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							- /*
 
-  * CMT.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // CMT.cpp : Defines the entry point for the console application.
 
- //
 
- #include "StdInc.h"
 
- #include <SDL_mixer.h>
 
- #include <boost/program_options.hpp>
 
- #include "gui/SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "mapHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/FileStream.h"
 
- #include "mainmenu/CMainMenu.h"
 
- #include "lobby/CSelectionBase.h"
 
- #include "windows/CCastleInterface.h"
 
- #include "../lib/CConsoleHandler.h"
 
- #include "gui/CCursorHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../CCallback.h"
 
- #include "CPlayerInterface.h"
 
- #include "windows/CAdvmapInterface.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "Graphics.h"
 
- #include "Client.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/serializer/BinaryDeserializer.h"
 
- #include "../lib/serializer/BinarySerializer.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/NetPacks.h"
 
- #include "CMessage.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CScriptingModule.h"
 
- #include "../lib/GameConstants.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "../lib/logging/CBasicLogConfigurator.h"
 
- #include "../lib/StringConstants.h"
 
- #include "../lib/CPlayerState.h"
 
- #include "gui/CAnimation.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "CServerHandler.h"
 
- #include <boost/asio.hpp>
 
- #include "mainmenu/CPrologEpilogVideo.h"
 
- #include <vstd/StringUtils.h>
 
- #ifdef VCMI_WINDOWS
 
- #include "SDL_syswm.h"
 
- #endif
 
- #ifdef VCMI_ANDROID
 
- #include "lib/CAndroidVMHelper.h"
 
- #endif
 
- #include "../lib/UnlockGuard.h"
 
- #include "CMT.h"
 
- #if __MINGW32__
 
- #undef main
 
- #endif
 
- namespace po = boost::program_options;
 
- namespace po_style = boost::program_options::command_line_style;
 
- namespace bfs = boost::filesystem;
 
- std::string NAME_AFFIX = "client";
 
- std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
 
- CGuiHandler GH;
 
- int preferredDriverIndex = -1;
 
- SDL_Window * mainWindow = nullptr;
 
- SDL_Renderer * mainRenderer = nullptr;
 
- SDL_Texture * screenTexture = nullptr;
 
- extern boost::thread_specific_ptr<bool> inGuiThread;
 
- SDL_Surface *screen = nullptr, //main screen surface
 
- 	*screen2 = nullptr, //and hlp surface (used to store not-active interfaces layer)
 
- 	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
- std::queue<SDL_Event> events;
 
- boost::mutex eventsM;
 
- static po::variables_map vm;
 
- //static bool setResolution = false; //set by event handling thread after resolution is adjusted
 
- static bool ermInteractiveMode = false; //structurize when time is right
 
- void processCommand(const std::string &message);
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo=true);
 
- void playIntro();
 
- static void mainLoop();
 
- #ifndef VCMI_WINDOWS
 
- #ifndef _GNU_SOURCE
 
- #define _GNU_SOURCE
 
- #endif
 
- #include <getopt.h>
 
- #endif
 
- void init()
 
- {
 
- 	CStopWatch tmh;
 
- 	loadDLLClasses();
 
- 	const_cast<CGameInfo*>(CGI)->setFromLib();
 
- 	logGlobal->info("Initializing VCMI_Lib: %d ms", tmh.getDiff());
 
- }
 
- static void prog_version()
 
- {
 
- 	printf("%s\n", GameConstants::VCMI_VERSION.c_str());
 
- 	std::cout << VCMIDirs::get().genHelpString();
 
- }
 
- static void prog_help(const po::options_description &opts)
 
- {
 
- 	auto time = std::time(0);
 
- 	printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
 
- 	printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
 
- 	printf("This is free software; see the source for copying conditions. There is NO\n");
 
- 	printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
 
- 	printf("\n");
 
- 	std::cout << opts;
 
- }
 
- static void SDLLogCallback(void*           userdata,
 
-                            int             category,
 
-                            SDL_LogPriority priority,
 
-                            const char*     message)
 
- {
 
- 	//todo: convert SDL log priority to vcmi log priority
 
- 	//todo: make separate log domain for SDL
 
- 	logGlobal->debug("SDL(category %d; priority %d) %s", category, priority, message);
 
- }
 
- #if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
 
- int wmain(int argc, wchar_t* argv[])
 
- #elif defined(VCMI_APPLE) || defined(VCMI_ANDROID)
 
- int SDL_main(int argc, char *argv[])
 
- #else
 
- int main(int argc, char * argv[])
 
- #endif
 
- {
 
- #ifdef VCMI_ANDROID
 
- 	// boost will crash without this
 
- 	setenv("LANG", "C", 1);
 
- #endif
 
- #ifndef VCMI_ANDROID
 
- 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
 
- 	boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
 
- #endif
 
-     std::cout << "Starting... " << std::endl;
 
- 	po::options_description opts("Allowed options");
 
- 	opts.add_options()
 
- 		("help,h", "display help and exit")
 
- 		("version,v", "display version information and exit")
 
- 		("disable-shm", "force disable shared memory usage")
 
- 		("enable-shm-uuid", "use UUID for shared memory identifier")
 
- 		("testmap", po::value<std::string>(), "")
 
- 		("testsave", po::value<std::string>(), "")
 
- 		("spectate,s", "enable spectator interface for AI-only games")
 
- 		("spectate-ignore-hero", "wont follow heroes on adventure map")
 
- 		("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
 
- 		("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
 
- 		("spectate-skip-battle", "skip battles in spectator view")
 
- 		("spectate-skip-battle-result", "skip battle result window")
 
- 		("onlyAI", "allow to run without human player, all players will be default AI")
 
- 		("headless", "runs without GUI, implies --onlyAI")
 
- 		("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
 
- 		("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
 
- 		("autoSkip", "automatically skip turns in GUI")
 
- 		("disable-video", "disable video player")
 
- 		("nointro,i", "skips intro movies")
 
- 		("donotstartserver,d","do not attempt to start server and just connect to it instead server")
 
