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PacksForClient.h 29 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../CCreatureSet.h"
  19. #include "../ResourceSet.h"
  20. #include "../TurnTimerInfo.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapping/CMapDefines.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. /***********************************************************************************************************/
  45. struct DLL_LINKAGE PackageApplied : public CPackForClient
  46. {
  47. PackageApplied() = default;
  48. explicit PackageApplied(ui8 Result)
  49. : result(Result)
  50. {
  51. }
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
  54. ui32 packType = 0; //type id of applied package
  55. ui32 requestID = 0; //an ID given by client to the request that was applied
  56. PlayerColor player;
  57. template <typename Handler> void serialize(Handler & h)
  58. {
  59. h & result;
  60. h & packType;
  61. h & requestID;
  62. h & player;
  63. }
  64. };
  65. struct DLL_LINKAGE SystemMessage : public CPackForClient
  66. {
  67. explicit SystemMessage(MetaString Text)
  68. : text(std::move(Text))
  69. {
  70. }
  71. SystemMessage() = default;
  72. void visitTyped(ICPackVisitor & visitor) override;
  73. MetaString text;
  74. template <typename Handler> void serialize(Handler & h)
  75. {
  76. h & text;
  77. }
  78. };
  79. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  80. {
  81. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  82. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  83. EReason reason = UPCOMING_BATTLE;
  84. EMode startOrEnd = BLOCKADE_STARTED;
  85. PlayerColor player;
  86. void visitTyped(ICPackVisitor & visitor) override;
  87. template <typename Handler> void serialize(Handler & h)
  88. {
  89. h & reason;
  90. h & startOrEnd;
  91. h & player;
  92. }
  93. };
  94. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  95. {
  96. PlayerColor player;
  97. bool localOnlyCheat = false;
  98. bool losingCheatCode = false;
  99. bool winningCheatCode = false;
  100. ColorScheme colorScheme = ColorScheme::KEEP;
  101. void visitTyped(ICPackVisitor & visitor) override;
  102. template <typename Handler> void serialize(Handler & h)
  103. {
  104. h & player;
  105. h & localOnlyCheat;
  106. h & losingCheatCode;
  107. h & winningCheatCode;
  108. h & colorScheme;
  109. }
  110. };
  111. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  112. {
  113. PlayerColor player;
  114. TurnTimerInfo turnTimer;
  115. void visitTyped(ICPackVisitor & visitor) override;
  116. template <typename Handler> void serialize(Handler & h)
  117. {
  118. h & player;
  119. h & turnTimer;
  120. }
  121. };
  122. struct DLL_LINKAGE PlayerStartsTurn : public Query
  123. {
  124. PlayerColor player;
  125. void visitTyped(ICPackVisitor & visitor) override;
  126. template <typename Handler> void serialize(Handler & h)
  127. {
  128. h & queryID;
  129. h & player;
  130. }
  131. };
  132. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  133. {
  134. PlayerColor player;
  135. std::optional<int32_t> daysWithoutCastle;
  136. void visitTyped(ICPackVisitor & visitor) override;
  137. template <typename Handler> void serialize(Handler & h)
  138. {
  139. h & player;
  140. h & daysWithoutCastle;
  141. }
  142. };
  143. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  144. {
  145. std::vector<EntityChanges> changes;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & changes;
  150. }
  151. };
  152. struct DLL_LINKAGE SetResources : public CPackForClient
  153. {
  154. void visitTyped(ICPackVisitor & visitor) override;
  155. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  156. PlayerColor player;
  157. ResourceSet res; //res[resid] => res amount
  158. template <typename Handler> void serialize(Handler & h)
  159. {
  160. h & mode;
  161. h & player;
  162. h & res;
  163. }
  164. };
  165. struct DLL_LINKAGE SetPrimSkill : public CPackForClient
  166. {
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  169. ObjectInstanceID id;
  170. PrimarySkill which = PrimarySkill::ATTACK;
  171. si64 val = 0;
  172. template <typename Handler> void serialize(Handler & h)
