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							- #include "StdInc.h"
 
- #include "CMapEditManager.h"
 
- #include "../JsonNode.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../mapObjects/CObjectClassesHandler.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../VCMI_Lib.h"
 
- #include "CDrawRoadsOperation.h"
 
- #include "../mapping/CMap.h"
 
- MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
 
- {
 
- }
 
- MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
 
- {
 
- }
 
- MapRect MapRect::operator&(const MapRect & rect) const
 
- {
 
- 	bool intersect = right() > rect.left() && rect.right() > left() &&
 
- 			bottom() > rect.top() && rect.bottom() > top() &&
 
- 			z == rect.z;
 
- 	if(intersect)
 
- 	{
 
- 		MapRect ret;
 
- 		ret.x = std::max(left(), rect.left());
 
- 		ret.y = std::max(top(), rect.top());
 
- 		ret.z = rect.z;
 
- 		ret.width = std::min(right(), rect.right()) - ret.x;
 
- 		ret.height = std::min(bottom(), rect.bottom()) - ret.y;
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		return MapRect();
 
- 	}
 
- }
 
- si32 MapRect::left() const
 
- {
 
- 	return x;
 
- }
 
- si32 MapRect::right() const
 
- {
 
- 	return x + width;
 
- }
 
- si32 MapRect::top() const
 
- {
 
- 	return y;
 
- }
 
- si32 MapRect::bottom() const
 
- {
 
- 	return y + height;
 
- }
 
- int3 MapRect::topLeft() const
 
- {
 
- 	return int3(x, y, z);
 
- }
 
- int3 MapRect::topRight() const
 
- {
 
- 	return int3(right(), y, z);
 
- }
 
- int3 MapRect::bottomLeft() const
 
- {
 
- 	return int3(x, bottom(), z);
 
- }
 
- int3 MapRect::bottomRight() const
 
- {
 
- 	return int3(right(), bottom(), z);
 
- }
 
- CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
 
- {
 
- }
 
- void CTerrainSelection::selectRange(const MapRect & rect)
 
- {
 
- 	rect.forEach([this](const int3 pos)
 
- 	{
 
- 		this->select(pos);
 
- 	});
 
- }
 
- void CTerrainSelection::deselectRange(const MapRect & rect)
 
- {
 
- 	rect.forEach([this](const int3 pos)
 
- 	{
 
- 		this->deselect(pos);
 
- 	});
 
- }
 
- void CTerrainSelection::setSelection(std::vector<int3> & vec)
 
- {
 
- 	for (auto pos : vec)
 
- 		this->select(pos);
 
- }
 
- void CTerrainSelection::selectAll()
 
- {
 
- 	selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
 
- 	selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
 
- }
 
- void CTerrainSelection::clearSelection()
 
- {
 
- 	deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
 
- 	deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
 
- }
 
- CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
 
- {
 
- }
 
- CMapOperation::CMapOperation(CMap * map) : map(map)
 
- {
 
- }
 
- std::string CMapOperation::getLabel() const
 
- {
 
- 	return "";
 
- }
 
- MapRect CMapOperation::extendTileAround(const int3 & centerPos) const
 
- {
 
- 	return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
 
- }
 
- MapRect CMapOperation::extendTileAroundSafely(const int3 & centerPos) const
 
- {
 
- 	return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
 
- }
 
- CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
 
- {
 
- }
 
- void CMapUndoManager::undo()
 
- {
 
- 	doOperation(undoStack, redoStack, true);
 
- }
 
- void CMapUndoManager::redo()
 
- {
 
- 	doOperation(redoStack, undoStack, false);
 
- }
 
- void CMapUndoManager::clearAll()
 
- {
 
- 	undoStack.clear();
 
- 	redoStack.clear();
 
- }
 
- int CMapUndoManager::getUndoRedoLimit() const
 
- {
 
- 	return undoRedoLimit;
 
- }
 
- void CMapUndoManager::setUndoRedoLimit(int value)
 
- {
 
- 	assert(value >= 0);
 
