| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | 
							- /*
 
- * PathfindingManager.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../VCAI.h"
 
- #include "AINodeStorage.h"
 
- class IPathfindingManager
 
- {
 
- public:
 
- 	virtual ~IPathfindingManager() = default;
 
- 	virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
 
- 	virtual void setAI(VCAI * AI) = 0;
 
- 	virtual void resetPaths() = 0;
 
- 	virtual Goals::TGoalVec howToVisitTile(HeroPtr hero, int3 tile, bool allowGatherArmy = true) = 0;
 
- 	virtual Goals::TGoalVec howToVisitObj(HeroPtr hero, ObjectIdRef obj, bool allowGatherArmy = true) = 0;
 
- 	virtual Goals::TGoalVec howToVisitTile(int3 tile) = 0;
 
- 	virtual Goals::TGoalVec howToVisitObj(ObjectIdRef obj) = 0;
 
- 	virtual std::vector<AIPath> getPathsToTile(HeroPtr hero, int3 tile) = 0;
 
- 	virtual bool isTileAccessible(HeroPtr hero, int3 tile) = 0;
 
- };
 
- 	
 
- class PathfindingManager : public IPathfindingManager
 
- {
 
- 	friend class AIhelper;
 
- private:
 
- 	CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
 
- 	VCAI * ai;
 
- 	std::unique_ptr<AIPathfinder> pathfinder;
 
- public:
 
- 	PathfindingManager() = default;
 
- 	PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
 
- 	Goals::TGoalVec howToVisitTile(HeroPtr hero, int3 tile, bool allowGatherArmy = true) override;
 
- 	Goals::TGoalVec howToVisitObj(HeroPtr hero, ObjectIdRef obj, bool allowGatherArmy = true) override;
 
- 	Goals::TGoalVec howToVisitTile(int3 tile) override;
 
- 	Goals::TGoalVec howToVisitObj(ObjectIdRef obj) override;
 
- 	std::vector<AIPath> getPathsToTile(HeroPtr hero, int3 tile) override;
 
- 	bool isTileAccessible(HeroPtr hero, int3 tile) override;
 
- 	void resetPaths() override;
 
- private:
 
- 	void init(CPlayerSpecificInfoCallback * CB) override;
 
- 	void setAI(VCAI * AI) override;
 
- 	Goals::TGoalVec findPath(
 
- 		HeroPtr hero, 
 
- 		crint3 dest,
 
- 		bool allowGatherArmy, 
 
- 		const std::function<Goals::TSubgoal(int3)> goalFactory);
 
- 	Goals::TSubgoal clearWayTo(HeroPtr hero, int3 firstTileToGet);
 
- };
 
 
  |