GameConstants.h 35 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class Artifact;
  14. class ArtifactService;
  15. class Creature;
  16. class CreatureService;
  17. namespace spells
  18. {
  19. class Spell;
  20. class Service;
  21. }
  22. class CArtifact;
  23. class CArtifactInstance;
  24. class CCreature;
  25. class CHero;
  26. class CSpell;
  27. class CSkill;
  28. class CGameInfoCallback;
  29. class CNonConstInfoCallback;
  30. struct IdTag
  31. {};
  32. namespace GameConstants
  33. {
  34. DLL_LINKAGE extern const std::string VCMI_VERSION;
  35. constexpr int PUZZLE_MAP_PIECES = 48;
  36. constexpr int MAX_HEROES_PER_PLAYER = 8;
  37. constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
  38. constexpr int ALL_PLAYERS = 255; //bitfield
  39. constexpr int CREATURES_PER_TOWN = 7; //without upgrades
  40. constexpr int SPELL_LEVELS = 5;
  41. constexpr int SPELL_SCHOOL_LEVELS = 4;
  42. constexpr int CRE_LEVELS = 10; // number of creature experience levels
  43. constexpr int HERO_GOLD_COST = 2500;
  44. constexpr int SPELLBOOK_GOLD_COST = 500;
  45. constexpr int SKILL_GOLD_COST = 2000;
  46. constexpr int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. constexpr int ARMY_SIZE = 7;
  48. constexpr int SKILL_PER_HERO = 8;
  49. constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  50. constexpr int SKILL_QUANTITY=28;
  51. constexpr int PRIMARY_SKILLS=4;
  52. constexpr int RESOURCE_QUANTITY=8;
  53. constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  55. constexpr int F_NUMBER = 9;
  56. constexpr int ARTIFACTS_QUANTITY=171;
  57. constexpr int HEROES_QUANTITY=156;
  58. constexpr int SPELLS_QUANTITY=70;
  59. constexpr int CREATURES_COUNT = 197;
  60. constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  61. constexpr int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  62. constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  63. }
  64. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  65. constexpr CLASS_NAME(const CLASS_NAME & other) = default; \
  66. constexpr CLASS_NAME & operator=(const CLASS_NAME & other) = default; \
  67. explicit constexpr CLASS_NAME(si32 id) \
  68. : num(static_cast<ENUM_NAME>(id)) \
  69. {} \
  70. constexpr operator ENUM_NAME() const \
  71. { \
  72. return num; \
  73. } \
  74. constexpr si32 getNum() const \
  75. { \
  76. return static_cast<si32>(num); \
  77. } \
  78. constexpr ENUM_NAME toEnum() const \
  79. { \
  80. return num; \
  81. } \
  82. template <typename Handler> void serialize(Handler &h, const int version) \
  83. { \
  84. h & num; \
  85. } \
  86. constexpr CLASS_NAME & advance(int i) \
  87. { \
  88. num = static_cast<ENUM_NAME>(static_cast<int>(num) + i); \
  89. return *this; \
  90. }
  91. // Operators are performance-critical and to be inlined they must be in header
  92. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  93. STRONG_INLINE constexpr bool operator==(const A & a, const B & b) \
  94. { \
  95. return AN == BN ; \
  96. } \
  97. STRONG_INLINE constexpr bool operator!=(const A & a, const B & b) \
  98. { \
  99. return AN != BN ; \
  100. } \
  101. STRONG_INLINE constexpr bool operator<(const A & a, const B & b) \
  102. { \
  103. return AN < BN ; \
  104. } \
  105. STRONG_INLINE constexpr bool operator<=(const A & a, const B & b) \
  106. { \
  107. return AN <= BN ; \
  108. } \
  109. STRONG_INLINE constexpr bool operator>(const A & a, const B & b) \
  110. { \
  111. return AN > BN ; \
  112. } \
  113. STRONG_INLINE constexpr bool operator>=(const A & a, const B & b) \
  114. { \
  115. return AN >= BN ; \
  116. }
  117. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  118. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  119. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  120. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  121. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  122. public: \
  123. constexpr CLASS_NAME(const CLASS_NAME & other): \
  124. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  125. { \
  126. } \
  127. constexpr CLASS_NAME & operator=(const CLASS_NAME & other) = default; \
  128. constexpr CLASS_NAME & operator=(NUMERIC_NAME other) { num = other; return *this; }; \
  129. explicit constexpr CLASS_NAME(si32 id = -1) \
  130. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  131. {}
  132. template < typename Derived, typename NumericType>
  133. class BaseForID : public IdTag
  134. {
  135. protected:
  136. NumericType num;
  137. public:
  138. constexpr NumericType getNum() const
  139. {
  140. return num;
  141. }