  173. {
  174. h & mode;
  175. h & id;
  176. h & which;
  177. h & val;
  178. }
  179. };
  180. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  181. {
  182. void visitTyped(ICPackVisitor & visitor) override;
  183. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  184. ObjectInstanceID id;
  185. SecondarySkill which;
  186. ui16 val = 0;
  187. template <typename Handler> void serialize(Handler & h)
  188. {
  189. h & mode;
  190. h & id;
  191. h & which;
  192. h & val;
  193. }
  194. };
  195. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  196. {
  197. void visitTyped(ICPackVisitor & visitor) override;
  198. bool startVisit = false;
  199. ObjectInstanceID tid;
  200. ObjectInstanceID hid;
  201. bool start() const //if hero is entering castle (if false - leaving)
  202. {
  203. return startVisit;
  204. }
  205. bool leave() const //if hero is entering castle (if false - leaving)
  206. {
  207. return !startVisit;
  208. }
  209. template <typename Handler> void serialize(Handler & h)
  210. {
  211. h & startVisit;
  212. h & tid;
  213. h & hid;
  214. }
  215. };
  216. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  217. {
  218. void visitTyped(ICPackVisitor & visitor) override;
  219. ui8 learn = 1; //1 - gives spell, 0 - takes
  220. ObjectInstanceID hid;
  221. std::set<SpellID> spells;
  222. template <typename Handler> void serialize(Handler & h)
  223. {
  224. h & learn;
  225. h & hid;
  226. h & spells;
  227. }
  228. };
  229. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  230. {
  231. void visitTyped(ICPackVisitor & visitor) override;
  232. ui8 level = 0;
  233. ObjectInstanceID tid;
  234. std::vector<SpellID> spells;
  235. bool accepted;
  236. template <typename Handler> void serialize(Handler & h)
  237. {
  238. h & level;
  239. h & tid;
  240. h & spells;
  241. h & accepted;
  242. }
  243. };
  244. struct DLL_LINKAGE SetMana : public CPackForClient
  245. {
  246. void visitTyped(ICPackVisitor & visitor) override;
  247. SetMana() = default;
  248. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  249. : hid(hid)
  250. , val(val)
  251. , mode(mode)
  252. {}
  253. ObjectInstanceID hid;
  254. si32 val = 0;
  255. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  256. template <typename Handler> void serialize(Handler & h)
  257. {
  258. h & val;
  259. h & hid;
  260. h & mode;
  261. }
  262. };
  263. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  264. {
  265. SetMovePoints() = default;
  266. SetMovePoints(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  267. : hid(hid)
  268. , val(val)
  269. , mode(mode)
  270. {}
  271. ObjectInstanceID hid;
  272. si32 val = 0;
  273. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  274. void visitTyped(ICPackVisitor & visitor) override;
  275. template <typename Handler> void serialize(Handler & h)
  276. {
  277. h & val;
  278. h & hid;
  279. h & mode;
  280. }
  281. };
  282. struct DLL_LINKAGE FoWChange : public CPackForClient
  283. {
  284. std::unordered_set<int3> tiles;
  285. PlayerColor player;
  286. ETileVisibility mode;
  287. bool waitForDialogs = false;
  288. void visitTyped(ICPackVisitor & visitor) override;
  289. template <typename Handler> void serialize(Handler & h)
  290. {
  291. h & tiles;
  292. h & player;
  293. h & mode;
  294. h & waitForDialogs;
  295. }
  296. };
  297. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  298. {
  299. SetAvailableHero()
  300. {
  301. army.clearSlots();
  302. }
  303. TavernHeroSlot slotID;
  304. TavernSlotRole roleID;
  305. PlayerColor player;
  306. HeroTypeID hid; //HeroTypeID::NONE if no hero
  307. CSimpleArmy army;
  308. bool replenishPoints;
  309. void visitTyped(ICPackVisitor & visitor) override;
  310. template <typename Handler> void serialize(Handler & h)
  311. {
  312. h & slotID;
  313. h & roleID;
  314. h & player;
  315. h & hid;
  316. h & army;
  317. h & replenishPoints;
  318. }
  319. };
  320. struct DLL_LINKAGE GiveBonus : public CPackForClient
  321. {
  322. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  323. enum class ETarget : int8_t
  324. {
  325. OBJECT,
  326. PLAYER,
  327. BATTLE,
  328. HERO_COMMANDER
