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							- /*
 
-  * Graphics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "gui/Fonts.h"
 
- #include "../lib/GameConstants.h"
 
- #include "gui/Geometries.h"
 
- struct SDL_Surface;
 
- class CGHeroInstance;
 
- class CGTownInstance;
 
- class CHeroClass;
 
- struct SDL_Color;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- class CGObjectInstance;
 
- class ObjectTemplate;
 
- class CAnimation;
 
- class EntityService;
 
- enum EFonts
 
- {
 
- 	FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
 
- };
 
- /// Handles fonts, hero images, town images, various graphics
 
- class Graphics
 
- {
 
- 	void addImageListEntry(size_t index, const std::string & listName, const std::string & imageName);
 
- 	void addImageListEntries(const EntityService * service);
 
- 	void initializeBattleGraphics();
 
- 	void loadPaletteAndColors();
 
- 	void loadHeroAnimations();
 
- 	//loads animation and adds required rotated frames
 
- 	std::shared_ptr<CAnimation> loadHeroAnimation(const std::string &name);
 
- 	void loadHeroFlagAnimations();
 
- 	//loads animation and adds required rotated frames
 
- 	std::shared_ptr<CAnimation> loadHeroFlagAnimation(const std::string &name);
 
- 	void loadErmuToPicture();
 
- 	void loadFogOfWar();
 
- 	void loadFonts();
 
- 	void initializeImageLists();
 
- public:
 
- 	//Fonts
 
- 	static const int FONTS_NUMBER = 9;
 
- 	std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
 
- 	//various graphics
 
- 	SDL_Color * playerColors; //array [8]
 
- 	SDL_Color * neutralColor;
 
- 	SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
 
- 	SDL_Color * neutralColorPalette;
 
- 	std::shared_ptr<CAnimation> heroMoveArrows;
 
- 	// [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
 
- 	std::map< std::string, std::shared_ptr<CAnimation> > heroAnimations;
 
- 	std::vector< std::shared_ptr<CAnimation> > heroFlagAnimations;
 
- 	// [boat type: 0 .. 2]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
 
- 	std::array< std::shared_ptr<CAnimation>, 3> boatAnimations;
 
- 	std::array< std::vector<std::shared_ptr<CAnimation> >, 3> boatFlagAnimations;
 
- 	//all other objects (not hero or boat)
 
- 	std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
 
- 	std::shared_ptr<CAnimation> fogOfWarFullHide;
 
- 	std::shared_ptr<CAnimation> fogOfWarPartialHide;
 
- 	std::map<std::string, JsonNode> imageLists;
 
- 	//towns
 
- 	std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
 
- 	//for battles
 
- 	std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
 
- 	std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
 
- 	//functions
 
- 	Graphics();
 
- 	~Graphics();
 
- 	void load();
 
- 	void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
 
- 	std::shared_ptr<CAnimation> getAnimation(const CGObjectInstance * obj);
 
- 	std::shared_ptr<CAnimation> getAnimation(const ObjectTemplate & info);
 
- };
 
- extern Graphics * graphics;
 
 
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