Client.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701
  1. #include "CMusicHandler.h"
  2. #include "../lib/CCampaignHandler.h"
  3. #include "../CCallback.h"
  4. #include "../CConsoleHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../lib/CGameState.h"
  7. #include "CPlayerInterface.h"
  8. #include "../StartInfo.h"
  9. #include "../lib/BattleState.h"
  10. #include "../lib/CArtHandler.h"
  11. #include "../lib/CDefObjInfoHandler.h"
  12. #include "../lib/CGeneralTextHandler.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CObjectHandler.h"
  16. #include "../lib/CBuildingHandler.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "../lib/Connection.h"
  19. #include "../lib/Interprocess.h"
  20. #include "../lib/NetPacks.h"
  21. #include "../lib/VCMI_Lib.h"
  22. #include "../lib/map.h"
  23. #include "mapHandler.h"
  24. #include "CConfigHandler.h"
  25. #include "Client.h"
  26. #include "GUIBase.h"
  27. #include <boost/bind.hpp>
  28. #include <boost/foreach.hpp>
  29. #include <boost/thread.hpp>
  30. #include <boost/thread/shared_mutex.hpp>
  31. #include <boost/lexical_cast.hpp>
  32. #include <sstream>
  33. #include "CPreGame.h"
  34. #include "CBattleInterface.h"
  35. #include "../CThreadHelper.h"
  36. #include "../lib/ERMScriptModule.h"
  37. #define NOT_LIB
  38. #include "../lib/RegisterTypes.cpp"
  39. extern std::string NAME;
  40. namespace intpr = boost::interprocess;
  41. /*
  42. * Client.cpp, part of VCMI engine
  43. *
  44. * Authors: listed in file AUTHORS in main folder
  45. *
  46. * License: GNU General Public License v2.0 or later
  47. * Full text of license available in license.txt file, in main folder
  48. *
  49. */
  50. template <typename T> class CApplyOnCL;
  51. class CBaseForCLApply
  52. {
  53. public:
  54. virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
  55. virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
  56. virtual ~CBaseForCLApply(){}
  57. template<typename U> static CBaseForCLApply *getApplier(const U * t=NULL)
  58. {
  59. return new CApplyOnCL<U>;
  60. }
  61. };
  62. template <typename T> class CApplyOnCL : public CBaseForCLApply
  63. {
  64. public:
  65. void applyOnClAfter(CClient *cl, void *pack) const
  66. {
  67. T *ptr = static_cast<T*>(pack);
  68. ptr->applyCl(cl);
  69. }
  70. void applyOnClBefore(CClient *cl, void *pack) const
  71. {
  72. T *ptr = static_cast<T*>(pack);
  73. ptr->applyFirstCl(cl);
  74. }
  75. };
  76. static CApplier<CBaseForCLApply> *applier = NULL;
  77. void CClient::init()
  78. {
  79. hotSeat = false;
  80. connectionHandler = NULL;
  81. pathInfo = NULL;
  82. applier = new CApplier<CBaseForCLApply>;
  83. registerTypes2(*applier);
  84. IObjectInterface::cb = this;
  85. serv = NULL;
  86. gs = NULL;
  87. cb = NULL;
  88. erm = NULL;
  89. terminate = false;
  90. }
  91. CClient::CClient(void)
  92. :waitingRequest(false)
  93. {
  94. init();
  95. }
  96. CClient::CClient(CConnection *con, StartInfo *si)
  97. :waitingRequest(false)
  98. {
  99. init();
  100. newGame(con,si);
  101. }
  102. CClient::~CClient(void)
  103. {
  104. delete pathInfo;
  105. delete applier;
  106. }
  107. void CClient::waitForMoveAndSend(int color)
  108. {
  109. try
  110. {
  111. assert(vstd::contains(battleints, color));
  112. BattleAction ba = battleints[color]->activeStack(gs->curB->getStack(gs->curB->activeStack, false));
  113. MakeAction temp_action(ba);
  114. *serv << &temp_action;
  115. return;
  116. }HANDLE_EXCEPTION
  117. tlog1 << "We should not be here!" << std::endl;