  142. //to make it more similar to IDLIKE
  143. constexpr NumericType toEnum() const
  144. {
  145. return num;
  146. }
  147. template <typename Handler> void serialize(Handler &h, const int version)
  148. {
  149. h & num;
  150. }
  151. constexpr explicit BaseForID(NumericType _num = -1) :
  152. num(_num)
  153. {
  154. }
  155. constexpr void advance(int change)
  156. {
  157. num += change;
  158. }
  159. constexpr bool operator == (const BaseForID & b) const { return num == b.num; }
  160. constexpr bool operator <= (const BaseForID & b) const { return num <= b.num; }
  161. constexpr bool operator >= (const BaseForID & b) const { return num >= b.num; }
  162. constexpr bool operator != (const BaseForID & b) const { return num != b.num; }
  163. constexpr bool operator < (const BaseForID & b) const { return num < b.num; }
  164. constexpr bool operator > (const BaseForID & b) const { return num > b.num; }
  165. constexpr BaseForID & operator++() { ++num; return *this; }
  166. constexpr operator NumericType() const
  167. {
  168. return num;
  169. }
  170. };
  171. template < typename T>
  172. class Identifier : public IdTag
  173. {
  174. public:
  175. using EnumType = T;
  176. using NumericType = typename std::underlying_type<EnumType>::type;
  177. private:
  178. NumericType num;
  179. public:
  180. constexpr NumericType getNum() const
  181. {
  182. return num;
  183. }
  184. constexpr EnumType toEnum() const
  185. {
  186. return static_cast<EnumType>(num);
  187. }
  188. template <typename Handler> void serialize(Handler &h, const int version)
  189. {
  190. h & num;
  191. }
  192. constexpr explicit Identifier(NumericType _num = -1)
  193. {
  194. num = _num;
  195. }
  196. /* implicit */constexpr Identifier(EnumType _num):
  197. num(static_cast<NumericType>(_num))
  198. {
  199. }
  200. constexpr void advance(int change)
  201. {
  202. num += change;
  203. }
  204. constexpr bool operator == (const Identifier & b) const { return num == b.num; }
  205. constexpr bool operator <= (const Identifier & b) const { return num <= b.num; }
  206. constexpr bool operator >= (const Identifier & b) const { return num >= b.num; }
  207. constexpr bool operator != (const Identifier & b) const { return num != b.num; }
  208. constexpr bool operator < (const Identifier & b) const { return num < b.num; }
  209. constexpr bool operator > (const Identifier & b) const { return num > b.num; }
  210. constexpr Identifier & operator++()
  211. {
  212. ++num;
  213. return *this;
  214. }
  215. constexpr Identifier operator++(int)
  216. {
  217. Identifier ret(*this);
  218. ++num;
  219. return ret;
  220. }
  221. constexpr operator NumericType() const
  222. {
  223. return num;
  224. }
  225. };
  226. template<typename Der, typename Num>
  227. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  228. template<typename Der, typename Num>
  229. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  230. {
  231. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  232. typedef typename std::common_type<short, Num>::type Number;
  233. return os << static_cast<Number>(id.getNum());
  234. }
  235. template<typename EnumType>
  236. std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
  237. {
  238. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  239. typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
  240. return os << static_cast<Number>(id.getNum());
  241. }
  242. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  243. {
  244. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  245. friend class CGameInfoCallback;
  246. friend class CNonConstInfoCallback;
  247. };
  248. class QueryID : public BaseForID<QueryID, si32>
  249. {
  250. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  251. QueryID & operator++()
  252. {
  253. ++num;
  254. return *this;
  255. }
  256. };
  257. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  258. {
  259. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  260. friend class CGameInfoCallback;
  261. friend class CNonConstInfoCallback;
  262. };
  263. class HeroClassID : public BaseForID<HeroClassID, si32>
  264. {
  265. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  266. };
  267. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  268. {
  269. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  270. ///json serialization helpers
  271. static si32 decode(const std::string & identifier);
  272. static std::string encode(const si32 index);
  273. };
  274. class SlotID : public BaseForID<SlotID, si32>
  275. {