- 		("serverport", po::value<si64>(), "override port specified in config file")
 
- 		("saveprefix", po::value<std::string>(), "prefix for auto save files")
 
- 		("savefrequency", po::value<si64>(), "limit auto save creation to each N days");
 
- 	if(argc > 1)
 
- 	{
 
- 		try
 
- 		{
 
- 			po::store(po::parse_command_line(argc, argv, opts, po_style::unix_style|po_style::case_insensitive), vm);
 
- 		}
 
- 		catch(std::exception &e)
 
- 		{
 
-             std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
 
- 		}
 
- 	}
 
- 	po::notify(vm);
 
- 	if(vm.count("help"))
 
- 	{
 
- 		prog_help(opts);
 
- 		return 0;
 
- 	}
 
- 	if(vm.count("version"))
 
- 	{
 
- 		prog_version();
 
- 		return 0;
 
- 	}
 
- 	// Init old logging system and new (temporary) logging system
 
- 	CStopWatch total, pomtime;
 
- 	std::cout.flags(std::ios::unitbuf);
 
- 	console = new CConsoleHandler();
 
- 	*console->cb = processCommand;
 
- 	console->start();
 
- 	const bfs::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Client_log.txt";
 
- 	CBasicLogConfigurator logConfig(logPath, console);
 
- 	logConfig.configureDefault();
 
- 	logGlobal->info(NAME);
 
- 	logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
 
- 	logGlobal->info("The log file will be saved to %s", logPath);
 
- 	// Init filesystem and settings
 
- 	preinitDLL(::console);
 
- 	settings.init();
 
- 	Settings session = settings.write["session"];
 
- 	auto setSettingBool = [](std::string key, std::string arg) {
 
- 		Settings s = settings.write(vstd::split(key, "/"));
 
- 		if(::vm.count(arg))
 
- 			s->Bool() = true;
 
- 		else if(s->isNull())
 
- 			s->Bool() = false;
 
- 	};
 
- 	auto setSettingInteger = [](std::string key, std::string arg, si64 defaultValue) {
 
- 		Settings s = settings.write(vstd::split(key, "/"));
 
- 		if(::vm.count(arg))
 
- 			s->Integer() = ::vm[arg].as<si64>();
 
- 		else if(s->isNull())
 
- 			s->Integer() = defaultValue;
 
- 	};
 
- 	auto setSettingString = [](std::string key, std::string arg, std::string defaultValue) {
 
- 		Settings s = settings.write(vstd::split(key, "/"));
 
- 		if(::vm.count(arg))
 
- 			s->String() = ::vm[arg].as<std::string>();
 
- 		else if(s->isNull())
 
- 			s->String() = defaultValue;
 
- 	};
 
- 	setSettingBool("session/onlyai", "onlyAI");
 
- 	if(vm.count("headless"))
 
- 	{
 
- 		session["headless"].Bool() = true;
 
- 		session["onlyai"].Bool() = true;
 
- 	}
 
- 	else if(vm.count("spectate"))
 
- 	{
 
- 		session["spectate"].Bool() = true;
 
- 		session["spectate-ignore-hero"].Bool() = vm.count("spectate-ignore-hero");
 
- 		session["spectate-skip-battle"].Bool() = vm.count("spectate-skip-battle");
 
- 		session["spectate-skip-battle-result"].Bool() = vm.count("spectate-skip-battle-result");
 
- 		if(vm.count("spectate-hero-speed"))
 
- 			session["spectate-hero-speed"].Integer() = vm["spectate-hero-speed"].as<int>();
 
- 		if(vm.count("spectate-battle-speed"))
 
- 			session["spectate-battle-speed"].Float() = vm["spectate-battle-speed"].as<int>();
 
- 	}
 
- 	// Server settings
 
- 	setSettingBool("session/donotstartserver", "donotstartserver");
 
- 	// Shared memory options
 
- 	setSettingBool("session/disable-shm", "disable-shm");
 
- 	setSettingBool("session/enable-shm-uuid", "enable-shm-uuid");
 
- 	// Init special testing settings
 
- 	setSettingInteger("session/serverport", "serverport", 0);
 
- 	setSettingString("session/saveprefix", "saveprefix", "");
 
- 	setSettingInteger("general/saveFrequency", "savefrequency", 1);
 
- 	// Initialize logging based on settings
 
- 	logConfig.configure();
 
- 	logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
 
- 	// Some basic data validation to produce better error messages in cases of incorrect install
 
- 	auto testFile = [](std::string filename, std::string message) -> bool
 
- 	{
 
- 		if (CResourceHandler::get()->existsResource(ResourceID(filename)))
 
- 			return true;
 
- 		logGlobal->error("Error: %s was not found!", message);
 
- 		return false;
 
- 	};
 
- 	if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
 
- 		!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
 
- 	{
 
- 		exit(1); // These are unrecoverable errors
 
- 	}
 
- 	// these two are optional + some installs have them on CD and not in data directory
 
- 	testFile("VIDEO/GOOD1A.SMK", "campaign movies");
 
- 	testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
 
- 	conf.init();
 
- 	logGlobal->info("Loading settings: %d ms", pomtime.getDiff());
 
- 	srand ( time(nullptr) );
 
- 	const JsonNode& video = settings["video"];
 
- 	const JsonNode& res = video["screenRes"];
 
- 	//something is really wrong...
 
