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ScriptHandler.cpp 6.5 KB

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  1. /*
  2. * ScriptHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ScriptHandler.h"
  12. #include <vcmi/Services.h>
  13. #include <vcmi/Environment.h>
  14. #include "CGameInterface.h"
  15. #include "CScriptingModule.h"
  16. #include "VCMIDirs.h"
  17. #include "serializer/JsonDeserializer.h"
  18. #include "serializer/JsonSerializer.h"
  19. #include "filesystem/Filesystem.h"
  20. static const std::vector<std::string> IMPLEMENTS_MAP =
  21. {
  22. "ANYTHING",
  23. "BATTLE_EFFECT"
  24. };
  25. namespace scripting
  26. {
  27. ScriptImpl::ScriptImpl(const ScriptHandler * owner_)
  28. :owner(owner_),
  29. host(),
  30. implements(Implements::ANYTHING)
  31. {
  32. }
  33. ScriptImpl::~ScriptImpl() = default;
  34. void ScriptImpl::compile(vstd::CLoggerBase * logger)
  35. {
  36. code = host->compile(sourcePath, sourceText, logger);
  37. if(host == owner->erm)
  38. {
  39. host = owner->lua;
  40. sourceText = code;
  41. code = host->compile(getName(), getSource(), logger);
  42. }
  43. }
  44. std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
  45. {
  46. return host->createContextFor(this, env);
  47. }
  48. const std::string & ScriptImpl::getName() const
  49. {
  50. return identifier;
  51. }
  52. const std::string & ScriptImpl::getSource() const
  53. {
  54. return sourceText;
  55. }
  56. void ScriptImpl::performRegistration(::Services * services) const
  57. {
  58. switch(implements)
  59. {
  60. case Implements::ANYTHING:
  61. break;
  62. case Implements::BATTLE_EFFECT:
  63. host->registerSpellEffect(services->spellEffects(), this);
  64. break;
  65. }
  66. }
  67. void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
  68. {
  69. handler.serializeString("source", sourcePath);
  70. handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
  71. if(!handler.saving)
  72. {
  73. resolveHost();
  74. ResourceID sourcePathId("SCRIPTS/" + sourcePath);
  75. auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
  76. sourceText = std::string((char *)rawData.first.get(), rawData.second);
  77. compile(logger);
  78. }
  79. }
  80. void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
  81. {
  82. handler.serializeString("sourcePath", sourcePath);
  83. handler.serializeString("sourceText", sourceText);
  84. handler.serializeString("code", code);
  85. handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
  86. if(!handler.saving)
  87. {
  88. host = owner->lua;
  89. }
  90. }
  91. void ScriptImpl::resolveHost()
  92. {
  93. ResourceID sourcePathId(sourcePath);
  94. if(sourcePathId.getType() == EResType::ERM)
  95. host = owner->erm;
  96. else if(sourcePathId.getType() == EResType::LUA)
  97. host = owner->lua;
  98. else
  99. throw std::runtime_error("Unknown script language in:" + sourcePath);
  100. }
  101. PoolImpl::PoolImpl(const Environment * ENV)
  102. : env(ENV),
  103. srv(nullptr)
  104. {
  105. }
  106. PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
  107. : env(ENV),
  108. srv(SRV)
  109. {
  110. }
  111. std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
  112. {
  113. auto iter = cache.find(script);
  114. if(iter == cache.end())
  115. {
  116. auto context = script->createContext(env);
  117. cache[script] = context;
  118. auto & key = script->getName();
  119. const JsonNode & scriptState = state[key];
  120. if(srv)
  121. context->run(srv, scriptState);
  122. else
  123. context->run(scriptState);
  124. return context;
  125. }
  126. else
  127. {
  128. return iter->second;
  129. }
  130. }
  131. void PoolImpl::serializeState(const bool saving, JsonNode & data)
  132. {
  133. if(saving)
  134. {
  135. for(auto & scriptAndContext : cache)
  136. {
  137. auto script = scriptAndContext.first;
  138. auto context = scriptAndContext.second;
  139. state[script->getName()] = context->saveState();
  140. data = state;
  141. }
  142. }
  143. else
  144. {
  145. state = data;
  146. }
  147. }
  148. ScriptHandler::ScriptHandler()
  149. :erm(nullptr), lua(nullptr)
  150. {
  151. boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
  152. if (boost::filesystem::exists(filePath))
  153. {
  154. erm = CDynLibHandler::getNewScriptingModule(filePath);
  155. }
  156. filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
  157. if (boost::filesystem::exists(filePath))
  158. {
  159. lua = CDynLibHandler::getNewScriptingModule(filePath);
  160. }
  161. }
  162. ScriptHandler::~ScriptHandler() = default;
  163. const Script * ScriptHandler::resolveScript(const std::string & name) const
  164. {
  165. auto iter = objects.find(name);
  166. if(iter == objects.end())
  167. {
  168. logMod->error("Unknown script id '%s'", name);
  169. return nullptr;
  170. }
  171. else
  172. {
  173. return iter->second.get();
  174. }
  175. }
  176. std::vector<bool> ScriptHandler::getDefaultAllowed() const
  177. {
  178. return std::vector<bool>();
  179. }
  180. std::vector<JsonNode> ScriptHandler::loadLegacyData(size_t dataSize)
  181. {
  182. return std::vector<JsonNode>();
  183. }
  184. ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
  185. const JsonNode & json, const std::string & identifier) const
  186. {
  187. ScriptPtr ret = std::make_shared<ScriptImpl>(this);
  188. JsonDeserializer handler(nullptr, json);
  189. ret->identifier = identifier;
  190. ret->serializeJson(logger, handler);
  191. return ret;
  192. }
  193. void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  194. {
  195. auto object = loadFromJson(logMod, scope, data, normalizeIdentifier(scope, "core", name));
  196. objects[object->identifier] = object;
  197. }
  198. void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  199. {
  200. throw std::runtime_error("No legacy data load allowed for scripts");
  201. }
  202. void ScriptHandler::performRegistration(Services * services) const
  203. {
  204. for(auto & keyValue : objects)
  205. {
  206. auto script = keyValue.second;
  207. script->performRegistration(services);
  208. }
  209. }
  210. void ScriptHandler::run(std::shared_ptr<Pool> pool) const
  211. {
  212. for(auto & keyValue : objects)
  213. {
  214. auto script = keyValue.second;
  215. if(script->implements == ScriptImpl::Implements::ANYTHING)
  216. {
  217. auto context = pool->getContext(script.get());
  218. //todo: consider explicit run for generic scripts
  219. }
  220. }
  221. }
  222. void ScriptHandler::loadState(const JsonNode & state)
  223. {
  224. objects.clear();
  225. const JsonNode & scriptsData = state["scripts"];
  226. for(auto & keyValue : scriptsData.Struct())
  227. {
  228. std::string name = keyValue.first;
  229. const JsonNode & scriptData = keyValue.second;
  230. ScriptPtr script = std::make_shared<ScriptImpl>(this);
  231. JsonDeserializer handler(nullptr, scriptData);
  232. script->serializeJsonState(handler);
  233. objects[name] = script;
  234. }
  235. }
  236. void ScriptHandler::saveState(JsonNode & state)
  237. {
  238. JsonNode & scriptsData = state["scripts"];
  239. for(auto & keyValue : objects)
  240. {
  241. std::string name = keyValue.first;
  242. ScriptPtr script = keyValue.second;
  243. JsonNode scriptData;
  244. JsonSerializer handler(nullptr, scriptData);
  245. script->serializeJsonState(handler);
  246. scriptsData[name] = std::move(scriptData);
  247. }
  248. }
  249. }