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- /*
- * AdventureSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../ISpellMechanics.h"
- VCMI_LIB_NAMESPACE_BEGIN
- enum class ESpellCastResult
- {
- OK, // cast successful
- CANCEL, // cast failed but it is not an error, no mana has been spent
- PENDING,
- ERROR // error occurred, for example invalid request from player
- };
- class AdventureSpellMechanics : public IAdventureSpellMechanics
- {
- public:
- AdventureSpellMechanics(const CSpell * s);
- bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
- bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
- bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
- protected:
- ///actual adventure cast implementation
- virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
- virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
- virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
- virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
- virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
- void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
- };
- VCMI_LIB_NAMESPACE_END
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