- 	if (res["width"].Float() < 100 || res["height"].Float() < 100)
 
- 	{
 
- 		logGlobal->error("Fatal error: failed to load settings!");
 
- 		logGlobal->error("Possible reasons:");
 
- 		logGlobal->error("\tCorrupted local configuration file at %s/settings.json", VCMIDirs::get().userConfigPath());
 
- 		logGlobal->error("\tMissing or corrupted global configuration file at %s/schemas/settings.json", VCMIDirs::get().userConfigPath());
 
- 		logGlobal->error("VCMI will now exit...");
 
- 		exit(EXIT_FAILURE);
 
- 	}
 
- 	if(!settings["session"]["headless"].Bool())
 
- 	{
 
- 		if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
 
- 		{
 
- 			logGlobal->error("Something was wrong: %s", SDL_GetError());
 
- 			exit(-1);
 
- 		}
 
- 		#ifdef VCMI_ANDROID
 
- 		// manually setting egl pixel format, as a possible solution for sdl2<->android problem
 
- 		// https://bugzilla.libsdl.org/show_bug.cgi?id=2291
 
- 		SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
 
- 		SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
 
- 		SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
 
- 		SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
 
- 		#endif // VCMI_ANDROID
 
- 		GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management
 
- 		SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);
 
- 		int driversCount = SDL_GetNumRenderDrivers();
 
- 		std::string preferredDriverName = video["driver"].String();
 
- 		logGlobal->info("Found %d render drivers", driversCount);
 
- 		for(int it = 0; it < driversCount; it++)
 
- 		{
 
- 			SDL_RendererInfo info;
 
- 			SDL_GetRenderDriverInfo(it,&info);
 
- 			std::string driverName(info.name);
 
- 			if(!preferredDriverName.empty() && driverName == preferredDriverName)
 
- 			{
 
- 				preferredDriverIndex = it;
 
- 				logGlobal->info("\t%s (active)", driverName);
 
- 			}
 
- 			else
 
- 				logGlobal->info("\t%s", driverName);
 
- 		}
 
- 		config::CConfigHandler::GuiOptionsMap::key_type resPair(res["width"].Float(), res["height"].Float());
 
- 		if (conf.guiOptions.count(resPair) == 0)
 
- 		{
 
- 			// selected resolution was not found - complain & fallback to something that we do have.
 
- 			logGlobal->error("Selected resolution %dx%d was not found!", resPair.first, resPair.second);
 
- 			if (conf.guiOptions.empty())
 
- 			{
 
- 				logGlobal->error("Unable to continue - no valid resolutions found! Please reinstall VCMI to fix this");
 
- 				exit(1);
 
- 			}
 
- 			else
 
- 			{
 
- 				Settings newRes = settings.write["video"]["screenRes"];
 
- 				newRes["width"].Float()  = conf.guiOptions.begin()->first.first;
 
- 				newRes["height"].Float() = conf.guiOptions.begin()->first.second;
 
- 				conf.SetResolution(newRes["width"].Float(), newRes["height"].Float());
 
- 				logGlobal->error("Falling back to %dx%d", newRes["width"].Integer(), newRes["height"].Integer());
 
- 			}
 
- 		}
 
- 		setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool(), video["displayIndex"].Float());
 
- 		logGlobal->info("\tInitializing screen: %d ms", pomtime.getDiff());
 
- 	}
 
- 	CCS = new CClientState();
 
- 	CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
 
- 	CSH = new CServerHandler();
 
- 	// Initialize video
 
- #ifdef DISABLE_VIDEO
 
- 	CCS->videoh = new CEmptyVideoPlayer();
 
- #else
 
- 	if (!settings["session"]["headless"].Bool() && !vm.count("disable-video"))
 
- 		CCS->videoh = new CVideoPlayer();
 
- 	else
 
- 		CCS->videoh = new CEmptyVideoPlayer();
 
- #endif
 
- 	logGlobal->info("\tInitializing video: %d ms", pomtime.getDiff());
 
- 	if(!settings["session"]["headless"].Bool())
 
- 	{
 
- 		//initializing audio
 
- 		CCS->soundh = new CSoundHandler();
 
- 		CCS->soundh->init();
 
- 		CCS->soundh->setVolume(settings["general"]["sound"].Float());
 
- 		CCS->musich = new CMusicHandler();
 
- 		CCS->musich->init();
 
- 		CCS->musich->setVolume(settings["general"]["music"].Float());
 
- 		logGlobal->info("Initializing screen and sound handling: %d ms", pomtime.getDiff());
 
- 	}
 
- #ifdef __APPLE__
 
- 	// Ctrl+click should be treated as a right click on Mac OS X
 
- 	SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1");
 
- #endif
 
- #ifndef VCMI_NO_THREADED_LOAD
 
- 	//we can properly play intro only in the main thread, so we have to move loading to the separate thread
 
- 	boost::thread loading(init);
 
- #else
 
- 	init();
 
- #endif
 
- 	if(!settings["session"]["headless"].Bool())
 
- 	{
 
- 		if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
 
- 			playIntro();
 
- 		SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255);
 
- 		SDL_RenderClear(mainRenderer);
 
- 		SDL_RenderPresent(mainRenderer);
 
- 	}
 
- #ifndef VCMI_NO_THREADED_LOAD
 
- 	#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
 
- 	{
 
- 		CAndroidVMHelper vmHelper;
 
- 		vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "showProgress");
 
- 	#endif // ANDROID
 
- 		loading.join();
 
- 	#ifdef VCMI_ANDROID
 
- 		vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hideProgress");
 
- 	}
 
- 	#endif // ANDROID
 
- #endif // THREADED
 
- 	if(!settings["session"]["headless"].Bool())
 
- 	{
 
- 		pomtime.getDiff();
 
- 		CCS->curh = new CCursorHandler();
 
- 		graphics = new Graphics(); // should be before curh->init()
 
- 		CCS->curh->initCursor();
 
- 		logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
 
- 		pomtime.getDiff();
 
- 		graphics->load();//must be after Content loading but should be in main thread
 
- 		logGlobal->info("Main graphics: %d ms", pomtime.getDiff());
 
- 		CMessage::init();
 
- 		logGlobal->info("Message handler: %d ms", pomtime.getDiff());
 
- 		CCS->curh->show();
 
- 	}
 
- 	logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
 
- 	session["autoSkip"].Bool()  = vm.count("autoSkip");
 
- 	session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
 
- 	session["aiSolo"].Bool() = false;
 
- 	if(vm.count("testmap"))
 
- 	{
 
- 		session["testmap"].String() = vm["testmap"].as<std::string>();
 
- 		session["onlyai"].Bool() = true;
 
