NetPacksLobbyServer.cpp 13 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyNetPackVisitors.h"
  12. #include "CVCMIServer.h"
  13. #include "CGameHandler.h"
  14. #include "../lib/StartInfo.h"
  15. #include "../lib/CRandomGenerator.h"
  16. #include "../lib/campaign/CampaignState.h"
  17. #include "../lib/entities/faction/CTownHandler.h"
  18. #include "../lib/entities/faction/CFaction.h"
  19. #include "../lib/serializer/Connection.h"
  20. #include "../lib/mapping/CMapInfo.h"
  21. #include "../lib/mapping/CMapHeader.h"
  22. #include "../lib/filesystem/Filesystem.h"
  23. void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
  24. {
  25. if(pack.isForServer())
  26. {
  27. result = srv.isClientHost(connection->connectionID);
  28. }
  29. }
  30. void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
  31. {
  32. // Propagate options after every CLobbyPackToServer
  33. if(pack.isForServer())
  34. {
  35. srv.updateAndPropagateLobbyState();
  36. }
  37. }
  38. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  39. {
  40. result = srv.getState() == EServerState::LOBBY;
  41. }
  42. void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  43. {
  44. auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
  45. connection->setSerializationVersion(compatibleVersion);
  46. srv.clientConnected(connection, pack.names, pack.uuid, pack.mode);
  47. // Server need to pass some data to newly connected client
  48. pack.clientId = connection->connectionID;
  49. pack.mode = srv.si->mode;
  50. pack.hostClientId = srv.hostClientId;
  51. pack.version = compatibleVersion;
  52. result = true;
  53. }
  54. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  55. {
  56. srv.updateAndPropagateLobbyState();
  57. // FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
  58. // if(srv.getState() == EServerState::GAMEPLAY)
  59. // {
  60. // //immediately start game
  61. // std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
  62. // startGameForReconnectedPlayer->initializedStartInfo = srv.si;
  63. // startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
  64. // startGameForReconnectedPlayer->clientId = pack.c->connectionID;
  65. // srv.announcePack(std::move(startGameForReconnectedPlayer));
  66. // }
  67. }
  68. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  69. {
  70. if(pack.clientId != connection->connectionID)
  71. {
  72. result = false;
  73. return;
  74. }
  75. if(pack.shutdownServer)
  76. {
  77. if(!srv.wasStartedByClient())
  78. {
  79. result = false;
  80. return;
  81. }
  82. if(connection->connectionID != srv.hostClientId)
  83. {
  84. result = false;
  85. return;
  86. }
  87. }
  88. result = true;
  89. }
  90. void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  91. {
  92. connection->getConnection()->close();
  93. srv.clientDisconnected(connection);
  94. result = true;
  95. }
  96. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  97. {
  98. srv.updateAndPropagateLobbyState();
  99. }
  100. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  101. {
  102. result = true;
  103. }
  104. void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
  105. {
  106. if(srv.getState() != EServerState::LOBBY)
  107. {
  108. result = false;
  109. return;
  110. }
  111. srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
  112. result = true;
  113. }
  114. void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
  115. {
  116. srv.si->mapname = pack.ourCampaign->getFilename();
  117. srv.si->mode = EStartMode::CAMPAIGN;
  118. srv.si->campState = pack.ourCampaign;
  119. srv.si->turnTimerInfo = TurnTimerInfo{};
  120. bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
  121. auto scenarios = pack.ourCampaign->allScenarios();
  122. for(std::set<CampaignScenarioID>::reverse_iterator itr = scenarios.rbegin(); itr != scenarios.rend(); itr++) // reverse -> on multiple scenario selection set lowest id at the end
  123. {
  124. auto scenarioID = *itr;
  125. if(pack.ourCampaign->isAvailable(scenarioID))
  126. {
  127. if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
  128. {
  129. srv.setCampaignMap(scenarioID);
  130. }
  131. }
  132. }
  133. result = true;
  134. }
  135. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
  136. {
  137. srv.setCampaignMap(pack.mapId);
  138. result = true;
  139. }
  140. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
  141. {
  142. srv.setCampaignBonus(pack.bonusId);
  143. result = true;
  144. }
  145. void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  146. {
  147. result = srv.isClientHost(connection->connectionID);
  148. }
  149. void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  150. {
  151. result = srv.isClientHost(connection->connectionID);
  152. }
  153. void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  154. {
  155. srv.prepareToRestart();
  156. result = true;
  157. }
  158. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  159. {
  160. for(const auto & connection : srv.activeConnections)
  161. connection->enterLobbyConnectionMode();
  162. }
  163. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
  164. {
  165. result = srv.isClientHost(connection->connectionID);
  166. }
  167. void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  168. {
  169. result = srv.isClientHost(connection->connectionID);
  170. }
  171. void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  172. {
  173. try
  174. {
  175. srv.verifyStateBeforeStart(true);
  176. }
  177. catch(...)