- 	undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
 
- 	redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
 
- }
 
- const CMapOperation * CMapUndoManager::peekRedo() const
 
- {
 
- 	return peek(redoStack);
 
- }
 
- const CMapOperation * CMapUndoManager::peekUndo() const
 
- {
 
- 	return peek(undoStack);
 
- }
 
- void CMapUndoManager::addOperation(std::unique_ptr<CMapOperation> && operation)
 
- {
 
- 	undoStack.push_front(std::move(operation));
 
- 	if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
 
- 	redoStack.clear();
 
- }
 
- void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
 
- {
 
- 	if(fromStack.empty()) return;
 
- 	auto & operation = fromStack.front();
 
- 	if(doUndo)
 
- 	{
 
- 		operation->undo();
 
- 	}
 
- 	else
 
- 	{
 
- 		operation->redo();
 
- 	}
 
- 	toStack.push_front(std::move(operation));
 
- 	fromStack.pop_front();
 
- }
 
- const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
 
- {
 
- 	if(stack.empty()) return nullptr;
 
- 	return stack.front().get();
 
- }
 
- CMapEditManager::CMapEditManager(CMap * map)
 
- 	: map(map), terrainSel(map), objectSel(map)
 
- {
 
- }
 
- CMap * CMapEditManager::getMap()
 
- {
 
- 	return map;
 
- }
 
- void CMapEditManager::clearTerrain(CRandomGenerator * gen/* = nullptr*/)
 
- {
 
- 	execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
 
- }
 
- void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen/* = nullptr*/)
 
- {
 
- 	execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
 
- 	terrainSel.clearSelection();
 
- }
 
- void CMapEditManager::drawRoad(ERoadType::ERoadType roadType, CRandomGenerator* gen)
 
- {
 
- 	execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
 
- 	terrainSel.clearSelection();
 
- }
 
- void CMapEditManager::insertObject(CGObjectInstance * obj, const int3 & pos)
 
- {
 
- 	execute(make_unique<CInsertObjectOperation>(map, obj, pos));
 
- }
 
- void CMapEditManager::execute(std::unique_ptr<CMapOperation> && operation)
 
- {
 
- 	operation->execute();
 
- 	undoManager.addOperation(std::move(operation));
 
- }
 
- CTerrainSelection & CMapEditManager::getTerrainSelection()
 
- {
 
- 	return terrainSel;
 
- }
 
- CObjectSelection & CMapEditManager::getObjectSelection()
 
- {
 
- 	return objectSel;
 
- }
 
- CMapUndoManager & CMapEditManager::getUndoManager()
 
- {
 
- 	return undoManager;
 
- }
 
- CComposedOperation::CComposedOperation(CMap * map) : CMapOperation(map)
 
- {
 
- }
 
- void CComposedOperation::execute()
 
- {
 
- 	for(auto & operation : operations)
 
- 	{
 
- 		operation->execute();
 
- 	}
 
- }
 
- void CComposedOperation::undo()
 
- {
 
- 	for(auto & operation : operations)
 
- 	{
 
- 		operation->undo();
 
- 	}
 
- }
 
- void CComposedOperation::redo()
 
- {
 
- 	for(auto & operation : operations)
 
- 	{
 
- 		operation->redo();
 
- 	}
 
- }
 
- void CComposedOperation::addOperation(std::unique_ptr<CMapOperation> && operation)
 
- {
 
- 	operations.push_back(std::move(operation));
 
- }
 
- const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
 
- const std::string TerrainViewPattern::RULE_DIRT = "D";
 
- const std::string TerrainViewPattern::RULE_SAND = "S";
 
- const std::string TerrainViewPattern::RULE_TRANSITION = "T";
 
- const std::string TerrainViewPattern::RULE_NATIVE = "N";
 
- const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
 
- const std::string TerrainViewPattern::RULE_ANY = "?";
 
- TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
 
- {
 
- 	maxPoints = std::numeric_limits<int>::max();
 