- 		boost::thread(&CServerHandler::debugStartTest, CSH, session["testmap"].String(), false);
 
- 	}
 
- 	else if(vm.count("testsave"))
 
- 	{
 
- 		session["testsave"].String() = vm["testsave"].as<std::string>();
 
- 		session["onlyai"].Bool() = true;
 
- 		boost::thread(&CServerHandler::debugStartTest, CSH, session["testsave"].String(), true);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.curInt = CMainMenu::create().get();
 
- 	}
 
- 	if(!settings["session"]["headless"].Bool())
 
- 	{
 
- 		mainLoop();
 
- 	}
 
- 	else
 
- 	{
 
- 		while(true)
 
- 			boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
 
- 	}
 
- 	return 0;
 
- }
 
- void printInfoAboutIntObject(const CIntObject *obj, int level)
 
- {
 
- 	std::stringstream sbuffer;
 
- 	sbuffer << std::string(level, '\t');
 
- 	sbuffer << typeid(*obj).name() << " *** ";
 
- 	if (obj->active)
 
- 	{
 
- #define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
 
- 		PRINT(LCLICK, 'L');
 
- 		PRINT(RCLICK, 'R');
 
- 		PRINT(HOVER, 'H');
 
- 		PRINT(MOVE, 'M');
 
- 		PRINT(KEYBOARD, 'K');
 
- 		PRINT(TIME, 'T');
 
- 		PRINT(GENERAL, 'A');
 
- 		PRINT(WHEEL, 'W');
 
- 		PRINT(DOUBLECLICK, 'D');
 
- #undef  PRINT
 
- 	}
 
- 	else
 
- 		sbuffer << "inactive";
 
- 	sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
 
- 	sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
 
- 	logGlobal->info(sbuffer.str());
 
- 	for(const CIntObject *child : obj->children)
 
- 		printInfoAboutIntObject(child, level+1);
 
- }
 
- void removeGUI()
 
- {
 
- 	// CClient::endGame
 
- 	GH.curInt = nullptr;
 
- 	if(GH.topInt())
 
- 		GH.topInt()->deactivate();
 
- 	GH.listInt.clear();
 
- 	GH.objsToBlit.clear();
 
- 	GH.statusbar = nullptr;
 
- 	logGlobal->info("Removed GUI.");
 
- 	LOCPLINT = nullptr;
 
- }
 
- void processCommand(const std::string &message)
 
- {
 
- 	std::istringstream readed;
 
- 	readed.str(message);
 
- 	std::string cn; //command name
 
- 	readed >> cn;
 
- // Check mantis issue 2292 for details
 
- //	if(LOCPLINT && LOCPLINT->cingconsole)
 
- //		LOCPLINT->cingconsole->print(message);
 
- 	if(ermInteractiveMode)
 
- 	{
 
- 		if(cn == "exit")
 
- 		{
 
- 			ermInteractiveMode = false;
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(CSH->client && CSH->client->erm)
 
- 				CSH->client->erm->executeUserCommand(message);
 
- 			std::cout << "erm>";
 
- 		}
 
- 	}
 
- 	else if(message==std::string("die, fool"))
 
- 	{
 
- 		exit(EXIT_SUCCESS);
 
- 	}
 
- 	else if(cn == "erm")
 
- 	{
 
- 		ermInteractiveMode = true;
 
- 		std::cout << "erm>";
 
- 	}
 
- 	else if(cn==std::string("activate"))
 
- 	{
 
- 		int what;
 
- 		readed >> what;
 
- 		switch (what)
 
- 		{
 
- 		case 0:
 
- 			GH.topInt()->activate();
 
- 			break;
 
- 		case 1:
 
- 			adventureInt->activate();
 
- 			break;
 
- 		case 2:
 
- 			LOCPLINT->castleInt->activate();
 
- 			break;
 
- 		}
 
- 	}
 
- 	else if(cn=="redraw")
 
- 	{
 
- 		GH.totalRedraw();
 
- 	}
 
- 	else if(cn=="screen")
 
- 	{
 
- 		std::cout << "Screenbuf points to ";
 
- 		if(screenBuf == screen)
 
- 			logGlobal->error("screen");
 
- 		else if(screenBuf == screen2)
 
- 			logGlobal->error("screen2");
 
- 		else
 
- 			logGlobal->error("?!?");
 
- 		SDL_SaveBMP(screen, "Screen_c.bmp");
 
- 		SDL_SaveBMP(screen2, "Screen2_c.bmp");
 
- 	}
 
- 	else if(cn=="save")
 
- 	{
 
- 		if(!CSH->client)
 
- 		{
 
- 			std::cout << "Game in not active";
 
- 			return;
 
- 		}
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		CSH->client->save(fname);
 
- 	}
 
- //	else if(cn=="load")
 
- //	{
 
- //		// TODO: this code should end the running game and manage to call startGame instead
 
- //		std::string fname;
 
- //		readed >> fname;
 
- //		CSH->client->loadGame(fname);
 
- //	}
 
- 	else if(message=="convert txt")
 
- 	{
 
- 		std::cout << "Command accepted.\t";
 
- 		const bfs::path outPath =
 
- 			VCMIDirs::get().userCachePath() / "extracted";
 
- 		bfs::create_directories(outPath);
 
- 		auto extractVector = [=](const std::vector<std::string> & source, const std::string & name)
 
- 		{
 
- 			JsonNode data(JsonNode::JsonType::DATA_VECTOR);
 
- 			size_t index = 0;
 
- 			for(auto & line : source)
 
- 			{
 
- 				JsonNode lineNode(JsonNode::JsonType::DATA_STRUCT);
 
- 				lineNode["text"].String() = line;
 
- 				lineNode["index"].Integer() = index++;
 
- 				data.Vector().push_back(lineNode);
 
- 			}
 
- 			const bfs::path filePath = outPath / (name + ".json");
 
- 			bfs::ofstream file(filePath);
 
- 			file << data.toJson();
 
- 		};
 
- 		extractVector(VLC->generaltexth->allTexts, "generalTexts");
 