  329. };
  330. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  331. :who(Who)
  332. {
  333. }
  334. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  335. : who(who)
  336. , id(id)
  337. , bonus(bonus)
  338. {
  339. }
  340. ETarget who = ETarget::OBJECT;
  341. VariantType id;
  342. Bonus bonus;
  343. void visitTyped(ICPackVisitor & visitor) override;
  344. template <typename Handler> void serialize(Handler & h)
  345. {
  346. h & bonus;
  347. h & id;
  348. h & who;
  349. assert(id.getNum() != -1);
  350. }
  351. };
  352. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  353. {
  354. /// Object to move
  355. ObjectInstanceID objid;
  356. /// New position of visitable tile of an object
  357. int3 nPos;
  358. /// Player that initiated this action, if any
  359. PlayerColor initiator;
  360. void visitTyped(ICPackVisitor & visitor) override;
  361. template <typename Handler> void serialize(Handler & h)
  362. {
  363. h & objid;
  364. h & nPos;
  365. h & initiator;
  366. }
  367. };
  368. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  369. {
  370. PlayerColor player;
  371. void visitTyped(ICPackVisitor & visitor) override;
  372. template <typename Handler> void serialize(Handler & h)
  373. {
  374. h & player;
  375. }
  376. };
  377. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  378. {
  379. PlayerColor player;
  380. EVictoryLossCheckResult victoryLossCheckResult;
  381. StatisticDataSet statistic;
  382. void visitTyped(ICPackVisitor & visitor) override;
  383. template <typename Handler> void serialize(Handler & h)
  384. {
  385. h & player;
  386. h & victoryLossCheckResult;
  387. h & statistic;
  388. }
  389. };
  390. struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
  391. {
  392. std::vector<PlayerColor> players;
  393. ui8 playerConnectionId; //PLAYER_AI for AI player
  394. void visitTyped(ICPackVisitor & visitor) override;
  395. template <typename Handler> void serialize(Handler & h)
  396. {
  397. h & players;
  398. h & playerConnectionId;
  399. }
  400. };
  401. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  402. {
  403. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  404. :who(Who)
  405. {
  406. }
  407. GiveBonus::ETarget who; //who receives bonus
  408. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  409. //vars to identify bonus: its source
  410. BonusSource source;
  411. BonusSourceID id; //source id
  412. //used locally: copy of removed bonus
  413. Bonus bonus;
  414. void visitTyped(ICPackVisitor & visitor) override;
  415. template <typename Handler> void serialize(Handler & h)
  416. {
  417. h & source;
  418. h & id;
  419. h & who;
  420. h & whoID;
  421. }
  422. };
  423. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  424. {
  425. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  426. ObjectInstanceID heroid;
  427. ECommanderProperty which = ALIVE;
  428. TExpType amount = 0; //0 for dead, >0 for alive
  429. si32 additionalInfo = 0; //for secondary skills choice
  430. Bonus accumulatedBonus;
  431. void visitTyped(ICPackVisitor & visitor) override;
  432. template <typename Handler> void serialize(Handler & h)
  433. {
  434. h & heroid;
  435. h & which;
  436. h & amount;
  437. h & additionalInfo;
  438. h & accumulatedBonus;
  439. }
  440. };
  441. struct DLL_LINKAGE AddQuest : public CPackForClient
  442. {
  443. PlayerColor player;
  444. QuestInfo quest;
  445. void visitTyped(ICPackVisitor & visitor) override;
  446. template <typename Handler> void serialize(Handler & h)
  447. {
  448. h & player;
  449. h & quest;
  450. }
  451. };
  452. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  453. {
  454. ObjectInstanceID hid;
  455. EArmyFormation formation{};
  456. void visitTyped(ICPackVisitor & visitor) override;
  457. template <typename Handler> void serialize(Handler & h)
  458. {
  459. h & hid;
  460. h & formation;
  461. }
  462. };
  463. struct DLL_LINKAGE RemoveObject : public CPackForClient
  464. {
  465. RemoveObject() = default;
  466. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  467. : objectID(objectID)
  468. , initiator(initiator)
  469. {
  470. }
  471. void visitTyped(ICPackVisitor & visitor) override;