- }
 
- TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
 
- {
 
- }
 
- bool TerrainViewPattern::WeightedRule::isStandardRule() const
 
- {
 
- 	return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
 
- 		|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
 
- 		|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
 
- }
 
- CTerrainViewPatternConfig::CTerrainViewPatternConfig()
 
- {
 
- 	const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
 
- 	static const std::string patternTypes[] = { "terrainView", "terrainType" };
 
- 	for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
 
- 	{
 
- 		const auto & patternsVec = config[patternTypes[i]].Vector();
 
- 		for(const auto & ptrnNode : patternsVec)
 
- 		{
 
- 			TerrainViewPattern pattern;
 
- 			// Read pattern data
 
- 			const JsonVector & data = ptrnNode["data"].Vector();
 
- 			assert(data.size() == 9);
 
- 			for(int j = 0; j < data.size(); ++j)
 
- 			{
 
- 				std::string cell = data[j].String();
 
- 				boost::algorithm::erase_all(cell, " ");
 
- 				std::vector<std::string> rules;
 
- 				boost::split(rules, cell, boost::is_any_of(","));
 
- 				for(std::string ruleStr : rules)
 
- 				{
 
- 					std::vector<std::string> ruleParts;
 
- 					boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
 
- 					TerrainViewPattern::WeightedRule rule;
 
- 					rule.name = ruleParts[0];
 
- 					assert(!rule.name.empty());
 
- 					if(ruleParts.size() > 1)
 
- 					{
 
- 						rule.points = boost::lexical_cast<int>(ruleParts[1]);
 
- 					}
 
- 					pattern.data[j].push_back(rule);
 
- 				}
 
- 			}
 
- 			// Read various properties
 
- 			pattern.id = ptrnNode["id"].String();
 
- 			assert(!pattern.id.empty());
 
- 			pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
 
- 			pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
 
- 			if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
 
- 			// Read mapping
 
- 			if(i == 0)
 
- 			{
 
- 				const auto & mappingStruct = ptrnNode["mapping"].Struct();
 
- 				for(const auto & mappingPair : mappingStruct)
 
- 				{
 
- 					TerrainViewPattern terGroupPattern = pattern;
 
- 					auto mappingStr = mappingPair.second.String();
 
- 					boost::algorithm::erase_all(mappingStr, " ");
 
- 					auto colonIndex = mappingStr.find_first_of(":");
 
- 					const auto & flipMode = mappingStr.substr(0, colonIndex);
 
- 					terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
 
- 					if(terGroupPattern.diffImages)
 
- 					{
 
- 						terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
 
- 						assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
 
- 					}
 
- 					mappingStr = mappingStr.substr(colonIndex + 1);
 
- 					std::vector<std::string> mappings;
 
- 					boost::split(mappings, mappingStr, boost::is_any_of(","));
 
- 					for(std::string mapping : mappings)
 
- 					{
 
- 						std::vector<std::string> range;
 
- 						boost::split(range, mapping, boost::is_any_of("-"));
 
- 						terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
 
- 							boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
 
- 					}
 
- 					// Add pattern to the patterns map
 
- 					const auto & terGroup = getTerrainGroup(mappingPair.first);
 
- 					terrainViewPatterns[terGroup].push_back(terGroupPattern);
 
- 				}
 
- 			}
 
- 			else if(i == 1)
 
- 			{
 
- 				terrainTypePatterns[pattern.id] = pattern;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
 
- {
 
- }
 
- ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
 
- {
 
- 	static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups =
 
- 	{
 
- 		{"normal", ETerrainGroup::NORMAL},
 
- 		{"dirt", ETerrainGroup::DIRT},
 
- 		{"sand", ETerrainGroup::SAND},
 
- 		{"water", ETerrainGroup::WATER},
 
- 		{"rock", ETerrainGroup::ROCK},
 
- 	};
 
- 	auto it = terGroups.find(terGroup);
 
- 	if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
 
- 	return it->second;
 
- }
 
- const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
 
- {
 
- 	return terrainViewPatterns.find(terGroup)->second;
 
- }
 
- boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
 
- {
 
- 	const std::vector<TerrainViewPattern> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
 