  178. {
  179. result = false;
  180. return;
  181. }
  182. // Server will prepare gamestate and we announce StartInfo to clients
  183. if(!srv.prepareToStartGame())
  184. {
  185. result = false;
  186. return;
  187. }
  188. pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getInitialStartInfo());
  189. pack.initializedGameState = srv.gh->gs;
  190. result = true;
  191. }
  192. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  193. {
  194. if(pack.clientId == -1) //do not restart game for single client only
  195. srv.startGameImmediately();
  196. else
  197. {
  198. for(const auto & connection : srv.activeConnections)
  199. {
  200. if(connection->connectionID == pack.clientId)
  201. {
  202. connection->enterGameplayConnectionMode(srv.gh->gameState());
  203. srv.reconnectPlayer(pack.clientId);
  204. }
  205. }
  206. }
  207. }
  208. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  209. {
  210. result = srv.isClientHost(connection->connectionID);
  211. }
  212. void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  213. {
  214. result = true;
  215. }
  216. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  217. {
  218. auto result = srv.passHost(pack.newHostConnectionId);
  219. if(!result)
  220. {
  221. logGlobal->error("passHost returned false. What does it mean?");
  222. }
  223. }
  224. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  225. {
  226. if(srv.isClientHost(connection->connectionID))
  227. {
  228. result = true;
  229. return;
  230. }
  231. if(vstd::contains(srv.getAllClientPlayers(connection->connectionID), pack.color))
  232. {
  233. result = true;
  234. return;
  235. }
  236. result = false;
  237. }
  238. void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  239. {
  240. switch(pack.what)
  241. {
  242. case LobbyChangePlayerOption::TOWN_ID:
  243. srv.optionSetCastle(pack.color, FactionID(pack.value));
  244. break;
  245. case LobbyChangePlayerOption::TOWN:
  246. srv.optionNextCastle(pack.color, pack.value);
  247. break;
  248. case LobbyChangePlayerOption::HERO_ID:
  249. srv.optionSetHero(pack.color, HeroTypeID(pack.value));
  250. break;
  251. case LobbyChangePlayerOption::HERO:
  252. srv.optionNextHero(pack.color, pack.value);
  253. break;
  254. case LobbyChangePlayerOption::BONUS_ID:
  255. srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
  256. break;
  257. case LobbyChangePlayerOption::BONUS:
  258. srv.optionNextBonus(pack.color, pack.value);
  259. break;
  260. }
  261. result = true;
  262. }
  263. void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
  264. {
  265. srv.setPlayer(pack.clickedColor);
  266. result = true;
  267. }
  268. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
  269. {
  270. srv.setPlayerName(pack.color, pack.name);
  271. result = true;
  272. }
  273. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
  274. {
  275. srv.setPlayerHandicap(pack.color, pack.handicap);
  276. result = true;
  277. }
  278. void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
  279. {
  280. srv.si->simturnsInfo = pack.simturnsInfo;
  281. result = true;
  282. }
  283. void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
  284. {
  285. srv.si->turnTimerInfo = pack.turnTimerInfo;
  286. result = true;
  287. }
  288. void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
  289. {
  290. srv.si->extraOptionsInfo = pack.extraOptionsInfo;
  291. result = true;
  292. }
  293. void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
  294. {
  295. srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
  296. result = true;
  297. }
  298. void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
  299. {
  300. srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
  301. result = true;
  302. }
  303. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  304. {
  305. result = true;
  306. }
  307. void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  308. {
  309. std::vector<FactionID> allowedTowns;
  310. for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  311. if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
  312. allowedTowns.push_back(factionID);
  313. std::vector<FactionID> randomFaction1;
  314. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
  315. std::vector<FactionID> randomFaction2;
  316. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
  317. MetaString txt;
  318. switch(pack.action) {
  319. case LobbyPvPAction::COIN:
  320. txt.appendTextID("vcmi.lobby.pvp.coin.hover");
  321. txt.appendRawString(" - " + std::to_string(srv.gh->getRandomGenerator().nextInt(1)));
  322. srv.announceTxt(txt);
  323. break;
  324. case LobbyPvPAction::RANDOM_TOWN:
  325. if(!allowedTowns.size())
  326. break;
  327. txt.appendTextID("core.overview.3");
  328. txt.appendRawString(" - ");
  329. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  330. srv.announceTxt(txt);
  331. break;
  332. case LobbyPvPAction::RANDOM_TOWN_VS:
  333. if(!allowedTowns.size())
  334. break;
  335. txt.appendTextID("core.overview.3");
  336. txt.appendRawString(" - ");
  337. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  338. txt.appendRawString(" ");
  339. txt.appendTextID("vcmi.lobby.pvp.versus");
  340. txt.appendRawString(" ");
  341. txt.appendTextID(LIBRARY->townh->getById(randomFaction2[0])->getNameTextID());
  342. srv.announceTxt(txt);
  343. break;
  344. }
  345. result = true;
  346. }
  347. void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  348. {
  349. result = srv.isClientHost(connection->connectionID);
  350. }
  351. void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  352. {
  353. if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
  354. {
  355. auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
  356. auto name = CResourceHandler::get()->getResourceName(res);
  357. if (!name)
  358. {
  359. logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
  360. return;
  361. }
  362. boost::system::error_code ec;
  363. auto file = boost::filesystem::canonical(*name, ec);
  364. if (ec)
  365. {
  366. logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
  367. }
  368. else
  369. {
  370. boost::filesystem::remove(file);
  371. if(boost::filesystem::is_empty(file.parent_path()))
  372. boost::filesystem::remove(file.parent_path());
  373. }
  374. }
  375. else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
  376. {
  377. auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
  378. auto name = CResourceHandler::get()->getResourceName(res);
  379. if (!name)
  380. {
  381. logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
  382. return;
  383. }
  384. boost::system::error_code ec;
  385. auto folder = boost::filesystem::canonical(*name);
  386. if (ec)
  387. {
  388. logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
  389. }
  390. else
  391. {
  392. boost::filesystem::remove_all(folder);
  393. }
  394. }
  395. LobbyUpdateState lus;
  396. lus.state = srv;
  397. lus.refreshList = true;
  398. srv.announcePack(lus);
  399. }