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- #pragma once
- #include "../lib/ConstTransitivePtr.h"
- #include "int3.h"
- #include "GameConstants.h"
- /*
- * CSpellHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class DLL_LINKAGE CSpell
- {
- public:
- enum ETargetType {NO_TARGET, CREATURE, CREATURE_EXPERT_MASSIVE, OBSTACLE};
- enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
- ui32 id;
- std::string name;
- std::string abbName; //abbreviated name
- std::vector<std::string> descriptions; //descriptions of spell for skill levels: 0 - none, 1 - basic, etc
- si32 level;
- bool earth;
- bool water;
- bool fire;
- bool air;
- si32 power; //spell's power
- std::vector<si32> costs; //per skill level: 0 - none, 1 - basic, etc
- std::vector<si32> powers; //[er skill level: 0 - none, 1 - basic, etc
- std::vector<si32> probabilities; //% chance to gain for castles
- std::vector<si32> AIVals; //AI values: per skill level: 0 - none, 1 - basic, etc
- std::string attributes; //reference only attributes
- bool combatSpell; //is this spell combat (true) or adventure (false)
- bool creatureAbility; //if true, only creatures can use this spell
- si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
- std::vector<std::string> range; //description of spell's range in SRSL by magic school level
- std::set<ui16> rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const; //convert range to specific hexes
- si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
- ETargetType getTargetType() const;
- bool isPositive() const;
- bool isNegative() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id & name & abbName & descriptions & level & earth & water & fire & air & power & costs
- & powers & probabilities & AIVals & attributes & combatSpell & creatureAbility & positiveness & range & mainEffectAnim;
- }
- };
- namespace Spells
- {
- enum
- {
- SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5, FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
- QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
- MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
- CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
- METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
- SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
- PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
- PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
- CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
- CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
- DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
- MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
- TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
- FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
- SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
- STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
- DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
- };
- }
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
- class DLL_LINKAGE CSpellHandler
- {
- public:
- CSpellHandler();
- std::vector< ConstTransitivePtr<CSpell> > spells;
- std::set<TSpell> damageSpells; //they inflict damage and require particular threatment
- std::set<TSpell> risingSpells; //they affect dead stacks and need special target selection
- std::set<TSpell> mindSpells;
- void loadSpells();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & spells & damageSpells & risingSpells & mindSpells;
- }
- };
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