- 	for(const TerrainViewPattern & pattern : groupPatterns)
 
- 	{
 
- 		if(id == pattern.id)
 
- 		{
 
- 			return boost::optional<const TerrainViewPattern &>(pattern);
 
- 		}
 
- 	}
 
- 	return boost::optional<const TerrainViewPattern &>();
 
- }
 
- const TerrainViewPattern & CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
 
- {
 
- 	auto it = terrainTypePatterns.find(id);
 
- 	assert(it != terrainTypePatterns.end());
 
- 	return it->second;
 
- }
 
- CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
 
- 	: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
 
- {
 
- }
 
- void CDrawTerrainOperation::execute()
 
- {
 
- 	for(const auto & pos : terrainSel.getSelectedItems())
 
- 	{
 
- 		auto & tile = map->getTile(pos);
 
- 		tile.terType = terType;
 
- 		invalidateTerrainViews(pos);
 
- 	}
 
- 	updateTerrainTypes();
 
- 	updateTerrainViews();
 
- }
 
- void CDrawTerrainOperation::undo()
 
- {
 
- 	//TODO
 
- }
 
- void CDrawTerrainOperation::redo()
 
- {
 
- 	//TODO
 
- }
 
- std::string CDrawTerrainOperation::getLabel() const
 
- {
 
- 	return "Draw Terrain";
 
- }
 
- void CDrawTerrainOperation::updateTerrainTypes()
 
- {
 
- 	auto positions = terrainSel.getSelectedItems();
 
- 	while(!positions.empty())
 
- 	{
 
- 		const auto & centerPos = *(positions.begin());
 
- 		auto centerTile = map->getTile(centerPos);
 
- 		//logGlobal->debugStream() << boost::format("Set terrain tile at pos '%s' to type '%s'") % centerPos % centerTile.terType;
 
- 		auto tiles = getInvalidTiles(centerPos);
 
- 		auto updateTerrainType = [&](const int3 & pos)
 
- 		{
 
- 			map->getTile(pos).terType = centerTile.terType;
 
- 			positions.insert(pos);
 
- 			invalidateTerrainViews(pos);
 
- 			//logGlobal->debugStream() << boost::format("Set additional terrain tile at pos '%s' to type '%s'") % pos % centerTile.terType;
 
- 		};
 
- 		// Fill foreign invalid tiles
 
- 		for(const auto & tile : tiles.foreignTiles)
 
- 		{
 
- 			updateTerrainType(tile);
 
- 		}
 
- 		tiles = getInvalidTiles(centerPos);
 
- 		if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
 
- 		{
 
- 			// Blow up
 
- 			auto rect = extendTileAroundSafely(centerPos);
 
- 			std::set<int3> suitableTiles;
 
- 			int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
 
- 			bool centerPosValid = false;
 
- 			rect.forEach([&](const int3 & posToTest)
 
- 			{
 
- 				auto & terrainTile = map->getTile(posToTest);
 
- 				if(centerTile.terType != terrainTile.terType)
 
- 				{
 
- 					auto formerTerType = terrainTile.terType;
 
- 					terrainTile.terType = centerTile.terType;
 
- 					auto testTile = getInvalidTiles(posToTest);
 
- 					int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : testTile.nativeTiles.size();
 
- 					bool putSuitableTile = false;
 
- 					bool addToSuitableTiles = false;
 
- 					if(testTile.centerPosValid)
 
- 					{
 
- 						if (!centerPosValid)
 
- 						{
 
- 							centerPosValid = true;
 
- 							putSuitableTile = true;
 
- 						}
 
- 						else
 
- 						{
 
- 							if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
 
- 							{
 
- 								putSuitableTile = true;
 
- 							}
 
- 							else
 
- 							{
 
- 								addToSuitableTiles = true;
 
- 							}
 
- 						}
 
- 					}
 
- 					else if (!centerPosValid)
 
- 					{
 
- 						if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
 
- 								(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
 
- 						{
 
- 							putSuitableTile = true;
 
