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- /*
- * CMapGenerator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapGenerator.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../CTownHandler.h"
- #include "../StringConstants.h"
- #include "../filesystem/Filesystem.h"
- #include "CZonePlacer.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "TileInfo.h"
- #include "Zone.h"
- #include "Functions.h"
- #include "RmgMap.h"
- #include "ObjectManager.h"
- #include "TreasurePlacer.h"
- #include "RoadPlacer.h"
- CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
- mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
- prisonsRemaining(0), monolithIndex(0)
- {
- loadConfig();
- rand.setSeed(this->randomSeed);
- mapGenOptions.finalize(rand);
- map = std::make_unique<RmgMap>(mapGenOptions);
- }
- int CMapGenerator::getRandomSeed() const
- {
- return randomSeed;
- }
- void CMapGenerator::loadConfig()
- {
- static const ResourceID path("config/randomMap.json");
- JsonNode randomMapJson(path);
- for(auto& s : randomMapJson["terrain"]["undergroundAllow"].Vector())
- {
- if(!s.isNull())
- config.terrainUndergroundAllowed.emplace_back(s.String());
- }
- for(auto& s : randomMapJson["terrain"]["groundProhibit"].Vector())
- {
- if(!s.isNull())
- config.terrainGroundProhibit.emplace_back(s.String());
- }
- config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
- for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
- {
- config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
- }
- config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
- config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
- config.defaultRoadType = randomMapJson["defaultRoadType"].String();
- config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
- for(auto & i : randomMapJson["prisons"]["experience"].Vector())
- config.prisonExperience.push_back(i.Integer());
- for(auto & i : randomMapJson["prisons"]["value"].Vector())
- config.prisonValues.push_back(i.Integer());
- for(auto & i : randomMapJson["scrolls"]["value"].Vector())
- config.scrollValues.push_back(i.Integer());
- for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
- config.pandoraCreatureValues.push_back(i.Integer());
- for(auto & i : randomMapJson["quests"]["value"].Vector())
- config.questValues.push_back(i.Integer());
- for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
- config.questRewardValues.push_back(i.Integer());
- config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
- config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
- config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
- config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
- config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
- }
- const CMapGenerator::Config & CMapGenerator::getConfig() const
- {
- return config;
- }
- CMapGenerator::~CMapGenerator()
- {
- }
- const CMapGenOptions& CMapGenerator::getMapGenOptions() const
- {
- return mapGenOptions;
- }
- void CMapGenerator::initPrisonsRemaining()
- {
- prisonsRemaining = 0;
- for (auto isAllowed : map->map().allowedHeroes)
- {
- if (isAllowed)
- prisonsRemaining++;
- }
- prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * mapGenOptions.getPlayerCount()); //so at least 16 heroes will be available for every player
- }
- void CMapGenerator::initQuestArtsRemaining()
- {
- for (auto art : VLC->arth->objects)
- {
- if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->id) && art->constituentOf.empty()) //don't use parts of combined artifacts
- questArtifacts.push_back(art->id);
- }
- }
- std::unique_ptr<CMap> CMapGenerator::generate()
- {
- try
- {
- addHeaderInfo();
- map->initTiles(*this);
- initPrisonsRemaining();
- initQuestArtsRemaining();
- genZones();
- map->map().calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
- map->addModificators();
- fillZones();
- //updated guarded tiles will be calculated in CGameState::initMapObjects()
- map->getZones().clear();
- }
- catch (rmgException &e)
- {
- logGlobal->error("Random map generation received exception: %s", e.what());
- }
- return std::move(map->mapInstance);
- }
- std::string CMapGenerator::getMapDescription() const
- {
- assert(map);
- const std::string waterContentStr[3] = { "none", "normal", "islands" };
- const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
- int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
- const auto * mapTemplate = mapGenOptions.getMapTemplate();
- if(!mapTemplate)
- throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
- std::stringstream ss;
- ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
- ", levels %s, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
- randomSeed % map->map().width % map->map().height % (map->map().twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions.getPlayerCount()) %
- static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
- monsterStrengthStr[monsterStrengthIndex]);
- for(const auto & pair : mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- if(pSettings.getPlayerType() == EPlayerType::HUMAN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
- }
- if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
- << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->name;
- }
- }