  472. /// ID of removed object
  473. ObjectInstanceID objectID;
  474. /// Player that initiated this action, if any
  475. PlayerColor initiator;
  476. template <typename Handler> void serialize(Handler & h)
  477. {
  478. h & objectID;
  479. h & initiator;
  480. }
  481. };
  482. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  483. {
  484. enum EResult
  485. {
  486. FAILED,
  487. SUCCESS,
  488. TELEPORTATION,
  489. BLOCKING_VISIT,
  490. EMBARK,
  491. DISEMBARK
  492. };
  493. /// ID of moved hero
  494. ObjectInstanceID id;
  495. /// Movement points that hero will have after movement
  496. ui32 movePoints = 0;
  497. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  498. EResult result = FAILED;
  499. /// Hero anchor position from which hero moves
  500. int3 start;
  501. /// Hero anchor position to which hero moves
  502. int3 end;
  503. /// Tiles that were revealed by this move
  504. std::unordered_set<int3> fowRevealed;
  505. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  506. int3 attackedFrom;
  507. void visitTyped(ICPackVisitor & visitor) override;
  508. bool stopMovement() const
  509. {
  510. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  511. }
  512. template <typename Handler> void serialize(Handler & h)
  513. {
  514. h & id;
  515. h & result;
  516. h & start;
  517. h & end;
  518. h & movePoints;
  519. h & fowRevealed;
  520. h & attackedFrom;
  521. }
  522. };
  523. struct DLL_LINKAGE NewStructures : public CPackForClient
  524. {
  525. ObjectInstanceID tid;
  526. std::set<BuildingID> bid;
  527. si16 built = 0;
  528. void visitTyped(ICPackVisitor & visitor) override;
  529. template <typename Handler> void serialize(Handler & h)
  530. {
  531. h & tid;
  532. h & bid;
  533. h & built;
  534. }
  535. };
  536. struct DLL_LINKAGE RazeStructures : public CPackForClient
  537. {
  538. ObjectInstanceID tid;
  539. std::set<BuildingID> bid;
  540. si16 destroyed = 0;
  541. void visitTyped(ICPackVisitor & visitor) override;
  542. template <typename Handler> void serialize(Handler & h)
  543. {
  544. h & tid;
  545. h & bid;
  546. h & destroyed;
  547. }
  548. };
  549. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  550. {
  551. ObjectInstanceID tid;
  552. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  553. void visitTyped(ICPackVisitor & visitor) override;
  554. template <typename Handler> void serialize(Handler & h)
  555. {
  556. h & tid;
  557. h & creatures;
  558. }
  559. };
  560. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  561. {
  562. ObjectInstanceID tid; //id of town
  563. ObjectInstanceID visiting; //id of visiting hero
  564. ObjectInstanceID garrison; //id of hero in garrison
  565. void visitTyped(ICPackVisitor & visitor) override;
  566. template <typename Handler> void serialize(Handler & h)
  567. {
  568. h & tid;
  569. h & visiting;
  570. h & garrison;
  571. }
  572. };
  573. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  574. {
  575. HeroTypeID hid; //subID of hero
  576. ObjectInstanceID tid;
  577. ObjectInstanceID boatId;
  578. int3 tile;
  579. PlayerColor player;
  580. void visitTyped(ICPackVisitor & visitor) override;
  581. template <typename Handler> void serialize(Handler & h)
  582. {
  583. h & hid;
  584. h & tid;
  585. h & boatId;
  586. h & tile;
  587. h & player;
  588. }
  589. };
  590. struct DLL_LINKAGE GiveHero : public CPackForClient
  591. {
  592. ObjectInstanceID id; //object id
  593. ObjectInstanceID boatId;
  594. PlayerColor player;
  595. void visitTyped(ICPackVisitor & visitor) override;
  596. template <typename Handler> void serialize(Handler & h)
  597. {
  598. h & id;
  599. h & boatId;
  600. h & player;
  601. }
  602. };
  603. struct DLL_LINKAGE OpenWindow : public Query
  604. {
  605. EOpenWindowMode window;
  606. ObjectInstanceID object;
  607. ObjectInstanceID visitor;
  608. void visitTyped(ICPackVisitor & visitor) override;
  609. template <typename Handler> void serialize(Handler & h)
  610. {
  611. h & queryID;
  612. h & window;
  613. h & object;
  614. h & visitor;
  615. }
  616. };
  617. struct DLL_LINKAGE NewObject : public CPackForClient
  618. {
