MapFormatH3M.cpp 70 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../VCMI_Lib.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/hero/CHeroHandler.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjectConstructors/CommonConstructors.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/CGResource.h"
  34. #include "../mapObjects/MapObjects.h"
  35. #include "../mapObjects/ObjectTemplate.h"
  36. #include "../modding/ModScope.h"
  37. #include "../networkPacks/Component.h"
  38. #include "../networkPacks/ArtifactLocation.h"
  39. #include "../spells/CSpellHandler.h"
  40. #include "../texts/TextOperations.h"
  41. VCMI_LIB_NAMESPACE_BEGIN
  42. static std::string convertMapName(std::string input)
  43. {
  44. boost::algorithm::to_lower(input);
  45. boost::algorithm::trim(input);
  46. boost::algorithm::erase_all(input, ".");
  47. size_t slashPos = input.find_last_of('/');
  48. if(slashPos != std::string::npos)
  49. return input.substr(slashPos + 1);
  50. return input;
  51. }
  52. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  53. : map(nullptr)
  54. , reader(new MapReaderH3M(stream))
  55. , inputStream(stream)
  56. , mapName(convertMapName(mapName))
  57. , modName(modName)
  58. , fileEncoding(encodingName)
  59. {
  60. }
  61. //must be instantiated in .cpp file for access to complete types of all member fields
  62. CMapLoaderH3M::~CMapLoaderH3M() = default;
  63. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  64. {
  65. // Init map object by parsing the input buffer
  66. map = new CMap(cb);
  67. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  68. init();
  69. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  70. }
  71. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  72. {
  73. // Read header
  74. mapHeader = std::make_unique<CMapHeader>();
  75. readHeader();
  76. return std::move(mapHeader);
  77. }
  78. void CMapLoaderH3M::init()
  79. {
  80. inputStream->seek(0);
  81. readHeader();
  82. readMapOptions();
  83. readAllowedArtifacts();
  84. readAllowedSpellsAbilities();
  85. readRumors();
  86. readPredefinedHeroes();
  87. readTerrain();
  88. readObjectTemplates();
  89. readObjects();
  90. readEvents();
  91. map->calculateGuardingGreaturePositions();
  92. afterRead();
  93. //map->banWaterContent(); //Not sure if force this for custom scenarios
  94. }
  95. static MapIdentifiersH3M generateMapping(EMapFormat format)
  96. {
  97. auto features = MapFormatFeaturesH3M::find(format, 0);
  98. MapIdentifiersH3M identifierMapper;
  99. if(features.levelROE)
  100. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  101. if(features.levelAB)
  102. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  103. if(features.levelSOD)
  104. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  105. if(features.levelCHR)
  106. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
  107. if(features.levelWOG)
  108. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  109. if(features.levelHOTA0)
  110. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  111. return identifierMapper;
  112. }
  113. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  114. {
  115. std::map<EMapFormat, MapIdentifiersH3M> result;
  116. auto addMapping = [&result](EMapFormat format)
  117. {
  118. try
  119. {
  120. result[format] = generateMapping(format);
  121. }
  122. catch(const std::runtime_error &)
  123. {
  124. // unsupported map format - skip
  125. }
  126. };
  127. addMapping(EMapFormat::ROE);
  128. addMapping(EMapFormat::AB);
  129. addMapping(EMapFormat::SOD);
  130. addMapping(EMapFormat::CHR);
  131. addMapping(EMapFormat::HOTA);
  132. addMapping(EMapFormat::WOG);
  133. return result;
  134. }
  135. void CMapLoaderH3M::readHeader()
  136. {
  137. // Map version
  138. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  139. if(mapHeader->version == EMapFormat::HOTA)
  140. {
  141. uint32_t hotaVersion = reader->readUInt32();
  142. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  143. reader->setFormatLevel(features);
  144. if(hotaVersion > 0)
  145. {
  146. bool isMirrorMap = reader->readBool();
  147. bool isArenaMap = reader->readBool();
  148. //TODO: HotA
  149. if (isMirrorMap)
  150. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  151. if (isArenaMap)
  152. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  153. }
  154. if(hotaVersion > 1)
  155. {
  156. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  157. assert(unknown == 12);
  158. }
  159. }
  160. else
  161. {
  162. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  163. reader->setFormatLevel(features);
  164. }
  165. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  166. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  167. if (!identifierMappers.count(mapHeader->version))
  168. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  169. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  170. reader->setIdentifierRemapper(identifierMapper);
  171. // Read map name, description, dimensions,...
  172. mapHeader->areAnyPlayers = reader->readBool();
  173. mapHeader->height = mapHeader->width = reader->readInt32();
  174. mapHeader->twoLevel = reader->readBool();
  175. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  176. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  177. mapHeader->author.appendRawString("");
  178. mapHeader->authorContact.appendRawString("");
  179. mapHeader->mapVersion.appendRawString("");
  180. mapHeader->creationDateTime = 0;
  181. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  182. if(features.levelAB)
  183. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  184. else
  185. mapHeader->levelLimit = 0;
  186. readPlayerInfo();
  187. readVictoryLossConditions();
  188. readTeamInfo();
  189. readAllowedHeroes();
  190. readDisposedHeroes();
  191. }
  192. void CMapLoaderH3M::readPlayerInfo()
  193. {
  194. for(int i = 0; i < mapHeader->players.size(); ++i)
  195. {
  196. auto & playerInfo = mapHeader->players[i];
  197. playerInfo.canHumanPlay = reader->readBool();
  198. playerInfo.canComputerPlay = reader->readBool();
  199. // If nobody can play with this player - skip loading of these properties
  200. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  201. {
  202. if(features.levelROE)
  203. reader->skipUnused(6);
  204. if(features.levelAB)
  205. reader->skipUnused(6);
  206. if(features.levelSOD)
  207. reader->skipUnused(1);
  208. continue;
  209. }
  210. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  211. if(features.levelSOD)
  212. reader->skipUnused(1); //TODO: check meaning?
  213. std::set<FactionID> allowedFactions;
  214. reader->readBitmaskFactions(allowedFactions, false);
  215. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  216. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  217. if(!allFactionsAllowed)
  218. playerInfo.allowedFactions = allowedFactions;
  219. playerInfo.hasMainTown = reader->readBool();
  220. if(playerInfo.hasMainTown)
  221. {
  222. if(features.levelAB)
  223. {
  224. playerInfo.generateHeroAtMainTown = reader->readBool();
  225. reader->skipUnused(1); //TODO: check meaning?
  226. }
  227. else
  228. {
  229. playerInfo.generateHeroAtMainTown = true;
  230. }
  231. playerInfo.posOfMainTown = reader->readInt3();
  232. }
  233. playerInfo.hasRandomHero = reader->readBool();
  234. playerInfo.mainCustomHeroId = reader->readHero();
  235. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  236. {
  237. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  238. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  239. }
  240. if(features.levelAB)
  241. {
  242. reader->skipUnused(1); //TODO: check meaning?
