RmgArea.cpp 6.9 KB

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  1. /*
  2. * RmgArea.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgArea.h"
  12. #include "CMapGenerator.h"
  13. namespace rmg
  14. {
  15. void toAbsolute(Tileset & tiles, const int3 & position)
  16. {
  17. Tileset temp;
  18. for(auto & tile : tiles)
  19. {
  20. temp.insert(tile + position);
  21. }
  22. tiles = std::move(temp);
  23. }
  24. void toRelative(Tileset & tiles, const int3 & position)
  25. {
  26. toAbsolute(tiles, -position);
  27. }
  28. Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
  29. {
  30. }
  31. Area::Area(const Area && area): dTiles(std::move(area.dTiles)), dTotalShiftCache(std::move(area.dTotalShiftCache))
  32. {
  33. }
  34. Area & Area::operator=(const Area & area)
  35. {
  36. clear();
  37. dTiles = area.dTiles;
  38. dTotalShiftCache = area.dTotalShiftCache;
  39. return *this;
  40. }
  41. Area::Area(const Tileset & tiles): dTiles(tiles)
  42. {
  43. }
  44. Area::Area(const Tileset & relative, const int3 & position): dTiles(relative), dTotalShiftCache(position)
  45. {
  46. }
  47. void Area::invalidate()
  48. {
  49. getTiles();
  50. dTilesVectorCache.clear();
  51. dBorderCache.clear();
  52. dBorderOutsideCache.clear();
  53. }
  54. bool Area::connected() const
  55. {
  56. std::list<int3> queue({*dTiles.begin()});
  57. Tileset connected = dTiles; //use invalidated cache - ok
  58. while(!queue.empty())
  59. {
  60. auto t = queue.front();
  61. connected.erase(t);
  62. queue.pop_front();
  63. for(auto & i : int3::getDirs())
  64. {
  65. if(connected.count(t + i))
  66. {
  67. queue.push_back(t + i);
  68. }
  69. }
  70. }
  71. return connected.empty();
  72. }
  73. std::list<Area> connectedAreas(const Area & area)
  74. {
  75. std::list<Area> result;
  76. Tileset connected = area.getTiles();
  77. while(!connected.empty())
  78. {
  79. result.emplace_back();
  80. std::list<int3> queue({*connected.begin()});
  81. std::set<int3> queueSet({*connected.begin()});
  82. while(!queue.empty())
  83. {
  84. auto t = queue.front();
  85. connected.erase(t);
  86. result.back().add(t);
  87. queue.pop_front();
  88. for(auto & i : int3::getDirs())
  89. {
  90. auto tile = t + i;
  91. if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
  92. {
  93. queueSet.insert(tile);
  94. queue.push_back(tile);
  95. }
  96. }
  97. }
  98. }
  99. return result;
  100. }
  101. const Tileset & Area::getTiles() const
  102. {
  103. if(dTotalShiftCache != int3())
  104. {
  105. toAbsolute(dTiles, dTotalShiftCache);
  106. dTotalShiftCache = int3();
  107. }
  108. return dTiles;
  109. }
  110. const std::vector<int3> & Area::getTilesVector() const
  111. {
  112. if(dTilesVectorCache.empty())
  113. {
  114. getTiles();
  115. dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
  116. }
  117. return dTilesVectorCache;
  118. }
  119. const Tileset & Area::getBorder() const
  120. {
  121. if(!dBorderCache.empty())
  122. return dBorderCache;
  123. //compute border cache
  124. for(auto & t : dTiles)
  125. {
  126. for(auto & i : int3::getDirs())
  127. {
  128. if(!dTiles.count(t + i))
  129. {
  130. dBorderCache.insert(t + dTotalShiftCache);
  131. break;
  132. }
  133. }
  134. }
  135. return dBorderCache;
  136. }
  137. const Tileset & Area::getBorderOutside() const
  138. {
  139. if(!dBorderOutsideCache.empty())
  140. return dBorderOutsideCache;
  141. //compute outside border cache
  142. for(auto & t : dTiles)
  143. {
  144. for(auto & i : int3::getDirs())
  145. {
  146. if(!dTiles.count(t + i))
  147. dBorderOutsideCache.insert(t + i + dTotalShiftCache);
  148. }
  149. }
  150. return dBorderOutsideCache;
  151. }
  152. DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
  153. {
  154. reverseDistanceMap.clear();
  155. DistanceMap result;
  156. auto area = *this;
  157. int distance = 0;
  158. while(!area.empty())
  159. {
  160. for(auto & tile : area.getBorder())
  161. result[tile] = distance;
  162. reverseDistanceMap[distance++] = area.getBorder();
  163. area.subtract(area.getBorder());
  164. }
  165. return result;
  166. }
  167. bool Area::empty() const
  168. {
  169. return dTiles.empty();
  170. }
  171. bool Area::contains(const int3 & tile) const
  172. {
  173. return dTiles.count(tile - dTotalShiftCache);
