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- /*
- * HeroBonus.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "HeroBonus.h"
- #include "VCMI_Lib.h"
- #include "spells/CSpellHandler.h"
- #include "CCreatureHandler.h"
- #include "CCreatureSet.h"
- #include "CHeroHandler.h"
- #include "CTownHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CSkillHandler.h"
- #include "CStack.h"
- #include "CArtHandler.h"
- #include "CModHandler.h"
- #include "TerrainHandler.h"
- #include "StringConstants.h"
- #include "battle/BattleInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- #define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
- #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
- #define BONUS_NAME(x) { #x, Bonus::x },
- const std::map<std::string, Bonus::BonusType> bonusNameMap = {
- BONUS_LIST
- };
- #undef BONUS_NAME
- #define BONUS_VALUE(x) { #x, Bonus::x },
- const std::map<std::string, Bonus::ValueType> bonusValueMap = { BONUS_VALUE_LIST };
- #undef BONUS_VALUE
- #define BONUS_SOURCE(x) { #x, Bonus::x },
- const std::map<std::string, Bonus::BonusSource> bonusSourceMap = { BONUS_SOURCE_LIST };
- #undef BONUS_SOURCE
- #define BONUS_ITEM(x) { #x, Bonus::x },
- const std::map<std::string, ui16> bonusDurationMap =
- {
- BONUS_ITEM(PERMANENT)
- BONUS_ITEM(ONE_BATTLE)
- BONUS_ITEM(ONE_DAY)
- BONUS_ITEM(ONE_WEEK)
- BONUS_ITEM(N_TURNS)
- BONUS_ITEM(N_DAYS)
- BONUS_ITEM(UNTIL_BEING_ATTACKED)
- BONUS_ITEM(UNTIL_ATTACK)
- BONUS_ITEM(STACK_GETS_TURN)
- BONUS_ITEM(COMMANDER_KILLED)
- { "UNITL_BEING_ATTACKED", Bonus::UNTIL_BEING_ATTACKED }//typo, but used in some mods
- };
- const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect =
- {
- BONUS_ITEM(NO_LIMIT)
- BONUS_ITEM(ONLY_DISTANCE_FIGHT)
- BONUS_ITEM(ONLY_MELEE_FIGHT)
- };
- const std::map<std::string, TLimiterPtr> bonusLimiterMap =
- {
- {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER)},
- {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE)},
- {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)},
- {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
- {"CREATURE_FACTION", std::make_shared<CreatureFactionLimiter>()},
- {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()}
- };
- const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
- {
- {"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
- {"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
- {"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
- {"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
- {"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
- {"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)},
- {"ALL_CREATURES", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ALL_CREATURES)}
- }; //untested
- const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
- {
- {"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
- {"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
- {"ARMY_MOVEMENT", std::make_shared<ArmyMovementUpdater>()},
- {"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
- };
- const std::set<std::string> deprecatedBonusSet = {
- "SECONDARY_SKILL_PREMY",
- "SECONDARY_SKILL_VAL2",
- "MAXED_SPELL",
- "LAND_MOVEMENT",
- "SEA_MOVEMENT",
- "SIGHT_RADIOUS",
- "NO_TYPE",
- "SPECIAL_SECONDARY_SKILL",
- "FULL_HP_REGENERATION",
- "KING1",
- "KING2",
- "KING3",
- "BLOCK_MORALE",
- "BLOCK_LUCK",
- "SELF_MORALE",
- "SELF_LUCK"
- };
- ///CBonusProxy
- CBonusProxy::CBonusProxy(const IBonusBearer * Target, CSelector Selector):
- bonusListCachedLast(0),
- target(Target),
- selector(std::move(Selector)),
- currentBonusListIndex(0)
- {
- }
- CBonusProxy::CBonusProxy(const CBonusProxy & other):
- bonusListCachedLast(other.bonusListCachedLast),
- target(other.target),
- selector(other.selector),
- currentBonusListIndex(other.currentBonusListIndex)
- {
- bonusList[currentBonusListIndex] = other.bonusList[currentBonusListIndex];
- }
- CBonusProxy::CBonusProxy(CBonusProxy && other) noexcept:
- bonusListCachedLast(0),
- target(other.target),
- currentBonusListIndex(0)
- {
- std::swap(bonusListCachedLast, other.bonusListCachedLast);
- std::swap(selector, other.selector);
- std::swap(bonusList, other.bonusList);
- std::swap(currentBonusListIndex, other.currentBonusListIndex);
- }
- CBonusProxy & CBonusProxy::operator=(const CBonusProxy & other)
- {
- boost::lock_guard<boost::mutex> lock(swapGuard);
- selector = other.selector;
- swapBonusList(other.bonusList[other.currentBonusListIndex]);
- bonusListCachedLast = other.bonusListCachedLast;
- return *this;
- }
- CBonusProxy & CBonusProxy::operator=(CBonusProxy && other) noexcept
- {
- std::swap(bonusListCachedLast, other.bonusListCachedLast);
- std::swap(selector, other.selector);
- std::swap(bonusList, other.bonusList);
- std::swap(currentBonusListIndex, other.currentBonusListIndex);
- return *this;
- }
- void CBonusProxy::swapBonusList(TConstBonusListPtr other) const
- {
- // The idea here is to avoid changing active bonusList while it can be read by a different thread.
