ScriptFixture.h 2.0 KB

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  1. /*
  2. * ScriptFixture.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include <vcmi/events/EventBus.h>
  13. #include "../../../lib/json/JsonNode.h"
  14. #include "../../lib/ScriptHandler.h"
  15. #include "../../lib/battle/CBattleInfoCallback.h"
  16. #include "../../lib/bonuses/Bonus.h"
  17. #include "../mock/mock_ServerCallback.h"
  18. #include "../mock/mock_IBattleInfoCallback.h"
  19. #include "../mock/mock_IGameInfoCallback.h"
  20. #include "../mock/mock_battle_IBattleState.h"
  21. #if SCRIPTING_ENABLED
  22. #include "../mock/mock_scripting_Pool.h"
  23. #endif
  24. #include "../mock/mock_Environment.h"
  25. #include "../mock/mock_Services.h"
  26. #include "../mock/mock_vstd_CLoggerBase.h"
  27. #include "../mock/BattleFake.h"
  28. #include "../JsonComparer.h"
  29. namespace test
  30. {
  31. using namespace ::testing;
  32. using namespace ::scripting;
  33. using ::events::EventBus;
  34. class ScriptFixture
  35. {
  36. public:
  37. EventBus eventBus;
  38. std::shared_ptr<PoolMock> pool;
  39. std::shared_ptr<ScriptImpl> subject;
  40. std::shared_ptr<Context> context;
  41. battle::UnitsFake unitsFake;
  42. StrictMock<EnvironmentMock> environmentMock;
  43. StrictMock<IBattleInfoCallbackMock> binfoMock;
  44. StrictMock<IGameInfoCallbackMock> infoMock;
  45. StrictMock<ServerCallbackMock> serverMock;
  46. StrictMock<ServicesMock> servicesMock;
  47. LoggerMock loggerMock;
  48. ScriptFixture();
  49. virtual ~ScriptFixture();
  50. void loadScriptFromFile(const std::string & path);
  51. void loadScript(const JsonNode & scriptConfig);
  52. void loadScript(ModulePtr modulePtr, const std::string & scriptSource);
  53. void loadScript(ModulePtr modulePtr, const std::vector<std::string> & scriptSource);
  54. JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
  55. JsonNode runServer(const JsonNode & scriptState = JsonNode());
  56. JsonNode runScript(ModulePtr modulePtr, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
  57. protected:
  58. void setUp();
  59. private:
  60. };
  61. }