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							- /*
 
-  * CBonusTypeHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IBonusTypeHandler.h"
 
- #include "IHandlerBase.h"
 
- #include "HeroBonus.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- typedef Bonus::BonusType BonusTypeID;
 
- class DLL_LINKAGE CBonusType
 
- {
 
- public:
 
- 	CBonusType();
 
- 	std::string getNameTextID() const;
 
- 	std::string getDescriptionTextID() const;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & icon;
 
- 		h & identifier;
 
- 		h & hidden;
 
- 	}
 
- private:
 
- 	friend class CBonusTypeHandler;
 
- 	std::string icon;
 
- 	std::string identifier;
 
- 	bool hidden;
 
- };
 
- class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
 
- {
 
- public:
 
- 	CBonusTypeHandler();
 
- 	virtual ~CBonusTypeHandler();
 
- 	std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
 
- 	std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		//for now always use up to date configuration
 
- 		//once modded bonus type will be implemented, serialize only them
 
- 		std::vector<CBonusType> ignore;
 
- 		h & ignore;
 
- 	}
 
- private:
 
- 	void load();
 
- 	void load(const JsonNode & config);
 
- 	void loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const;
 
- 	std::vector<CBonusType> bonusTypes; //index = BonusTypeID
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
- #ifndef INSTANTIATE_CBonusTypeHandler_HERE
 
- extern template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
 
- #endif
 
 
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