  243. size_t heroCount = reader->readUInt32();
  244. for(size_t pp = 0; pp < heroCount; ++pp)
  245. {
  246. SHeroName vv;
  247. vv.heroId = reader->readHero();
  248. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  249. playerInfo.heroesNames.push_back(vv);
  250. }
  251. }
  252. }
  253. }
  254. void CMapLoaderH3M::readVictoryLossConditions()
  255. {
  256. mapHeader->triggeredEvents.clear();
  257. mapHeader->victoryMessage.clear();
  258. mapHeader->defeatMessage.clear();
  259. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  260. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  261. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  262. defeatCondition.value = 7;
  263. TriggeredEvent standardVictory;
  264. standardVictory.effect.type = EventEffect::VICTORY;
  265. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  266. standardVictory.identifier = "standardVictory";
  267. standardVictory.description.clear(); // TODO: display in quest window
  268. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  269. standardVictory.trigger = EventExpression(victoryCondition);
  270. TriggeredEvent standardDefeat;
  271. standardDefeat.effect.type = EventEffect::DEFEAT;
  272. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  273. standardDefeat.identifier = "standardDefeat";
  274. standardDefeat.description.clear(); // TODO: display in quest window
  275. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  276. standardDefeat.trigger = EventExpression(defeatCondition);
  277. // Specific victory conditions
  278. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  279. {
  280. // create normal condition
  281. mapHeader->triggeredEvents.push_back(standardVictory);
  282. mapHeader->victoryIconIndex = 11;
  283. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  284. }
  285. else
  286. {
  287. TriggeredEvent specialVictory;
  288. specialVictory.effect.type = EventEffect::VICTORY;
  289. specialVictory.identifier = "specialVictory";
  290. specialVictory.description.clear(); // TODO: display in quest window
  291. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  292. bool allowNormalVictory = reader->readBool();
  293. bool appliesToAI = reader->readBool();
  294. switch(vicCondition)
  295. {
  296. case EVictoryConditionType::ARTIFACT:
  297. {
  298. assert(allowNormalVictory == true); // not selectable in editor
  299. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  300. cond.objectType = reader->readArtifact();
  301. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  302. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  303. specialVictory.trigger = EventExpression(cond);
  304. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  305. break;
  306. }
  307. case EVictoryConditionType::GATHERTROOP:
  308. {
  309. EventCondition cond(EventCondition::HAVE_CREATURES);
  310. cond.objectType = reader->readCreature();
  311. cond.value = reader->readInt32();
  312. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  313. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  314. specialVictory.trigger = EventExpression(cond);
  315. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  316. break;
  317. }
  318. case EVictoryConditionType::GATHERRESOURCE:
  319. {
  320. EventCondition cond(EventCondition::HAVE_RESOURCES);
  321. cond.objectType = reader->readGameResID();
  322. cond.value = reader->readInt32();
  323. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  324. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  325. specialVictory.trigger = EventExpression(cond);
  326. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  327. break;
  328. }
  329. case EVictoryConditionType::BUILDCITY:
  330. {
  331. assert(appliesToAI == true); // not selectable in editor
  332. EventExpression::OperatorAll oper;
  333. EventCondition cond(EventCondition::HAVE_BUILDING);
  334. cond.position = reader->readInt3();
  335. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  336. oper.expressions.emplace_back(cond);
  337. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  338. oper.expressions.emplace_back(cond);
  339. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  340. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  341. specialVictory.trigger = EventExpression(oper);
  342. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  343. break;
  344. }
  345. case EVictoryConditionType::BUILDGRAIL:
  346. {
  347. assert(allowNormalVictory == true); // not selectable in editor
  348. assert(appliesToAI == true); // not selectable in editor
  349. EventCondition cond(EventCondition::HAVE_BUILDING);
  350. cond.objectType = BuildingID(BuildingID::GRAIL);
  351. cond.position = reader->readInt3();
  352. if(cond.position.z > 2)
  353. cond.position = int3(-1, -1, -1);
  354. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  355. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  356. specialVictory.trigger = EventExpression(cond);
  357. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  358. break;
  359. }
  360. case EVictoryConditionType::BEATHERO:
  361. {
  362. if (!allowNormalVictory)
  363. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  364. allowNormalVictory = true; // H3 behavior
  365. assert(appliesToAI == false); // not selectable in editor
  366. EventCondition cond(EventCondition::DESTROY);
  367. cond.objectType = MapObjectID(MapObjectID::HERO);
  368. cond.position = reader->readInt3();
  369. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  370. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  371. specialVictory.trigger = EventExpression(cond);
  372. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  373. break;
  374. }
  375. case EVictoryConditionType::CAPTURECITY:
  376. {
  377. EventCondition cond(EventCondition::CONTROL);
  378. cond.objectType = MapObjectID(MapObjectID::TOWN);
  379. cond.position = reader->readInt3();
  380. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  381. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  382. specialVictory.trigger = EventExpression(cond);
  383. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  384. break;
  385. }
  386. case EVictoryConditionType::BEATMONSTER:
  387. {
  388. assert(appliesToAI == true); // not selectable in editor
  389. EventCondition cond(EventCondition::DESTROY);
  390. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  396. break;
  397. }
  398. case EVictoryConditionType::TAKEDWELLINGS:
  399. {
  400. EventExpression::OperatorAll oper;
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  402. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  403. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  404. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  405. specialVictory.trigger = EventExpression(oper);
  406. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  407. break;
  408. }
  409. case EVictoryConditionType::TAKEMINES:
  410. {
  411. EventCondition cond(EventCondition::CONTROL);
  412. cond.objectType = MapObjectID(MapObjectID::MINE);
  413. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  414. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  415. specialVictory.trigger = EventExpression(cond);
  416. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  417. break;
  418. }
  419. case EVictoryConditionType::TRANSPORTITEM:
  420. {
  421. assert(allowNormalVictory == true); // not selectable in editor
  422. EventCondition cond(EventCondition::TRANSPORT);
  423. cond.objectType = reader->readArtifact8();
  424. cond.position = reader->readInt3();
  425. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  426. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  427. specialVictory.trigger = EventExpression(cond);
  428. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  429. break;
  430. }
  431. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  432. {
  433. assert(appliesToAI == false); // not selectable in editor
  434. EventCondition cond(EventCondition::DESTROY);
  435. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  436. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  437. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  438. specialVictory.trigger = EventExpression(cond);
  439. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  440. mapHeader->victoryIconIndex = 12;
  441. break;
  442. }
  443. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  444. {
  445. assert(appliesToAI == false); // not selectable in editor
  446. EventCondition cond(EventCondition::DAYS_PASSED);
  447. cond.value = reader->readUInt32();
  448. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  449. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  450. specialVictory.trigger = EventExpression(cond);
  451. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  452. mapHeader->victoryIconIndex = 13;