  118. }
  119. void CClient::run()
  120. {
  121. setThreadName(-1, "CClient::run");
  122. try
  123. {
  124. CPack *pack = NULL;
  125. while(!terminate)
  126. {
  127. pack = serv->retreivePack(); //get the package from the server
  128. if (terminate)
  129. {
  130. delete pack;
  131. pack = NULL;
  132. break;
  133. }
  134. handlePack(pack);
  135. pack = NULL;
  136. }
  137. }
  138. catch (const std::exception& e)
  139. {
  140. tlog3 << "Lost connection to server, ending listening thread!\n";
  141. tlog1 << e.what() << std::endl;
  142. if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
  143. {
  144. tlog1 << "Something wrong, lost connection while game is still ongoing...\n";
  145. throw;
  146. }
  147. }
  148. }
  149. void CClient::save(const std::string & fname)
  150. {
  151. if(gs->curB)
  152. {
  153. tlog1 << "Game cannot be saved during battle!\n";
  154. return;
  155. }
  156. SaveGame save_game(fname);
  157. *serv << &save_game;
  158. }
  159. #include <fstream>
  160. void initVillagesCapitols(Mapa * map)
  161. {
  162. std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
  163. int ccc;
  164. ifs>>ccc;
  165. for(int i=0;i<ccc*2;i++)
  166. {
  167. const CGDefInfo *n;
  168. if(i<ccc)
  169. {
  170. n = CGI->state->villages[i];
  171. map->defy.push_back(CGI->state->forts[i]);
  172. }
  173. else
  174. n = CGI->state->capitols[i%ccc];
  175. ifs >> const_cast<CGDefInfo*>(n)->name;
  176. if(!n)
  177. tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
  178. else
  179. map->defy.push_back(const_cast<CGDefInfo*>(n));
  180. }
  181. }
  182. void CClient::endGame( bool closeConnection /*= true*/ )
  183. {
  184. // Game is ending
  185. // Tell the network thread to reach a stable state
  186. if(closeConnection)
  187. stopConnection();
  188. tlog0 << "Closed connection." << std::endl;
  189. GH.curInt = NULL;
  190. LOCPLINT->terminate_cond.setn(true);
  191. LOCPLINT->pim->lock();
  192. tlog0 << "\n\nEnding current game!" << std::endl;
  193. if(GH.topInt())
  194. GH.topInt()->deactivate();
  195. GH.listInt.clear();
  196. GH.objsToBlit.clear();
  197. GH.statusbar = NULL;
  198. tlog0 << "Removed GUI." << std::endl;
  199. delete CGI->mh;
  200. const_cast<CGameInfo*>(CGI)->mh = NULL;
  201. const_cast<CGameInfo*>(CGI)->state.dellNull();
  202. tlog0 << "Deleted mapHandler and gameState." << std::endl;
  203. CPlayerInterface * oldInt = LOCPLINT;
  204. LOCPLINT = NULL;
  205. oldInt->pim->unlock();
  206. while (!playerint.empty())
  207. {
  208. CGameInterface *pint = playerint.begin()->second;
  209. playerint.erase(playerint.begin());
  210. delete pint;
  211. }
  212. BOOST_FOREACH(CCallback *cb, callbacks)
  213. {
  214. delete cb;
  215. }
  216. tlog0 << "Deleted playerInts." << std::endl;
  217. tlog0 << "Client stopped." << std::endl;
  218. }
  219. void CClient::loadGame( const std::string & fname )
  220. {
  221. tlog0 <<"\n\nLoading procedure started!\n\n";
  222. CServerHandler sh;
  223. sh.startServer();
  224. timeHandler tmh;
  225. {
  226. char sig[8];
  227. CMapHeader dum;
  228. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  229. StartInfo *si;
  230. CLoadFile lf(fname + ".vlgm1");
  231. lf >> sig >> dum >> si;
  232. tlog0 <<"Reading save signature: "<<tmh.getDif()<<std::endl;
  233. lf >> *VLC;
  234. const_cast<CGameInfo*>(CGI)->setFromLib();
  235. tlog0 <<"Reading handlers: "<<tmh.getDif()<<std::endl;
  236. lf >> gs;
  237. tlog0 <<"Reading gamestate: "<<tmh.getDif()<<std::endl;