- 						}
 
- 						else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
 
- 						{
 
- 							addToSuitableTiles = true;
 
- 						}
 
- 					}
 
- 					if (putSuitableTile)
 
- 					{
 
- 						//if(!suitableTiles.empty())
 
- 						//{
 
- 						//	logGlobal->debugStream() << "Clear suitables tiles.";
 
- 						//}
 
- 						invalidNativeTilesCnt = nativeTilesCntNorm;
 
- 						invalidForeignTilesCnt = testTile.foreignTiles.size();
 
- 						suitableTiles.clear();
 
- 						addToSuitableTiles = true;
 
- 					}
 
- 					if (addToSuitableTiles)
 
- 					{
 
- 						suitableTiles.insert(posToTest);
 
- 						//logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
 
- 						//		"Invalid native tiles '%i', invalid foreign tiles '%i', centerPosValid '%i'") % posToTest % centerPos % testTile.nativeTiles.size() %
 
- 						//		testTile.foreignTiles.size() % testTile.centerPosValid;
 
- 					}
 
- 					terrainTile.terType = formerTerType;
 
- 				}
 
- 			});
 
- 			if(suitableTiles.size() == 1)
 
- 			{
 
- 				updateTerrainType(*suitableTiles.begin());
 
- 			}
 
- 			else
 
- 			{
 
- 				static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
 
- 											int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
 
- 				for(auto & direction : directions)
 
- 				{
 
- 					auto it = suitableTiles.find(centerPos + direction);
 
- 					if(it != suitableTiles.end())
 
- 					{
 
- 						updateTerrainType(*it);
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			// add invalid native tiles which are not in the positions list
 
- 			for(const auto & nativeTile : tiles.nativeTiles)
 
- 			{
 
- 				if(positions.find(nativeTile) == positions.end())
 
- 				{
 
- 					positions.insert(nativeTile);
 
- 				}
 
- 			}
 
- 			positions.erase(centerPos);
 
- 		}
 
- 	}
 
- }
 
- void CDrawTerrainOperation::updateTerrainViews()
 
- {
 
- 	for(const auto & pos : invalidatedTerViews)
 
- 	{
 
- 		const auto & patterns =
 
- 				VLC->terviewh->getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
 
- 		// Detect a pattern which fits best
 
- 		int bestPattern = -1;
 
- 		ValidationResult valRslt(false);
 
- 		for(int k = 0; k < patterns.size(); ++k)
 
- 		{
 
- 			const auto & pattern = patterns[k];
 
- 			valRslt = validateTerrainView(pos, pattern);
 
- 			if(valRslt.result)
 
- 			{
 
- 				/*logGlobal->debugStream() << boost::format("Pattern detected at pos '%s': Pattern '%s', Flip '%i', Repl. '%s'.") %
 
- 											pos % pattern.id % valRslt.flip % valRslt.transitionReplacement;*/
 
- 				bestPattern = k;
 
- 				break;
 
- 			}
 
- 		}
 
- 		//assert(bestPattern != -1);
 
- 		if(bestPattern == -1)
 
- 		{
 
- 			// This shouldn't be the case
 
- 			logGlobal->warnStream() << boost::format("No pattern detected at pos '%s'.") % pos;
 
- 			CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
 
- 			continue;
 
- 		}
 
- 		// Get mapping
 
- 		const TerrainViewPattern & pattern = patterns[bestPattern];
 
- 		std::pair<int, int> mapping;
 
- 		if(valRslt.transitionReplacement.empty())
 
- 		{
 
- 			mapping = pattern.mapping[0];
 
- 		}
 
- 		else
 
- 		{
 
- 			mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
 
- 		}
 
- 		// Set terrain view
 
- 		auto & tile = map->getTile(pos);
 
- 		if(!pattern.diffImages)
 
- 		{
 
- 			tile.terView = gen->nextInt(mapping.first, mapping.second);
 
- 			tile.extTileFlags = valRslt.flip;
 
- 		}
 
- 		else
 
- 		{
 
- 			const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
 
- 			int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
 
- 			int firstFrame = mapping.first + flip * framesPerRot;
 