  453. break;
  454. }
  455. default:
  456. assert(0);
  457. }
  458. if(allowNormalVictory)
  459. {
  460. size_t playersOnMap = boost::range::count_if(
  461. mapHeader->players,
  462. [](const PlayerInfo & info)
  463. {
  464. return info.canAnyonePlay();
  465. }
  466. );
  467. if(playersOnMap == 1)
  468. {
  469. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  470. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  471. }
  472. }
  473. // if condition is human-only turn it into following construction: AllOf(human, condition)
  474. if(!appliesToAI)
  475. {
  476. EventExpression::OperatorAll oper;
  477. EventCondition notAI(EventCondition::IS_HUMAN);
  478. notAI.value = 1;
  479. oper.expressions.emplace_back(notAI);
  480. oper.expressions.push_back(specialVictory.trigger.get());
  481. specialVictory.trigger = EventExpression(oper);
  482. }
  483. // if normal victory allowed - add one more quest
  484. if(allowNormalVictory)
  485. {
  486. mapHeader->victoryMessage.appendRawString(" / ");
  487. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  488. mapHeader->triggeredEvents.push_back(standardVictory);
  489. }
  490. mapHeader->triggeredEvents.push_back(specialVictory);
  491. }
  492. // Read loss conditions
  493. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  494. if(lossCond == ELossConditionType::LOSSSTANDARD)
  495. {
  496. mapHeader->defeatIconIndex = 3;
  497. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  498. }
  499. else
  500. {
  501. TriggeredEvent specialDefeat;
  502. specialDefeat.effect.type = EventEffect::DEFEAT;
  503. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  504. specialDefeat.identifier = "specialDefeat";
  505. specialDefeat.description.clear(); // TODO: display in quest window
  506. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  507. switch(lossCond)
  508. {
  509. case ELossConditionType::LOSSCASTLE:
  510. {
  511. EventExpression::OperatorNone noneOf;
  512. EventCondition cond(EventCondition::CONTROL);
  513. cond.objectType = Obj(Obj::TOWN);
  514. cond.position = reader->readInt3();
  515. noneOf.expressions.emplace_back(cond);
  516. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  517. specialDefeat.trigger = EventExpression(noneOf);
  518. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  519. break;
  520. }
  521. case ELossConditionType::LOSSHERO:
  522. {
  523. EventExpression::OperatorNone noneOf;
  524. EventCondition cond(EventCondition::CONTROL);
  525. cond.objectType = Obj(Obj::HERO);
  526. cond.position = reader->readInt3();
  527. noneOf.expressions.emplace_back(cond);
  528. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  529. specialDefeat.trigger = EventExpression(noneOf);
  530. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  531. break;
  532. }
  533. case ELossConditionType::TIMEEXPIRES:
  534. {
  535. EventCondition cond(EventCondition::DAYS_PASSED);
  536. cond.value = reader->readUInt16();
  537. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  538. specialDefeat.trigger = EventExpression(cond);
  539. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  540. break;
  541. }
  542. }
  543. // turn simple loss condition into complete one that can be evaluated later:
  544. // - any of :
  545. // - days without town: 7
  546. // - all of:
  547. // - is human
  548. // - (expression)
  549. EventExpression::OperatorAll allOf;
  550. EventCondition isHuman(EventCondition::IS_HUMAN);
  551. isHuman.value = 1;
  552. allOf.expressions.emplace_back(isHuman);
  553. allOf.expressions.push_back(specialDefeat.trigger.get());
  554. specialDefeat.trigger = EventExpression(allOf);
  555. mapHeader->triggeredEvents.push_back(specialDefeat);
  556. }
  557. mapHeader->triggeredEvents.push_back(standardDefeat);
  558. }
  559. void CMapLoaderH3M::readTeamInfo()
  560. {
  561. mapHeader->howManyTeams = reader->readUInt8();
  562. if(mapHeader->howManyTeams > 0)
  563. {
  564. // Teams
  565. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  566. mapHeader->players[i].team = TeamID(reader->readUInt8());
  567. }
  568. else
  569. {
  570. // No alliances
  571. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  572. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  573. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  574. }
  575. }
  576. void CMapLoaderH3M::readAllowedHeroes()
  577. {
  578. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  579. if(features.levelHOTA0)
  580. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  581. else
  582. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  583. if(features.levelAB)
  584. {
  585. size_t placeholdersQty = reader->readUInt32();
  586. for (size_t i = 0; i < placeholdersQty; ++i)
  587. {
  588. auto heroID = reader->readHero();
  589. mapHeader->reservedCampaignHeroes.insert(heroID);
  590. }
  591. }
  592. }
  593. void CMapLoaderH3M::readDisposedHeroes()
  594. {
  595. // Reading disposed heroes (20 bytes)
  596. if(features.levelSOD)
  597. {
  598. size_t disp = reader->readUInt8();
  599. mapHeader->disposedHeroes.resize(disp);
  600. for(size_t g = 0; g < disp; ++g)
  601. {
  602. mapHeader->disposedHeroes[g].heroId = reader->readHero();
  603. mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();
  604. mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));
  605. reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);
  606. }
  607. }
  608. }
  609. void CMapLoaderH3M::readMapOptions()
  610. {
  611. //omitting NULLS
  612. reader->skipZero(31);
  613. if(features.levelHOTA0)
  614. {
  615. //TODO: HotA
  616. bool allowSpecialMonths = reader->readBool();
  617. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  618. reader->skipZero(3);
  619. }
  620. if(features.levelHOTA1)
  621. {
  622. // Unknown, may be another "sized bitmap", e.g
  623. // 4 bytes - size of bitmap (16)
  624. // 2 bytes - bitmap data (16 bits / 2 bytes)
  625. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  626. assert(unknownConstant == 16);
  627. reader->skipZero(5);
  628. }
  629. if(features.levelHOTA3)
  630. {
  631. //TODO: HotA
  632. int32_t roundLimit = reader->readInt32();
  633. if(roundLimit != -1)
  634. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  635. }
  636. }
  637. void CMapLoaderH3M::readAllowedArtifacts()
  638. {
  639. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  640. if(features.levelAB)
  641. {
  642. if(features.levelHOTA0)
  643. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  644. else
  645. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  646. }
  647. // ban combo artifacts
  648. if(!features.levelSOD)
  649. {
  650. for(auto const & artifact : VLC->arth->objects)
  651. if(artifact->isCombined())
  652. map->allowedArtifact.erase(artifact->getId());
  653. }
  654. if(!features.levelAB)
  655. {
  656. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  657. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  658. }
  659. // Messy, but needed
  660. for(TriggeredEvent & event : map->triggeredEvents)
  661. {
  662. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  663. {
  664. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  665. {
  666. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  667. }
  668. return cond;
  669. };
  670. event.trigger = event.trigger.morph(patcher);
  671. }
  672. }
  673. void CMapLoaderH3M::readAllowedSpellsAbilities()
  674. {
  675. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  676. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  677. if(features.levelSOD)
  678. {
  679. reader->readBitmaskSpells(map->allowedSpells, true);
  680. reader->readBitmaskSkills(map->allowedAbilities, true);
  681. }
  682. }
  683. void CMapLoaderH3M::readRumors()
  684. {
  685. size_t rumorsCount = reader->readUInt32();
  686. assert(rumorsCount < 1000); // sanity check
  687. for(size_t it = 0; it < rumorsCount; it++)
  688. {
  689. Rumor ourRumor;
  690. ourRumor.name = readBasicString();
  691. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  692. map->rumors.push_back(ourRumor);
  693. }
  694. }
  695. void CMapLoaderH3M::readPredefinedHeroes()
  696. {
  697. if(!features.levelSOD)
  698. return;
  699. uint32_t heroesCount = features.heroesCount;
  700. if(features.levelHOTA0)
  701. heroesCount = reader->readUInt32();
  702. assert(heroesCount <= features.heroesCount);
  703. for(int heroID = 0; heroID < heroesCount; heroID++)
  704. {
  705. bool custom = reader->readBool();
  706. if(!custom)
  707. continue;
  708. auto * hero = new CGHeroInstance(map->cb);
  709. hero->ID = Obj::HERO;
  710. hero->subID = heroID;
  711. bool hasExp = reader->readBool();
  712. if(hasExp)
  713. {
  714. hero->exp = reader->readUInt32();