  238. const_cast<CGameInfo*>(CGI)->state = gs;
  239. const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
  240. pathInfo = new CPathsInfo(int3(gs->map->width, gs->map->height, gs->map->twoLevel+1));
  241. CGI->mh->init();
  242. initVillagesCapitols(gs->map);
  243. tlog0 <<"Initing maphandler: "<<tmh.getDif()<<std::endl;
  244. }
  245. serv = sh.connectToServer();
  246. serv->addStdVecItems(gs);
  247. tmh.update();
  248. ui8 pom8;
  249. *serv << ui8(3) << ui8(1); //load game; one client
  250. *serv << fname;
  251. *serv >> pom8;
  252. if(pom8)
  253. throw "Server cannot open the savegame!";
  254. else
  255. tlog0 << "Server opened savegame properly.\n";
  256. *serv << ui32(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
  257. for(std::map<int, PlayerSettings>::iterator it = gs->scenarioOps->playerInfos.begin();
  258. it != gs->scenarioOps->playerInfos.end(); ++it)
  259. {
  260. *serv << ui8(it->first); //players
  261. }
  262. *serv << ui8(255); // neutrals
  263. tlog0 <<"Sent info to server: "<<tmh.getDif()<<std::endl;
  264. {
  265. CLoadFile lf(fname + ".vcgm1");
  266. lf >> *this;
  267. }
  268. }
  269. void CClient::newGame( CConnection *con, StartInfo *si )
  270. {
  271. enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
  272. std::set<ui8> myPlayers;
  273. if (con == NULL)
  274. {
  275. CServerHandler sh;
  276. serv = sh.connectToServer();
  277. }
  278. else
  279. {
  280. serv = con;
  281. networkMode = (con->connectionID == 1) ? HOST : GUEST;
  282. }
  283. for(std::map<int, PlayerSettings>::iterator it =si->playerInfos.begin();
  284. it != si->playerInfos.end(); ++it)
  285. {
  286. if((networkMode == SINGLE) //single - one client has all player
  287. || (networkMode != SINGLE && serv->connectionID == it->second.human) //multi - client has only "its players"
  288. || (networkMode == HOST && it->second.human == false)) //multi - host has all AI players
  289. {
  290. myPlayers.insert(ui8(it->first)); //add player
  291. }
  292. }
  293. if(networkMode != GUEST)
  294. myPlayers.insert(255); //neutral
  295. timeHandler tmh;
  296. const_cast<CGameInfo*>(CGI)->state = new CGameState();
  297. tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  298. CConnection &c(*serv);
  299. ////////////////////////////////////////////////////
  300. if(networkMode == SINGLE)
  301. {
  302. ui8 pom8;
  303. c << ui8(2) << ui8(1); //new game; one client
  304. c << *si;
  305. c >> pom8;
  306. if(pom8)
  307. throw "Server cannot open the map!";
  308. else
  309. tlog0 << "Server opened map properly.\n";
  310. }
  311. c << myPlayers;
  312. ui32 seed, sum;
  313. c >> si >> sum >> seed;
  314. tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  315. tlog0 << "\tUsing random seed: "<<seed << std::endl;
  316. gs = const_cast<CGameInfo*>(CGI)->state;
  317. gs->scenarioOps = si;
  318. gs->init(si, sum, seed);
  319. tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  320. if(gs->map)
  321. {
  322. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  323. CGI->mh->map = gs->map;
  324. tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  325. CGI->mh->init();
  326. initVillagesCapitols(gs->map);
  327. pathInfo = new CPathsInfo(int3(gs->map->width, gs->map->height, gs->map->twoLevel+1));
  328. tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  329. }
  330. int humanPlayers = 0;
  331. for(std::map<int, PlayerSettings>::iterator it = gs->scenarioOps->playerInfos.begin();
  332. it != gs->scenarioOps->playerInfos.end(); ++it)//initializing interfaces for players