  276. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  277. friend class CGameInfoCallback;
  278. friend class CNonConstInfoCallback;
  279. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  280. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  281. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  282. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  283. bool validSlot() const
  284. {
  285. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  286. }
  287. };
  288. class PlayerColor : public BaseForID<PlayerColor, ui8>
  289. {
  290. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  291. enum EPlayerColor
  292. {
  293. PLAYER_LIMIT_I = 8
  294. };
  295. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  296. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  297. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  298. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  299. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  300. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  301. DLL_LINKAGE bool isSpectator() const;
  302. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  303. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  304. friend class CGameInfoCallback;
  305. friend class CNonConstInfoCallback;
  306. };
  307. class TeamID : public BaseForID<TeamID, ui8>
  308. {
  309. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  310. DLL_LINKAGE static const TeamID NO_TEAM;
  311. friend class CGameInfoCallback;
  312. friend class CNonConstInfoCallback;
  313. };
  314. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  315. {
  316. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  317. friend class CGameInfoCallback;
  318. friend class CNonConstInfoCallback;
  319. };
  320. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  321. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  322. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  323. // #endif
  324. // Enum declarations
  325. namespace PrimarySkill
  326. {
  327. enum PrimarySkill : int8_t { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  328. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  329. }
  330. class SecondarySkill
  331. {
  332. public:
  333. enum ESecondarySkill
  334. {
  335. WRONG = -2,
  336. DEFAULT = -1,
  337. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  338. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  339. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  340. FIRST_AID, SKILL_SIZE
  341. };
  342. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  343. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  344. {}
  345. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  346. ESecondarySkill num;
  347. };
  348. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  349. enum class EAlignment : uint8_t { GOOD, EVIL, NEUTRAL };
  350. namespace ETownType//deprecated
  351. {
  352. enum ETownType
  353. {
  354. ANY = -1,
  355. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  356. };
  357. }
  358. class FactionID : public BaseForID<FactionID, int32_t>
  359. {
  360. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  361. DLL_LINKAGE static const FactionID NONE;
  362. DLL_LINKAGE static const FactionID DEFAULT;
  363. DLL_LINKAGE static const FactionID CASTLE;
  364. DLL_LINKAGE static const FactionID RAMPART;
  365. DLL_LINKAGE static const FactionID TOWER;
  366. DLL_LINKAGE static const FactionID INFERNO;
  367. DLL_LINKAGE static const FactionID NECROPOLIS;
  368. DLL_LINKAGE static const FactionID DUNGEON;
  369. DLL_LINKAGE static const FactionID STRONGHOLD;
  370. DLL_LINKAGE static const FactionID FORTRESS;
  371. DLL_LINKAGE static const FactionID CONFLUX;
  372. DLL_LINKAGE static const FactionID NEUTRAL;
  373. ///json serialization helpers
  374. static si32 decode(const std::string & identifier);
  375. static std::string encode(const si32 index);
  376. };
  377. class BuildingID
  378. {
  379. public:
  380. //Quite useful as long as most of building mechanics hardcoded
  381. // NOTE: all building with completely configurable mechanics will be removed from list
  382. enum EBuildingID
  383. {
  384. DEFAULT = -50,
  385. HORDE_PLACEHOLDER7 = -36,
  386. HORDE_PLACEHOLDER6 = -35,
  387. HORDE_PLACEHOLDER5 = -34,
  388. HORDE_PLACEHOLDER4 = -33,
  389. HORDE_PLACEHOLDER3 = -32,
  390. HORDE_PLACEHOLDER2 = -31,
  391. HORDE_PLACEHOLDER1 = -30,
  392. HORDE_BUILDING_CONVERTER = -29, //-1 => -30
  393. NONE = -1,
  394. FIRST_REGULAR_ID = 0,