  715. }
  716. else
  717. {
  718. hero->exp = 0;
  719. }
  720. bool hasSecSkills = reader->readBool();
  721. if(hasSecSkills)
  722. {
  723. uint32_t howMany = reader->readUInt32();
  724. hero->secSkills.resize(howMany);
  725. for(int yy = 0; yy < howMany; ++yy)
  726. {
  727. hero->secSkills[yy].first = reader->readSkill();
  728. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  729. }
  730. }
  731. loadArtifactsOfHero(hero);
  732. bool hasCustomBio = reader->readBool();
  733. if(hasCustomBio)
  734. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  735. // 0xFF is default, 00 male, 01 female
  736. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  737. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  738. bool hasCustomSpells = reader->readBool();
  739. if(hasCustomSpells)
  740. reader->readBitmaskSpells(hero->spells, false);
  741. bool hasCustomPrimSkills = reader->readBool();
  742. if(hasCustomPrimSkills)
  743. {
  744. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  745. {
  746. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  747. }
  748. }
  749. map->predefinedHeroes.emplace_back(hero);
  750. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  751. }
  752. }
  753. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  754. {
  755. bool hasArtSet = reader->readBool();
  756. // True if artifact set is not default (hero has some artifacts)
  757. if(!hasArtSet)
  758. return;
  759. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  760. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  761. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  762. {
  763. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  764. hero->artifactsInBackpack.clear();
  765. while(!hero->artifactsWorn.empty())
  766. hero->removeArtifact(hero->artifactsWorn.begin()->first);
  767. }
  768. for(int i = 0; i < features.artifactSlotsCount; i++)
  769. loadArtifactToSlot(hero, i);
  770. // bag artifacts
  771. // number of artifacts in hero's bag
  772. size_t amount = reader->readUInt16();
  773. for(size_t i = 0; i < amount; ++i)
  774. {
  775. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  776. }
  777. }
  778. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  779. {
  780. ArtifactID artifactID = reader->readArtifact();
  781. if(artifactID == ArtifactID::NONE)
  782. return false;
  783. const Artifact * art = artifactID.toEntity(VLC);
  784. if(!art)
  785. {
  786. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  787. return false;
  788. }
  789. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  790. {
  791. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  792. return false;
  793. }
  794. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  795. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  796. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  797. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  798. {
  799. auto * artifact = ArtifactUtils::createArtifact(artifactID);
  800. map->putArtifactInstance(*hero, artifact, slot);
  801. map->addNewArtifactInstance(artifact);
  802. }
  803. else
  804. {
  805. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  806. return false;
  807. }
  808. return true;
  809. }
  810. void CMapLoaderH3M::readTerrain()
  811. {
  812. map->initTerrain();
  813. // Read terrain
  814. int3 pos;
  815. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  816. {
  817. //OH3 format is [z][y][x]
  818. for(pos.y = 0; pos.y < map->height; pos.y++)
  819. {
  820. for(pos.x = 0; pos.x < map->width; pos.x++)
  821. {
  822. auto & tile = map->getTile(pos);
  823. tile.terrainType = reader->readTerrain();
  824. tile.terView = reader->readUInt8();
  825. tile.riverType = reader->readRiver();
  826. tile.riverDir = reader->readUInt8();
  827. tile.roadType = reader->readRoad();
  828. tile.roadDir = reader->readUInt8();
  829. tile.extTileFlags = reader->readUInt8();
  830. }
  831. }
  832. }
  833. map->calculateWaterContent();
  834. }
  835. void CMapLoaderH3M::readObjectTemplates()
  836. {
  837. uint32_t defAmount = reader->readUInt32();
  838. templates.reserve(defAmount);
  839. // Read custom defs
  840. for(int defID = 0; defID < defAmount; ++defID)
  841. {
  842. auto tmpl = reader->readObjectTemplate();
  843. templates.push_back(tmpl);
  844. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  845. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  846. }
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  849. {
  850. auto * object = new CGEvent(map->cb);
  851. readBoxContent(object, mapPosition, idToBeGiven);
  852. reader->readBitmaskPlayers(object->availableFor, false);
  853. object->computerActivate = reader->readBool();
  854. object->removeAfterVisit = reader->readBool();
  855. reader->skipZero(4);
  856. if(features.levelHOTA3)
  857. object->humanActivate = reader->readBool();
  858. else
  859. object->humanActivate = true;
  860. return object;
  861. }
  862. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  863. {
  864. auto * object = new CGPandoraBox(map->cb);
  865. readBoxContent(object, mapPosition, idToBeGiven);
  866. return object;
  867. }
  868. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  869. {
  870. readMessageAndGuards(object->message, object, mapPosition);
  871. Rewardable::VisitInfo vinfo;
  872. auto & reward = vinfo.reward;
  873. reward.heroExperience = reader->readUInt32();
  874. reward.manaDiff = reader->readInt32();
  875. if(auto val = reader->readInt8Checked(-3, 3))
  876. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  877. if(auto val = reader->readInt8Checked(-3, 3))
  878. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  879. reader->readResources(reward.resources);
  880. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  881. reward.primary.at(x) = reader->readUInt8();
  882. size_t gabn = reader->readUInt8(); //number of gained abilities
  883. for(size_t oo = 0; oo < gabn; ++oo)
  884. {
  885. auto rId = reader->readSkill();
  886. auto rVal = reader->readInt8Checked(1,3);
  887. reward.secondary[rId] = rVal;
  888. }
  889. size_t gart = reader->readUInt8(); //number of gained artifacts
  890. for(size_t oo = 0; oo < gart; ++oo)
  891. reward.artifacts.push_back(reader->readArtifact());
  892. size_t gspel = reader->readUInt8(); //number of gained spells
  893. for(size_t oo = 0; oo < gspel; ++oo)
  894. reward.spells.push_back(reader->readSpell());
  895. size_t gcre = reader->readUInt8(); //number of gained creatures
  896. for(size_t oo = 0; oo < gcre; ++oo)
  897. {
  898. auto rId = reader->readCreature();
  899. auto rVal = reader->readUInt16();
  900. reward.creatures.emplace_back(rId, rVal);
  901. }
  902. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  903. object->configuration.info.push_back(vinfo);
  904. reader->skipZero(8);
  905. }
  906. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  907. {
  908. auto * object = new CGCreature(map->cb);
  909. if(features.levelAB)
  910. {
  911. object->identifier = reader->readUInt32();
  912. map->questIdentifierToId[object->identifier] = objectInstanceID;
  913. }
  914. auto * hlp = new CStackInstance();
  915. hlp->count = reader->readUInt16();
  916. //type will be set during initialization
  917. object->putStack(SlotID(0), hlp);
  918. object->character = reader->readInt8Checked(0, 4);
  919. bool hasMessage = reader->readBool();
  920. if(hasMessage)
  921. {
  922. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  923. reader->readResources(object->resources);
  924. object->gainedArtifact = reader->readArtifact();
  925. }
  926. object->neverFlees = reader->readBool();
  927. object->notGrowingTeam = reader->readBool();
  928. reader->skipZero(2);
  929. if(features.levelHOTA3)
  930. {
  931. //TODO: HotA
  932. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  933. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  934. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  935. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  936. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  937. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  938. logGlobal->warn(
  939. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  940. mapName,
  941. mapPosition.toString(),
  942. aggressionExact,
  943. int(joinOnlyForMoney),
  944. joinPercent,
  945. upgradedStack,
  946. stacksCount
  947. );
  948. }
  949. return object;
  950. }
  951. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  952. {
  953. auto * object = new CGSignBottle(map->cb);
  954. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  955. reader->skipZero(4);
  956. return object;
  957. }
  958. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  959. {
  960. auto * object = readGeneric(position, objectTemplate);