- 			tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
 
- 			tile.extTileFlags =	0;
 
- 		}
 
- 	}
 
- }
 
- ETerrainGroup::ETerrainGroup CDrawTerrainOperation::getTerrainGroup(ETerrainType terType) const
 
- {
 
- 	switch(terType)
 
- 	{
 
- 	case ETerrainType::DIRT:
 
- 		return ETerrainGroup::DIRT;
 
- 	case ETerrainType::SAND:
 
- 		return ETerrainGroup::SAND;
 
- 	case ETerrainType::WATER:
 
- 		return ETerrainGroup::WATER;
 
- 	case ETerrainType::ROCK:
 
- 		return ETerrainGroup::ROCK;
 
- 	default:
 
- 		return ETerrainGroup::NORMAL;
 
- 	}
 
- }
 
- CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
 
- {
 
- 	//constructor for pattern object is very expensive, but we can't manipulate const object :(
 
- 	auto flippedPattern = pattern;
 
- 	for(int flip = 0; flip < 4; ++flip)
 
- 	{
 
- 		if (flip > 0)
 
- 			flipPattern (flippedPattern, flip);
 
- 		auto valRslt = validateTerrainViewInner(pos, flippedPattern, recDepth);
 
- 		if(valRslt.result)
 
- 		{
 
- 			valRslt.flip = flip;
 
- 			return valRslt;
 
- 		}
 
- 	}
 
- 	return ValidationResult(false);
 
- }
 
- CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
 
- {
 
- 	auto centerTerType = map->getTile(pos).terType;
 
- 	auto centerTerGroup = getTerrainGroup(centerTerType);
 
- 	int totalPoints = 0;
 
- 	std::string transitionReplacement;
 
- 	for(int i = 0; i < 9; ++i)
 
- 	{
 
- 		// The center, middle cell can be skipped
 
- 		if(i == 4)
 
- 		{
 
- 			continue;
 
- 		}
 
- 		// Get terrain group of the current cell
 
- 		int cx = pos.x + (i % 3) - 1;
 
- 		int cy = pos.y + (i / 3) - 1;
 
- 		int3 currentPos(cx, cy, pos.z);
 
- 		bool isAlien = false;
 
- 		ETerrainType terType;
 
- 		if(!map->isInTheMap(currentPos))
 
- 		{
 
- 			// position is not in the map, so take the ter type from the neighbor tile
 
- 			bool widthTooHigh = currentPos.x >= map->width;
 
- 			bool widthTooLess = currentPos.x < 0;
 
- 			bool heightTooHigh = currentPos.y >= map->height;
 
- 			bool heightTooLess = currentPos.y < 0;
 
- 			if ((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
 
- 			{
 
- 				terType = centerTerType;
 
- 			}
 
- 			else if(widthTooHigh)
 
- 			{
 
- 				terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;
 
- 			}
 
- 			else if(heightTooHigh)
 
- 			{
 
- 				terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;
 
- 			}
 
- 			else if (widthTooLess)
 
- 			{
 
- 				terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;
 
- 			}
 
- 			else if (heightTooLess)
 
- 			{
 
- 				terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			terType = map->getTile(currentPos).terType;
 
- 			if(terType != centerTerType)
 
- 			{
 
- 				isAlien = true;
 
- 			}
 
- 		}
 
- 		// Validate all rules per cell
 
- 		int topPoints = -1;
 
- 		for(auto & elem : pattern.data[i])
 
- 		{
 
- 			TerrainViewPattern::WeightedRule rule = elem;
 
- 			if(!rule.isStandardRule())
 
- 			{
 
- 				if(recDepth == 0 && map->isInTheMap(currentPos))
 
- 				{
 
- 					if(terType == centerTerType)
 
- 					{
 
- 						const auto & patternForRule = VLC->terviewh->getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
 
- 						if(patternForRule)
 
- 						{
 
- 							auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
 
- 							if(rslt.result) topPoints = std::max(topPoints, rule.points);
 