- 		extractVector(VLC->generaltexth->jktexts, "jkTexts");
 
- 		extractVector(VLC->generaltexth->arraytxt, "arrayTexts");
 
- 		std::cout << "\rExtracting done :)\n";
 
- 		std::cout << " Extracted files can be found in " << outPath << " directory\n";
 
- 	}
 
- 	else if(message=="get config")
 
- 	{
 
- 		std::cout << "Command accepted.\t";
 
- 		const bfs::path outPath =
 
- 			VCMIDirs::get().userCachePath() / "extracted" / "configuration";
 
- 		bfs::create_directories(outPath);
 
- 		const std::vector<std::string> contentNames = {"heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills"};
 
- 		for(auto contentName : contentNames)
 
- 		{
 
- 			auto & content = VLC->modh->content[contentName];
 
- 			auto contentOutPath = outPath / contentName;
 
- 			bfs::create_directories(contentOutPath);
 
- 			for(auto & iter : content.modData)
 
- 			{
 
- 				const JsonNode & modData = iter.second.modData;
 
- 				for(auto & nameAndObject : modData.Struct())
 
- 				{
 
- 					const JsonNode & object = nameAndObject.second;
 
- 					std::string name = CModHandler::normalizeIdentifier(object.meta, "core", nameAndObject.first);
 
- 					boost::algorithm::replace_all(name,":","_");
 
- 					const bfs::path filePath = contentOutPath / (name + ".json");
 
- 					bfs::ofstream file(filePath);
 
- 					file << object.toJson();
 
- 				}
 
- 			}
 
- 		}
 
- 		std::cout << "\rExtracting done :)\n";
 
- 		std::cout << " Extracted files can be found in " << outPath << " directory\n";
 
- 	}
 
- 	else if(message=="get txt")
 
- 	{
 
- 		std::cout << "Command accepted.\t";
 
- 		const bfs::path outPath =
 
- 			VCMIDirs::get().userCachePath() / "extracted";
 
- 		auto list = CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
 
- 		{
 
- 			return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
 
- 		});
 
- 		for (auto & filename : list)
 
- 		{
 
- 			const bfs::path filePath = outPath / (filename.getName() + ".TXT");
 
- 			bfs::create_directories(filePath.parent_path());
 
- 			bfs::ofstream file(filePath);
 
- 			auto text = CResourceHandler::get()->load(filename)->readAll();
 
- 			file.write((char*)text.first.get(), text.second);
 
- 		}
 
- 		std::cout << "\rExtracting done :)\n";
 
- 		std::cout << " Extracted files can be found in " << outPath << " directory\n";
 
- 	}
 
- 	else if(cn=="crash")
 
- 	{
 
- 		int *ptr = nullptr;
 
- 		*ptr = 666;
 
- 		//disaster!
 
- 	}
 
- 	else if(cn == "mp" && adventureInt)
 
- 	{
 
- 		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 			std::cout << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
 
- 	}
 
- 	else if(cn == "bonuses")
 
- 	{
 
- 		bool jsonFormat = (message == "bonuses json");
 
- 		auto format = [jsonFormat](const BonusList & b) -> std::string
 
- 		{
 
- 			if(jsonFormat)
 
- 				return b.toJsonNode().toJson(true);
 
- 			std::ostringstream ss;
 
- 			ss << b;
 
- 			return ss.str();
 
- 		};
 
- 		std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
 
- 			<< format(adventureInt->selection->getBonusList()) << std::endl;
 
- 		std::cout << "\nInherited bonuses:\n";
 
- 		TCNodes parents;
 
- 		adventureInt->selection->getParents(parents);
 
- 		for(const CBonusSystemNode *parent : parents)
 
- 		{
 
- 			std::cout << "\nBonuses from " << typeid(*parent).name() << std::endl << format(*parent->getAllBonuses(Selector::all, Selector::all)) << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn == "not dialog")
 
- 	{
 
- 		LOCPLINT->showingDialog->setn(false);
 
- 	}
 
- 	else if(cn == "gui")
 
- 	{
 
- 		for(auto child : GH.listInt)
 
- 		{
 
- 			if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child.get()))
 
- 				printInfoAboutIntObject(obj, 0);
 
- 			else
 
- 				std::cout << typeid(*child).name() << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn=="tell")
 
- 	{
 
- 		std::string what;
 
- 		int id1, id2;
 
- 		readed >> what >> id1 >> id2;
 
- 		if(what == "hs")
 
- 		{
 
- 			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
 
- 				if(h->type->ID.getNum() == id1)
 
- 					if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
 
- 						std::cout << a->nodeName();
 
- 		}
 
- 	}
 
- 	else if (cn == "set")
 
- 	{
 
- 		std::string what, value;
 
- 		readed >> what;
 
- 		Settings conf = settings.write["session"][what];
 
- 		readed >> value;
 
- 		if (value == "on")
 
- 		{
 
- 			conf->Bool() = true;
 
- 			logGlobal->info("Option %s enabled!", what);
 
- 		}
 
- 		else if (value == "off")
 
- 		{
 
- 			conf->Bool() = false;
 
- 			logGlobal->info("Option %s disabled!", what);
 
- 		}
 
- 	}
 
- 	else if(cn == "unlock")
 
- 	{
 
- 		std::string mxname;
 
- 		readed >> mxname;
 
- 		if(mxname == "pim" && LOCPLINT)
 
- 			LOCPLINT->pim->unlock();
 
- 	}
 
- 	else if(cn == "def2bmp")
 
- 	{
 
- 		std::string URI;
 
- 		readed >> URI;
 
- 		std::unique_ptr<CAnimation> anim = make_unique<CAnimation>(URI);
 
- 		anim->preload();
 
- 		anim->exportBitmaps(VCMIDirs::get().userCachePath() / "extracted");
 
- 	}
 
- 	else if(cn == "extract")
 
- 	{
 
- 		std::string URI;
 
- 		readed >> URI;
 
- 		if (CResourceHandler::get()->existsResource(ResourceID(URI)))
 