  395. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  396. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  397. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  398. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  399. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  400. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  401. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  402. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  403. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  404. DWELL_LVL_1 = DWELL_FIRST,
  405. DWELL_LVL_7 = DWELL_LAST,
  406. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  407. DWELL_LVL_7_UP = DWELL_UP_LAST,
  408. //Special buildings for towns.
  409. LIGHTHOUSE = SPECIAL_1,
  410. STABLES = SPECIAL_2, //Castle
  411. BROTHERHOOD = SPECIAL_3,
  412. MYSTIC_POND = SPECIAL_1,
  413. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  414. TREASURY = SPECIAL_3,
  415. ARTIFACT_MERCHANT = SPECIAL_1,
  416. LOOKOUT_TOWER = SPECIAL_2, //Tower
  417. LIBRARY = SPECIAL_3,
  418. WALL_OF_KNOWLEDGE = SPECIAL_4,
  419. STORMCLOUDS = SPECIAL_2,
  420. CASTLE_GATE = SPECIAL_3, //Inferno
  421. ORDER_OF_FIRE = SPECIAL_4,
  422. COVER_OF_DARKNESS = SPECIAL_1,
  423. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  424. SKELETON_TRANSFORMER = SPECIAL_3,
  425. //ARTIFACT_MERCHANT - same ID as in tower
  426. MANA_VORTEX = SPECIAL_2,
  427. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  428. BATTLE_ACADEMY = SPECIAL_4,
  429. ESCAPE_TUNNEL = SPECIAL_1,
  430. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  431. BALLISTA_YARD = SPECIAL_3,
  432. HALL_OF_VALHALLA = SPECIAL_4,
  433. CAGE_OF_WARLORDS = SPECIAL_1,
  434. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  435. BLOOD_OBELISK = SPECIAL_3,
  436. //ARTIFACT_MERCHANT - same ID as in tower
  437. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  438. };
  439. BuildingID(EBuildingID _num = NONE) : num(_num)
  440. {}
  441. STRONG_INLINE
  442. bool IsSpecialOrGrail() const
  443. {
  444. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  445. }
  446. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  447. EBuildingID num;
  448. };
  449. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  450. namespace BuildingSubID
  451. {
  452. enum EBuildingSubID
  453. {
  454. DEFAULT = -50,
  455. NONE = -1,
  456. STABLES,
  457. BROTHERHOOD_OF_SWORD,
  458. CASTLE_GATE,
  459. CREATURE_TRANSFORMER,
  460. MYSTIC_POND,
  461. FOUNTAIN_OF_FORTUNE,
  462. ARTIFACT_MERCHANT,
  463. LOOKOUT_TOWER,
  464. LIBRARY,
  465. MANA_VORTEX,
  466. PORTAL_OF_SUMMONING,
  467. ESCAPE_TUNNEL,
  468. FREELANCERS_GUILD,
  469. BALLISTA_YARD,
  470. ATTACK_VISITING_BONUS,
  471. MAGIC_UNIVERSITY,
  472. SPELL_POWER_GARRISON_BONUS,
  473. ATTACK_GARRISON_BONUS,
  474. DEFENSE_GARRISON_BONUS,
  475. DEFENSE_VISITING_BONUS,
  476. SPELL_POWER_VISITING_BONUS,
  477. KNOWLEDGE_VISITING_BONUS,
  478. EXPERIENCE_VISITING_BONUS,
  479. LIGHTHOUSE,
  480. TREASURY,
  481. CUSTOM_VISITING_BONUS
  482. };
  483. }
  484. namespace EMarketMode
  485. {
  486. enum EMarketMode
  487. {
  488. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  489. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  490. MARTKET_AFTER_LAST_PLACEHOLDER
  491. };
  492. }
  493. namespace MappedKeys
  494. {
  495. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  496. {
  497. { "special1", BuildingID::SPECIAL_1 },
  498. { "special2", BuildingID::SPECIAL_2 },
  499. { "special3", BuildingID::SPECIAL_3 },
  500. { "special4", BuildingID::SPECIAL_4 },
  501. { "grail", BuildingID::GRAIL }
  502. };
  503. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  504. {
  505. { BuildingID::SPECIAL_1, "special1", },
  506. { BuildingID::SPECIAL_2, "special2" },
  507. { BuildingID::SPECIAL_3, "special3" },
  508. { BuildingID::SPECIAL_4, "special4" },
  509. { BuildingID::GRAIL, "grail"}
  510. };
  511. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  512. {
  513. { "mysticPond", BuildingSubID::MYSTIC_POND },
  514. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  515. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  516. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  517. { "castleGate", BuildingSubID::CASTLE_GATE },
  518. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  519. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  520. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  521. { "stables", BuildingSubID::STABLES },
  522. { "manaVortex", BuildingSubID::MANA_VORTEX },
  523. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  524. { "library", BuildingSubID::LIBRARY },
