Terrain.cpp 5.2 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Terrain.h"
  11. #include "VCMI_Lib.h"
  12. #include "CModHandler.h"
  13. //regular expression to change id for string at config
  14. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  15. //\1"rock"\2
  16. const Terrain Terrain::ANY("ANY");
  17. Terrain Terrain::createTerrainTypeH3M(int tId)
  18. {
  19. static std::array<std::string, 10> terrainsH3M
  20. {
  21. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  22. };
  23. return Terrain(terrainsH3M.at(tId));
  24. }
  25. Terrain Terrain::createTerrainByCode(const std::string & typeCode)
  26. {
  27. for(const auto & terrain : Manager::terrains())
  28. {
  29. if(Manager::getInfo(terrain).typeCode == typeCode)
  30. return terrain;
  31. }
  32. return Terrain::ANY;
  33. }
  34. Terrain::Manager::Manager()
  35. {
  36. auto allConfigs = VLC->modh->getActiveMods();
  37. allConfigs.insert(allConfigs.begin(), "core");
  38. for(auto & mod : allConfigs)
  39. {
  40. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  41. continue;
  42. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  43. for(auto & terr : terrs.Struct())
  44. {
  45. Terrain::Info info;
  46. info.moveCost = terr.second["moveCost"].Integer();
  47. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  48. info.minimapUnblocked =
  49. {
  50. ui8(unblockedVec[0].Float()),
  51. ui8(unblockedVec[1].Float()),
  52. ui8(unblockedVec[2].Float())
  53. };
  54. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  55. info.minimapBlocked =
  56. {
  57. ui8(blockedVec[0].Float()),
  58. ui8(blockedVec[1].Float()),
  59. ui8(blockedVec[2].Float())
  60. };
  61. info.musicFilename = terr.second["music"].String();
  62. info.tilesFilename = terr.second["tiles"].String();
  63. if(terr.second["type"].isNull())
  64. {
  65. info.type = Terrain::Info::Type::Land;
  66. }
  67. else
  68. {
  69. auto s = terr.second["type"].String();
  70. if(s == "LAND") info.type = Terrain::Info::Type::Land;
  71. if(s == "WATER") info.type = Terrain::Info::Type::Water;
  72. if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
  73. if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
  74. }
  75. if(terr.second["horseSoundId"].isNull())
  76. {
  77. info.horseSoundId = 9; //rock sound as default
  78. }
  79. else
  80. {
  81. info.horseSoundId = terr.second["horseSoundId"].Integer();
  82. }
  83. if(!terr.second["text"].isNull())
  84. {
  85. info.terrainText = terr.second["text"].String();
  86. }
  87. if(terr.second["code"].isNull())
  88. {
  89. info.typeCode = terr.first.substr(0, 2);
  90. }
  91. else
  92. {
  93. info.typeCode = terr.second["code"].String();
  94. assert(info.typeCode.length() == 2);
  95. }
  96. if(!terr.second["battleFields"].isNull())
  97. {
  98. for(auto & t : terr.second["battleFields"].Vector())
  99. {
  100. info.battleFields.emplace_back(t.String());
  101. }
  102. }
  103. info.transitionRequired = false;
  104. if(!terr.second["transitionRequired"].isNull())
  105. {
  106. info.transitionRequired = terr.second["transitionRequired"].Bool();
  107. }
  108. info.terrainViewPatterns = "normal";
  109. if(!terr.second["terrainViewPatterns"].isNull())
  110. {
  111. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  112. }
  113. terrainInfo[Terrain(terr.first)] = info;
  114. }
  115. }
  116. }
  117. Terrain::Manager & Terrain::Manager::get()
  118. {
  119. static Terrain::Manager manager;
  120. return manager;
  121. }
  122. std::vector<Terrain> Terrain::Manager::terrains()
  123. {
  124. std::vector<Terrain> _terrains;
  125. for(const auto & info : Terrain::Manager::get().terrainInfo)
  126. _terrains.push_back(info.first);
  127. return _terrains;
  128. }
  129. const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
  130. {
  131. return Terrain::Manager::get().terrainInfo.at(terrain);
  132. }
  133. std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
  134. {
  135. return os << static_cast<const std::string &>(terrainType);
  136. }
  137. Terrain::operator std::string() const
  138. {
  139. return name;
  140. }
  141. Terrain::Terrain(const std::string & _name) : name(_name)
  142. {}
  143. Terrain& Terrain::operator=(const Terrain & _name)
  144. {
  145. name = _name.name;
  146. return *this;
  147. }
  148. Terrain& Terrain::operator=(const std::string & _name)
  149. {
  150. name = _name;
  151. return *this;
  152. }
  153. bool operator==(const Terrain & l, const Terrain & r)
  154. {
  155. return l.name == r.name;
  156. }
  157. bool operator!=(const Terrain & l, const Terrain & r)
  158. {
  159. return l.name != r.name;
  160. }
  161. bool operator<(const Terrain & l, const Terrain & r)
  162. {
  163. return l.name < r.name;
  164. }
  165. int Terrain::id() const
  166. {
  167. if(name == "ANY") return -3;
  168. if(name == "WRONG") return -2;
  169. if(name == "BORDER") return -1;
  170. auto _terrains = Terrain::Manager::terrains();
  171. auto iter = std::find(_terrains.begin(), _terrains.end(), *this);
  172. return iter - _terrains.begin();
  173. }
  174. bool Terrain::isLand() const
  175. {
  176. return !isWater();
  177. }
  178. bool Terrain::isWater() const
  179. {
  180. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
  181. }
  182. bool Terrain::isPassable() const
  183. {
  184. return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
  185. }
  186. bool Terrain::isUnderground() const
  187. {
  188. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
  189. }
  190. bool Terrain::isNative() const
  191. {
  192. return name.empty();
  193. }
  194. bool Terrain::isTransitionRequired() const
  195. {
  196. return Terrain::Manager::getInfo(*this).transitionRequired;
  197. }