  961. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  962. // AB and later maps have allowed abilities defined in H3M
  963. if(features.levelAB)
  964. {
  965. std::set<SecondarySkill> allowedAbilities;
  966. reader->readBitmaskSkills(allowedAbilities, false);
  967. if (rewardable)
  968. {
  969. if(allowedAbilities.size() != 1)
  970. {
  971. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  972. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  973. if(defaultAllowed.count(skillID))
  974. allowedAbilities.insert(SecondarySkill(skillID));
  975. }
  976. JsonNode variable;
  977. if (allowedAbilities.size() == 1)
  978. {
  979. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  980. }
  981. else
  982. {
  983. JsonVector anyOfList;
  984. for (auto const & skill : allowedAbilities)
  985. {
  986. JsonNode entry;
  987. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  988. anyOfList.push_back(entry);
  989. }
  990. variable["anyOf"].Vector() = anyOfList;
  991. }
  992. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  993. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  994. }
  995. else
  996. {
  997. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  998. }
  999. }
  1000. return object;
  1001. }
  1002. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1003. {
  1004. enum class ScholarBonusType : int8_t {
  1005. RANDOM = -1,
  1006. PRIM_SKILL = 0,
  1007. SECONDARY_SKILL = 1,
  1008. SPELL = 2,
  1009. };
  1010. auto * object = readGeneric(position, objectTemplate);
  1011. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1012. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1013. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1014. auto bonusID = reader->readUInt8();
  1015. if (rewardable)
  1016. {
  1017. switch (bonusType)
  1018. {
  1019. case ScholarBonusType::PRIM_SKILL:
  1020. {
  1021. JsonNode variable;
  1022. JsonNode dice;
  1023. variable.String() = NPrimarySkill::names[bonusID];
  1024. variable.setModScope(ModScope::scopeGame());
  1025. dice.Integer() = 80;
  1026. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1027. rewardable->configuration.presetVariable("dice", "0", dice);
  1028. break;
  1029. }
  1030. case ScholarBonusType::SECONDARY_SKILL:
  1031. {
  1032. JsonNode variable;
  1033. JsonNode dice;
  1034. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1035. variable.setModScope(ModScope::scopeGame());
  1036. dice.Integer() = 50;
  1037. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1038. rewardable->configuration.presetVariable("dice", "0", dice);
  1039. break;
  1040. }
  1041. case ScholarBonusType::SPELL:
  1042. {
  1043. JsonNode variable;
  1044. JsonNode dice;
  1045. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1046. variable.setModScope(ModScope::scopeGame());
  1047. dice.Integer() = 20;
  1048. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1049. rewardable->configuration.presetVariable("dice", "0", dice);
  1050. break;
  1051. }
  1052. case ScholarBonusType::RANDOM:
  1053. break;// No-op
  1054. default:
  1055. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1056. }
  1057. }
  1058. else
  1059. {
  1060. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1061. }
  1062. reader->skipZero(6);
  1063. return object;
  1064. }
  1065. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1066. {
  1067. auto * object = new CGGarrison(map->cb);
  1068. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1069. readCreatureSet(object, 7);
  1070. if(features.levelAB)
  1071. object->removableUnits = reader->readBool();
  1072. else
  1073. object->removableUnits = true;
  1074. reader->skipZero(8);
  1075. return object;
  1076. }
  1077. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1078. {
  1079. ArtifactID artID = ArtifactID::NONE; //random, set later
  1080. SpellID spellID = SpellID::NONE;
  1081. auto * object = new CGArtifact(map->cb);
  1082. readMessageAndGuards(object->message, object, mapPosition);
  1083. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1084. {
  1085. spellID = reader->readSpell32();
  1086. artID = ArtifactID::SPELL_SCROLL;
  1087. }
  1088. else if(objectTemplate->id == Obj::ARTIFACT)
  1089. {
  1090. //specific artifact
  1091. artID = ArtifactID(objectTemplate->subid);
  1092. }
  1093. object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
  1094. map->addNewArtifactInstance(object->storedArtifact);
  1095. return object;
  1096. }
  1097. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1098. {
  1099. auto * object = new CGResource(map->cb);
  1100. readMessageAndGuards(object->message, object, mapPosition);
  1101. object->amount = reader->readUInt32();
  1102. if (objectTemplate->id != Obj::RANDOM_RESOURCE)
  1103. {
  1104. const auto & baseHandler = VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
  1105. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  1106. object->amount *= ourHandler->getAmountMultiplier();
  1107. }
  1108. reader->skipZero(4);
  1109. return object;
  1110. }
  1111. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1112. {
  1113. auto * object = new CGMine(map->cb);
  1114. if(objectTemplate->subid < 7)
  1115. {
  1116. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1117. }
  1118. else
  1119. {
  1120. object->setOwner(PlayerColor::NEUTRAL);
  1121. reader->readBitmaskResources(object->abandonedMineResources, false);
  1122. }
  1123. return object;
  1124. }
  1125. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1126. {
  1127. auto * object = new CGDwelling(map->cb);
  1128. setOwnerAndValidate(position, object, reader->readPlayer32());
  1129. return object;
  1130. }
  1131. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1132. {
  1133. auto * object = new CGDwelling(map->cb);
  1134. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1135. object->randomizationInfo = CGDwellingRandomizationInfo();
  1136. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1137. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1138. if (hasFactionInfo)
  1139. {
  1140. object->randomizationInfo->identifier = reader->readUInt32();
  1141. if(object->randomizationInfo->identifier == 0)
  1142. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1143. }
  1144. else
  1145. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1146. if(hasLevelInfo)
  1147. {
  1148. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1149. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1150. }
  1151. else
  1152. {
  1153. object->randomizationInfo->minLevel = objectTemplate->subid;
  1154. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1155. }
  1156. return object;
  1157. }
  1158. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1159. {
  1160. auto * object = readGeneric(position, objectTemplate);
  1161. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1162. SpellID spell = reader->readSpell32();
  1163. if (rewardable)
  1164. {
  1165. if(spell != SpellID::NONE)
  1166. {
  1167. JsonNode variable;
  1168. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1169. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1170. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1171. }
  1172. }
  1173. else
  1174. {
  1175. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1176. }
  1177. return object;
  1178. }
  1179. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1180. {
  1181. auto * object = new CGHeroPlaceholder(map->cb);
  1182. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1183. HeroTypeID htid = reader->readHero(); //hero type id
  1184. if(htid.getNum() == -1)
  1185. {
  1186. object->powerRank = reader->readUInt8();
  1187. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1188. }
  1189. else
  1190. {
  1191. object->heroType = htid;
  1192. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1193. }
  1194. return object;
  1195. }
  1196. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1197. {
  1198. if (objectTemplate->subid < 1000)
  1199. {
  1200. map->grailPos = mapPosition;
  1201. map->grailRadius = reader->readInt32();
  1202. }
  1203. else
  1204. {
  1205. // Battle location for arena mode in HotA
  1206. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1207. }
  1208. return nullptr;
  1209. }
  1210. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1211. {
  1212. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1213. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1214. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1215. return new CGObjectInstance(map->cb);
  1216. }
  1217. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1218. {
  1219. if(objectTemplate->subid == 0)
  1220. return readGeneric(mapPosition, objectTemplate);
  1221. return new CGObjectInstance(map->cb);
  1222. }
  1223. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1224. {