- 						}
 
- 					}
 
- 					continue;
 
- 				}
 
- 				else
 
- 				{
 
- 					rule.name = TerrainViewPattern::RULE_NATIVE;
 
- 				}
 
- 			}
 
- 			auto applyValidationRslt = [&](bool rslt)
 
- 			{
 
- 				if(rslt)
 
- 				{
 
- 					topPoints = std::max(topPoints, rule.points);
 
- 				}
 
- 			};
 
- 			// Validate cell with the ruleset of the pattern
 
- 			bool nativeTestOk, nativeTestStrongOk;
 
- 			nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE)  && !isAlien;
 
- 			if(centerTerGroup == ETerrainGroup::NORMAL)
 
- 			{
 
- 				bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
 
- 						&& isAlien && !isSandType(terType);
 
- 				bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
 
- 						&& isSandType(terType);
 
- 				if(transitionReplacement.empty() && rule.name == TerrainViewPattern::RULE_TRANSITION
 
- 						&& (dirtTestOk || sandTestOk))
 
- 				{
 
- 					transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
 
- 				}
 
- 				if(rule.name == TerrainViewPattern::RULE_TRANSITION)
 
- 				{
 
- 					applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
 
- 							(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
 
- 				}
 
- 				else
 
- 				{
 
- 					applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
 
- 				}
 
- 			}
 
- 			else if(centerTerGroup == ETerrainGroup::DIRT)
 
- 			{
 
- 				nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
 
- 				bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
 
- 						&& isSandType(terType);
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
 
- 			}
 
- 			else if(centerTerGroup == ETerrainGroup::SAND)
 
- 			{
 
- 				applyValidationRslt(true);
 
- 			}
 
- 			else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
 
- 			{
 
- 				bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
 
- 						&& isAlien;
 
- 				applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
 
- 			}
 
- 		}
 
- 		if(topPoints == -1)
 
- 		{
 
- 			return ValidationResult(false);
 
- 		}
 
- 		else
 
- 		{
 
- 			totalPoints += topPoints;
 
- 		}
 
- 	}
 
- 	if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
 
- 	{
 
- 		return ValidationResult(true, transitionReplacement);
 
- 	}
 
- 	else
 
- 	{
 
- 		return ValidationResult(false);
 
- 	}
 
- }
 
- bool CDrawTerrainOperation::isSandType(ETerrainType terType) const
 
- {
 
- 	switch(terType)
 
- 	{
 
- 	case ETerrainType::WATER:
 
- 	case ETerrainType::SAND:
 
- 	case ETerrainType::ROCK:
 
- 		return true;
 
- 	default:
 
- 		return false;
 
- 	}
 
- }
 
- void CDrawTerrainOperation::flipPattern(TerrainViewPattern & pattern, int flip) const
 
- {
 
- 	//flip in place to avoid expensive constructor. Seriously.
 
- 	if(flip == 0)
 
- 	{
 
- 		return;
 
- 	}
 
- 	//always flip horizontal
 
- 	for(int i = 0; i < 3; ++i)
 
- 	{
 
- 		int y = i * 3;
 
- 		std::swap(pattern.data[y], pattern.data[y + 2]);
 
- 	}
 
- 	//flip vertical only at 2nd step
 
- 	if(flip == FLIP_PATTERN_VERTICAL)
 
- 	{
 
- 		for(int i = 0; i < 3; ++i)
 
- 		{
 
- 			std::swap(pattern.data[i], pattern.data[6 + i]);
 
- 		}
 
- 	}
 
- }
 
- void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
 
- {
 
- 	auto rect = extendTileAroundSafely(centerPos);
 
- 	rect.forEach([&](const int3 & pos)
 
- 	{
 
- 		invalidatedTerViews.insert(pos);
 
- 	});
 
- }
 
- CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3 & centerPos) const
 
- {
 
- 	InvalidTiles tiles;
 
- 	auto centerTerType = map->getTile(centerPos).terType;
 
- 	auto rect = extendTileAround(centerPos);
 