  525. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  526. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  527. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  528. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  529. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  530. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  531. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  532. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  533. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  534. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  535. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  536. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  537. { "treasury", BuildingSubID::TREASURY }
  538. };
  539. static const std::map<std::string, EMarketMode::EMarketMode> MARKET_NAMES_TO_TYPES =
  540. {
  541. { "resource-resource", EMarketMode::RESOURCE_RESOURCE },
  542. { "resource-player", EMarketMode::RESOURCE_PLAYER },
  543. { "creature-resource", EMarketMode::CREATURE_RESOURCE },
  544. { "resource-artifact", EMarketMode::RESOURCE_ARTIFACT },
  545. { "artifact-resource", EMarketMode::ARTIFACT_RESOURCE },
  546. { "artifact-experience", EMarketMode::ARTIFACT_EXP },
  547. { "creature-experience", EMarketMode::CREATURE_EXP },
  548. { "creature-undead", EMarketMode::CREATURE_UNDEAD },
  549. { "resource-skill", EMarketMode::RESOURCE_SKILL },
  550. };
  551. }
  552. namespace EAiTactic
  553. {
  554. enum EAiTactic
  555. {
  556. NONE = -1,
  557. RANDOM,
  558. WARRIOR,
  559. BUILDER,
  560. EXPLORER
  561. };
  562. }
  563. namespace EBuildingState
  564. {
  565. enum EBuildingState
  566. {
  567. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  568. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  569. };
  570. }
  571. namespace ESpellCastProblem
  572. {
  573. enum ESpellCastProblem
  574. {
  575. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  576. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  577. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  578. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  579. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  580. INVALID
  581. };
  582. }
  583. namespace ECommander
  584. {
  585. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  586. const int MAX_SKILL_LEVEL = 5;
  587. }
  588. enum class EWallPart : int8_t
  589. {
  590. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  591. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  592. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  593. };
  594. enum class EWallState : int8_t
  595. {
  596. NONE = -1, //no wall
  597. DESTROYED,
  598. DAMAGED,
  599. INTACT,
  600. REINFORCED, // walls in towns with castle
  601. };
  602. enum class EGateState : uint8_t
  603. {
  604. NONE,
  605. CLOSED,
  606. BLOCKED, // gate is blocked in closed state, e.g. by creature
  607. OPENED,
  608. DESTROYED
  609. };
  610. namespace ESiegeHex
  611. {
  612. enum ESiegeHex : si16
  613. {
  614. DESTRUCTIBLE_WALL_1 = 29,
  615. DESTRUCTIBLE_WALL_2 = 78,
  616. DESTRUCTIBLE_WALL_3 = 130,
  617. DESTRUCTIBLE_WALL_4 = 182,
  618. GATE_BRIDGE = 94,
  619. GATE_OUTER = 95,
  620. GATE_INNER = 96
  621. };
  622. }
  623. namespace ETileType
  624. {
  625. enum ETileType
  626. {
  627. FREE,
  628. POSSIBLE,
  629. BLOCKED,
  630. USED
  631. };
  632. }
  633. enum class ETeleportChannelType
  634. {
  635. IMPASSABLE,
  636. BIDIRECTIONAL,
  637. UNIDIRECTIONAL,
  638. MIXED
  639. };
  640. class Obj
  641. {
  642. public:
  643. enum EObj
  644. {
  645. NO_OBJ = -1,
  646. ALTAR_OF_SACRIFICE [[deprecated]] = 2,
  647. ANCHOR_POINT = 3,
  648. ARENA = 4,
  649. ARTIFACT = 5,
  650. PANDORAS_BOX = 6,
  651. BLACK_MARKET [[deprecated]] = 7,
  652. BOAT = 8,
  653. BORDERGUARD = 9,
  654. KEYMASTER = 10,
  655. BUOY = 11,
  656. CAMPFIRE = 12,
  657. CARTOGRAPHER = 13,
  658. SWAN_POND = 14,
  659. COVER_OF_DARKNESS = 15,
  660. CREATURE_BANK = 16,
  661. CREATURE_GENERATOR1 = 17,
  662. CREATURE_GENERATOR2 = 18,
  663. CREATURE_GENERATOR3 = 19,
  664. CREATURE_GENERATOR4 = 20,
  665. CURSED_GROUND1 = 21,
  666. CORPSE = 22,
  667. MARLETTO_TOWER = 23,
  668. DERELICT_SHIP = 24,
  669. DRAGON_UTOPIA = 25,
  670. EVENT = 26,
  671. EYE_OF_MAGI = 27,
  672. FAERIE_RING = 28,
  673. FLOTSAM = 29,
  674. FOUNTAIN_OF_FORTUNE = 30,
  675. FOUNTAIN_OF_YOUTH = 31,
  676. GARDEN_OF_REVELATION = 32,
  677. GARRISON = 33,
  678. HERO = 34,
  679. HILL_FORT = 35,
  680. GRAIL = 36,
  681. HUT_OF_MAGI = 37,
  682. IDOL_OF_FORTUNE = 38,
  683. LEAN_TO = 39,
