| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399 |
- /*
- * RmgArea.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RmgArea.h"
- #include "CMapGenerator.h"
- namespace rmg
- {
- void toAbsolute(Tileset & tiles, const int3 & position)
- {
- Tileset temp;
- for(auto & tile : tiles)
- {
- temp.insert(tile + position);
- }
- tiles = std::move(temp);
- }
- void toRelative(Tileset & tiles, const int3 & position)
- {
- toAbsolute(tiles, -position);
- }
- Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
- {
- }
- Area::Area(const Area && area): dTiles(std::move(area.dTiles)), dTotalShiftCache(std::move(area.dTotalShiftCache))
- {
- }
- Area & Area::operator=(const Area & area)
- {
- clear();
- dTiles = area.dTiles;
- dTotalShiftCache = area.dTotalShiftCache;
- return *this;
- }
- Area::Area(const Tileset & tiles): dTiles(tiles)
- {
- }
- Area::Area(const Tileset & relative, const int3 & position): dTiles(relative), dTotalShiftCache(position)
- {
- }
- void Area::invalidate()
- {
- getTiles();
- dTilesVectorCache.clear();
- dBorderCache.clear();
- dBorderOutsideCache.clear();
- }
- bool Area::connected() const
- {
- std::list<int3> queue({*dTiles.begin()});
- Tileset connected = dTiles; //use invalidated cache - ok
- while(!queue.empty())
- {
- auto t = queue.front();
- connected.erase(t);
- queue.pop_front();
-
- for(auto & i : int3::getDirs())
- {
- if(connected.count(t + i))
- {
- queue.push_back(t + i);
- }
- }
- }
-
- return connected.empty();
- }
- std::list<Area> connectedAreas(const Area & area)
- {
- std::list<Area> result;
- Tileset connected = area.getTiles();
- while(!connected.empty())
- {
- result.emplace_back();
- std::list<int3> queue({*connected.begin()});
- std::set<int3> queueSet({*connected.begin()});
- while(!queue.empty())
- {
- auto t = queue.front();
- connected.erase(t);
- result.back().add(t);
- queue.pop_front();
-
- for(auto & i : int3::getDirs())
- {
- auto tile = t + i;
- if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
- {
- queueSet.insert(tile);
- queue.push_back(tile);
- }
- }
- }
- }
- return result;
- }
- const Tileset & Area::getTiles() const
- {
- if(dTotalShiftCache != int3())
- {
- toAbsolute(dTiles, dTotalShiftCache);
- dTotalShiftCache = int3();
- }
- return dTiles;
- }
- const std::vector<int3> & Area::getTilesVector() const
- {
- if(dTilesVectorCache.empty())
- {
- getTiles();
- dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
- }
- return dTilesVectorCache;
- }
- const Tileset & Area::getBorder() const
- {
- if(!dBorderCache.empty())
- return dBorderCache;
-
- //compute border cache
- for(auto & t : dTiles)
- {
- for(auto & i : int3::getDirs())
- {
- if(!dTiles.count(t + i))
- {
- dBorderCache.insert(t + dTotalShiftCache);
- break;
- }
- }
- }
-
- return dBorderCache;
- }
- const Tileset & Area::getBorderOutside() const
- {
- if(!dBorderOutsideCache.empty())
- return dBorderOutsideCache;
-
- //compute outside border cache
- for(auto & t : dTiles)
- {
- for(auto & i : int3::getDirs())
- {
- if(!dTiles.count(t + i))
- dBorderOutsideCache.insert(t + i + dTotalShiftCache);
- }
- }
-
- return dBorderOutsideCache;
- }
- DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
- {
- reverseDistanceMap.clear();
- DistanceMap result;
- auto area = *this;
- int distance = 0;
-
- while(!area.empty())
- {
- for(auto & tile : area.getBorder())
- result[tile] = distance;
- reverseDistanceMap[distance++] = area.getBorder();
- area.subtract(area.getBorder());
- }
- return result;
- }
- bool Area::empty() const
- {
- return dTiles.empty();
- }