- 		{
 
- 			const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;
 
- 			auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
 
- 			bfs::create_directories(outPath.parent_path());
 
- 			bfs::ofstream outFile(outPath, bfs::ofstream::binary);
 
- 			outFile.write((char*)data.first.get(), data.second);
 
- 		}
 
- 		else
 
- 			logGlobal->error("File not found!");
 
- 	}
 
- 	else if(cn == "setBattleAI")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		std::cout << "Will try loading that AI to see if it is correct name...\n";
 
- 		try
 
- 		{
 
- 			if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
 
- 			{
 
- 				Settings neutralAI = settings.write["server"]["neutralAI"];
 
- 				neutralAI->String() = fname;
 
- 				std::cout << "Setting changed, from now the battle ai will be " << fname << "!\n";
 
- 			}
 
- 		}
 
- 		catch(std::exception &e)
 
- 		{
 
- 			logGlobal->warn("Failed opening %s: %s", fname, e.what());
 
- 			logGlobal->warn("Setting not changes, AI not found or invalid!");
 
- 		}
 
- 	}
 
- 	auto giveTurn = [&](PlayerColor player)
 
- 	{
 
- 		YourTurn yt;
 
- 		yt.player = player;
 
- 		yt.daysWithoutCastle = CSH->client->getPlayer(player)->daysWithoutCastle;
 
- 		yt.applyCl(CSH->client);
 
- 	};
 
- 	Settings session = settings.write["session"];
 
- 	if(cn == "autoskip")
 
- 	{
 
- 		session["autoSkip"].Bool() = !session["autoSkip"].Bool();
 
- 	}
 
- 	else if(cn == "gosolo")
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 		if(!CSH->client)
 
- 		{
 
- 			std::cout << "Game in not active";
 
- 			return;
 
- 		}
 
- 		PlayerColor color;
 
- 		if(session["aiSolo"].Bool())
 
- 		{
 
- 			for(auto & elem : CSH->client->gameState()->players)
 
- 			{
 
- 				if(elem.second.human)
 
- 					CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			color = LOCPLINT->playerID;
 
- 			removeGUI();
 
- 			for(auto & elem : CSH->client->gameState()->players)
 
- 			{
 
- 				if(elem.second.human)
 
- 				{
 
- 					auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false);
 
- 					logNetwork->info("Player %s will be lead by %s", elem.first, AiToGive);
 
- 					CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
 
- 				}
 
- 			}
 
- 			GH.totalRedraw();
 
- 			giveTurn(color);
 
- 		}
 
- 		session["aiSolo"].Bool() = !session["aiSolo"].Bool();
 
- 	}
 
- 	else if(cn == "controlai")
 
- 	{
 
- 		std::string colorName;
 
- 		readed >> colorName;
 
- 		boost::to_lower(colorName);
 
- 		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 		if(!CSH->client)
 
- 		{
 
- 			std::cout << "Game in not active";
 
- 			return;
 
- 		}
 
- 		PlayerColor color;
 
- 		if(LOCPLINT)
 
- 			color = LOCPLINT->playerID;
 
- 		for(auto & elem : CSH->client->gameState()->players)
 
- 		{
 
- 			if(elem.second.human || (colorName.length() &&
 
- 				elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
 
- 			{
 
- 				continue;
 
- 			}
 
- 			removeGUI();
 
- 			CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 
- 		}
 
- 		GH.totalRedraw();
 
- 		if(color != PlayerColor::NEUTRAL)
 
- 			giveTurn(color);
 
- 	}
 
- 	// Check mantis issue 2292 for details
 
- /* 	else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 		LOCPLINT->cb->sendMessage(message);
 
- 	}*/
 
- }
 
- //plays intro, ends when intro is over or button has been pressed (handles events)
 
- void playIntro()
 
- {
 
- 	if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 0, 1, true, true))
 
- 	{
 
- 		CCS->videoh->openAndPlayVideo("AZVS.SMK", 0, 1, true, true);
 
- 	}
 
- }
 
- static bool checkVideoMode(int monitorIndex, int w, int h)
 
- {
 
- 	//we only check that our desired window size fits on screen
 
- 	SDL_DisplayMode mode;
 
- 	if (0 != SDL_GetDesktopDisplayMode(monitorIndex, &mode))
 
- 	{
 
- 		logGlobal->error("SDL_GetDesktopDisplayMode failed");
 
- 		logGlobal->error(SDL_GetError());
 
- 		return false;
 
- 	}
 
- 	logGlobal->info("Check display mode: requested %d x %d; available up to %d x %d ", w, h, mode.w, mode.h);
 
- 	if (!mode.w || !mode.h || (w <= mode.w && h <= mode.h))
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- static void cleanupRenderer()
 
- {
 
- 	screenBuf = nullptr; //it`s a link - just nullify
 
- 	if(nullptr != screen2)
 
- 	{
 
- 		SDL_FreeSurface(screen2);
 
- 		screen2 = nullptr;
 
- 	}
 
- 	if(nullptr != screen)
 
- 	{
 
- 		SDL_FreeSurface(screen);
 
- 		screen = nullptr;
 
- 	}
 
- 	if(nullptr != screenTexture)
 
- 	{
 
- 		SDL_DestroyTexture(screenTexture);
 
- 		screenTexture = nullptr;
 
- 	}
 
- }
 
- static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIndex)
 
- {
 
- 	// VCMI will only work with 2 or 4 bytes per pixel
 
- 	vstd::amax(bpp, 16);
 
- 	vstd::amin(bpp, 32);
 
- 	if(bpp>16)
 
- 		bpp = 32;
 
- 	if(displayIndex < 0)
 
- 	{
 
- 		if (mainWindow != nullptr)
 
- 			displayIndex = SDL_GetWindowDisplayIndex(mainWindow);
 
- 		if (displayIndex < 0)
 
- 			displayIndex = 0;
 
- 	}
 
- 	if(!checkVideoMode(displayIndex, w, h))
 
- 	{
 
- 		logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
 
- 		return false;
 
