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- /*
- * InfoWindows.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InfoWindows.h"
- #include "../CPlayerInterface.h"
- #include "../PlayerLocalState.h"
- #include "../adventureMap/AdventureMapInterface.h"
- #include "../adventureMap/CMinimap.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../widgets/Images.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CMessage.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/callback/CCallback.h"
- #include "../../lib/gameState/InfoAboutArmy.h"
- #include "../../lib/mapObjects/CGCreature.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/mapObjects/CQuest.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- #include "../../lib/ConditionalWait.h"
- CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()>>> & Buttons, QueryID askID)
- {
- OBJECT_CONSTRUCTION;
- backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
- ID = askID;
- for(int i = 0; i < Buttons.size(); i++)
- {
- buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
- if(!i && askID.getNum() >= 0)
- buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
- buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
- }
- text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
- buttons.back()->addCallback([askID](){GAME->interface()->cb->selectionMade(0, askID);});
- if(buttons.size() == 1)
- buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
- if(buttons.size() == 2)
- {
- buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
- buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
- }
- if(!comps.empty())
- {
- components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
- for (auto & comp : comps)
- comp->onChoose = [this](){ madeChoiceAndClose(); };
- }
- CMessage::drawIWindow(this, Text, player);
- }
- void CSelWindow::madeChoice()
- {
- if(ID.getNum() < 0)
- return;
- int ret = -1;
- if(components)
- ret = components->selectedIndex();
- GAME->interface()->cb->selectionMade(ret + 1, ID);
- }
- void CSelWindow::madeChoiceAndClose()
- {
- madeChoice();
- close();
- }
- CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
- {
- OBJECT_CONSTRUCTION;
- backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos);
- ID = QueryID(-1);
- for(const auto & Button : Buttons)
- {
- auto button = std::make_shared<CButton>(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
- button->setBorderColor(Colors::METALLIC_GOLD);
- button->addCallback(Button.second); //each button will close the window apart from call-defined actions
- buttons.push_back(button);
- }
- text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
- if(!text->slider)
- {
- int finalWidth = std::min(250, text->label->textSize.x + 32);
- int finalHeight = text->label->textSize.y;
- text->resize(Point(finalWidth, finalHeight));
- }
- if(buttons.size() == 1)
- buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
- if(buttons.size() == 2)
- {
- buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
- buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
- }
- if(!comps.empty())
- components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
- CMessage::drawIWindow(this, Text, player);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = QueryID(-1);
- }
- void CInfoWindow::close()
- {
- WindowBase::close();
- if(GAME->interface())
- GAME->interface()->showingDialog->setFree();
- }
- void CInfoWindow::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- CMessage::drawBorder(GAME->interface() ? GAME->interface()->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
- }
- CInfoWindow::~CInfoWindow() = default;
- void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player)
- {
- ENGINE->windows().pushWindow(CInfoWindow::create(text, player, components));
- }
- void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player)
- {
- assert(!GAME->interface() || GAME->interface()->showingDialog->isBusy());
- std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
- pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
- pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr);
- auto temp = std::make_shared<CInfoWindow>(text, player, components, pom);
- temp->buttons[0]->addCallback(onYes);
- temp->buttons[1]->addCallback(onNo);
- ENGINE->windows().pushWindow(temp);
- }
- std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components)
- {
- std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
- pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr);
- return std::make_shared<CInfoWindow>(text, playerID, components, pom);
- }
- std::string CInfoWindow::genText(const std::string & title, const std::string & description)
- {
- return std::string("{") + title + "}" + "\n\n" + description;
- }
- bool CRClickPopup::isPopupWindow() const
- {
- return true;
- }
- void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps)
- {
- PlayerColor player = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1); //if no player, then use blue
- if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this
- player = PlayerColor(1);
- auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
- temp->center(ENGINE->getCursorPosition()); //center on mouse
- #ifdef VCMI_MOBILE
- temp->moveBy({0, -temp->pos.h / 2});
- #endif
- temp->fitToScreen(10);