  619. /// Object ID to create
  620. std::shared_ptr<CGObjectInstance> newObject;
  621. /// Which player initiated creation of this object
  622. PlayerColor initiator;
  623. void visitTyped(ICPackVisitor & visitor) override;
  624. template <typename Handler> void serialize(Handler & h)
  625. {
  626. h & newObject;
  627. h & initiator;
  628. }
  629. };
  630. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  631. {
  632. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  633. ObjectInstanceID id;
  634. std::vector<ArtifactID> arts;
  635. void visitTyped(ICPackVisitor & visitor) override;
  636. template <typename Handler> void serialize(Handler & h)
  637. {
  638. h & id;
  639. h & arts;
  640. }
  641. };
  642. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  643. {
  644. };
  645. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  646. {
  647. ObjectInstanceID army;
  648. SlotID slot;
  649. TQuantity count;
  650. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  651. void visitTyped(ICPackVisitor & visitor) override;
  652. template <typename Handler> void serialize(Handler & h)
  653. {
  654. h & army;
  655. h & slot;
  656. h & count;
  657. h & mode;
  658. }
  659. };
  660. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  661. {
  662. ObjectInstanceID army;
  663. SlotID slot;
  664. CreatureID type;
  665. void visitTyped(ICPackVisitor & visitor) override;
  666. template <typename Handler> void serialize(Handler & h)
  667. {
  668. h & army;
  669. h & slot;
  670. h & type;
  671. }
  672. };
  673. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  674. {
  675. ObjectInstanceID army;
  676. SlotID slot;
  677. void visitTyped(ICPackVisitor & visitor) override;
  678. template <typename Handler> void serialize(Handler & h)
  679. {
  680. h & army;
  681. h & slot;
  682. }
  683. };
  684. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  685. {
  686. ObjectInstanceID srcArmy;
  687. ObjectInstanceID dstArmy;
  688. SlotID srcSlot;
  689. SlotID dstSlot;
  690. void visitTyped(ICPackVisitor & visitor) override;
  691. template <typename Handler> void serialize(Handler & h)
  692. {
  693. h & srcArmy;
  694. h & dstArmy;
  695. h & srcSlot;
  696. h & dstSlot;
  697. }
  698. };
  699. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  700. {
  701. ObjectInstanceID army;
  702. SlotID slot;
  703. CreatureID type;
  704. TQuantity count = 0;
  705. void visitTyped(ICPackVisitor & visitor) override;
  706. template <typename Handler> void serialize(Handler & h)
  707. {
  708. h & army;
  709. h & slot;
  710. h & type;
  711. h & count;
  712. }
  713. };
  714. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  715. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  716. {
  717. ObjectInstanceID srcArmy;
  718. ObjectInstanceID dstArmy;
  719. SlotID srcSlot;
  720. SlotID dstSlot;
  721. TQuantity count;
  722. void visitTyped(ICPackVisitor & visitor) override;
  723. template <typename Handler> void serialize(Handler & h)
  724. {
  725. h & srcArmy;
  726. h & dstArmy;
  727. h & srcSlot;
  728. h & dstSlot;
  729. h & count;
  730. }
  731. };
  732. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  733. {
  734. std::vector<RebalanceStacks> moves;
  735. void visitTyped(ICPackVisitor & visitor) override;
  736. template <typename Handler>
  737. void serialize(Handler & h)
  738. {
  739. h & moves;
  740. }
  741. };
  742. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  743. {
  744. };
  745. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  746. {
  747. ArtifactInstanceID id;
  748. GrowUpArtifact() = default;
  749. GrowUpArtifact(const ArtifactInstanceID & id)
  750. : id(id)
  751. {
  752. }
  753. void visitTyped(ICPackVisitor & visitor) override;
  754. template <typename Handler> void serialize(Handler & h)
  755. {
  756. h & id;
  757. }
  758. };
  759. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  760. {
  761. PutArtifact() = default;
  762. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  763. : al(dst), askAssemble(askAssemble), id(id)
  764. {
  765. }
  766. ArtifactLocation al;
  767. bool askAssemble;
  768. ArtifactInstanceID id;
