Functions.cpp 5.8 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "ObjectManager.h"
  14. #include "RoadPlacer.h"
  15. #include "TreasurePlacer.h"
  16. #include "ConnectionsPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "WaterProxy.h"
  19. #include "WaterRoutes.h"
  20. #include "RmgMap.h"
  21. #include "TileInfo.h"
  22. #include "RmgPath.h"
  23. #include "../CTownHandler.h"
  24. #include "../mapping/CMapEditManager.h"
  25. #include "../mapping/CMap.h"
  26. #include "../mapObjects/CommonConstructors.h"
  27. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  28. #include "../VCMI_Lib.h"
  29. void createModificators(RmgMap & map)
  30. {
  31. for(auto & z : map.getZones())
  32. {
  33. auto & zone = *z.second;
  34. switch(zone.getType())
  35. {
  36. case ETemplateZoneType::WATER:
  37. zone.addModificator<ObjectManager>();
  38. zone.addModificator<TreasurePlacer>();
  39. zone.addModificator<WaterProxy>();
  40. zone.addModificator<WaterRoutes>();
  41. break;
  42. default:
  43. zone.addModificator<TownPlacer>();
  44. zone.addModificator<ObjectManager>();
  45. zone.addModificator<ConnectionsPlacer>();
  46. zone.addModificator<TreasurePlacer>();
  47. zone.addModificator<RoadPlacer>();
  48. break;
  49. }
  50. }
  51. }
  52. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  53. {
  54. int distanceSq = distance * distance;
  55. auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
  56. {
  57. return t.dist2dSQ(zone.getPos()) > distanceSq;
  58. });
  59. return subarea.getTiles();
  60. }
  61. void createBorder(RmgMap & gen, Zone & zone)
  62. {
  63. rmg::Area borderArea(zone.getArea().getBorder());
  64. rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
  65. auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
  66. {
  67. auto tile = borderOutsideArea.nearest(t);
  68. return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
  69. });
  70. for(auto & tile : blockBorder.getTilesVector())
  71. {
  72. if(gen.isPossible(tile))
  73. {
  74. gen.setOccupied(tile, ETileType::BLOCKED);
  75. zone.areaPossible().erase(tile);
  76. }
  77. gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
  78. {
  79. if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
  80. {
  81. gen.setOccupied(nearbyPos, ETileType::BLOCKED);
  82. zone.areaPossible().erase(nearbyPos);
  83. }
  84. });
  85. }
  86. }
  87. void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
  88. {
  89. auto v = zone.getArea().getTilesVector();
  90. map.getEditManager()->getTerrainSelection().setSelection(v);
  91. map.getEditManager()->drawTerrain(terrainType, &generator);
  92. }
  93. int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
  94. {
  95. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  96. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  97. {
  98. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  99. });
  100. return *RandomGeneratorUtil::nextItem(factories, generator);
  101. }
  102. void initTerrainType(Zone & zone, CMapGenerator & gen)
  103. {
  104. if(zone.getType()==ETemplateZoneType::WATER)
  105. {
  106. //collect all water terrain types
  107. std::vector<Terrain> waterTerrains;
  108. for(auto & terrain : Terrain::Manager::terrains())
  109. if(terrain.isWater())
  110. waterTerrains.push_back(terrain);
  111. zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
  112. }
  113. else
  114. {
  115. if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
  116. {
  117. zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
  118. }
  119. else
  120. {
  121. zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
  122. }
  123. //TODO: allow new types of terrain?
  124. {
  125. if(zone.isUnderground())
  126. {
  127. if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
  128. {
  129. //collect all underground terrain types
  130. std::vector<Terrain> undegroundTerrains;
  131. for(auto & terrain : Terrain::Manager::terrains())
  132. if(terrain.isUnderground())
  133. undegroundTerrains.push_back(terrain);
  134. zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
  135. }
  136. }
  137. else
  138. {
  139. if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
  140. zone.setTerrainType(Terrain("dirt"));
  141. }
  142. }
  143. }
  144. }
  145. void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
  146. {
  147. if(map.map().twoLevel)
  148. {
  149. //finally mark rock tiles as occupied, spawn no obstacles there
  150. for(int x = 0; x < map.map().width; x++)
  151. {
  152. for(int y = 0; y < map.map().height; y++)
  153. {
  154. int3 tile(x, y, 1);
  155. if(!map.map().getTile(tile).terType.isPassable())
  156. {
  157. map.setOccupied(tile, ETileType::USED);
  158. }
  159. }
  160. }
  161. }
  162. //tighten obstacles to improve visuals
  163. /*for (int i = 0; i < 3; ++i)
  164. {
  165. int blockedTiles = 0;
  166. int freeTiles = 0;
  167. for (int z = 0; z < (map.map().twoLevel ? 2 : 1); z++)
  168. {
  169. for (int x = 0; x < map.map().width; x++)
  170. {
  171. for (int y = 0; y < map.map().height; y++)
  172. {
  173. int3 tile(x, y, z);
  174. if (!map.isPossible(tile)) //only possible tiles can change
  175. continue;
  176. int blockedNeighbours = 0;
  177. int freeNeighbours = 0;
  178. map.foreach_neighbour(tile, [&map, &blockedNeighbours, &freeNeighbours](int3 &pos)
  179. {
  180. if (map.isBlocked(pos))
  181. blockedNeighbours++;
  182. if (map.isFree(pos))
  183. freeNeighbours++;
  184. });
  185. if (blockedNeighbours > 4)
  186. {
  187. map.setOccupied(tile, ETileType::BLOCKED);
  188. blockedTiles++;
  189. }
  190. else if (freeNeighbours > 4)
  191. {
  192. map.setOccupied(tile, ETileType::FREE);
  193. freeTiles++;
  194. }
  195. }
  196. }
  197. }
  198. logGlobal->trace("Set %d tiles to BLOCKED and %d tiles to FREE", blockedTiles, freeTiles);
  199. }*/
  200. }