- return ss.str();
- }
- void CMapGenerator::addPlayerInfo()
- {
- // Calculate which team numbers exist
- enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
- std::array<std::list<int>, 2> teamNumbers;
- int teamOffset = 0;
- int playerCount = 0;
- int teamCount = 0;
- for (int i = CPHUMAN; i < AFTER_LAST; ++i)
- {
- if (i == CPHUMAN)
- {
- playerCount = mapGenOptions.getPlayerCount();
- teamCount = mapGenOptions.getTeamCount();
- }
- else
- {
- playerCount = mapGenOptions.getCompOnlyPlayerCount();
- teamCount = mapGenOptions.getCompOnlyTeamCount();
- }
- if(playerCount == 0)
- {
- continue;
- }
- int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
- int teamCountNorm = teamCount;
- if(teamCountNorm == 0)
- {
- teamCountNorm = playerCount;
- }
- for(int j = 0; j < teamCountNorm; ++j)
- {
- for(int k = 0; k < playersPerTeam; ++k)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- }
- for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- teamOffset += teamCountNorm;
- }
- // Team numbers are assigned randomly to every player
- //TODO: allow customize teams in rmg template
- for(const auto & pair : mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- PlayerInfo player;
- player.canComputerPlay = true;
- int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
- if (j == CPHUMAN)
- {
- player.canHumanPlay = true;
- }
- if (teamNumbers[j].empty())
- {
- logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
- assert (teamNumbers[j].size());
- }
- auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
- player.team = TeamID(*itTeam);
- teamNumbers[j].erase(itTeam);
- map->map().players[pSettings.getColor().getNum()] = player;
- }
- map->map().howManyTeams = (mapGenOptions.getTeamCount() == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getTeamCount())
- + (mapGenOptions.getCompOnlyTeamCount() == 0 ? mapGenOptions.getCompOnlyPlayerCount() : mapGenOptions.getCompOnlyTeamCount());
- }
- void CMapGenerator::genZones()
- {
- CZonePlacer placer(*map);
- placer.placeZones(&rand);
- placer.assignZones(&rand);
- logGlobal->info("Zones generated successfully");
- }
- void CMapGenerator::createWaterTreasures()
- {
- if(!getZoneWater())
- return;
-
- //add treasures on water
- for(auto & treasureInfo : getConfig().waterTreasure)
- {
- getZoneWater()->addTreasureInfo(treasureInfo);
- }
- }
- void CMapGenerator::fillZones()
- {
- findZonesForQuestArts();
- createWaterTreasures();
- logGlobal->info("Started filling zones");
- //we need info about all town types to evaluate dwellings and pandoras with creatures properly
- //place main town in the middle
-
- for(auto it : map->getZones())
- {
- it.second->initModificators();
- it.second->initFreeTiles();
- }
- std::vector<std::shared_ptr<Zone>> treasureZones;
- for(auto it : map->getZones())
- {
- it.second->processModificators();
-
- if (it.second->getType() == ETemplateZoneType::TREASURE)
- treasureZones.push_back(it.second);
- }
- //find place for Grail
- if(treasureZones.empty())
- {
- for(auto it : map->getZones())
- if(it.second->getType() != ETemplateZoneType::WATER)
- treasureZones.push_back(it.second);
- }
- auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
- map->map().grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
- logGlobal->info("Zones filled successfully");
- }
- void CMapGenerator::findZonesForQuestArts()
- {
- //we want to place arties in zones that were not yet filled (higher index)
- for (auto connection : mapGenOptions.getMapTemplate()->getConnections())
- {
- auto zoneA = map->getZones()[connection.getZoneA()];
- auto zoneB = map->getZones()[connection.getZoneB()];
- if (zoneA->getId() > zoneB->getId())
- {
- if(auto * m = zoneB->getModificator<TreasurePlacer>())
- zoneB->getModificator<TreasurePlacer>()->setQuestArtZone(zoneA.get());
- }
- else if (zoneA->getId() < zoneB->getId())
- {
- if(auto * m = zoneA->getModificator<TreasurePlacer>())
- zoneA->getModificator<TreasurePlacer>()->setQuestArtZone(zoneB.get());
- }
- }
- }
- void CMapGenerator::addHeaderInfo()
- {
- map->map().version = EMapFormat::VCMI;
- map->map().width = mapGenOptions.getWidth();
- map->map().height = mapGenOptions.getHeight();
- map->map().twoLevel = mapGenOptions.getHasTwoLevels();
- map->map().name = VLC->generaltexth->allTexts[740];
- map->map().description = getMapDescription();
- map->map().difficulty = 1;
- addPlayerInfo();
- }
- int CMapGenerator::getNextMonlithIndex()
- {
- if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
- throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
- else
- return monolithIndex++;
- }
- int CMapGenerator::getPrisonsRemaning() const
- {
- return prisonsRemaining;
- }
- void CMapGenerator::decreasePrisonsRemaining()
- {
- prisonsRemaining = std::max (0, prisonsRemaining - 1);
- }
- const std::vector<ArtifactID> & CMapGenerator::getQuestArtsRemaning() const
- {
- return questArtifacts;
- }
- void CMapGenerator::banQuestArt(ArtifactID id)
- {
- map->map().allowedArtifact[id] = false;
- vstd::erase_if_present(questArtifacts, id);
- }
- Zone * CMapGenerator::getZoneWater() const
- {
- for(auto & z : map->getZones())
- if(z.second->getType() == ETemplateZoneType::WATER)
- return z.second.get();
- return nullptr;
- }
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