- 	}
 
- 	bool bufOnScreen = (screenBuf == screen);
 
- 	bool realFullscreen = settings["video"]["realFullscreen"].Bool();
 
- 	cleanupRenderer();
 
- 	if(nullptr == mainWindow)
 
- 	{
 
- 	#ifdef VCMI_ANDROID
 
- 		mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN);
 
- 	#else
 
- 		if(fullscreen)
 
- 		{
 
- 			if(realFullscreen)
 
- 				mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), w, h, SDL_WINDOW_FULLSCREEN);
 
- 			else //in windowed full-screen mode use desktop resolution
 
- 				mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
 
- 			SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
 
- 		}
 
- 		else
 
- 		{
 
- 			mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), w, h, 0);
 
- 		}
 
- 	#endif
 
- 		if(nullptr == mainWindow)
 
- 		{
 
- 			throw std::runtime_error("Unable to create window\n");
 
- 		}
 
- 		//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
 
- 		mainRenderer = SDL_CreateRenderer(mainWindow,preferredDriverIndex,0);
 
- 		if(nullptr == mainRenderer)
 
- 		{
 
- 			throw std::runtime_error("Unable to create renderer\n");
 
- 		}
 
- 		SDL_RendererInfo info;
 
- 		SDL_GetRendererInfo(mainRenderer, &info);
 
- 		logGlobal->info("Created renderer %s", info.name);
 
- 	}
 
- 	else
 
- 	{
 
- #ifndef VCMI_ANDROID
 
- 		if(fullscreen)
 
- 		{
 
- 			if(realFullscreen)
 
- 			{
 
- 				SDL_SetWindowFullscreen(mainWindow, SDL_WINDOW_FULLSCREEN);
 
- 				SDL_DisplayMode mode;
 
- 				SDL_GetDesktopDisplayMode(displayIndex, &mode);
 
- 				mode.w = w;
 
- 				mode.h = h;
 
- 				SDL_SetWindowDisplayMode(mainWindow, &mode);
 
- 			}
 
- 			else
 
- 			{
 
- 				SDL_SetWindowFullscreen(mainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
 
- 			}
 
- 			SDL_SetWindowPosition(mainWindow, SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex));
 
- 			SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
 
- 		}
 
- 		else
 
- 		{
 
- 			SDL_SetWindowFullscreen(mainWindow, 0);
 
- 			SDL_SetWindowSize(mainWindow, w, h);
 
- 			SDL_SetWindowPosition(mainWindow, SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex));
 
- 		}
 
- #endif
 
- 	}
 
- 	if(!(fullscreen && realFullscreen))
 
- 	{
 
- 		SDL_RenderSetLogicalSize(mainRenderer, w, h);
 
- //following line is bugged not only on android, do not re-enable without checking
 
- //#ifndef VCMI_ANDROID
 
- //		// on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events
 
- //		SDL_RenderSetViewport(mainRenderer, nullptr);
 
- //#endif
 
- 	}
 
- 	#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 		int bmask = 0xff000000;
 
- 		int gmask = 0x00ff0000;
 
- 		int rmask = 0x0000ff00;
 
- 		int amask = 0x000000ff;
 
- 	#else
 
- 		int bmask = 0x000000ff;
 
- 		int gmask = 0x0000ff00;
 
- 		int rmask = 0x00ff0000;
 
- 		int amask = 0xFF000000;
 
- 	#endif
 
- 	screen = SDL_CreateRGBSurface(0,w,h,bpp,rmask,gmask,bmask,amask);
 
- 	if(nullptr == screen)
 
- 	{
 
- 		logGlobal->error("Unable to create surface %dx%d with %d bpp: %s", w, h, bpp, SDL_GetError());
 
- 		throw std::runtime_error("Unable to create surface");
 
- 	}
 
- 	//No blending for screen itself. Required for proper cursor rendering.
 
- 	SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE);
 
- 	screenTexture = SDL_CreateTexture(mainRenderer,
 
-                                             SDL_PIXELFORMAT_ARGB8888,
 
-                                             SDL_TEXTUREACCESS_STREAMING,
 
-                                             w, h);
 
- 	if(nullptr == screenTexture)
 
- 	{
 
- 		logGlobal->error("Unable to create screen texture");
 
- 		logGlobal->error(SDL_GetError());
 
- 		throw std::runtime_error("Unable to create screen texture");
 
- 	}
 
- 	screen2 = CSDL_Ext::copySurface(screen);
 
- 	if(nullptr == screen2)
 
- 	{
 
- 		throw std::runtime_error("Unable to copy surface\n");
 
- 	}
 
- 	screenBuf = bufOnScreen ? screen : screen2;
 
- 	SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 0);
 
- 	SDL_RenderClear(mainRenderer);
 
- 	SDL_RenderPresent(mainRenderer);
 
- 	return true;
 
- }
 
- //used only once during initialization
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo)
 
- {
 
- 	if(!recreateWindow(w, h, bpp, fullscreen, displayIndex))
 
- 	{
 
- 		throw std::runtime_error("Requested screen resolution is not available\n");
 
- 	}
 
- }
 
- static void fullScreenChanged()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
 
- 	Settings full = settings.write["video"]["fullscreen"];
 
- 	const bool toFullscreen = full->Bool();
 
- 	auto bitsPerPixel = screen->format->BitsPerPixel;
 
- 	auto w = screen->w;
 
- 	auto h = screen->h;
 
- 	if(!recreateWindow(w, h, bitsPerPixel, toFullscreen, -1))
 
- 	{
 
- 		//will return false and report error if video mode is not supported
 
- 		return;
 
- 	}
 
- 	GH.totalRedraw();
 
- }
 
- static void handleEvent(SDL_Event & ev)
 
- {
 
- 	if((ev.type==SDL_QUIT) ||(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
 
- 	{
 
- #ifdef VCMI_ANDROID
 
- 		handleQuit(false);
 
- #else
 
- 		handleQuit();
 
- #endif
 
- 		return;
 