- 	rect.forEach([&](const int3 & pos)
 
- 	{
 
- 		if(map->isInTheMap(pos))
 
- 		{
 
- 			auto ptrConfig = VLC->terviewh;
 
- 			auto terType = map->getTile(pos).terType;
 
- 			auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
 
- 			// Special validity check for rock & water
 
- 			if(valid && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
 
- 			{
 
- 				static const std::string patternIds[] = { "s1", "s2" };
 
- 				for(auto & patternId : patternIds)
 
- 				{
 
- 					valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
 
- 					if(!valid) break;
 
- 				}
 
- 			}
 
- 			// Additional validity check for non rock OR water
 
- 			else if(!valid && (terType != ETerrainType::WATER && terType != ETerrainType::ROCK))
 
- 			{
 
- 				static const std::string patternIds[] = { "n2", "n3" };
 
- 				for(auto & patternId : patternIds)
 
- 				{
 
- 					valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
 
- 					if(valid) break;
 
- 				}
 
- 			}
 
- 			if(!valid)
 
- 			{
 
- 				if(terType == centerTerType) tiles.nativeTiles.insert(pos);
 
- 				else tiles.foreignTiles.insert(pos);
 
- 			}
 
- 			else if(centerPos == pos)
 
- 			{
 
- 				tiles.centerPosValid = true;
 
- 			}
 
- 		}
 
- 	});
 
- 	return tiles;
 
- }
 
- CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
 
- 	: result(result), transitionReplacement(transitionReplacement)
 
- {
 
- }
 
- void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int3 pos)
 
- {
 
- 	logGlobal->debugStream() << "Printing detailed info about nearby map tiles of pos '" << pos << "'";
 
- 	for(int y = pos.y - 2; y <= pos.y + 2; ++y)
 
- 	{
 
- 		std::string line;
 
- 		const int PADDED_LENGTH = 10;
 
- 		for(int x = pos.x - 2; x <= pos.x + 2; ++x)
 
- 		{
 
- 			auto debugPos = int3(x, y, pos.z);
 
- 			if(map->isInTheMap(debugPos))
 
- 			{
 
- 				auto debugTile = map->getTile(debugPos);
 
- 				std::string terType = debugTile.terType.toString().substr(0, 6);
 
- 				line += terType;
 
- 				line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
 
- 			}
 
- 			else
 
- 			{
 
- 				line += "X";
 
- 				line.insert(line.end(), PADDED_LENGTH - 1, ' ');
 
- 			}
 
- 		}
 
- 		logGlobal->debugStream() << line;
 
- 	}
 
- }
 
- CClearTerrainOperation::CClearTerrainOperation(CMap * map, CRandomGenerator * gen) : CComposedOperation(map)
 
- {
 
- 	CTerrainSelection terrainSel(map);
 
- 	terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
 
- 	addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::WATER, gen));
 
- 	if(map->twoLevel)
 
- 	{
 
- 		terrainSel.clearSelection();
 
- 		terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
 
- 		addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::ROCK, gen));
 
- 	}
 
- }
 
- std::string CClearTerrainOperation::getLabel() const
 
- {
 
- 	return "Clear Terrain";
 
- }
 
- CInsertObjectOperation::CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos)
 
- 	: CMapOperation(map), pos(pos), obj(obj)
 
- {
 
- }
 
- void CInsertObjectOperation::execute()
 
- {
 
- 	obj->pos = pos;
 
- 	obj->id = ObjectInstanceID(map->objects.size());
 
- 	boost::format fmt("%s_%d");
 
- 	fmt % obj->typeName % obj->id.getNum();
 
- 	obj->instanceName = fmt.str();
 
- 	map->addNewObject(obj);
 
- }
 
- void CInsertObjectOperation::undo()
 
- {
 
- 	//TODO
 
- }
 
- void CInsertObjectOperation::redo()
 
- {
 
- 	execute();
 
- }
 
- std::string CInsertObjectOperation::getLabel() const
 
- {
 
- 	return "Insert Object";
 
- }
 
 
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