  333. {
  334. ui8 color = it->first;
  335. gs->currentPlayer = color;
  336. if(!vstd::contains(myPlayers, color))
  337. continue;
  338. if(si->mode != StartInfo::DUEL)
  339. {
  340. CCallback *cb = new CCallback(gs,color,this);
  341. if(!it->second.human)
  342. {
  343. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(conf.cc.defaultPlayerAI));
  344. }
  345. else
  346. {
  347. playerint[color] = new CPlayerInterface(color);
  348. humanPlayers++;
  349. }
  350. battleints[color] = playerint[color];
  351. playerint[color]->init(cb);
  352. }
  353. else
  354. {
  355. CBattleCallback * cbc = new CBattleCallback(gs, color, this);
  356. battleints[color] = CAIHandler::getNewBattleAI("StupidAI");
  357. battleints[color]->init(cbc);
  358. }
  359. }
  360. if(si->mode == StartInfo::DUEL)
  361. {
  362. CPlayerInterface *p = new CPlayerInterface(-1);
  363. p->observerInDuelMode = true;
  364. battleints[254] = playerint[254] = p;
  365. GH.curInt = p;
  366. p->init(new CCallback(gs, -1, this));
  367. battleStarted(gs->curB);
  368. }
  369. else
  370. {
  371. loadNeutralBattleAI();
  372. }
  373. serv->addStdVecItems(const_cast<CGameInfo*>(CGI)->state);
  374. hotSeat = (humanPlayers > 1);
  375. erm = getERMModule();
  376. privilagedGameEventReceivers.push_back(erm);
  377. privilagedBattleEventReceivers.push_back(erm);
  378. icb = this;
  379. acb = this;
  380. erm->init();
  381. }
  382. template <typename Handler>
  383. void CClient::serialize( Handler &h, const int version )
  384. {
  385. h & hotSeat;
  386. if(h.saving)
  387. {
  388. ui8 players = playerint.size();
  389. h & players;
  390. for(std::map<ui8,CGameInterface *>::iterator i = playerint.begin(); i != playerint.end(); i++)
  391. {
  392. h & i->first & i->second->dllName;
  393. i->second->serialize(h,version);
  394. }
  395. }
  396. else
  397. {
  398. ui8 players;
  399. h & players;
  400. for(int i=0; i < players; i++)
  401. {
  402. std::string dllname;
  403. ui8 pid;
  404. h & pid & dllname;
  405. CGameInterface *nInt = NULL;
  406. if(dllname.length())
  407. {
  408. if(pid == 255)
  409. {
  410. CBattleCallback * cbc = new CBattleCallback(gs, pid, this);
  411. CBattleGameInterface *cbgi = CAIHandler::getNewBattleAI(dllname);
  412. battleints[pid] = cbgi;
  413. cbgi->init(cb);
  414. //TODO? consider serialization
  415. continue;
  416. }
  417. else
  418. nInt = CAIHandler::getNewAI(dllname);
  419. }
  420. else
  421. nInt = new CPlayerInterface(pid);
  422. CCallback *callback = new CCallback(gs,pid,this);
  423. callbacks.insert(callback);
  424. battleints[pid] = playerint[pid] = nInt;
  425. nInt->init(callback);
  426. nInt->serialize(h, version);
  427. }
  428. if(!vstd::contains(battleints, NEUTRAL_PLAYER))
  429. loadNeutralBattleAI();
  430. }
  431. }
  432. void CClient::handlePack( CPack * pack )
  433. {
  434. CBaseForCLApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  435. if(apply)
  436. {
  437. apply->applyOnClBefore(this,pack);
  438. tlog5 << "\tMade first apply on cl\n";
  439. gs->apply(pack);
  440. tlog5 << "\tApplied on gs\n";
  441. apply->applyOnClAfter(this,pack);
  442. tlog5 << "\tMade second apply on cl\n";
  443. }
  444. else
  445. {
  446. tlog1 << "Message cannot be applied, cannot find applier! TypeID " << typeList.getTypeID(pack) << std::endl;
  447. }
  448. delete pack;
  449. }
  450. void CClient::updatePaths()
  451. {
  452. const CGHeroInstance *h = getSelectedHero();
  453. if (h)//if we have selected hero...