  1225. auto * guard = new CGQuestGuard(map->cb);
  1226. readQuest(guard, mapPosition);
  1227. return guard;
  1228. }
  1229. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1230. {
  1231. auto * object = readGeneric(mapPosition, objectTemplate);
  1232. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1233. return object;
  1234. }
  1235. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1236. {
  1237. auto * object = readGeneric(mapPosition, objectTemplate);
  1238. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1239. return object;
  1240. }
  1241. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1242. {
  1243. if(features.levelHOTA3)
  1244. {
  1245. //TODO: HotA
  1246. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1247. int32_t guardsPresetIndex = reader->readInt32();
  1248. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1249. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1250. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1251. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1252. // list of possible artifacts in reward
  1253. // - if list is empty, artifacts are either not present in reward or random
  1254. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1255. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1256. std::vector<ArtifactID> artifacts;
  1257. int artNumber = reader->readUInt32();
  1258. for(int yy = 0; yy < artNumber; ++yy)
  1259. {
  1260. artifacts.push_back(reader->readArtifact32());
  1261. }
  1262. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1263. logGlobal->warn(
  1264. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1265. mapName,
  1266. mapPosition.toString(),
  1267. guardsPresetIndex,
  1268. int(upgradedStackPresence),
  1269. artifacts.size()
  1270. );
  1271. }
  1272. return readGeneric(mapPosition, objectTemplate);
  1273. }
  1274. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1275. {
  1276. switch(objectTemplate->id.toEnum())
  1277. {
  1278. case Obj::EVENT:
  1279. return readEvent(mapPosition, objectInstanceID);
  1280. case Obj::HERO:
  1281. case Obj::RANDOM_HERO:
  1282. case Obj::PRISON:
  1283. return readHero(mapPosition, objectInstanceID);
  1284. case Obj::MONSTER:
  1285. case Obj::RANDOM_MONSTER:
  1286. case Obj::RANDOM_MONSTER_L1:
  1287. case Obj::RANDOM_MONSTER_L2:
  1288. case Obj::RANDOM_MONSTER_L3:
  1289. case Obj::RANDOM_MONSTER_L4:
  1290. case Obj::RANDOM_MONSTER_L5:
  1291. case Obj::RANDOM_MONSTER_L6:
  1292. case Obj::RANDOM_MONSTER_L7:
  1293. return readMonster(mapPosition, objectInstanceID);
  1294. case Obj::OCEAN_BOTTLE:
  1295. case Obj::SIGN:
  1296. return readSign(mapPosition);
  1297. case Obj::SEER_HUT:
  1298. return readSeerHut(mapPosition, objectInstanceID);
  1299. case Obj::WITCH_HUT:
  1300. return readWitchHut(mapPosition, objectTemplate);
  1301. case Obj::SCHOLAR:
  1302. return readScholar(mapPosition, objectTemplate);
  1303. case Obj::GARRISON:
  1304. case Obj::GARRISON2:
  1305. return readGarrison(mapPosition);
  1306. case Obj::ARTIFACT:
  1307. case Obj::RANDOM_ART:
  1308. case Obj::RANDOM_TREASURE_ART:
  1309. case Obj::RANDOM_MINOR_ART:
  1310. case Obj::RANDOM_MAJOR_ART:
  1311. case Obj::RANDOM_RELIC_ART:
  1312. case Obj::SPELL_SCROLL:
  1313. return readArtifact(mapPosition, objectTemplate);
  1314. case Obj::RANDOM_RESOURCE:
  1315. case Obj::RESOURCE:
  1316. return readResource(mapPosition, objectTemplate);
  1317. case Obj::RANDOM_TOWN:
  1318. case Obj::TOWN:
  1319. return readTown(mapPosition, objectTemplate);
  1320. case Obj::MINE:
  1321. case Obj::ABANDONED_MINE:
  1322. return readMine(mapPosition, objectTemplate);
  1323. case Obj::CREATURE_GENERATOR1:
  1324. case Obj::CREATURE_GENERATOR2:
  1325. case Obj::CREATURE_GENERATOR3:
  1326. case Obj::CREATURE_GENERATOR4:
  1327. return readDwelling(mapPosition);
  1328. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1329. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1330. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1331. return readShrine(mapPosition, objectTemplate);
  1332. case Obj::PANDORAS_BOX:
  1333. return readPandora(mapPosition, objectInstanceID);
  1334. case Obj::GRAIL:
  1335. return readGrail(mapPosition, objectTemplate);
  1336. case Obj::RANDOM_DWELLING:
  1337. case Obj::RANDOM_DWELLING_LVL:
  1338. case Obj::RANDOM_DWELLING_FACTION:
  1339. return readDwellingRandom(mapPosition, objectTemplate);
  1340. case Obj::QUEST_GUARD:
  1341. return readQuestGuard(mapPosition);
  1342. case Obj::SHIPYARD:
  1343. return readShipyard(mapPosition, objectTemplate);
  1344. case Obj::HERO_PLACEHOLDER:
  1345. return readHeroPlaceholder(mapPosition);
  1346. case Obj::PYRAMID:
  1347. return readPyramid(mapPosition, objectTemplate);
  1348. case Obj::LIGHTHOUSE:
  1349. return readLighthouse(mapPosition, objectTemplate);
  1350. case Obj::CREATURE_BANK:
  1351. case Obj::DERELICT_SHIP:
  1352. case Obj::DRAGON_UTOPIA:
  1353. case Obj::CRYPT:
  1354. case Obj::SHIPWRECK:
  1355. return readBank(mapPosition, objectTemplate);
  1356. default: //any other object
  1357. return readGeneric(mapPosition, objectTemplate);
  1358. }
  1359. }
  1360. void CMapLoaderH3M::readObjects()
  1361. {
  1362. uint32_t objectsCount = reader->readUInt32();
  1363. for(uint32_t i = 0; i < objectsCount; ++i)
  1364. {
  1365. int3 mapPosition = reader->readInt3();
  1366. uint32_t defIndex = reader->readUInt32();
  1367. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1368. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1369. reader->skipZero(5);
  1370. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1371. if(!newObject)
  1372. continue;
  1373. newObject->setAnchorPos(mapPosition);
  1374. newObject->ID = objectTemplate->id;
  1375. newObject->id = objectInstanceID;
  1376. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1377. {
  1378. newObject->subID = objectTemplate->subid;
  1379. }
  1380. newObject->appearance = objectTemplate;
  1381. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1382. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1383. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1384. {
  1385. //TODO: define valid typeName and subtypeName for H3M maps
  1386. //boost::format fmt("%s_%d");
  1387. //fmt % nobj->typeName % nobj->id.getNum();
  1388. boost::format fmt("obj_%d");
  1389. fmt % newObject->id.getNum();
  1390. newObject->instanceName = fmt.str();
  1391. }
  1392. map->addNewObject(newObject);
  1393. }
  1394. std::sort(
  1395. map->heroesOnMap.begin(),
  1396. map->heroesOnMap.end(),
  1397. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1398. {
  1399. return a->subID < b->subID;
  1400. }
  1401. );
  1402. }
  1403. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1404. {
  1405. for(int index = 0; index < number; ++index)
  1406. {
  1407. CreatureID creatureID = reader->readCreature();
  1408. int count = reader->readUInt16();
  1409. // Empty slot
  1410. if(creatureID == CreatureID::NONE)
  1411. continue;
  1412. auto * result = new CStackInstance();
  1413. result->count = count;
  1414. if(creatureID < CreatureID::NONE)
  1415. {
  1416. int value = -creatureID.getNum() - 2;
  1417. assert(value >= 0 && value < 14);
  1418. uint8_t level = value / 2;
  1419. uint8_t upgrade = value % 2;
  1420. //this will happen when random object has random army
  1421. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1422. }
  1423. else
  1424. {
  1425. result->setType(creatureID);
  1426. }
  1427. out->putStack(SlotID(index), result);
  1428. }
  1429. out->validTypes(true);
  1430. }
  1431. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1432. {
  1433. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1434. if(owner == PlayerColor::NEUTRAL)
  1435. {
  1436. object->setOwner(PlayerColor::NEUTRAL);
  1437. return;
  1438. }
  1439. if(!owner.isValidPlayer())
  1440. {
  1441. object->setOwner(PlayerColor::NEUTRAL);
  1442. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1443. return;
  1444. }
  1445. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1446. {
  1447. object->setOwner(PlayerColor::NEUTRAL);
  1448. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1449. );
  1450. return;
  1451. }
  1452. object->setOwner(owner);
  1453. }
  1454. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1455. {
  1456. auto * object = new CGHeroInstance(map->cb);
  1457. if(features.levelAB)
  1458. {
  1459. unsigned int identifier = reader->readUInt32();
  1460. map->questIdentifierToId[identifier] = objectInstanceID;
  1461. }
  1462. PlayerColor owner = reader->readPlayer();
  1463. object->subID = reader->readHero().getNum();
  1464. //If hero of this type has been predefined, use that as a base.
  1465. //Instance data will overwrite the predefined values where appropriate.