- 	}
 
- #ifdef VCMI_ANDROID
 
- 	else if (ev.type == SDL_KEYDOWN && ev.key.keysym.scancode == SDL_SCANCODE_AC_BACK)
 
- 	{
 
- 		handleQuit(true);
 
- 	}
 
- #endif
 
- 	else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
 
- 	{
 
- 		Settings full = settings.write["video"]["fullscreen"];
 
- 		full->Bool() = !full->Bool();
 
- 		return;
 
- 	}
 
- 	else if(ev.type == SDL_USEREVENT)
 
- 	{
 
- 		switch(ev.user.code)
 
- 		{
 
- 		case EUserEvent::FORCE_QUIT:
 
- 			{
 
- 				handleQuit(false);
 
- 				return;
 
- 			}
 
- 		    break;
 
- 		case EUserEvent::RETURN_TO_MAIN_MENU:
 
- 			{
 
- 				CSH->endGameplay();
 
- 				GH.defActionsDef = 63;
 
- 			}
 
- 			break;
 
- 		case EUserEvent::RESTART_GAME:
 
- 			{
 
- 				CSH->sendStartGame();
 
- 			}
 
- 			break;
 
- 		case EUserEvent::CAMPAIGN_START_SCENARIO:
 
- 			{
 
- 				CSH->endGameplay();
 
- 				auto ourCampaign = std::shared_ptr<CCampaignState>(reinterpret_cast<CCampaignState *>(ev.user.data1));
 
- 				auto & epilogue = ourCampaign->camp->scenarios[ourCampaign->mapsConquered.back()].epilog;
 
- 				auto finisher = [=]()
 
- 				{
 
- 					if(ourCampaign->mapsRemaining.size())
 
- 					{
 
- 						CMM->openCampaignLobby(ourCampaign);
 
- 					}
 
- 				};
 
- 				if(epilogue.hasPrologEpilog)
 
- 				{
 
- 					GH.pushIntT<CPrologEpilogVideo>(epilogue, finisher);
 
- 				}
 
- 				else
 
- 				{
 
- 					finisher();
 
- 				}
 
- 			}
 
- 			break;
 
- 		case EUserEvent::RETURN_TO_MENU_LOAD:
 
- 			CSH->endGameplay();
 
- 			GH.defActionsDef = 63;
 
- 			CMM->menu->switchToTab("load");
 
- 			break;
 
- 		case EUserEvent::FULLSCREEN_TOGGLED:
 
- 			fullScreenChanged();
 
- 			break;
 
- 		case EUserEvent::INTERFACE_CHANGED:
 
- 			if(LOCPLINT)
 
- 				LOCPLINT->updateAmbientSounds();
 
- 			break;
 
- 		default:
 
- 			logGlobal->error("Unknown user event. Code %d", ev.user.code);
 
- 			break;
 
- 		}
 
- 		return;
 
- 	}
 
- 	else if(ev.type == SDL_WINDOWEVENT)
 
- 	{
 
- 		switch (ev.window.event) {
 
- 		case SDL_WINDOWEVENT_RESTORED:
 
- 			fullScreenChanged();
 
- 			break;
 
- 		}
 
- 		return;
 
- 	}
 
- 	//preprocessing
 
- 	if(ev.type == SDL_MOUSEMOTION)
 
- 	{
 
- 		CCS->curh->cursorMove(ev.motion.x, ev.motion.y);
 
- 	}
 
- 	{
 
- 		boost::unique_lock<boost::mutex> lock(eventsM);
 
- 		events.push(ev);
 
- 	}
 
- }
 
- static void mainLoop()
 
- {
 
- 	SettingsListener resChanged = settings.listen["video"]["fullscreen"];
 
- 	resChanged([](const JsonNode &newState){  CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::FULLSCREEN_TOGGLED); });
 
- 	inGuiThread.reset(new bool(true));
 
- 	GH.mainFPSmng->init();
 
- 	while(1) //main SDL events loop
 
- 	{
 
- 		SDL_Event ev;
 
- 		while(1 == SDL_PollEvent(&ev))
 
- 		{
 
- 			handleEvent(ev);
 
- 		}
 
- 		CSH->applyPacksOnLobbyScreen();
 
- 		GH.renderFrame();
 
- 	}
 
- }
 
- void handleQuit(bool ask)
 
- {
 
- 	auto quitApplication = []()
 
- 	{
 
- 		if(CSH->client)
 
- 			CSH->endGameplay();
 
- 		GH.listInt.clear();
 
- 		GH.objsToBlit.clear();
 
- 		CMM.reset();
 
- 		// cleanup, mostly to remove false leaks from analyzer
 
- 		if(CCS)
 
- 		{
 
- 			CCS->musich->release();
 
- 			CCS->soundh->release();
 
- 			vstd::clear_pointer(CCS);
 
- 		}
 
- 		CMessage::dispose();
 
- 		vstd::clear_pointer(graphics);
 
- 		vstd::clear_pointer(VLC);
 
- 		vstd::clear_pointer(console);// should be removed after everything else since used by logging
 
- 		boost::this_thread::sleep(boost::posix_time::milliseconds(750));//???
 
- 		if(!settings["session"]["headless"].Bool())
 
- 		{
 
- 			cleanupRenderer();
 
- 			if(nullptr != mainRenderer)
 
- 			{
 
- 				SDL_DestroyRenderer(mainRenderer);
 
- 				mainRenderer = nullptr;
 
- 			}
 
- 			if(nullptr != mainWindow)
 
- 			{
 
- 				SDL_DestroyWindow(mainWindow);
 
- 				mainWindow = nullptr;
 
- 			}
 
- 			SDL_Quit();
 
- 		}
 
- 		std::cout << "Ending...\n";
 
- 		exit(0);
 
- 	};
 
- 	if(CSH->client && LOCPLINT && ask)
 
- 	{
 
- 		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
 
- 		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], quitApplication, nullptr);
 
- 	}
 
- 	else
 
- 	{
 
- 		quitApplication();
 
- 	}
 
- }
 
 
  |