  454. gs->calculatePaths(h, *pathInfo);
  455. }
  456. void CClient::finishCampaign( CCampaignState * camp )
  457. {
  458. }
  459. void CClient::proposeNextMission( CCampaignState * camp )
  460. {
  461. GH.pushInt(new CBonusSelection(camp));
  462. GH.curInt = CGP;
  463. }
  464. void CClient::stopConnection()
  465. {
  466. terminate = true;
  467. if (serv) //request closing connection
  468. {
  469. tlog0 << "Connection has been requested to be closed.\n";
  470. boost::unique_lock<boost::mutex>(*serv->wmx);
  471. CloseServer close_server;
  472. *serv << &close_server;
  473. tlog0 << "Sent closing signal to the server\n";
  474. }
  475. if(connectionHandler)//end connection handler
  476. {
  477. if(connectionHandler->get_id() != boost::this_thread::get_id())
  478. connectionHandler->join();
  479. tlog0 << "Connection handler thread joined" << std::endl;
  480. delete connectionHandler;
  481. connectionHandler = NULL;
  482. }
  483. if (serv) //and delete connection
  484. {
  485. serv->close();
  486. delete serv;
  487. serv = NULL;
  488. tlog3 << "Our socket has been closed." << std::endl;
  489. }
  490. }
  491. void CClient::battleStarted(const BattleInfo * info)
  492. {
  493. CPlayerInterface * att, * def;
  494. if(vstd::contains(playerint, info->sides[0]) && playerint[info->sides[0]]->human)
  495. att = static_cast<CPlayerInterface*>( playerint[info->sides[0]] );
  496. else
  497. att = NULL;
  498. if(vstd::contains(playerint, info->sides[1]) && playerint[info->sides[1]]->human)
  499. def = static_cast<CPlayerInterface*>( playerint[info->sides[1]] );
  500. else
  501. def = NULL;
  502. new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1], Rect((conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2, 800, 600), att, def);
  503. if(vstd::contains(battleints,info->sides[0]))
  504. battleints[info->sides[0]]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 0);
  505. if(vstd::contains(battleints,info->sides[1]))
  506. battleints[info->sides[1]]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 1);
  507. if(vstd::contains(battleints,254))
  508. battleints[254]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 1);
  509. }
  510. void CClient::loadNeutralBattleAI()
  511. {
  512. battleints[255] = CAIHandler::getNewBattleAI(conf.cc.defaultBattleAI);
  513. battleints[255]->init(new CBattleCallback(gs, 255, this));
  514. }
  515. void CClient::commitPackage( CPackForClient *pack )
  516. {
  517. CommitPackage cp;
  518. cp.freePack = false;
  519. cp.packToCommit = pack;
  520. *serv << &cp;
  521. }
  522. int CClient::getLocalPlayer() const
  523. {
  524. if(LOCPLINT)
  525. return LOCPLINT->playerID;
  526. return getCurrentPlayer();
  527. }
  528. template void CClient::serialize( CISer<CLoadFile> &h, const int version );
  529. template void CClient::serialize( COSer<CSaveFile> &h, const int version );
  530. void CServerHandler::startServer()
  531. {
  532. th.update();
  533. serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable;
  534. if(verbose)
  535. tlog0 << "Setting up thread calling server: " << th.getDif() << std::endl;
  536. }
  537. void CServerHandler::waitForServer()
  538. {
  539. if(!serverThread)
  540. startServer();
  541. th.update();
  542. intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
  543. while(!shared->sr->ready)
  544. {
  545. shared->sr->cond.wait(slock);
  546. }
  547. if(verbose)
  548. tlog0 << "Waiting for server: " << th.getDif() << std::endl;
  549. }
  550. CConnection * CServerHandler::connectToServer()
  551. {
  552. if(!shared->sr->ready)
  553. waitForServer();
  554. th.update();
  555. CConnection *ret = justConnectToServer(conf.cc.server, port);
  556. if(verbose)
  557. tlog0<<"\tConnecting to the server: "<<th.getDif()<<std::endl;
  558. return ret;
  559. }
  560. CServerHandler::CServerHandler(bool runServer /*= false*/)
  561. {
  562. serverThread = NULL;
  563. shared = NULL;
  564. port = boost::lexical_cast<std::string>(conf.cc.port);
  565. verbose = false;
  566. boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
  567. try
  568. {
  569. shared = new SharedMem();
  570. } HANDLE_EXCEPTIONC(tlog1 << "Cannot open interprocess memory: ";)
  571. }
  572. CServerHandler::~CServerHandler()
  573. {
  574. delete shared;
  575. delete serverThread; //detaches, not kills thread
  576. }
  577. void CServerHandler::callServer()
  578. {
  579. setThreadName(-1, "CServerHandler::callServer");
  580. std::string comm = std::string(BIN_DIR PATH_SEPARATOR SERVER_NAME " ") + port + " > server_log.txt";
  581. std::system(comm.c_str());
  582. tlog0 << "Server finished\n";
  583. }
  584. CConnection * CServerHandler::justConnectToServer(const std::string &host, const std::string &port)
  585. {
  586. CConnection *ret = NULL;
  587. while(!ret)
  588. {
  589. try
  590. {
  591. tlog0 << "Establishing connection...\n";
  592. ret = new CConnection( host.size() ? host : conf.cc.server,
  593. port.size() ? port : boost::lexical_cast<std::string>(conf.cc.port),
  594. NAME);
  595. }
  596. catch(...)
  597. {
  598. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" << std::endl;
  599. SDL_Delay(2000);
  600. }
  601. }
  602. return ret;
  603. }