- ENGINE->windows().createAndPushWindow<CRClickPopupInt>(temp);
- }
- void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component)
- {
- CInfoWindow::TCompsInfo intComps;
- intComps.push_back(component);
- createAndPush(txt, intComps);
- }
- void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
- {
- auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj
- if(iWin)
- {
- ENGINE->windows().pushWindow(iWin);
- }
- else
- {
- std::vector<Component> components;
- if(settings["general"]["enableUiEnhancements"].Bool())
- {
- if(GAME->interface()->localState->getCurrentHero())
- components = obj->getPopupComponents(GAME->interface()->localState->getCurrentHero());
- else
- components = obj->getPopupComponents(GAME->interface()->playerID);
- }
- std::vector<std::shared_ptr<CComponent>> guiComponents;
- for(auto & component : components)
- guiComponents.push_back(std::make_shared<CComponent>(component, CComponent::medium));
- if(GAME->interface()->localState->getCurrentHero())
- CRClickPopup::createAndPush(obj->getPopupText(GAME->interface()->localState->getCurrentHero()), guiComponents);
- else
- CRClickPopup::createAndPush(obj->getPopupText(GAME->interface()->playerID), guiComponents);
- }
- }
- CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
- dragDistance(Point(0, 0))
- {
- addUsedEvents(DRAG_POPUP);
- ENGINE->cursor().hide();
- inner = our;
- addChild(our.get(), false);
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- ENGINE->cursor().show();
- }
- void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
- {
- if(!settings["adventure"]["rightButtonDrag"].Bool())
- return;
-
- dragDistance += lastUpdateDistance;
-
- if(dragDistance.length() > 16)
- close();
- }
- template<typename... Args>
- AdventureMapPopup::AdventureMapPopup(Args&&... args) :
- CWindowObject(std::forward<Args>(args)...), dragDistance(Point(0, 0))
- {
- addUsedEvents(DRAG_POPUP);
- }
- void AdventureMapPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
- {
- if(!settings["adventure"]["rightButtonDrag"].Bool())
- return;
-
- dragDistance += lastUpdateDistance;
-
- if(dragDistance.length() > 16)
- close();
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
- : AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), position)
- {
- InfoAboutTown iah;
- GAME->interface()->cb->getTownInfo(town, iah, GAME->interface()->localState->getCurrentArmy()); //todo: should this be nearest hero?
- OBJECT_CONSTRUCTION;
- tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
- if(settings["general"]["enableUiEnhancements"].Bool())
- background->setPlayerColor(town->getOwner());
- addUsedEvents(DRAG_POPUP);
- fitToScreen(10);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
- : AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), position)
- {
- InfoAboutHero iah;
- GAME->interface()->cb->getHeroInfo(hero, iah, GAME->interface()->localState->getCurrentArmy()); //todo: should this be nearest hero?
- OBJECT_CONSTRUCTION;
- tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
- if(settings["general"]["enableUiEnhancements"].Bool())
- background->setPlayerColor(hero->getOwner());
-
- addUsedEvents(DRAG_POPUP);
- fitToScreen(10);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
- : AdventureMapPopup(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin(settings["general"]["enableUiEnhancements"].Bool() ? "GARRIPOP" : "TOWNQVBK"), position)
- {
- InfoAboutTown iah;
- GAME->interface()->cb->getTownInfo(garr, iah);
- OBJECT_CONSTRUCTION;
- if(settings["general"]["enableUiEnhancements"].Bool())
- {
- tooltip = std::make_shared<CGarrisonTooltip>(Point(9, 10), iah);
- }
- else
- {
- tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
- }
- if(settings["general"]["enableUiEnhancements"].Bool())
- background->setPlayerColor(garr->getOwner());
- addUsedEvents(DRAG_POPUP);
- fitToScreen(10);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
- : AdventureMapPopup(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), position)
- {
- OBJECT_CONSTRUCTION;
- tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
-
- addUsedEvents(DRAG_POPUP);
- fitToScreen(10);
- }
- MinimapWithIcons::MinimapWithIcons(const Point & position)
- {
- OBJECT_CONSTRUCTION;
- pos += position;
- Rect areaSurface(11, 41, 144, 144);
- Rect areaUnderground(167, 41, 144, 144);
- Rect borderSurface(10, 40, 147, 147);
- Rect borderUnderground(166, 40, 147, 147);
- bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1; // TODO: multilevel support
- if (singleLevelMap)
- {
- areaSurface.x += 78;
- borderSurface.x += 78;
- }
- backgroundSurface = std::make_shared<TransparentFilledRectangle>(borderSurface, Colors::TRANSPARENCY, Colors::YELLOW);
- surface = std::make_shared<CMinimapInstance>(areaSurface.topLeft(), areaSurface.dimensions(), 0);
- if (!singleLevelMap)
- {
- backgroundUnderground = std::make_shared<TransparentFilledRectangle>(borderUnderground, Colors::TRANSPARENCY, Colors::YELLOW);
- undergroud = std::make_shared<CMinimapInstance>(areaUnderground.topLeft(), areaUnderground.dimensions(), 1);
- }
- }
- void MinimapWithIcons::addIcon(const int3 & coordinates, const ImagePath & image )
- {
- OBJECT_CONSTRUCTION;
- Rect areaSurface(11, 41, 144, 144);
- Rect areaUnderground(167, 41, 144, 144);
- bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1; // TODO: multilevel support
- if (singleLevelMap)
- areaSurface.x += 78;
- int positionX = 144 * coordinates.x / GAME->interface()->cb->getMapSize().x;
- int positionY = 144 * coordinates.y / GAME->interface()->cb->getMapSize().y;
- Point iconPosition(positionX, positionY);
- iconPosition -= Point(8,8); // compensate for 16x16 icon half-size
- if (coordinates.z == 0)
- iconPosition += areaSurface.topLeft();
- else
- iconPosition += areaUnderground.topLeft();
- iconsOverlay.push_back(std::make_shared<CPicture>(image, iconPosition));
- }
- TeleporterPopup::TeleporterPopup(const Point & position, const CGTeleport * teleporter)
- : AdventureMapPopup(BORDERED | RCLICK_POPUP)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 322;
- pos.h = 200;
- filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, teleporter->getPopupText(GAME->interface()->playerID));
- minimap = std::make_shared<MinimapWithIcons>(Point(0,0));
- const auto & entrances = teleporter->getAllEntrances();
- const auto & exits = teleporter->getAllExits();
- std::set<ObjectInstanceID> allTeleporters;
- allTeleporters.insert(entrances.begin(), entrances.end());
- allTeleporters.insert(exits.begin(), exits.end());
- for (const auto exit : allTeleporters)
- {
- const auto * exitObject = GAME->interface()->cb->getObj(exit, false);
- if (!exitObject)
- continue;
- int3 position = exitObject->visitablePos();
- ImagePath image;
- if (!vstd::contains(entrances, exit))
- image = ImagePath::builtin("minimapIcons/portalExit");
- else if (!vstd::contains(exits, exit))
- image = ImagePath::builtin("minimapIcons/portalEntrance");
- else
- image = ImagePath::builtin("minimapIcons/portalBidirectional");
- minimap->addIcon(position, image);
- }
- center(position);
- fitToScreen(10);
- }
- KeymasterPopup::KeymasterPopup(const Point & position, const CGKeys * keymasterOrGuard)
- : AdventureMapPopup(BORDERED | RCLICK_POPUP)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 322;
- pos.h = 220;
- filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectName());
- labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, keymasterOrGuard->getObjectDescription(GAME->interface()->playerID));
- minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
- const auto allObjects = GAME->interface()->cb->getAllVisitableObjs();
- for (const auto mapObject : allObjects)
- {
- if (!mapObject)
- continue;
- switch (mapObject->ID)
- {
- case Obj::KEYMASTER:
- if (mapObject->subID == keymasterOrGuard->subID)
- minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/keymaster"));
- break;
- case Obj::BORDERGUARD:
- if (mapObject->subID == keymasterOrGuard->subID)
- minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/borderguard"));
- break;
- case Obj::BORDER_GATE:
- if (mapObject->subID == keymasterOrGuard->subID)
- minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/bordergate"));
- break;
- }
- }
- center(position);
- fitToScreen(10);
- }
- ObeliskPopup::ObeliskPopup(const Point & position, const CGObelisk * obelisk)
- : AdventureMapPopup(BORDERED | RCLICK_POPUP)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 322;
- pos.h = 220;
- filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- labelTitle = std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectName());
- labelDescription = std::make_shared<CLabel>(pos.w / 2, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, obelisk->getObjectDescription(GAME->interface()->playerID));
- minimap = std::make_shared<MinimapWithIcons>(Point(0,20));
- const auto allObjects = GAME->interface()->cb->getAllVisitableObjs();
- for (const auto mapObject : allObjects)
- {
- if (!mapObject)
- continue;
- if (mapObject->ID != Obj::OBELISK)
- continue;
- if (mapObject->wasVisited(GAME->interface()->playerID))
- minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obeliskVisited"));
- else
- minimap->addIcon(mapObject->visitablePos(), ImagePath::builtin("minimapIcons/obelisk"));
- }
- center(position);
- fitToScreen(10);
- }
- std::shared_ptr<WindowBase>
- CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if(nullptr == specific)
- specific = GAME->interface()->localState->getCurrentArmy();
- if(nullptr == specific)
- {
- logGlobal->error("createCustomInfoWindow: no object to describe");
- return nullptr;
- }
- switch(specific->ID)
- {
- case Obj::HERO:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
- case Obj::TOWN:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
- case Obj::MONSTER:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGCreature *>(specific));
- case Obj::GARRISON:
- case Obj::GARRISON2:
- return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- case Obj::MONOLITH_ONE_WAY_EXIT:
- case Obj::MONOLITH_TWO_WAY:
- case Obj::SUBTERRANEAN_GATE:
- case Obj::WHIRLPOOL:
- return std::make_shared<TeleporterPopup>(position, dynamic_cast<const CGTeleport *>(specific));
- case Obj::KEYMASTER:
- case Obj::BORDERGUARD:
- case Obj::BORDER_GATE:
- return std::make_shared<KeymasterPopup>(position, dynamic_cast<const CGKeys *>(specific));
- case Obj::OBELISK:
- return std::make_shared<ObeliskPopup>(position, dynamic_cast<const CGObelisk *>(specific));
- default:
- return std::shared_ptr<WindowBase>();
- }
- }
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