  1466. for(auto & elem : map->predefinedHeroes)
  1467. {
  1468. if(elem->subID == object->subID)
  1469. {
  1470. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1471. delete object;
  1472. object = elem;
  1473. break;
  1474. }
  1475. }
  1476. setOwnerAndValidate(mapPosition, object, owner);
  1477. for(auto & elem : map->disposedHeroes)
  1478. {
  1479. if(elem.heroId == object->getHeroTypeID())
  1480. {
  1481. object->nameCustomTextId = elem.name;
  1482. object->customPortraitSource = elem.portrait;
  1483. break;
  1484. }
  1485. }
  1486. bool hasName = reader->readBool();
  1487. if(hasName)
  1488. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1489. if(features.levelSOD)
  1490. {
  1491. bool hasCustomExperience = reader->readBool();
  1492. if(hasCustomExperience)
  1493. object->exp = reader->readUInt32();
  1494. }
  1495. else
  1496. {
  1497. object->exp = reader->readUInt32();
  1498. //0 means "not set" in <=AB maps
  1499. if(!object->exp)
  1500. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1501. }
  1502. bool hasPortrait = reader->readBool();
  1503. if(hasPortrait)
  1504. object->customPortraitSource = reader->readHeroPortrait();
  1505. bool hasSecSkills = reader->readBool();
  1506. if(hasSecSkills)
  1507. {
  1508. if(!object->secSkills.empty())
  1509. {
  1510. if(object->secSkills[0].first != SecondarySkill::NONE)
  1511. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1512. object->secSkills.clear();
  1513. }
  1514. uint32_t skillsCount = reader->readUInt32();
  1515. object->secSkills.resize(skillsCount);
  1516. for(int i = 0; i < skillsCount; ++i)
  1517. {
  1518. object->secSkills[i].first = reader->readSkill();
  1519. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1520. }
  1521. }
  1522. bool hasGarison = reader->readBool();
  1523. if(hasGarison)
  1524. readCreatureSet(object, 7);
  1525. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1526. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1527. loadArtifactsOfHero(object);
  1528. object->patrol.patrolRadius = reader->readUInt8();
  1529. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1530. if(features.levelAB)
  1531. {
  1532. bool hasCustomBiography = reader->readBool();
  1533. if(hasCustomBiography)
  1534. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1535. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1536. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1537. }
  1538. else
  1539. {
  1540. object->gender = EHeroGender::DEFAULT;
  1541. }
  1542. // Spells
  1543. if(features.levelSOD)
  1544. {
  1545. bool hasCustomSpells = reader->readBool();
  1546. if(hasCustomSpells)
  1547. {
  1548. if(!object->spells.empty())
  1549. {
  1550. object->spells.clear();
  1551. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1552. }
  1553. reader->readBitmaskSpells(object->spells, false);
  1554. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1555. }
  1556. }
  1557. else if(features.levelAB)
  1558. {
  1559. //we can read one spell
  1560. SpellID spell = reader->readSpell();
  1561. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1562. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1563. if(spell == SpellID::NONE)
  1564. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1565. if (spell.hasValue())
  1566. object->spells.insert(spell);
  1567. }
  1568. if(features.levelSOD)
  1569. {
  1570. bool hasCustomPrimSkills = reader->readBool();
  1571. if(hasCustomPrimSkills)
  1572. {
  1573. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1574. if(ps->size())
  1575. {
  1576. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1577. for(const auto & b : *ps)
  1578. object->removeBonus(b);
  1579. }
  1580. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1581. {
  1582. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1583. }
  1584. }
  1585. }
  1586. if (object->subID != MapObjectSubID())
  1587. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1588. else
  1589. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1590. reader->skipZero(16);
  1591. return object;
  1592. }
  1593. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1594. {
  1595. auto * hut = new CGSeerHut(map->cb);
  1596. uint32_t questsCount = 1;
  1597. if(features.levelHOTA3)
  1598. questsCount = reader->readUInt32();
  1599. //TODO: HotA
  1600. if(questsCount > 1)
  1601. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1602. for(size_t i = 0; i < questsCount; ++i)
  1603. readSeerHutQuest(hut, position, idToBeGiven);
  1604. if(features.levelHOTA3)
  1605. {
  1606. uint32_t repeateableQuestsCount = reader->readUInt32();
  1607. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1608. if(repeateableQuestsCount != 0)
  1609. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1610. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1611. readSeerHutQuest(hut, position, idToBeGiven);
  1612. }
  1613. reader->skipZero(2);
  1614. return hut;
  1615. }
  1616. enum class ESeerHutRewardType : uint8_t
  1617. {
  1618. NOTHING = 0,
  1619. EXPERIENCE = 1,
  1620. MANA_POINTS = 2,
  1621. MORALE = 3,
  1622. LUCK = 4,
  1623. RESOURCES = 5,
  1624. PRIMARY_SKILL = 6,
  1625. SECONDARY_SKILL = 7,
  1626. ARTIFACT = 8,
  1627. SPELL = 9,
  1628. CREATURE = 10,
  1629. };
  1630. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1631. {
  1632. EQuestMission missionType = EQuestMission::NONE;
  1633. if(features.levelAB)
  1634. {
  1635. missionType = readQuest(hut, position);
  1636. }
  1637. else
  1638. {
  1639. //RoE
  1640. auto artID = reader->readArtifact();
  1641. if(artID != ArtifactID::NONE)
  1642. {
  1643. //not none quest
  1644. hut->quest->mission.artifacts.push_back(artID);
  1645. missionType = EQuestMission::ARTIFACT;
  1646. }
  1647. hut->quest->lastDay = -1; //no timeout
  1648. hut->quest->isCustomFirst = false;
  1649. hut->quest->isCustomNext = false;
  1650. hut->quest->isCustomComplete = false;
  1651. }
  1652. if(missionType != EQuestMission::NONE)
  1653. {
  1654. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1655. Rewardable::VisitInfo vinfo;
  1656. auto & reward = vinfo.reward;
  1657. switch(rewardType)
  1658. {
  1659. case ESeerHutRewardType::NOTHING:
  1660. {
  1661. // no-op
  1662. break;
  1663. }
  1664. case ESeerHutRewardType::EXPERIENCE:
  1665. {
  1666. reward.heroExperience = reader->readUInt32();
  1667. break;
  1668. }
  1669. case ESeerHutRewardType::MANA_POINTS:
  1670. {
  1671. reward.manaDiff = reader->readUInt32();
  1672. break;
  1673. }
  1674. case ESeerHutRewardType::MORALE:
  1675. {
  1676. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1677. break;
  1678. }
  1679. case ESeerHutRewardType::LUCK:
  1680. {
  1681. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1682. break;
  1683. }
  1684. case ESeerHutRewardType::RESOURCES:
  1685. {
  1686. auto rId = reader->readGameResID();
  1687. auto rVal = reader->readUInt32();
  1688. reward.resources[rId] = rVal;
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::PRIMARY_SKILL:
  1692. {
  1693. auto rId = reader->readPrimary();
  1694. auto rVal = reader->readUInt8();
  1695. reward.primary.at(rId.getNum()) = rVal;
  1696. break;
  1697. }
  1698. case ESeerHutRewardType::SECONDARY_SKILL:
  1699. {
  1700. auto rId = reader->readSkill();
  1701. auto rVal = reader->readInt8Checked(1,3);
  1702. reward.secondary[rId] = rVal;
  1703. break;
  1704. }
  1705. case ESeerHutRewardType::ARTIFACT:
  1706. {
  1707. reward.artifacts.push_back(reader->readArtifact());
  1708. break;
  1709. }
  1710. case ESeerHutRewardType::SPELL:
  1711. {
  1712. reward.spells.push_back(reader->readSpell());
  1713. break;
  1714. }
  1715. case ESeerHutRewardType::CREATURE:
  1716. {
  1717. auto rId = reader->readCreature();
  1718. auto rVal = reader->readUInt16();
  1719. reward.creatures.emplace_back(rId, rVal);
  1720. break;
  1721. }
  1722. default:
  1723. {
  1724. assert(0);
  1725. }
  1726. }
  1727. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1728. hut->configuration.info.push_back(vinfo);
  1729. }
  1730. else
  1731. {
  1732. // missionType==255
  1733. reader->skipZero(1);
  1734. }
  1735. }
  1736. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1737. {
  1738. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1739. switch(missionId)
  1740. {
  1741. case EQuestMission::NONE:
  1742. return missionId;
  1743. case EQuestMission::PRIMARY_SKILL:
  1744. {
  1745. for(int x = 0; x < 4; ++x)
  1746. {
  1747. guard->quest->mission.primary[x] = reader->readUInt8();
  1748. }
  1749. break;
  1750. }
  1751. case EQuestMission::LEVEL:
  1752. {
