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							- /*
 
-  * CCampaignScreen.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "CCampaignScreen.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CVideoHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../windows/CWindowObject.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CArtHandler.h"
 
- #include "../../lib/CBuildingHandler.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/CSkillHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/mapping/CCampaignHandler.h"
 
- #include "../../lib/mapping/CMapService.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- CCampaignScreen::CCampaignScreen(const JsonNode & config)
 
- 	: CWindowObject(BORDERED)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	for(const JsonNode & node : config["images"].Vector())
 
- 		images.push_back(CMainMenu::createPicture(node));
 
- 	if(!images.empty())
 
- 	{
 
- 		images[0]->center(); // move background to center
 
- 		moveTo(images[0]->pos.topLeft()); // move everything else to center
 
- 		images[0]->moveTo(pos.topLeft()); // restore moved twice background
 
- 		pos = images[0]->pos; // fix height\width of this window
 
- 	}
 
- 	if(!config["exitbutton"].isNull())
 
- 	{
 
- 		buttonBack = createExitButton(config["exitbutton"]);
 
- 		buttonBack->hoverable = true;
 
- 	}
 
- 	for(const JsonNode & node : config["items"].Vector())
 
- 		campButtons.push_back(std::make_shared<CCampaignButton>(node));
 
- }
 
- std::shared_ptr<CButton> CCampaignScreen::createExitButton(const JsonNode & button)
 
- {
 
- 	std::pair<std::string, std::string> help;
 
- 	if(!button["help"].isNull() && button["help"].Float() > 0)
 
- 		help = CGI->generaltexth->zelp[button["help"].Float()];
 
- 	return std::make_shared<CButton>(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, [=](){ close();}, button["hotkey"].Float());
 
- }
 
- CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	pos.x += config["x"].Float();
 
- 	pos.y += config["y"].Float();
 
- 	pos.w = 200;
 
- 	pos.h = 116;
 
- 	campFile = config["file"].String();
 
- 	video = config["video"].String();
 
- 	status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
 
- 	CCampaignHeader header = CCampaignHandler::getHeader(campFile);
 
- 	hoverText = header.name;
 
- 	if(status != CCampaignScreen::DISABLED)
 
- 	{
 
- 		addUsedEvents(LCLICK | HOVER);
 
- 		graphicsImage = std::make_shared<CPicture>(config["image"].String());
 
- 		hoverLabel = std::make_shared<CLabel>(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
 
- 		parent->addChild(hoverLabel.get());
 
- 	}
 
- 	if(status == CCampaignScreen::COMPLETED)
 
- 		graphicsCompleted = std::make_shared<CPicture>("CAMPCHK");
 
- }
 
- void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
 
- {
 
- 	if(status == CCampaignScreen::DISABLED)
 
- 		return;
 
- 	CIntObject::show(to);
 
- 	// Play the campaign button video when the mouse cursor is placed over the button
 
- 	if(hovered)
 
- 	{
 
- 		if(CCS->videoh->fname != video)
 
- 			CCS->videoh->open(video);
 
- 		CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
 
- 	}
 
- 	else if(CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
 
- 	{
 
- 		CCS->videoh->close();
 
- 		redraw();
 
- 	}
 
- }
 
- void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CCS->videoh->close();
 
- 		CMainMenu::openCampaignLobby(campFile);
 
- 	}
 
- }
 
- void CCampaignScreen::CCampaignButton::hover(bool on)
 
- {
 
- 	if(hoverLabel)
 
- 	{
 
- 		if(on)
 
- 			hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
 
- 		else
 
- 			hoverLabel->setText(" ");
 
- 	}
 
- }
 
 
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