- bool Area::contains(const int3 & tile) const
- {
- return dTiles.count(tile - dTotalShiftCache);
- }
- bool Area::contains(const std::vector<int3> & tiles) const
- {
- for(auto & t : tiles)
- {
- if(!contains(t))
- return false;
- }
- return true;
- }
- bool Area::contains(const Area & area) const
- {
- return contains(area.getTilesVector());
- }
- bool Area::overlap(const std::vector<int3> & tiles) const
- {
- for(auto & t : tiles)
- {
- if(contains(t))
- return true;
- }
- return false;
- }
- bool Area::overlap(const Area & area) const
- {
- return overlap(area.getTilesVector());
- }
- int Area::distanceSqr(const int3 & tile) const
- {
- return nearest(tile).dist2dSQ(tile);
- }
- int Area::distanceSqr(const Area & area) const
- {
- int dist = std::numeric_limits<int>::max();
- int3 nearTile = *getTilesVector().begin();
- int3 otherNearTile = area.nearest(nearTile);
-
- while(dist != otherNearTile.dist2dSQ(nearTile))
- {
- dist = otherNearTile.dist2dSQ(nearTile);
- nearTile = nearest(otherNearTile);
- otherNearTile = area.nearest(nearTile);
- }
-
- return dist;
- }
- int3 Area::nearest(const int3 & tile) const
- {
- return findClosestTile(getTilesVector(), tile);
- }
- int3 Area::nearest(const Area & area) const
- {
- int dist = std::numeric_limits<int>::max();
- int3 nearTile = *getTilesVector().begin();
- int3 otherNearTile = area.nearest(nearTile);
-
- while(dist != otherNearTile.dist2dSQ(nearTile))
- {
- dist = otherNearTile.dist2dSQ(nearTile);
- nearTile = nearest(otherNearTile);
- otherNearTile = area.nearest(nearTile);
- }
-
- return nearTile;
- }
- Area Area::getSubarea(std::function<bool(const int3 &)> filter) const
- {
- Area subset;
- for(auto & t : getTilesVector())
- if(filter(t))
- subset.add(t);
- return subset;
- }
- void Area::clear()
- {
- dTiles.clear();
- dTotalShiftCache = int3();
- invalidate();
- }
- void Area::assign(const Tileset tiles)
- {
- clear();
- dTiles = tiles;
- }
- void Area::add(const int3 & tile)
- {
- invalidate();
- dTiles.insert(tile);
- }
- void Area::erase(const int3 & tile)
- {
- invalidate();
- dTiles.erase(tile);
- }
- void Area::unite(const Area & area)
- {
- invalidate();
- for(auto & t : area.getTilesVector())
- {
- dTiles.insert(t);
- }
- }
- void Area::intersect(const Area & area)
- {
- invalidate();
- Tileset result;
- for(auto & t : area.getTilesVector())
- {
- if(dTiles.count(t))
- result.insert(t);
- }
- dTiles = result;
- }
- void Area::subtract(const Area & area)
- {
- invalidate();
- for(auto & t : area.getTilesVector())
- {
- dTiles.erase(t);
- }
- }
- void Area::translate(const int3 & shift)
- {
- dBorderCache.clear();
- dBorderOutsideCache.clear();
-
- if(dTilesVectorCache.empty())
- {
- getTiles();
- getTilesVector();
- }
-
- //avoid recomputation within std::set, use vector instead
- dTotalShiftCache += shift;
-
- for(auto & t : dTilesVectorCache)
- {
- t += shift;
- }
- //toAbsolute(dTiles, shift);
- }
- Area operator- (const Area & l, const int3 & r)
- {
- Area result(l);
- result.translate(-r);
- return result;
- }
- Area operator+ (const Area & l, const int3 & r)
- {
- Area result(l);
- result.translate(r);
- return result;
- }
- Area operator+ (const Area & l, const Area & r)
- {
- Area result(l);
- result.unite(r);
- return result;
- }
- Area operator- (const Area & l, const Area & r)
- {
- Area result(l);
- result.subtract(r);
- return result;
- }
- Area operator* (const Area & l, const Area & r)
- {
- Area result(l);
- result.intersect(r);
- return result;
- }
- bool operator== (const Area & l, const Area & r)
- {
- return l.getTiles() == r.getTiles();
- }
- }
|