  684. LIBRARY_OF_ENLIGHTENMENT = 41,
  685. LIGHTHOUSE = 42,
  686. MONOLITH_ONE_WAY_ENTRANCE = 43,
  687. MONOLITH_ONE_WAY_EXIT = 44,
  688. MONOLITH_TWO_WAY = 45,
  689. MAGIC_PLAINS1 = 46,
  690. SCHOOL_OF_MAGIC = 47,
  691. MAGIC_SPRING = 48,
  692. MAGIC_WELL = 49,
  693. MARKET_OF_TIME = 50,
  694. MERCENARY_CAMP = 51,
  695. MERMAID = 52,
  696. MINE = 53,
  697. MONSTER = 54,
  698. MYSTICAL_GARDEN = 55,
  699. OASIS = 56,
  700. OBELISK = 57,
  701. REDWOOD_OBSERVATORY = 58,
  702. OCEAN_BOTTLE = 59,
  703. PILLAR_OF_FIRE = 60,
  704. STAR_AXIS = 61,
  705. PRISON = 62,
  706. PYRAMID = 63,//subtype 0
  707. WOG_OBJECT = 63,//subtype > 0
  708. RALLY_FLAG = 64,
  709. RANDOM_ART = 65,
  710. RANDOM_TREASURE_ART = 66,
  711. RANDOM_MINOR_ART = 67,
  712. RANDOM_MAJOR_ART = 68,
  713. RANDOM_RELIC_ART = 69,
  714. RANDOM_HERO = 70,
  715. RANDOM_MONSTER = 71,
  716. RANDOM_MONSTER_L1 = 72,
  717. RANDOM_MONSTER_L2 = 73,
  718. RANDOM_MONSTER_L3 = 74,
  719. RANDOM_MONSTER_L4 = 75,
  720. RANDOM_RESOURCE = 76,
  721. RANDOM_TOWN = 77,
  722. REFUGEE_CAMP = 78,
  723. RESOURCE = 79,
  724. SANCTUARY = 80,
  725. SCHOLAR = 81,
  726. SEA_CHEST = 82,
  727. SEER_HUT = 83,
  728. CRYPT = 84,
  729. SHIPWRECK = 85,
  730. SHIPWRECK_SURVIVOR = 86,
  731. SHIPYARD = 87,
  732. SHRINE_OF_MAGIC_INCANTATION = 88,
  733. SHRINE_OF_MAGIC_GESTURE = 89,
  734. SHRINE_OF_MAGIC_THOUGHT = 90,
  735. SIGN = 91,
  736. SIRENS = 92,
  737. SPELL_SCROLL = 93,
  738. STABLES = 94,
  739. TAVERN = 95,
  740. TEMPLE = 96,
  741. DEN_OF_THIEVES = 97,
  742. TOWN = 98,
  743. TRADING_POST [[deprecated]] = 99,
  744. LEARNING_STONE = 100,
  745. TREASURE_CHEST = 101,
  746. TREE_OF_KNOWLEDGE = 102,
  747. SUBTERRANEAN_GATE = 103,
  748. UNIVERSITY [[deprecated]] = 104,
  749. WAGON = 105,
  750. WAR_MACHINE_FACTORY = 106,
  751. SCHOOL_OF_WAR = 107,
  752. WARRIORS_TOMB = 108,
  753. WATER_WHEEL = 109,
  754. WATERING_HOLE = 110,
  755. WHIRLPOOL = 111,
  756. WINDMILL = 112,
  757. WITCH_HUT = 113,
  758. HOLE = 124,
  759. RANDOM_MONSTER_L5 = 162,
  760. RANDOM_MONSTER_L6 = 163,
  761. RANDOM_MONSTER_L7 = 164,
  762. BORDER_GATE = 212,
  763. FREELANCERS_GUILD [[deprecated]] = 213,
  764. HERO_PLACEHOLDER = 214,
  765. QUEST_GUARD = 215,
  766. RANDOM_DWELLING = 216,
  767. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  768. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  769. GARRISON2 = 219,
  770. ABANDONED_MINE = 220,
  771. TRADING_POST_SNOW [[deprecated]] = 221,
  772. CLOVER_FIELD = 222,
  773. CURSED_GROUND2 = 223,
  774. EVIL_FOG = 224,
  775. FAVORABLE_WINDS = 225,
  776. FIERY_FIELDS = 226,
  777. HOLY_GROUNDS = 227,
  778. LUCID_POOLS = 228,
  779. MAGIC_CLOUDS = 229,
  780. MAGIC_PLAINS2 = 230,
  781. ROCKLANDS = 231,
  782. };
  783. Obj(EObj _num = NO_OBJ) : num(_num)
  784. {}
  785. ID_LIKE_CLASS_COMMON(Obj, EObj)
  786. EObj num;
  787. };
  788. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  789. enum class Road : int8_t
  790. {
  791. NO_ROAD = 0,
  792. FIRST_REGULAR_ROAD = 1,
  793. DIRT_ROAD = 1,
  794. GRAVEL_ROAD = 2,
  795. COBBLESTONE_ROAD = 3,
  796. ORIGINAL_ROAD_COUNT //+1
  797. };
  798. enum class River : int8_t
  799. {
  800. NO_RIVER = 0,
  801. FIRST_REGULAR_RIVER = 1,
  802. WATER_RIVER = 1,
  803. ICY_RIVER = 2,
  804. MUD_RIVER = 3,
  805. LAVA_RIVER = 4,
  806. ORIGINAL_RIVER_COUNT //+1
  807. };
  808. namespace SecSkillLevel
  809. {
  810. enum SecSkillLevel
  811. {
  812. NONE,
  813. BASIC,
  814. ADVANCED,
  815. EXPERT,
  816. LEVELS_SIZE
  817. };
  818. }
  819. namespace Date
  820. {
  821. enum EDateType
  822. {
  823. DAY = 0,
  824. DAY_OF_WEEK = 1,
  825. WEEK = 2,
  826. MONTH = 3,
  827. DAY_OF_MONTH
  828. };
  829. }
  830. enum class EActionType : int32_t
  831. {
  832. CANCEL = -3,
  833. END_TACTIC_PHASE = -2,
  834. INVALID = -1,
  835. NO_ACTION = 0,
  836. HERO_SPELL,
  837. WALK,
  838. DEFEND,
  839. RETREAT,
  840. SURRENDER,
  841. WALK_AND_ATTACK,
  842. SHOOT,
  843. WAIT,
  844. CATAPULT,
  845. MONSTER_SPELL,
  846. BAD_MORALE,
  847. STACK_HEAL,
  848. };
  849. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  850. class DLL_LINKAGE EDiggingStatus
  851. {
  852. public:
  853. enum EEDiggingStatus
  854. {
  855. UNKNOWN = -1,
  856. CAN_DIG = 0,
  857. LACK_OF_MOVEMENT,
  858. WRONG_TERRAIN,
  859. TILE_OCCUPIED,
  860. BACKPACK_IS_FULL
  861. };
  862. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  863. {}
  864. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  865. EEDiggingStatus num;
  866. };
  867. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  868. class DLL_LINKAGE EPathfindingLayer
