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- #include "StdInc.h"
- #include "CBattleInterfaceClasses.h"
- #include "CBattleInterface.h"
- #include "../CBitmapHandler.h"
- #include "../CDefHandler.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CVideoHandler.h"
- #include "../Graphics.h"
- #include "../gui/CCursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CCreatureWindow.h"
- #include "../windows/CSpellWindow.h"
- #include "../../CCallback.h"
- #include "../../lib/BattleState.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/NetPacks.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/CondSh.h"
- /*
- * CBattleInterfaceClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void CBattleConsole::showAll(SDL_Surface * to)
- {
- Point textPos(pos.x + pos.w/2, pos.y + 17);
- if(ingcAlter.size())
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else if(alterTxt.size())
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- textPos.y += 16;
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(size_t i = 0; i < text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = texts.size()-1;
- return true;
- }
- void CBattleConsole::alterText(const std::string &text)
- {
- //char buf[500];
- //sprintf(buf, text.c_str());
- //alterTxt = buf;
- alterTxt = text;
- }
- void CBattleConsole::eraseText(ui32 pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(ui32 by)
- {
- if(lastShown > static_cast<int>(by))
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(ui32 by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
- {}
- void CBattleHero::show(SDL_Surface * to)
- {
- //animation of flag
- SDL_Rect temp_rect;
- if(flip)
- {
- temp_rect = genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- pos.x + 61,
- pos.y + 39);
- }
- else
- {
- temp_rect = genRect(
- flag->ourImages[flagAnim].bitmap->h,
- flag->ourImages[flagAnim].bitmap->w,
- pos.x + 72,
- pos.y + 39);
- }
- CSDL_Ext::blit8bppAlphaTo24bpp(
- flag->ourImages[flagAnim].bitmap,
- nullptr,
- screen,
- &temp_rect);
- //animation of hero
- SDL_Rect rect = pos;
- CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
- if ( ++animCount == 4 )
- {
- animCount = 0;
- if ( ++flagAnim >= flag->ourImages.size())
- flagAnim = 0;
- if ( ++currentFrame >= lastFrame)
- switchToNextPhase();
- }
- }
- void CBattleHero::setPhase(int newPhase)
- {
- nextPhase = newPhase;
- switchToNextPhase(); //immediately switch to next phase and then restore idling phase
- nextPhase = 0;
- }
- void CBattleHero::clickLeft(tribool down, bool previousState)
- {
- if(myOwner->spellDestSelectMode) //we are casting a spell
- return;
- if(!down && myHero != nullptr && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions
- {
- for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
- return;
- }
- CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
- auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());
- GH.pushInt(spellWindow);
- }
- }
- void CBattleHero::switchToNextPhase()
- {
- if (phase != nextPhase)
- {
- phase = nextPhase;
- //find first and last frames of our animation
- for (firstFrame = 0;
- firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
- firstFrame++);
- for (lastFrame = firstFrame;
- lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
- lastFrame++);
- }
- currentFrame = firstFrame;
- }
- CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
- flip(flipG),
- myHero(hero),
- myOwner(owner),
- phase(1),
- nextPhase(0),
- flagAnim(0),
- animCount(0)
- {
- dh = CDefHandler::giveDef( defName );
- for(auto & elem : dh->ourImages) //transforming images
- {
- if(flip)
- {
- SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
- SDL_FreeSurface(elem.bitmap);
- elem.bitmap = hlp;
- }
- CSDL_Ext::alphaTransform(elem.bitmap);
- }
- if(flip)
- flag = CDefHandler::giveDef("CMFLAGR.DEF");
- else
- flag = CDefHandler::giveDef("CMFLAGL.DEF");
- //coloring flag and adding transparency
- for(auto & elem : flag->ourImages)
- {
- CSDL_Ext::alphaTransform(elem.bitmap);
- graphics->blueToPlayersAdv(elem.bitmap, player);
- }
- addUsedEvents(LCLICK);
- switchToNextPhase();
- }
- CBattleHero::~CBattleHero()
- {
- delete dh;
- delete flag;
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos = position;
- background = new CPicture("comopbck.bmp");
- background->colorize(owner->getCurrentPlayerInterface()->playerID);
- viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
- viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
- movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
- movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
- mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
- mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
- animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
- animSpeeds->addToggle(40, new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
- animSpeeds->addToggle(63, new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
- animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
- animSpeeds->setSelected(owner->getAnimSpeed());
- setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });
- setToDefault->setImageOrder(1, 0, 2, 3);
- exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);
- exit->setImageOrder(1, 0, 2, 3);
- //creating labels
- labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
- labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
- labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
- labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
- labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
- labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
- //auto - combat options
- labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
- labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
- labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
- labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
- labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
- //creature info
- labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
- labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
- //general options
- labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
- labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
- labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
- labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- //TODO: implement
- }
- void CBattleOptionsWindow::bExitf()
- {
- GH.popIntTotally(this);
- }
- CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
- : owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- this->pos = pos;
- CPicture * bg = new CPicture("CPRESULT");
- bg->colorize(owner.playerID);
- exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);
- exit->borderColor = Colors::METALLIC_GOLD;
- if(br.winner==0) //attacker won
- {
- new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
- new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
- }
- else //if(br.winner==1)
- {
- new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
- new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
- }
- new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]);
- new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
- new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
- std::string sideNames[2] = {"N/A", "N/A"};
- for(int i = 0; i < 2; i++)
- {
- auto heroInfo = owner.cb->battleGetHeroInfo(i);
- const int xs[] = {21, 392};
- if(heroInfo.portrait >= 0) //attacking hero
- {
- new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
- sideNames[i] = heroInfo.name;
- }
- else
- {
- auto stacks = owner.cb->battleGetAllStacks();
- vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
- { return stack->attackerOwned == i || !stack->base; });
- auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
- if(best != stacks.end()) //should be always but to be safe...
- {
- new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
- sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
- }
- }
- }
- //printing attacker and defender's names
- new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
- new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
- //printing casualties
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
- }
- else
- {
- int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step*97;
- for(auto & elem : br.casualties[step])
- {
- new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
- std::ostringstream amount;
- amount<<elem.second;
- new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = !(owner.cb->battleGetMySide());
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- int text=-1;
- switch(br.result)
- {
- case BattleResult::NORMAL: text = 304; break;
- case BattleResult::ESCAPE: text = 303; break;
- case BattleResult::SURRENDER: text = 302; break;
- }
- CCS->musich->playMusic("Music/Win Battle", false);
- CCS->videoh->open("WIN3.BIK");
- std::string str = CGI->generaltexth->allTexts[text];
- const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
- if (ourHero)
- {
- str += CGI->generaltexth->allTexts[305];
- boost::algorithm::replace_first(str,"%s",ourHero->name);
- boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
- }
-
- new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
- }
- else // we lose
- {
- switch(br.result)
- {
- case BattleResult::NORMAL:
- {
- CCS->musich->playMusic("Music/LoseCombat", false);
- CCS->videoh->open("LBSTART.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
- break;
- }
- case BattleResult::ESCAPE: //flee
- {
- CCS->musich->playMusic("Music/Retreat Battle", false);
- CCS->videoh->open("RTSTART.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
- break;
- }
- case BattleResult::SURRENDER:
- {
- CCS->musich->playMusic("Music/Surrender Battle", false);
- CCS->videoh->open("SURRENDER.BIK");
- new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
- break;
- }
- }
- }
- }
- CBattleResultWindow::~CBattleResultWindow()
- {
- }
- void CBattleResultWindow::activate()
- {
- owner.showingDialog->set(true);
- CIntObject::activate();
- }
- void CBattleResultWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
- }
- void CBattleResultWindow::bExitf()
- {
- if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
- {
- CGuiHandler::pushSDLEvent(SDL_QUIT);
- return;
- }
- CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
- GH.popIntTotally(this);
- if(dynamic_cast<CBattleInterface*>(GH.topInt()))
- GH.popInts(1); //pop battle interface if present
- //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
- //so we can be sure that there is no dialogs left on GUI stack.
