TownPortalMechanics.cpp 8.6 KB

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  1. /*
  2. * TownPortalMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TownPortalMechanics.h"
  12. #include "../CSpellHandler.h"
  13. #include "../../CPlayerState.h"
  14. #include "../../IGameSettings.h"
  15. #include "../../callback/IGameInfoCallback.h"
  16. #include "../../mapObjects/CGHeroInstance.h"
  17. #include "../../mapObjects/CGTownInstance.h"
  18. #include "../../mapping/CMap.h"
  19. #include "../../networkPacks/PacksForClient.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  22. AdventureSpellMechanics(s)
  23. {
  24. }
  25. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  26. {
  27. const CGTownInstance * destination = nullptr;
  28. const int moveCost = movementCost(env, parameters);
  29. if(!parameters.caster->getHeroCaster())
  30. {
  31. env->complain("Not a hero caster!");
  32. return ESpellCastResult::ERROR;
  33. }
  34. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  35. {
  36. std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
  37. destination = findNearestTown(env, parameters, pool);
  38. if(nullptr == destination)
  39. return ESpellCastResult::ERROR;
  40. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  41. return ESpellCastResult::ERROR;
  42. if(destination->getVisitingHero())
  43. {
  44. InfoWindow iw;
  45. iw.player = parameters.caster->getCasterOwner();
  46. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  47. env->apply(iw);
  48. return ESpellCastResult::CANCEL;
  49. }
  50. }
  51. else if(env->getMap()->isInTheMap(parameters.pos))
  52. {
  53. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  54. ObjectInstanceID topObjID = tile.topVisitableObj(false);
  55. const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
  56. if(!topObj)
  57. {
  58. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  59. return ESpellCastResult::ERROR;
  60. }
  61. else if(topObj->ID == Obj::HERO)
  62. {
  63. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  64. return ESpellCastResult::ERROR;
  65. }
  66. else if(topObj->ID != Obj::TOWN)
  67. {
  68. env->complain("No town at destination tile " + parameters.pos.toString());
  69. return ESpellCastResult::ERROR;
  70. }
  71. destination = dynamic_cast<const CGTownInstance *>(topObj);
  72. if(nullptr == destination)
  73. {
  74. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  75. return ESpellCastResult::ERROR;
  76. }
  77. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  78. if(relations == PlayerRelations::ENEMIES)
  79. {
  80. env->complain("Can't teleport to enemy!");
  81. return ESpellCastResult::ERROR;
  82. }
  83. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  84. {
  85. env->complain("This hero has not enough movement points!");
  86. return ESpellCastResult::ERROR;
  87. }
  88. if(destination->getVisitingHero())
  89. {
  90. env->complain("[Internal error] Can't teleport to occupied town");
  91. return ESpellCastResult::ERROR;
  92. }
  93. }
  94. else
  95. {
  96. env->complain("Invalid destination tile");
  97. return ESpellCastResult::ERROR;
  98. }
  99. const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
  100. const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
  101. if(!dest.entrableTerrain(&from))
  102. {
  103. InfoWindow iw;
  104. iw.player = parameters.caster->getCasterOwner();
  105. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
  106. env->apply(iw);
  107. return ESpellCastResult::ERROR;
  108. }
  109. return ESpellCastResult::OK;
  110. }
  111. void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  112. {
  113. const int moveCost = movementCost(env, parameters);
  114. const CGTownInstance * destination = nullptr;
  115. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  116. {
  117. std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
  118. destination = findNearestTown(env, parameters, pool);
  119. }
  120. else
  121. {
  122. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  123. ObjectInstanceID topObjID = tile.topVisitableObj(false);
  124. const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
  125. destination = dynamic_cast<const CGTownInstance *>(topObj);
  126. }
  127. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
  128. {
  129. SetMovePoints smp;
  130. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  131. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  132. env->apply(smp);
  133. }
  134. }
  135. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  136. {
  137. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  138. if(!parameters.caster->getHeroCaster())
  139. {
  140. env->complain("Not a hero caster!");
  141. return ESpellCastResult::ERROR;
  142. }
  143. if(towns.empty())
  144. {
  145. InfoWindow iw;
  146. iw.player = parameters.caster->getCasterOwner();
  147. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  148. env->apply(iw);
  149. return ESpellCastResult::CANCEL;
  150. }
  151. const int moveCost = movementCost(env, parameters);
  152. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  153. {
  154. InfoWindow iw;
  155. iw.player = parameters.caster->getCasterOwner();
  156. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  157. env->apply(iw);
  158. return ESpellCastResult::CANCEL;
  159. }
  160. if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  161. {
  162. auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
  163. {
  164. if(reply.has_value())
  165. {
  166. ObjectInstanceID townId(*reply);
  167. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  168. if(o == nullptr)
  169. {
  170. env->complain("Invalid object instance selected");
  171. return;
  172. }
  173. if(!dynamic_cast<const CGTownInstance *>(o))
  174. {
  175. env->complain("Object instance is not town");
  176. return;
  177. }
  178. AdventureSpellCastParameters p;
  179. p.caster = parameters.caster;
  180. p.pos = o->visitablePos();
  181. performCast(env, p);
  182. }
  183. };
  184. MapObjectSelectDialog request;
  185. for(const auto * t : towns)
  186. {
  187. if(t->getVisitingHero() == nullptr) //empty town
  188. request.objects.push_back(t->id);
  189. }
  190. if(request.objects.empty())
  191. {
  192. InfoWindow iw;
  193. iw.player = parameters.caster->getCasterOwner();
  194. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  195. env->apply(iw);
  196. return ESpellCastResult::CANCEL;
  197. }
  198. request.player = parameters.caster->getCasterOwner();
  199. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  200. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  201. request.icon = Component(ComponentType::SPELL, owner->id);
  202. env->genericQuery(&request, request.player, queryCallback);
  203. return ESpellCastResult::PENDING;
  204. }
  205. return ESpellCastResult::OK;
  206. }
  207. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  208. {
  209. if(pool.empty())
  210. return nullptr;
  211. if(!parameters.caster->getHeroCaster())
  212. return nullptr;
  213. auto nearest = pool.cbegin(); //nearest town's iterator
  214. si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  215. for(auto i = nearest + 1; i != pool.cend(); ++i)
  216. {
  217. si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  218. if(curDist < dist)
  219. {
  220. nearest = i;
  221. dist = curDist;
  222. }
  223. }
  224. return *nearest;
  225. }
  226. std::vector<const CGTownInstance *> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  227. {
  228. std::vector<const CGTownInstance *> ret;
  229. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  230. for(const auto & color : team->players)
  231. {
  232. for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
  233. {
  234. ret.push_back(currTown);
  235. }
  236. }
  237. return ret;
  238. }
  239. int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  240. {
  241. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  242. return 0;
  243. int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
  244. return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  245. }
  246. VCMI_LIB_NAMESPACE_END