  869. {
  870. public:
  871. enum EEPathfindingLayer : ui8
  872. {
  873. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  874. };
  875. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  876. {}
  877. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  878. EEPathfindingLayer num;
  879. };
  880. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer);
  881. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  882. namespace EPlayerStatus
  883. {
  884. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  885. }
  886. namespace PlayerRelations
  887. {
  888. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  889. }
  890. class ArtifactPosition
  891. {
  892. public:
  893. enum EArtifactPosition
  894. {
  895. TRANSITION_POS = -3,
  896. FIRST_AVAILABLE = -2,
  897. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  898. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  899. RIGHT_RING, LEFT_RING, FEET, //8
  900. MISC1, MISC2, MISC3, MISC4, //12
  901. MACH1, MACH2, MACH3, MACH4, //16
  902. SPELLBOOK, MISC5, //18
  903. AFTER_LAST,
  904. //cres
  905. CREATURE_SLOT = 0,
  906. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  907. };
  908. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  909. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  910. {}
  911. ArtifactPosition(std::string slotName);
  912. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  913. EArtifactPosition num;
  914. STRONG_INLINE EArtifactPosition operator+(const int arg)
  915. {
  916. return EArtifactPosition(static_cast<int>(num) + arg);
  917. }
  918. STRONG_INLINE EArtifactPosition operator+(const EArtifactPosition & arg)
  919. {
  920. return EArtifactPosition(static_cast<int>(num) + static_cast<int>(arg));
  921. }
  922. };
  923. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  924. namespace GameConstants
  925. {
  926. const auto BACKPACK_START = ArtifactPosition::AFTER_LAST;
  927. }
  928. class ArtifactID
  929. {
  930. public:
  931. enum EArtifactID
  932. {
  933. NONE = -1,
  934. SPELLBOOK = 0,
  935. SPELL_SCROLL = 1,
  936. GRAIL = 2,
  937. CATAPULT = 3,
  938. BALLISTA = 4,
  939. AMMO_CART = 5,
  940. FIRST_AID_TENT = 6,
  941. //CENTAUR_AXE = 7,
  942. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  943. VIAL_OF_DRAGON_BLOOD = 127,
  944. ARMAGEDDONS_BLADE = 128,
  945. TITANS_THUNDER = 135,
  946. //CORNUCOPIA = 140,
  947. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  948. ART_SELECTION = 144,
  949. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  950. AXE_OF_SMASHING = 146,
  951. MITHRIL_MAIL = 147,
  952. SWORD_OF_SHARPNESS = 148,
  953. HELM_OF_IMMORTALITY = 149,
  954. PENDANT_OF_SORCERY = 150,
  955. BOOTS_OF_HASTE = 151,
  956. BOW_OF_SEEKING = 152,
  957. DRAGON_EYE_RING = 153
  958. //HARDENED_SHIELD = 154,
  959. //SLAVAS_RING_OF_POWER = 155
  960. };
  961. ArtifactID(EArtifactID _num = NONE) : num(_num)
  962. {}
  963. DLL_LINKAGE const CArtifact * toArtifact() const;
  964. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  965. ///json serialization helpers
  966. static si32 decode(const std::string & identifier);
  967. static std::string encode(const si32 index);
  968. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  969. EArtifactID num;
  970. struct hash
  971. {
  972. size_t operator()(const ArtifactID & aid) const
  973. {
  974. return std::hash<int>()(aid.num);
  975. }
  976. };
  977. };
  978. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  979. class CreatureID
  980. {
  981. public:
  982. enum ECreatureID
  983. {
  984. NONE = -1,
  985. ARCHER = 2,
  986. CAVALIER = 10,
  987. CHAMPION = 11,
  988. STONE_GOLEM = 32,
  989. IRON_GOLEM = 33,
  990. IMP = 42,
  991. SKELETON = 56,
  992. WALKING_DEAD = 58,
  993. WIGHTS = 60,
  994. LICHES = 64,
  995. BONE_DRAGON = 68,
  996. TROGLODYTES = 70,
  997. MEDUSA = 76,
  998. HYDRA = 110,
  999. CHAOS_HYDRA = 111,
  1000. AIR_ELEMENTAL = 112,
  1001. EARTH_ELEMENTAL = 113,
  1002. FIRE_ELEMENTAL = 114,
  1003. WATER_ELEMENTAL = 115,
  1004. GOLD_GOLEM = 116,
  1005. DIAMOND_GOLEM = 117,
  1006. PSYCHIC_ELEMENTAL = 120,
  1007. MAGIC_ELEMENTAL = 121,
  1008. CATAPULT = 145,
  1009. BALLISTA = 146,
  1010. FIRST_AID_TENT = 147,
  1011. AMMO_CART = 148,
  1012. ARROW_TOWERS = 149
  1013. };
  1014. CreatureID(ECreatureID _num = NONE) : num(_num)
  1015. {}
  1016. DLL_LINKAGE const CCreature * toCreature() const;
  1017. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  1018. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  1019. ECreatureID num;