  769. void visitTyped(ICPackVisitor & visitor) override;
  770. template <typename Handler> void serialize(Handler & h)
  771. {
  772. h & al;
  773. h & askAssemble;
  774. h & id;
  775. }
  776. };
  777. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  778. {
  779. ObjectInstanceID artHolder;
  780. ArtifactID artId;
  781. SpellID spellId;
  782. ArtifactPosition pos;
  783. void visitTyped(ICPackVisitor & visitor) override;
  784. template <typename Handler> void serialize(Handler & h)
  785. {
  786. h & artHolder;
  787. h & artId;
  788. h & spellId;
  789. h & pos;
  790. }
  791. };
  792. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  793. {
  794. ObjectInstanceID artHolder;
  795. std::vector<ArtifactPosition> posPack;
  796. std::optional<SlotID> creature;
  797. void visitTyped(ICPackVisitor & visitor) override;
  798. template <typename Handler> void serialize(Handler & h)
  799. {
  800. h & artHolder;
  801. h & posPack;
  802. h & creature;
  803. }
  804. };
  805. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  806. {
  807. PlayerColor interfaceOwner;
  808. ObjectInstanceID srcArtHolder;
  809. ObjectInstanceID dstArtHolder;
  810. std::optional<SlotID> srcCreature;
  811. std::optional<SlotID> dstCreature;
  812. BulkMoveArtifacts()
  813. : interfaceOwner(PlayerColor::NEUTRAL)
  814. , srcArtHolder(ObjectInstanceID::NONE)
  815. , dstArtHolder(ObjectInstanceID::NONE)
  816. , srcCreature(std::nullopt)
  817. , dstCreature(std::nullopt)
  818. {
  819. }
  820. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  821. : interfaceOwner(interfaceOwner)
  822. , srcArtHolder(srcArtHolder)
  823. , dstArtHolder(dstArtHolder)
  824. , srcCreature(std::nullopt)
  825. , dstCreature(std::nullopt)
  826. {
  827. }
  828. std::vector<MoveArtifactInfo> artsPack0;
  829. std::vector<MoveArtifactInfo> artsPack1;
  830. void visitTyped(ICPackVisitor & visitor) override;
  831. template <typename Handler> void serialize(Handler & h)
  832. {
  833. h & interfaceOwner;
  834. h & artsPack0;
  835. h & artsPack1;
  836. h & srcArtHolder;
  837. h & dstArtHolder;
  838. h & srcCreature;
  839. h & dstCreature;
  840. }
  841. };
  842. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  843. {
  844. ArtifactInstanceID id;
  845. uint16_t charges;
  846. std::optional<ArtifactLocation> artLoc;
  847. DischargeArtifact() = default;
  848. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  849. : id(id)
  850. , charges(charges)
  851. {
  852. }
  853. void visitTyped(ICPackVisitor & visitor) override;
  854. template <typename Handler> void serialize(Handler & h)
  855. {
  856. h & id;
  857. h & charges;
  858. h & artLoc;
  859. }
  860. };
  861. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  862. {
  863. ArtifactLocation al;
  864. ArtifactID artId;
  865. void visitTyped(ICPackVisitor & visitor) override;
  866. template <typename Handler> void serialize(Handler & h)
  867. {
  868. h & al;
  869. h & artId;
  870. }
  871. };
  872. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  873. {
  874. ArtifactLocation al;
  875. void visitTyped(ICPackVisitor & visitor) override;
  876. template <typename Handler> void serialize(Handler & h)
  877. {
  878. h & al;
  879. }
  880. };
  881. struct DLL_LINKAGE HeroVisit : public CPackForClient
  882. {
  883. PlayerColor player;
  884. ObjectInstanceID heroId;
  885. ObjectInstanceID objId;
  886. bool starting; //false -> ending
  887. void visitTyped(ICPackVisitor & visitor) override;
  888. template <typename Handler> void serialize(Handler & h)
  889. {
  890. h & player;
  891. h & heroId;
  892. h & objId;
  893. h & starting;
  894. }
  895. };
  896. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  897. {
  898. EInfoWindowMode type = EInfoWindowMode::MODAL;
  899. MetaString text;
  900. std::vector<Component> components;
  901. PlayerColor player;
  902. ui16 soundID = 0;
  903. void visitTyped(ICPackVisitor & visitor) override;
  904. template <typename Handler> void serialize(Handler & h)
  905. {
  906. h & type;
  907. h & text;
  908. h & components;
  909. h & player;
  910. h & soundID;
  911. }
  912. InfoWindow() = default;
  913. };
