12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070 |
- /*
- *
- * CRewardableObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableObject.h"
- #include "../CHeroHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "../NetPacks.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- #include "CObjectClassesHandler.h"
- bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
- {
- if (dayOfWeek != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
- return false;
- }
- for (auto & reqStack : creatures)
- {
- size_t count = 0;
- for (auto slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- if (heroStack->type == reqStack.type)
- count += heroStack->count;
- }
- if (count < reqStack.count) //not enough creatures of this kind
- return false;
- }
- if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
- return false;
- if (minLevel > hero->level)
- return false;
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
- return false;
- }
- for (auto & skill : secondary)
- {
- if (skill.second > hero->getSecSkillLevel(skill.first))
- return false;
- }
- for (auto & art : artifacts)
- {
- if (!hero->hasArt(art))
- return false;
- }
- return true;
- }
- std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
- {
- std::vector<ui32> ret;
- for (size_t i=0; i<info.size(); i++)
- {
- const CVisitInfo & visit = info[i];
- if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
- && visit.limiter.heroAllowed(hero))
- {
- logGlobal->debugStream() << "Reward " << i << " is allowed";
- ret.push_back(i);
- }
- }
- return ret;
- }
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
- {
- auto grantRewardWithMessage = [&](int index) -> void
- {
- logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
- // show message only if it is not empty
- if (!info[index].message.toString().empty())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundID;
- iw.text = info[index].message;
- info[index].reward.loadComponents(iw.components);
- cb->showInfoDialog(&iw);
- }
- // grant reward afterwards. Note that it may remove object
- grantReward(index, h);
- };
- auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
- {
- BlockingDialog sd(canRefuse, rewards.size() > 1);
- sd.player = h->tempOwner;
- sd.soundID = soundID;
- sd.text = onSelect;
- for (auto index : rewards)
- sd.components.push_back(info[index].reward.getDisplayedComponent());
- cb->showBlockingDialog(&sd);
- };
- if (!wasVisited(h))
- {
- auto rewards = getAvailableRewards(h);
- logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
- switch (rewards.size())
- {
- case 0: // no available rewards, e.g. empty flotsam
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundID;
- if (!onEmpty.toString().empty())
- iw.text = onEmpty;
- else
- iw.text = onVisited;
- cb->showInfoDialog(&iw);
- break;
- }
- case 1: // one reward. Just give it with message
- {
- if (canRefuse)
- selectRewardsMessage(rewards);
- else
- grantRewardWithMessage(rewards[0]);
- break;
- }
- default: // multiple rewards. Act according to select mode
- {
- switch (selectMode) {
- case SELECT_PLAYER: // player must select
- selectRewardsMessage(rewards);
- break;
- case SELECT_FIRST: // give first available
- grantRewardWithMessage(rewards[0]);
- break;
- case SELECT_RANDOM: // select one randomly //TODO: use weights
- grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
- break;
- }
- return;
- }
- }
- }
- else
- {
- logGlobal->debugStream() << "Revisiting already visited object";
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundID;
- if (!onVisited.toString().empty())
- iw.text = onVisited;
- else
- iw.text = onEmpty;
- cb->showInfoDialog(&iw);
- }
- }
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- grantRewardAfterLevelup(info[selectedReward], hero);
- }
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer == 0)
- return; // player refused
- if (answer > 0 && answer-1 < info.size())
- {
- auto list = getAvailableRewards(hero);
- grantReward(list[answer - 1], hero);
- }
- else
- {
- throw std::runtime_error("Unhandled choice");
- }
- }
- void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
- {
- // no implementation, virtual function for overrides
- }
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
- cb->sendAndApply(&cov);
- cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
- grantRewardBeforeLevelup(info[rewardID], hero);
- }
- void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
- {
- assert(hero);
- assert(hero->tempOwner.isValidPlayer());
- assert(stacks.empty());
- assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
- assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
- cb->giveResources(hero->tempOwner, info.reward.resources);
- for (auto & entry : info.reward.secondary)
- {
- int current = hero->getSecSkillLevel(entry.first);
- if( (current != 0 && current < entry.second) ||
- (hero->canLearnSkill() ))
- {
- cb->changeSecSkill(hero, entry.first, entry.second);
- }
- }
- for(int i=0; i< info.reward.primary.size(); i++)
- if(info.reward.primary[i] > 0)
- cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
- si64 expToGive = 0;
- expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
- expToGive += hero->calculateXp(info.reward.gainedExp);
- if (expToGive)
- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
- // hero is not blocked by levelup dialog - grant remainer immediately
- if (!cb->isVisitCoveredByAnotherQuery(this, hero))
- {
- grantRewardAfterLevelup(info, hero);
- }
- }
- void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
- {
- if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
- {
- si32 mana = hero->mana;
- if (info.reward.manaPercentage >= 0)
- mana = hero->manaLimit() * info.reward.manaPercentage / 100;
- cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
- }
- if(info.reward.movePoints || info.reward.movePercentage >= 0)
- {
- SetMovePoints smp;
- smp.hid = hero->id;
- smp.val = hero->movement;
- if (info.reward.movePercentage >= 0) // percent from max
- smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
- smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
- cb->setMovePoints(&smp);
- }
- for (const Bonus & bonus : info.reward.bonuses)
- {
- assert(bonus.source == Bonus::OBJECT);
- assert(bonus.sid == ID);
- GiveBonus gb;
- gb.who = GiveBonus::HERO;
- gb.bonus = bonus;
- gb.id = hero->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- for (ArtifactID art : info.reward.artifacts)
- cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
- if (!info.reward.spells.empty())
- {
- std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
- cb->changeSpells(hero, true, spellsToGive);
- }
- if (!info.reward.creatures.empty())
- {
- CCreatureSet creatures;
- for (auto & crea : info.reward.creatures)
- creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
- cb->giveCreatures(this, hero, creatures, false);
- }
- onRewardGiven(hero);
- if (info.reward.removeObject)
- cb->removeObject(this);
- }
- bool CRewardableObject::wasVisited (PlayerColor player) const
- {
- switch (visitMode)
- {
- case VISIT_UNLIMITED:
- case VISIT_BONUS:
- return false;
- case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
- for (auto & visit : info)
- {
- if (visit.numOfGrants != 0)
- return true;
- }
- case VISIT_HERO:
- return false;
- case VISIT_PLAYER:
- return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
- {
- switch (visitMode)
- {
- case VISIT_UNLIMITED:
- return false;
- case VISIT_BONUS:
- return h->hasBonusFrom(Bonus::OBJECT, ID);
- case VISIT_HERO:
- return h->visitedObjects.count(ObjectInstanceID(id));
- default:
- return wasVisited(h->tempOwner);
- }
- }
- void CRewardInfo::loadComponents(std::vector<Component> & comps) const
- {
- for (auto comp : extraComponents)
- comps.push_back(comp);
- if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
- if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
- if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] !=0)
- comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
- }
- for (auto & entry : secondary)
- comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
- for (auto & entry : artifacts)
- comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
- for (auto & entry : spells)
- comps.push_back(Component(Component::SPELL, entry, 1, 0));
- for (auto & entry : creatures)
- comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
- for (size_t i=0; i<resources.size(); i++)
- {
- if (resources[i] !=0)
- comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
- }
- }
- Component CRewardInfo::getDisplayedComponent() const
- {
- std::vector<Component> comps;
- loadComponents(comps);
- assert(!comps.empty());
- return comps.front();
- }
- // FIXME: copy-pasted from CObjectHandler
- static std::string & visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- std::string CRewardableObject::getHoverText(PlayerColor player) const
- {
- if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- return getObjectName();
- }
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
- {
- if(visitMode != VISIT_UNLIMITED)
- return getObjectName() + " " + visitedTxt(wasVisited(hero));