  1753. guard->quest->mission.heroLevel = reader->readUInt32();
  1754. break;
  1755. }
  1756. case EQuestMission::KILL_HERO:
  1757. case EQuestMission::KILL_CREATURE:
  1758. {
  1759. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1760. break;
  1761. }
  1762. case EQuestMission::ARTIFACT:
  1763. {
  1764. size_t artNumber = reader->readUInt8();
  1765. for(size_t yy = 0; yy < artNumber; ++yy)
  1766. {
  1767. auto artid = reader->readArtifact();
  1768. guard->quest->mission.artifacts.push_back(artid);
  1769. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1770. }
  1771. break;
  1772. }
  1773. case EQuestMission::ARMY:
  1774. {
  1775. size_t typeNumber = reader->readUInt8();
  1776. guard->quest->mission.creatures.resize(typeNumber);
  1777. for(size_t hh = 0; hh < typeNumber; ++hh)
  1778. {
  1779. guard->quest->mission.creatures[hh].setType(reader->readCreature().toCreature());
  1780. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1781. }
  1782. break;
  1783. }
  1784. case EQuestMission::RESOURCES:
  1785. {
  1786. for(int x = 0; x < 7; ++x)
  1787. guard->quest->mission.resources[x] = reader->readUInt32();
  1788. break;
  1789. }
  1790. case EQuestMission::HERO:
  1791. {
  1792. guard->quest->mission.heroes.push_back(reader->readHero());
  1793. break;
  1794. }
  1795. case EQuestMission::PLAYER:
  1796. {
  1797. guard->quest->mission.players.push_back(reader->readPlayer());
  1798. break;
  1799. }
  1800. case EQuestMission::HOTA_MULTI:
  1801. {
  1802. uint32_t missionSubID = reader->readUInt32();
  1803. if(missionSubID == 0)
  1804. {
  1805. missionId = EQuestMission::HOTA_HERO_CLASS;
  1806. std::set<HeroClassID> heroClasses;
  1807. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1808. for(auto & hc : heroClasses)
  1809. guard->quest->mission.heroClasses.push_back(hc);
  1810. break;
  1811. }
  1812. if(missionSubID == 1)
  1813. {
  1814. missionId = EQuestMission::HOTA_REACH_DATE;
  1815. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1816. break;
  1817. }
  1818. break;
  1819. }
  1820. default:
  1821. {
  1822. assert(0);
  1823. }
  1824. }
  1825. guard->quest->lastDay = reader->readInt32();
  1826. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1827. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1828. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1829. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1830. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1831. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1832. return missionId;
  1833. }
  1834. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1835. {
  1836. auto * object = new CGTownInstance(map->cb);
  1837. if(features.levelAB)
  1838. object->identifier = reader->readUInt32();
  1839. setOwnerAndValidate(position, object, reader->readPlayer());
  1840. std::optional<FactionID> faction;
  1841. if (objectTemplate->id == Obj::TOWN)
  1842. faction = FactionID(objectTemplate->subid);
  1843. bool hasName = reader->readBool();
  1844. if(hasName)
  1845. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1846. bool hasGarrison = reader->readBool();
  1847. if(hasGarrison)
  1848. readCreatureSet(object, 7);
  1849. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1850. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1851. bool hasCustomBuildings = reader->readBool();
  1852. if(hasCustomBuildings)
  1853. {
  1854. std::set<BuildingID> builtBuildings;
  1855. reader->readBitmaskBuildings(builtBuildings, faction);
  1856. for(const auto & building : builtBuildings)
  1857. object->addBuilding(building);
  1858. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1859. }
  1860. // Standard buildings
  1861. else
  1862. {
  1863. bool hasFort = reader->readBool();
  1864. if(hasFort)
  1865. object->addBuilding(BuildingID::FORT);
  1866. //means that set of standard building should be included
  1867. object->addBuilding(BuildingID::DEFAULT);
  1868. }
  1869. if(features.levelAB)
  1870. {
  1871. std::set<SpellID> spellsMask;
  1872. reader->readBitmaskSpells(spellsMask, false);
  1873. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1874. }
  1875. {
  1876. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1877. reader->readBitmaskSpells(spellsMask, true);
  1878. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1879. }
  1880. if(features.levelHOTA1)
  1881. object->spellResearchAllowed = reader->readBool();
  1882. // Read castle events
  1883. uint32_t eventsCount = reader->readUInt32();
  1884. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1885. {
  1886. CCastleEvent event;
  1887. event.name = readBasicString();
  1888. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1889. reader->readResources(event.resources);
  1890. reader->readBitmaskPlayers(event.players, false);
  1891. if(features.levelSOD)
  1892. event.humanAffected = reader->readBool();
  1893. else
  1894. event.humanAffected = true;
  1895. event.computerAffected = reader->readBool();
  1896. event.firstOccurrence = reader->readUInt16();
  1897. event.nextOccurrence = reader->readUInt8();
  1898. reader->skipZero(17);
  1899. // New buildings
  1900. reader->readBitmaskBuildings(event.buildings, faction);
  1901. event.creatures.resize(7);
  1902. for(int i = 0; i < 7; ++i)
  1903. event.creatures[i] = reader->readUInt16();
  1904. reader->skipZero(4);
  1905. object->events.push_back(event);
  1906. }
  1907. if(features.levelSOD)
  1908. {
  1909. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1910. uint8_t alignment = reader->readUInt8();
  1911. if(alignment != 255)
  1912. {
  1913. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1914. {
  1915. if (mapHeader->players[alignment].canAnyonePlay())
  1916. object->alignmentToPlayer = PlayerColor(alignment);
  1917. else
  1918. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1919. }
  1920. else
  1921. {
  1922. // TODO: HOTA support
  1923. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1924. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1925. {
  1926. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1927. }
  1928. else
  1929. {
  1930. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  1931. }
  1932. }
  1933. }
  1934. }
  1935. reader->skipZero(3);
  1936. return object;
  1937. }
  1938. void CMapLoaderH3M::readEvents()
  1939. {
  1940. uint32_t eventsCount = reader->readUInt32();
  1941. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1942. {
  1943. CMapEvent event;
  1944. event.name = readBasicString();
  1945. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1946. reader->readResources(event.resources);
  1947. reader->readBitmaskPlayers(event.players, false);
  1948. if(features.levelSOD)
  1949. {
  1950. event.humanAffected = reader->readBool();
  1951. }
  1952. else
  1953. {
  1954. event.humanAffected = true;
  1955. }
  1956. event.computerAffected = reader->readBool();
  1957. event.firstOccurrence = reader->readUInt16();
  1958. event.nextOccurrence = reader->readUInt8();
  1959. reader->skipZero(17);
  1960. map->events.push_back(event);
  1961. }
  1962. }
  1963. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1964. {
  1965. bool hasMessage = reader->readBool();
  1966. if(hasMessage)
  1967. {
  1968. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1969. bool hasGuards = reader->readBool();
  1970. if(hasGuards)
  1971. readCreatureSet(guards, 7);
  1972. reader->skipZero(4);
  1973. }
  1974. }
  1975. std::string CMapLoaderH3M::readBasicString()
  1976. {
  1977. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1978. }
  1979. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1980. {
  1981. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1982. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1983. if(mapString.empty())
  1984. return "";
  1985. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1986. }
  1987. void CMapLoaderH3M::afterRead()
  1988. {
  1989. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1990. for(auto & p : map->players)
  1991. {
  1992. int3 posOfMainTown = p.posOfMainTown;
  1993. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1994. {
  1995. const TerrainTile & t = map->getTile(posOfMainTown);
  1996. const CGObjectInstance * mainTown = nullptr;
  1997. for(auto * obj : t.visitableObjects)
  1998. {
  1999. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2000. {
  2001. mainTown = obj;
  2002. break;
  2003. }
  2004. }
  2005. if(mainTown == nullptr)
  2006. continue;
  2007. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2008. }
  2009. }
  2010. map->resolveQuestIdentifiers();
  2011. }
  2012. VCMI_LIB_NAMESPACE_END