  914. struct DLL_LINKAGE NewTurn : public CPackForClient
  915. {
  916. void visitTyped(ICPackVisitor & visitor) override;
  917. ui32 day = 0;
  918. CreatureID creatureid; //for creature weeks
  919. EWeekType specialWeek = EWeekType::NORMAL;
  920. std::vector<SetMovePoints> heroesMovement;
  921. std::vector<SetMana> heroesMana;
  922. std::vector<SetAvailableCreatures> availableCreatures;
  923. std::map<PlayerColor, ResourceSet> playerIncome;
  924. std::optional<RumorState> newRumor; // only on new weeks
  925. std::optional<InfoWindow> newWeekNotification; // only on new week
  926. NewTurn() = default;
  927. template <typename Handler> void serialize(Handler & h)
  928. {
  929. h & day;
  930. h & creatureid;
  931. h & specialWeek;
  932. h & heroesMovement;
  933. h & heroesMana;
  934. h & availableCreatures;
  935. h & playerIncome;
  936. h & newRumor;
  937. h & newWeekNotification;
  938. }
  939. };
  940. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  941. {
  942. ObjectInstanceID id;
  943. ObjProperty what{};
  944. ObjPropertyID identifier;
  945. SetObjectProperty() = default;
  946. void visitTyped(ICPackVisitor & visitor) override;
  947. template <typename Handler> void serialize(Handler & h)
  948. {
  949. h & id;
  950. h & what;
  951. h & identifier;
  952. }
  953. };
  954. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  955. {
  956. enum VisitMode
  957. {
  958. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  959. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  960. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  961. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  962. };
  963. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  964. ObjectInstanceID object;
  965. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  966. void visitTyped(ICPackVisitor & visitor) override;
  967. ChangeObjectVisitors() = default;
  968. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  969. : mode(mode)
  970. , object(object)
  971. , hero(heroID)
  972. {
  973. }
  974. template <typename Handler> void serialize(Handler & h)
  975. {
  976. h & object;
  977. h & hero;
  978. h & mode;
  979. }
  980. };
  981. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  982. {
  983. std::map<ArtifactPosition, ArtifactID> costumeSet;
  984. uint32_t costumeIdx = 0;
  985. const PlayerColor player = PlayerColor::NEUTRAL;
  986. void visitTyped(ICPackVisitor & visitor) override;
  987. ChangeArtifactsCostume() = default;
  988. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  989. : costumeIdx(costumeIdx)
  990. , player(player)
  991. {
  992. }
  993. template <typename Handler> void serialize(Handler & h)
  994. {
  995. h & costumeSet;
  996. h & costumeIdx;
  997. h & player;
  998. }
  999. };
  1000. struct DLL_LINKAGE HeroLevelUp : public Query
  1001. {
  1002. PlayerColor player;
  1003. ObjectInstanceID heroId;
  1004. PrimarySkill primskill = PrimarySkill::ATTACK;
  1005. std::vector<SecondarySkill> skills;
  1006. void visitTyped(ICPackVisitor & visitor) override;
  1007. template <typename Handler> void serialize(Handler & h)
  1008. {
  1009. h & queryID;
  1010. h & player;
  1011. h & heroId;
  1012. h & primskill;
  1013. h & skills;
  1014. }
  1015. };
  1016. struct DLL_LINKAGE CommanderLevelUp : public Query
  1017. {
  1018. PlayerColor player;
  1019. ObjectInstanceID heroId;
  1020. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1021. void visitTyped(ICPackVisitor & visitor) override;
  1022. template <typename Handler> void serialize(Handler & h)
  1023. {
  1024. h & queryID;
  1025. h & player;
  1026. h & heroId;
  1027. h & skills;
  1028. }
  1029. };
  1030. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1031. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1032. //Until sending reply player won't be allowed to take any actions
  1033. struct DLL_LINKAGE BlockingDialog : public Query
  1034. {
  1035. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1036. MetaString text;
  1037. std::vector<Component> components;
  1038. PlayerColor player;
  1039. ui8 flags = 0;
  1040. ui16 soundID = 0;
  1041. bool cancel() const
  1042. {
  1043. return flags & ALLOW_CANCEL;
  1044. }