- return getObjectName();
- }
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::REWARD_RESET:
- for (auto & visit : info)
- visit.numOfGrants = 0;
- break;
- case ObjProperty::REWARD_SELECT:
- selectedReward = val;
- info[val].numOfGrants++;
- break;
- }
- }
- void CRewardableObject::newTurn() const
- {
- if (resetDuration != 0 && cb->getDate(Date::DAY) % (resetDuration+1) == 0)
- cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
- }
- CRewardableObject::CRewardableObject():
- soundID(soundBase::invalid),
- selectMode(0),
- selectedReward(0),
- resetDuration(0),
- canRefuse(false)
- {}
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- /// Helper, selects random art class based on weights
- static int selectRandomArtClass(int treasure, int minor, int major, int relic)
- {
- int total = treasure + minor + major + relic;
- assert(total != 0);
- int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
- if(hlp < treasure)
- return CArtifact::ART_TREASURE;
- if(hlp < treasure + minor)
- return CArtifact::ART_MINOR;
- if(hlp < treasure + minor + major)
- return CArtifact::ART_MAJOR;
- return CArtifact::ART_RELIC;
- }
- /// Helper, adds random artifact to reward selecting class based on weights
- static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
- {
- int artClass = selectRandomArtClass(treasure, minor, major, relic);
- ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
- info.reward.artifacts.push_back(artID);
- }
- CGPickable::CGPickable()
- {
- visitMode = VISIT_UNLIMITED;
- selectMode = SELECT_PLAYER;
- }
- void CGPickable::initObj()
- {
- blockVisit = true;
- switch(ID)
- {
- case Obj::CAMPFIRE:
- {
- soundID = soundBase::experience;
- int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
- int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
- info.resize(1);
- info[0].reward.resources[givenRes] = givenAmm;
- info[0].reward.resources[Res::GOLD]= givenAmm * 100;
- info[0].message.addTxt(MetaString::ADVOB_TXT,23);
- info[0].reward.removeObject = true;
- break;
- }
- case Obj::FLOTSAM:
- {
- int type = cb->gameState()->getRandomGenerator().nextInt(3);
- soundID = soundBase::GENIE;
- switch(type)
- {
- case 0:
- info.resize(1);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
- info[0].reward.removeObject = true;
- case 1:
- {
- info.resize(1);
- info[0].reward.resources[Res::WOOD] = 5;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
- info[0].reward.removeObject = true;
- break;
- }
- case 2:
- {
- info.resize(1);
- info[0].reward.resources[Res::WOOD] = 5;
- info[0].reward.resources[Res::GOLD] = 200;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
- info[0].reward.removeObject = true;
- break;
- }
- case 3:
- {
- info.resize(1);
- info[0].reward.resources[Res::WOOD] = 10;
- info[0].reward.resources[Res::GOLD] = 500;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
- info[0].reward.removeObject = true;
- break;
- }
- }
- break;
- }
- case Obj::SEA_CHEST:
- {
- soundID = soundBase::chest;
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 20)
- {
- info.resize(1);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
- info[0].reward.removeObject = true;
- }
- else if(hlp < 90)
- {
- info.resize(1);
- info[0].reward.resources[Res::GOLD] = 1500;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
- info[0].reward.removeObject = true;
- }
- else
- {
- info.resize(1);
- loadRandomArtifact(info[0], 100, 0, 0, 0);
- info[0].reward.resources[Res::GOLD] = 1000;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
- info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
- info[0].reward.removeObject = true;
- }
- }
- break;
- case Obj::SHIPWRECK_SURVIVOR:
- {
- soundID = soundBase::experience;
- info.resize(1);
- loadRandomArtifact(info[0], 55, 20, 20, 5);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
- info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
- info[0].reward.removeObject = true;
- }
- break;
- case Obj::TREASURE_CHEST:
- {
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp >= 95)
- {
- soundID = soundBase::treasure;
- info.resize(1);
- loadRandomArtifact(info[0], 100, 0, 0, 0);
- info[0].message.addTxt(MetaString::ADVOB_TXT,145);
- info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
- info[0].reward.removeObject = true;
- return;
- }
- else if (hlp >= 65)
- {
- soundID = soundBase::chest;
- onSelect.addTxt(MetaString::ADVOB_TXT,146);
- info.resize(2);
- info[0].reward.resources[Res::GOLD] = 2000;
- info[1].reward.gainedExp = 1500;
- info[0].reward.removeObject = true;
- info[1].reward.removeObject = true;
- }
