;
 
- 	}
 
- };
 
 
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