  1020. ///json serialization helpers
  1021. static si32 decode(const std::string & identifier);
  1022. static std::string encode(const si32 index);
  1023. };
  1024. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  1025. class SpellID
  1026. {
  1027. public:
  1028. enum ESpellID
  1029. {
  1030. PRESET = -2,
  1031. NONE = -1,
  1032. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  1033. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  1034. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  1035. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  1036. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1037. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1038. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1039. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1040. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1041. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1042. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1043. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1044. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1045. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1046. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1047. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1048. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1049. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1050. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1051. };
  1052. SpellID(ESpellID _num = NONE) : num(_num)
  1053. {}
  1054. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1055. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1056. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1057. ESpellID num;
  1058. ///json serialization helpers
  1059. static si32 decode(const std::string & identifier);
  1060. static std::string encode(const si32 index);
  1061. };
  1062. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1063. class BattleFieldInfo;
  1064. class BattleField : public BaseForID<BattleField, si32>
  1065. {
  1066. INSTID_LIKE_CLASS_COMMON(BattleField, si32)
  1067. DLL_LINKAGE static const BattleField NONE;
  1068. DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
  1069. DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
  1070. DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
  1071. DLL_LINKAGE operator std::string() const;
  1072. DLL_LINKAGE const BattleFieldInfo * getInfo() const;
  1073. DLL_LINKAGE static BattleField fromString(const std::string & identifier);
  1074. };
  1075. enum class EBoatId
  1076. {
  1077. NONE = -1,
  1078. BOAT_EVIL = 0,
  1079. BOAT_GOOD,
  1080. BOAT_NEUTRAL
  1081. };
  1082. using BoatId = Identifier<EBoatId>;
  1083. enum class ETerrainId {
  1084. NATIVE_TERRAIN = -4,
  1085. ANY_TERRAIN = -3,
  1086. NONE = -1,
  1087. FIRST_REGULAR_TERRAIN = 0,
  1088. DIRT = 0,
  1089. SAND,
  1090. GRASS,
  1091. SNOW,
  1092. SWAMP,
  1093. ROUGH,
  1094. SUBTERRANEAN,
  1095. LAVA,
  1096. WATER,
  1097. ROCK,
  1098. ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
  1099. };
  1100. using TerrainId = Identifier<ETerrainId>;
  1101. using RoadId = Identifier<Road>;
  1102. using RiverId = Identifier<River>;
  1103. class ObstacleInfo;
  1104. class Obstacle : public BaseForID<Obstacle, si32>
  1105. {
  1106. INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
  1107. DLL_LINKAGE const ObstacleInfo * getInfo() const;
  1108. DLL_LINKAGE operator std::string() const;
  1109. DLL_LINKAGE static Obstacle fromString(const std::string & identifier);
  1110. };
  1111. enum class ESpellSchool: ui8
  1112. {
  1113. AIR = 0,
  1114. FIRE = 1,
  1115. WATER = 2,
  1116. EARTH = 3
  1117. };
  1118. enum class EMetaclass: ui8
  1119. {
  1120. INVALID = 0,
  1121. ARTIFACT,
  1122. CREATURE,
  1123. FACTION,
  1124. EXPERIENCE,
  1125. HERO,
  1126. HEROCLASS,
  1127. LUCK,
  1128. MANA,
  1129. MORALE,
  1130. MOVEMENT,
  1131. OBJECT,
  1132. PRIMARY_SKILL,
  1133. SECONDARY_SKILL,
  1134. SPELL,
  1135. RESOURCE
  1136. };
  1137. enum class EHealLevel: ui8
  1138. {
  1139. HEAL,
  1140. RESURRECT,
  1141. OVERHEAL
  1142. };
  1143. enum class EHealPower : ui8
  1144. {
  1145. ONE_BATTLE,
  1146. PERMANENT
  1147. };
  1148. // Typedef declarations
  1149. using TExpType = si64;
  1150. using TBonusSubtype = si32;
  1151. using TQuantity = si32;
  1152. using TRmgTemplateZoneId = int;
  1153. #undef ID_LIKE_CLASS_COMMON
  1154. #undef ID_LIKE_OPERATORS
  1155. #undef ID_LIKE_OPERATORS_INTERNAL
  1156. #undef INSTID_LIKE_CLASS_COMMON
  1157. VCMI_LIB_NAMESPACE_END