- else if(hlp >= 33)
- {
- soundID = soundBase::chest;
- onSelect.addTxt(MetaString::ADVOB_TXT,146);
- info.resize(2);
- info[0].reward.resources[Res::GOLD] = 1500;
- info[1].reward.gainedExp = 1000;
- info[0].reward.removeObject = true;
- info[1].reward.removeObject = true;
- }
- else
- {
- soundID = soundBase::chest;
- onSelect.addTxt(MetaString::ADVOB_TXT,146);
- info.resize(2);
- info[0].reward.resources[Res::GOLD] = 1000;
- info[1].reward.gainedExp = 500;
- info[0].reward.removeObject = true;
- info[1].reward.removeObject = true;
- }
- }
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- CGBonusingObject::CGBonusingObject()
- {
- visitMode = VISIT_BONUS;
- selectMode = SELECT_FIRST;
- }
- void CGBonusingObject::initObj()
- {
- auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
- {
- Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
- visit.reward.bonuses.push_back(b);
- if (type == Bonus::MORALE)
- visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
- if (type == Bonus::LUCK)
- visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
- };
- auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
- {
- configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
- };
- auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
- {
- visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
- onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
- soundID = sound;
- };
- info.resize(1);
- switch(ID)
- {
- case Obj::BUOY:
- blockVisit = true;
- configureMessage(info[0], 21, 22, soundBase::MORALE);
- configureBonus(info[0], Bonus::MORALE, +1, 94);
- break;
- case Obj::SWAN_POND:
- configureMessage(info[0], 29, 30, soundBase::LUCK);
- configureBonus(info[0], Bonus::LUCK, 2, 67);
- info[0].reward.movePercentage = 0;
- break;
- case Obj::FAERIE_RING:
- configureMessage(info[0], 49, 50, soundBase::LUCK);
- configureBonus(info[0], Bonus::LUCK, 1, 71);
- break;
- case Obj::FOUNTAIN_OF_FORTUNE:
- selectMode = SELECT_RANDOM;
- info.resize(5);
- for (int i=0; i<5; i++)
- {
- configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
- info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
- soundID = soundBase::LUCK;
- }
- onVisited.addTxt(MetaString::ADVOB_TXT, 56);
- break;
- case Obj::IDOL_OF_FORTUNE:
- info.resize(7);
- for (int i=0; i<6; i++)
- {
- info[i].limiter.dayOfWeek = i+1;
- configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
- info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
- soundID = soundBase::experience;
- }
- onVisited.addTxt(MetaString::ADVOB_TXT, 63);
- info.back().limiter.dayOfWeek = 7;
- configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
- configureBonus(info.back(), Bonus::LUCK, 1, 68);
- configureMessage(info.back(), 62, 63, soundBase::experience);
- break;
- case Obj::MERMAID:
- blockVisit = true;
- configureMessage(info[0], 83, 82, soundBase::LUCK);
- configureBonus(info[0], Bonus::LUCK, 1, 72);
- break;
- case Obj::RALLY_FLAG:
- configureMessage(info[0], 111, 110, soundBase::MORALE);
- configureBonus(info[0], Bonus::MORALE, 1, 102);
- configureBonus(info[0], Bonus::LUCK, 1, 102);
- info[0].reward.movePoints = 400;
- break;
- case Obj::OASIS:
- configureMessage(info[0], 95, 94, soundBase::MORALE);
- configureBonus(info[0], Bonus::MORALE, 1, 95);
- info[0].reward.movePoints = 800;
- break;
- case Obj::TEMPLE:
- info[0].limiter.dayOfWeek = 7;
- info.resize(2);
- configureBonus(info[0], Bonus::MORALE, 2, 96);
- configureBonus(info[1], Bonus::MORALE, 1, 97);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
- info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
- onVisited.addTxt(MetaString::ADVOB_TXT, 141);
- soundID = soundBase::temple;
- break;
- case Obj::WATERING_HOLE:
- configureMessage(info[0], 166, 167, soundBase::MORALE);
- configureBonus(info[0], Bonus::MORALE, 1, 100);
- info[0].reward.movePoints = 400;
- break;
- case Obj::FOUNTAIN_OF_YOUTH:
- configureMessage(info[0], 57, 58, soundBase::MORALE);
- configureBonus(info[0], Bonus::MORALE, 1, 103);
- info[0].reward.movePoints = 400;
- break;
- case Obj::STABLES:
- configureMessage(info[0], 137, 136, soundBase::STORE);
- configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
- info[0].reward.movePoints = 600;
- //TODO: upgrade champions to cavaliers
- /*
- bool someUpgradeDone = false;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
- {
- if(i->second->type->idNumber == CreatureID::CAVALIER)
- {
- cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
- someUpgradeDone = true;
- }
- }
- if (someUpgradeDone)
- {
- grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
