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- /*
- * Goals.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BuyArmyBehavior.h"
- #include "../VCAI.h"
- #include "../AIhelper.h"
- #include "../AIUtility.h"
- #include "../Goals/BuyArmy.h"
- #include "../Goals/VisitTile.h"
- #include "lib/mapping/CMap.h" //for victory conditions
- #include "lib/CPathfinder.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- std::string BuyArmyBehavior::toString() const
- {
- return "Buy army";
- }
- Goals::TGoalVec BuyArmyBehavior::getTasks()
- {
- Goals::TGoalVec tasks;
- if(cb->getDate(Date::DAY) == 1)
- return tasks;
-
- auto heroes = cb->getHeroesInfo();
- if(heroes.size())
- {
- auto mainHero = vstd::maxElementByFun(heroes, [](const CGHeroInstance * hero) -> uint64_t
- {
- return hero->getFightingStrength();
- });
- for(auto town : cb->getTownsInfo())
- {
- const CGHeroInstance * targetHero = *mainHero;
- /*if(town->visitingHero)
- {
- targetHero = town->visitingHero.get();
- if(ai->ah->howManyReinforcementsCanGet(targetHero, town->getUpperArmy()))
- {
- tasks.push_back(sptr(VisitTile(town->visitablePos()).sethero(targetHero).setpriority(5)));
- continue;
- }
- }*/
- auto reinforcement = ai->ah->howManyReinforcementsCanBuy(targetHero, town);
- if(reinforcement)
- {
- tasks.push_back(Goals::sptr(Goals::BuyArmy(town, reinforcement).setpriority(5)));
- }
- }
- }
- return tasks;
- }
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