  174. }
  175. bool Area::contains(const std::vector<int3> & tiles) const
  176. {
  177. for(auto & t : tiles)
  178. {
  179. if(!contains(t))
  180. return false;
  181. }
  182. return true;
  183. }
  184. bool Area::contains(const Area & area) const
  185. {
  186. return contains(area.getTilesVector());
  187. }
  188. bool Area::overlap(const std::vector<int3> & tiles) const
  189. {
  190. for(auto & t : tiles)
  191. {
  192. if(contains(t))
  193. return true;
  194. }
  195. return false;
  196. }
  197. bool Area::overlap(const Area & area) const
  198. {
  199. return overlap(area.getTilesVector());
  200. }
  201. int Area::distanceSqr(const int3 & tile) const
  202. {
  203. return nearest(tile).dist2dSQ(tile);
  204. }
  205. int Area::distanceSqr(const Area & area) const
  206. {
  207. int dist = std::numeric_limits<int>::max();
  208. int3 nearTile = *getTilesVector().begin();
  209. int3 otherNearTile = area.nearest(nearTile);
  210. while(dist != otherNearTile.dist2dSQ(nearTile))
  211. {
  212. dist = otherNearTile.dist2dSQ(nearTile);
  213. nearTile = nearest(otherNearTile);
  214. otherNearTile = area.nearest(nearTile);
  215. }
  216. return dist;
  217. }
  218. int3 Area::nearest(const int3 & tile) const
  219. {
  220. return findClosestTile(getTilesVector(), tile);
  221. }
  222. int3 Area::nearest(const Area & area) const
  223. {
  224. int dist = std::numeric_limits<int>::max();
  225. int3 nearTile = *getTilesVector().begin();
  226. int3 otherNearTile = area.nearest(nearTile);
  227. while(dist != otherNearTile.dist2dSQ(nearTile))
  228. {
  229. dist = otherNearTile.dist2dSQ(nearTile);
  230. nearTile = nearest(otherNearTile);
  231. otherNearTile = area.nearest(nearTile);
  232. }
  233. return nearTile;
  234. }
  235. Area Area::getSubarea(std::function<bool(const int3 &)> filter) const
  236. {
  237. Area subset;
  238. for(auto & t : getTilesVector())
  239. if(filter(t))
  240. subset.add(t);
  241. return subset;
  242. }
  243. void Area::clear()
  244. {
  245. dTiles.clear();
  246. dTotalShiftCache = int3();
  247. invalidate();
  248. }
  249. void Area::assign(const Tileset tiles)
  250. {
  251. clear();
  252. dTiles = tiles;
  253. }
  254. void Area::add(const int3 & tile)
  255. {
  256. invalidate();
  257. dTiles.insert(tile);
  258. }
  259. void Area::erase(const int3 & tile)
  260. {
  261. invalidate();
  262. dTiles.erase(tile);
  263. }
  264. void Area::unite(const Area & area)
  265. {
  266. invalidate();
  267. for(auto & t : area.getTilesVector())
  268. {
  269. dTiles.insert(t);
  270. }
  271. }
  272. void Area::intersect(const Area & area)
  273. {
  274. invalidate();
  275. Tileset result;
  276. for(auto & t : area.getTilesVector())
  277. {
  278. if(dTiles.count(t))
  279. result.insert(t);
  280. }
  281. dTiles = result;
  282. }
  283. void Area::subtract(const Area & area)
  284. {
  285. invalidate();
  286. for(auto & t : area.getTilesVector())
  287. {
  288. dTiles.erase(t);
  289. }
  290. }
  291. void Area::translate(const int3 & shift)
  292. {
  293. dBorderCache.clear();
  294. dBorderOutsideCache.clear();
  295. if(dTilesVectorCache.empty())
  296. {
  297. getTiles();
  298. getTilesVector();
  299. }
  300. //avoid recomputation within std::set, use vector instead
  301. dTotalShiftCache += shift;
  302. for(auto & t : dTilesVectorCache)
  303. {
  304. t += shift;
  305. }
  306. //toAbsolute(dTiles, shift);
  307. }
  308. Area operator- (const Area & l, const int3 & r)
  309. {
  310. Area result(l);
  311. result.translate(-r);
  312. return result;
  313. }
  314. Area operator+ (const Area & l, const int3 & r)
  315. {
  316. Area result(l);
  317. result.translate(r);
  318. return result;
  319. }
  320. Area operator+ (const Area & l, const Area & r)
  321. {
  322. Area result(l);
  323. result.unite(r);
  324. return result;
  325. }
  326. Area operator- (const Area & l, const Area & r)
  327. {
  328. Area result(l);
  329. result.subtract(r);
  330. return result;
  331. }
  332. Area operator* (const Area & l, const Area & r)
  333. {
  334. Area result(l);
  335. result.intersect(r);
  336. return result;
  337. }
  338. bool operator== (const Area & l, const Area & r)
  339. {
  340. return l.getTiles() == r.getTiles();
  341. }
  342. }