- iw.components.push_back(Component(Component::CREATURE,11,0,1));
- }*/
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- CGOnceVisitable::CGOnceVisitable()
- {
- visitMode = VISIT_ONCE;
- selectMode = SELECT_FIRST;
- }
- void CGOnceVisitable::initObj()
- {
- switch(ID)
- {
- case Obj::CORPSE:
- {
- onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
- soundID = soundBase::MYSTERY;
- blockVisit = true;
- if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
- {
- info.resize(1);
- loadRandomArtifact(info[0], 10, 10, 10, 0);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
- }
- }
- break;
- case Obj::LEAN_TO:
- {
- soundID = soundBase::GENIE;
- onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
- info.resize(1);
- int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
- int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
- info[0].reward.resources[type] = value;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
- }
- break;
- case Obj::WARRIORS_TOMB:
- {
- soundID = soundBase::GRAVEYARD;
- onSelect.addTxt(MetaString::ADVOB_TXT, 161);
- info.resize(2);
- loadRandomArtifact(info[0], 30, 50, 25, 5);
- Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
- info[0].reward.bonuses.push_back(bonus);
- info[1].reward.bonuses.push_back(bonus);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
- info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
- }
- break;
- case Obj::WAGON:
- {
- soundID = soundBase::GENIE;
- onVisited.addTxt(MetaString::ADVOB_TXT, 156);
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 40) //minor or treasure art
- {
- info.resize(1);
- loadRandomArtifact(info[0], 10, 10, 0, 0);
- info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
- }
- else if(hlp < 90) //2 - 5 of non-gold resource
- {
- info.resize(1);
- int type = cb->gameState()->getRandomGenerator().nextInt(5);
- int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
- info[0].reward.resources[type] = value;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
- }
- // or nothing
- }
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- CGVisitableOPH::CGVisitableOPH()
- {
- visitMode = VISIT_HERO;
- selectMode = SELECT_PLAYER;
- }
- void CGVisitableOPH::initObj()
- {
- switch(ID)
- {
- case Obj::ARENA:
- soundID = soundBase::NOMAD;
- info.resize(2);
- info[0].reward.primary[PrimarySkill::ATTACK] = 2;
- info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
- onSelect.addTxt(MetaString::ADVOB_TXT, 0);
- onVisited.addTxt(MetaString::ADVOB_TXT, 1);
- canRefuse = true;
- break;
- case Obj::MERCENARY_CAMP:
- info.resize(1);
- info[0].reward.primary[PrimarySkill::ATTACK] = 1;
- soundID = soundBase::NOMAD;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
- onVisited.addTxt(MetaString::ADVOB_TXT, 81);
- break;
- case Obj::MARLETTO_TOWER:
- info.resize(1);
- info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
- soundID = soundBase::NOMAD;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
- onVisited.addTxt(MetaString::ADVOB_TXT, 40);
- break;
- case Obj::STAR_AXIS:
- info.resize(1);
- info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
- soundID = soundBase::gazebo;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
- onVisited.addTxt(MetaString::ADVOB_TXT, 101);
- break;
- case Obj::GARDEN_OF_REVELATION:
- info.resize(1);
- info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
- soundID = soundBase::GETPROTECTION;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
- onVisited.addTxt(MetaString::ADVOB_TXT, 60);
- break;
- case Obj::LEARNING_STONE:
- info.resize(1);
- info[0].reward.gainedExp = 1000;
- soundID = soundBase::gazebo;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
- onVisited.addTxt(MetaString::ADVOB_TXT, 144);
- break;
- case Obj::TREE_OF_KNOWLEDGE:
- soundID = soundBase::gazebo;
- info.resize(1);
- canRefuse = true;
- info[0].reward.gainedLevels = 1;
- onVisited.addTxt(MetaString::ADVOB_TXT, 147);
- info.resize(1);
- switch (cb->gameState()->getRandomGenerator().nextInt(2))
- {
- case 0: // free
- onSelect.addTxt(MetaString::ADVOB_TXT, 148);
- break;
- case 1:
- info[0].limiter.resources[Res::GOLD] = 2000;
- info[0].reward.resources[Res::GOLD] = -2000;
- onSelect.addTxt(MetaString::ADVOB_TXT, 149);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
- break;
- case 2:
- info[0].limiter.resources[Res::GEMS] = 10;
- info[0].reward.resources[Res::GEMS] = -10;
- onSelect.addTxt(MetaString::ADVOB_TXT, 151);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
- break;
- }
- break;
- case Obj::LIBRARY_OF_ENLIGHTENMENT:
- {
- onVisited.addTxt(MetaString::ADVOB_TXT, 67);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
- // Don't like this one but don't see any easier approach
- CVisitInfo visit;
- visit.reward.primary[PrimarySkill::ATTACK] = 2;
- visit.reward.primary[PrimarySkill::DEFENSE] = 2;
- visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
- visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
- static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
- for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
- {
- visit.limiter.minLevel = 10 - i * 2;
- visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
- visit.message.addTxt(MetaString::ADVOB_TXT, 66);
- info.push_back(visit);
- }
- soundID = soundBase::gazebo;
- break;
- }
- case Obj::SCHOOL_OF_MAGIC:
- info.resize(2);
- info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
- info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
- info[0].reward.resources[Res::GOLD] = -1000;
- info[1].reward.resources[Res::GOLD] = -1000;
- onSelect.addTxt(MetaString::ADVOB_TXT, 71);
- onVisited.addTxt(MetaString::ADVOB_TXT, 72);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
- soundID = soundBase::faerie;
- canRefuse = true;
- break;
- case Obj::SCHOOL_OF_WAR:
- info.resize(2);
- info[0].reward.primary[PrimarySkill::ATTACK] = 1;
- info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
- info[0].reward.resources[Res::GOLD] = -1000;
- info[1].reward.resources[Res::GOLD] = -1000;
- onSelect.addTxt(MetaString::ADVOB_TXT, 158);
- onVisited.addTxt(MetaString::ADVOB_TXT, 159);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
- soundID = soundBase::MILITARY;
- canRefuse = true;
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- CGVisitableOPW::CGVisitableOPW()
- {
- visitMode = VISIT_ONCE;
- selectMode = SELECT_RANDOM;
- resetDuration = 7;
- }
- void CGVisitableOPW::initObj()
- {
- switch (ID)
- {
- case Obj::MYSTICAL_GARDEN:
- soundID = soundBase::experience;
- onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
- info.resize(2);
- info[0].reward.resources[Res::GEMS] = 5;
- info[1].reward.resources[Res::GOLD] = 500;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
- info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
- break;
- case Obj::WINDMILL:
- soundID = soundBase::GENIE;
- onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
- // 3-6 of any resource but wood and gold
- for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
- {
- for (int val = 3; val <=6; val++)
- {
- CVisitInfo visit;
- visit.reward.resources[resID] = val;
- visit.message.addTxt(MetaString::ADVOB_TXT, 92);
- info.push_back(visit);
- }
- }
- break;
- case Obj::WATER_WHEEL:
- soundID = soundBase::GENIE;
- onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
- info.resize(2);
- info[0].limiter.dayOfWeek = 7; // double amount on sunday
- info[0].reward.resources[Res::GOLD] = 1000;
- info[1].reward.resources[Res::GOLD] = 500;
- info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
- info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
- break;
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- void CGMagicSpring::initObj()
- {
- CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
- visit.reward.manaPercentage = 200;
- visit.message.addTxt(MetaString::ADVOB_TXT, 74);
- info.push_back(visit); // two rewards, one for each entrance
- info.push_back(visit);
- onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
- soundID = soundBase::GENIE;
- }
- std::vector<int3> CGMagicSpring::getVisitableOffsets() const
- {
- std::vector <int3> visitableTiles;
- for(int y = 0; y < 6; y++)
- for (int x = 0; x < 8; x++) //starting from left
- if (appearance.isVisitableAt(x, y))
- visitableTiles.push_back (int3(x, y , 0));
- return visitableTiles;
- }
- int3 CGMagicSpring::getVisitableOffset() const
- {
- auto visitableTiles = getVisitableOffsets();
- if (visitableTiles.size() != info.size())
- {
- logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
- return int3(-1,-1,-1);
- }
- for (size_t i=0; i<visitableTiles.size(); i++)
- {
- if (info[i].numOfGrants == 0)
- return visitableTiles[i];
- }
- return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
- }
- std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
- {
- auto tiles = getVisitableOffsets();
- for (size_t i=0; i<tiles.size(); i++)
- {
- if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
- {
- return std::vector<ui32>(1, i);
- }
- }
- // hero is either not on visitable tile (should not happen) or tile is already used
- return std::vector<ui32>();
- }
|