- intTmp.showingDialog->setn(false);
- CCS->videoh->close();
- }
- Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
- {
- assert(cbi);
- Point ret(-500, -500); //returned value
- if(stack && stack->position < 0) //creatures in turrets
- {
- switch(stack->position)
- {
- case -2: //keep
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
- break;
- case -3: //lower turret
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
- break;
- case -4: //upper turret
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
- break;
- }
- }
- else
- {
- static const Point basePos(-190, -139); // position of creature in topleft corner
- static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
- ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
- ret.y = basePos.y + 42 * hexNum.getY();
- if (stack)
- {
- if(cbi->creDir[stack->ID])
- ret.x += imageShiftX;
- else
- ret.x -= imageShiftX;
- //shifting position for double - hex creatures
- if(stack->doubleWide())
- {
- if(stack->attackerOwned)
- {
- if(cbi->creDir[stack->ID])
- ret.x -= 44;
- }
- else
- {
- if(!cbi->creDir[stack->ID])
- ret.x += 44;
- }
- }
- }
- }
- //returning
- return ret +CPlayerInterface::battleInt->pos;
- }
- void CClickableHex::hover(bool on)
- {
- hovered = on;
- //Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
- }
- void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
- if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
- attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
- attackedStack->alive())
- {
- char tabh[160];
- const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
- snprintf(tabh, 160, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
- myInterface->console->alterTxt = std::string(tabh);
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CClickableHex::clickLeft(tribool down, bool previousState)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CClickableHex::clickRight(tribool down, bool previousState)
- {
- const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
- if(hovered && strictHovered && myst!=nullptr)
- {
- if(!myst->alive()) return;
- if(down)
- {
- GH.pushInt(new CStackWindow(myst, true));
- }
- }
- }
- void CStackQueue::update()
- {
- stacksSorted.clear();
- owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
- if(stacksSorted.size())
- {
- for (int i = 0; i < stackBoxes.size() ; i++)
- {
- stackBoxes[i]->setStack(stacksSorted[i]);
- }
- }
- else
- {
- //no stacks on battlefield... what to do with queue?
- }
- }
- CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
- :embedded(Embedded), owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if(embedded)
- {
- bg = nullptr;
- pos.w = QUEUE_SIZE * 37;
- pos.h = 46;
- pos.x = screen->w/2 - pos.w/2;
- pos.y = (screen->h - 600)/2 + 10;
- }
- else
- {
- bg = BitmapHandler::loadBitmap("DIBOXBCK");
- pos.w = 800;
- pos.h = 85;
- }
- stackBoxes.resize(QUEUE_SIZE);
- for (int i = 0; i < stackBoxes.size(); i++)
- {
- stackBoxes[i] = new StackBox(embedded);
- stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
- }
- }
- CStackQueue::~CStackQueue()
- {
- SDL_FreeSurface(bg);
- }
- void CStackQueue::showAll(SDL_Surface * to)
- {
- blitBg(to);
- CIntObject::showAll(to);
- }
- void CStackQueue::blitBg( SDL_Surface * to )
- {
- if(bg)
- {
- SDL_SetClipRect(to, &pos);
- CSDL_Ext::fillTexture(to, bg);
- SDL_SetClipRect(to, nullptr);
- }
- }
- void CStackQueue::StackBox::showAll(SDL_Surface * to)
- {
- assert(stack);
- bg->colorize(stack->owner);
- CIntObject::showAll(to);
- if(small)
- printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
- else
- printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
- }
- void CStackQueue::StackBox::setStack( const CStack *stack )
- {
- this->stack = stack;
- assert(stack);
- icon->setFrame(stack->getCreature()->iconIndex);
- }
- CStackQueue::StackBox::StackBox(bool small):
- stack(nullptr),
- small(small)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );
- if (small)
- {
- icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
- }
- else
- icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
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