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- /*
- * Functions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Functions.h"
- #include "CMapGenerator.h"
- #include "ObjectManager.h"
- #include "RoadPlacer.h"
- #include "TreasurePlacer.h"
- #include "ConnectionsPlacer.h"
- #include "TownPlacer.h"
- #include "WaterProxy.h"
- #include "WaterRoutes.h"
- #include "RmgMap.h"
- #include "TileInfo.h"
- #include "RmgPath.h"
- #include "../CTownHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../mapping/CMap.h"
- #include "../mapObjects/CommonConstructors.h"
- #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
- #include "../VCMI_Lib.h"
- void createModificators(RmgMap & map)
- {
- for(auto & z : map.getZones())
- {
- auto & zone = *z.second;
- switch(zone.getType())
- {
- case ETemplateZoneType::WATER:
- zone.addModificator<ObjectManager>();
- zone.addModificator<TreasurePlacer>();
- zone.addModificator<WaterProxy>();
- zone.addModificator<WaterRoutes>();
- break;
-
- default:
- zone.addModificator<TownPlacer>();
- zone.addModificator<ObjectManager>();
- zone.addModificator<ConnectionsPlacer>();
- zone.addModificator<TreasurePlacer>();
- zone.addModificator<RoadPlacer>();
- break;
- }
-
- }
- }
- rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
- {
- int distanceSq = distance * distance;
- auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
- {
- return t.dist2dSQ(zone.getPos()) > distanceSq;
- });
- return subarea.getTiles();
- }
- void createBorder(RmgMap & gen, Zone & zone)
- {
- rmg::Area borderArea(zone.getArea().getBorder());
- rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
- auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
- {
- auto tile = borderOutsideArea.nearest(t);
- return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
- });
-
- for(auto & tile : blockBorder.getTilesVector())
- {
- if(gen.isPossible(tile))
- {
- gen.setOccupied(tile, ETileType::BLOCKED);
- zone.areaPossible().erase(tile);
- }
-
- gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
- {
- if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
- {
- gen.setOccupied(nearbyPos, ETileType::BLOCKED);
- zone.areaPossible().erase(nearbyPos);
- }
- });
- }
- }
- void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
- {
- auto v = zone.getArea().getTilesVector();
- map.getEditManager()->getTerrainSelection().setSelection(v);
- map.getEditManager()->drawTerrain(terrainType, &generator);
- }
- int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
- {
- auto factories = VLC->objtypeh->knownSubObjects(ObjID);
- vstd::erase_if(factories, [ObjID, &terrain](si32 f)
- {
- return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
- });
-
- return *RandomGeneratorUtil::nextItem(factories, generator);
- }
- void initTerrainType(Zone & zone, CMapGenerator & gen)
- {
- if(zone.getType()==ETemplateZoneType::WATER)
- {
- //collect all water terrain types
- std::vector<Terrain> waterTerrains;
- for(auto & terrain : Terrain::Manager::terrains())
- if(terrain.isWater())
- waterTerrains.push_back(terrain);
-
- zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
- }
- else
- {
- if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
- {
- zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
- }
- else
- {
- zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
- }
-
- //TODO: allow new types of terrain?
- {
- if(zone.isUnderground())
- {
- if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
- {
- //collect all underground terrain types
- std::vector<Terrain> undegroundTerrains;
- for(auto & terrain : Terrain::Manager::terrains())
- if(terrain.isUnderground())
- undegroundTerrains.push_back(terrain);
-
- zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
- }
- }
- else
- {
- if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
- zone.setTerrainType(Terrain("dirt"));
- }
- }
- }
- }
- void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
- {
- if(map.map().twoLevel)
- {
- //finally mark rock tiles as occupied, spawn no obstacles there
- for(int x = 0; x < map.map().width; x++)
- {
- for(int y = 0; y < map.map().height; y++)
- {
- int3 tile(x, y, 1);
- if(!map.map().getTile(tile).terType.isPassable())
- {
- map.setOccupied(tile, ETileType::USED);
- }
- }
- }
- }
-
- //tighten obstacles to improve visuals
-
- /*for (int i = 0; i < 3; ++i)
- {
- int blockedTiles = 0;
- int freeTiles = 0;
-
- for (int z = 0; z < (map.map().twoLevel ? 2 : 1); z++)
- {
- for (int x = 0; x < map.map().width; x++)
- {
- for (int y = 0; y < map.map().height; y++)
- {
- int3 tile(x, y, z);
- if (!map.isPossible(tile)) //only possible tiles can change
- continue;
-
- int blockedNeighbours = 0;
- int freeNeighbours = 0;
- map.foreach_neighbour(tile, [&map, &blockedNeighbours, &freeNeighbours](int3 &pos)
- {
- if (map.isBlocked(pos))
- blockedNeighbours++;
- if (map.isFree(pos))
- freeNeighbours++;
- });
- if (blockedNeighbours > 4)
- {
- map.setOccupied(tile, ETileType::BLOCKED);
- blockedTiles++;
- }
- else if (freeNeighbours > 4)
- {
- map.setOccupied(tile, ETileType::FREE);
- freeTiles++;
- }
- }
- }
- }
- logGlobal->trace("Set %d tiles to BLOCKED and %d tiles to FREE", blockedTiles, freeTiles);
- }*/
- }
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