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- /*
- * RmgPath.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../int3.h"
- #include "RmgArea.h"
- namespace rmg
- {
- class Path
- {
- public:
- const static std::function<float(const int3 &, const int3 &)> DEFAULT_MOVEMENT_FUNCTION;
-
- Path(const Area & area);
- Path(const Area & area, const int3 & src);
- Path(const Path & path);
- Path & operator= (const Path & path);
- bool valid() const;
-
- Path search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
- Path search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
- Path search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
- Path search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
-
- void connect(const Path & path);
- void connect(const int3 & path); //TODO: force connection?
- void connect(const Area & path); //TODO: force connection?
- void connect(const Tileset & path); //TODO: force connection?
-
- const Area & getPathArea() const;
-
- static Path invalid();
-
- private:
-
- const Area * dArea = nullptr;
- Area dPath;
- };
- }
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