  1045. bool selection() const
  1046. {
  1047. return flags & SELECTION;
  1048. }
  1049. bool safeToAutoaccept() const
  1050. {
  1051. return flags & SAFE_TO_AUTOACCEPT;
  1052. }
  1053. BlockingDialog(bool yesno, bool Selection)
  1054. {
  1055. if(yesno) flags |= ALLOW_CANCEL;
  1056. if(Selection) flags |= SELECTION;
  1057. }
  1058. BlockingDialog() = default;
  1059. void visitTyped(ICPackVisitor & visitor) override;
  1060. template <typename Handler> void serialize(Handler & h)
  1061. {
  1062. h & queryID;
  1063. h & text;
  1064. h & components;
  1065. h & player;
  1066. h & flags;
  1067. h & soundID;
  1068. }
  1069. };
  1070. struct DLL_LINKAGE GarrisonDialog : public Query
  1071. {
  1072. ObjectInstanceID objid;
  1073. ObjectInstanceID hid;
  1074. bool removableUnits = false;
  1075. void visitTyped(ICPackVisitor & visitor) override;
  1076. template <typename Handler> void serialize(Handler & h)
  1077. {
  1078. h & queryID;
  1079. h & objid;
  1080. h & hid;
  1081. h & removableUnits;
  1082. }
  1083. };
  1084. struct DLL_LINKAGE ExchangeDialog : public Query
  1085. {
  1086. PlayerColor player;
  1087. ObjectInstanceID hero1;
  1088. ObjectInstanceID hero2;
  1089. void visitTyped(ICPackVisitor & visitor) override;
  1090. template <typename Handler> void serialize(Handler & h)
  1091. {
  1092. h & queryID;
  1093. h & player;
  1094. h & hero1;
  1095. h & hero2;
  1096. }
  1097. };
  1098. struct DLL_LINKAGE TeleportDialog : public Query
  1099. {
  1100. TeleportDialog() = default;
  1101. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1102. : hero(hero)
  1103. , channel(Channel)
  1104. {
  1105. }
  1106. ObjectInstanceID hero;
  1107. TeleportChannelID channel;
  1108. TTeleportExitsList exits;
  1109. bool impassable = false;
  1110. void visitTyped(ICPackVisitor & visitor) override;
  1111. template <typename Handler> void serialize(Handler & h)
  1112. {
  1113. h & queryID;
  1114. h & hero;
  1115. h & channel;
  1116. h & exits;
  1117. h & impassable;
  1118. }
  1119. };
  1120. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1121. {
  1122. PlayerColor player;
  1123. Component icon;
  1124. MetaString title;
  1125. MetaString description;
  1126. std::vector<ObjectInstanceID> objects;
  1127. void visitTyped(ICPackVisitor & visitor) override;
  1128. template <typename Handler> void serialize(Handler & h)
  1129. {
  1130. h & queryID;
  1131. h & player;
  1132. h & icon;
  1133. h & title;
  1134. h & description;
  1135. h & objects;
  1136. }
  1137. };
  1138. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1139. {
  1140. ObjectInstanceID casterID;
  1141. SpellID spellID;
  1142. template <typename Handler> void serialize(Handler & h)
  1143. {
  1144. h & casterID;
  1145. h & spellID;
  1146. }
  1147. protected:
  1148. void visitTyped(ICPackVisitor & visitor) override;
  1149. };
  1150. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1151. {
  1152. PlayerColor player;
  1153. bool showTerrain; // TODO: send terrain state
  1154. std::vector<ObjectPosInfo> objectPositions;
  1155. template <typename Handler> void serialize(Handler & h)
  1156. {
  1157. h & player;
  1158. h & showTerrain;
  1159. h & objectPositions;
  1160. }
  1161. protected:
  1162. void visitTyped(ICPackVisitor & visitor) override;
  1163. };
  1164. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1165. {
  1166. PlayerMessageClient() = default;
  1167. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1168. : player(Player)
  1169. , text(std::move(Text))
  1170. {
  1171. }
  1172. void visitTyped(ICPackVisitor & visitor) override;
  1173. PlayerColor player;
  1174. std::string text;
  1175. template <typename Handler> void serialize(Handler & h)
  1176. {
  1177. h & player;
  1178. h & text;
  1179. }
  1180. };
  1181. struct DLL_LINKAGE CenterView : public CPackForClient
  1182. {
  1183. PlayerColor player;
  1184. int3 pos;
  1185. ui32 focusTime = 0; //ms
  1186. void visitTyped(ICPackVisitor & visitor) override;
  1187. template <typename Handler> void serialize(Handler & h)
  1188. {
  1189. h & pos;
  1190. h & player;
  1191. h & focusTime;
  1192. }
  1193. };
  1194. VCMI_LIB_NAMESPACE_END