- // Because such use of shared ptr is not thread safe
- // So to avoid this we change the second offline instance and swap active index
- auto newCurrent = 1 - currentBonusListIndex;
- bonusList[newCurrent] = std::move(other);
- currentBonusListIndex = newCurrent;
- }
- TConstBonusListPtr CBonusProxy::getBonusList() const
- {
- auto needUpdateBonusList = [&]() -> bool
- {
- return target->getTreeVersion() != bonusListCachedLast || !bonusList[currentBonusListIndex];
- };
- // avoid locking if everything is up-to-date
- if(needUpdateBonusList())
- {
- boost::lock_guard<boost::mutex>lock(swapGuard);
- if(needUpdateBonusList())
- {
- //TODO: support limiters
- swapBonusList(target->getAllBonuses(selector, Selector::all));
- bonusListCachedLast = target->getTreeVersion();
- }
- }
- return bonusList[currentBonusListIndex];
- }
- const BonusList * CBonusProxy::operator->() const
- {
- return getBonusList().get();
- }
- CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue):
- CBonusProxy(Target, std::move(Selector)),
- initialValue(InitialValue),
- meleeCachedLast(0),
- meleeValue(0),
- rangedCachedLast(0),
- rangedValue(0)
- {
- }
- CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
- : CBonusProxy(other),
- initialValue(other.initialValue),
- meleeCachedLast(other.meleeCachedLast),
- meleeValue(other.meleeValue),
- rangedCachedLast(other.rangedCachedLast),
- rangedValue(other.rangedValue)
- {
- }
- int CTotalsProxy::getValue() const
- {
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != valueCachedLast)
- {
- auto bonuses = getBonusList();
- value = initialValue + bonuses->totalValue();
- valueCachedLast = treeVersion;
- }
- return value;
- }
- int CTotalsProxy::getValueAndList(TConstBonusListPtr & outBonusList) const
- {
- const auto treeVersion = target->getTreeVersion();
- outBonusList = getBonusList();
- if(treeVersion != valueCachedLast)
- {
- value = initialValue + outBonusList->totalValue();
- valueCachedLast = treeVersion;
- }
- return value;
- }
- int CTotalsProxy::getMeleeValue() const
- {
- static const auto limit = Selector::effectRange()(Bonus::NO_LIMIT).Or(Selector::effectRange()(Bonus::ONLY_MELEE_FIGHT));
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != meleeCachedLast)
- {
- auto bonuses = target->getBonuses(selector, limit);
- meleeValue = initialValue + bonuses->totalValue();
- meleeCachedLast = treeVersion;
- }
- return meleeValue;
- }
- int CTotalsProxy::getRangedValue() const
- {
- static const auto limit = Selector::effectRange()(Bonus::NO_LIMIT).Or(Selector::effectRange()(Bonus::ONLY_DISTANCE_FIGHT));
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != rangedCachedLast)
- {
- auto bonuses = target->getBonuses(selector, limit);
- rangedValue = initialValue + bonuses->totalValue();
- rangedCachedLast = treeVersion;
- }
- return rangedValue;
- }
- ///CCheckProxy
- CCheckProxy::CCheckProxy(const IBonusBearer * Target, CSelector Selector):
- target(Target),
- selector(std::move(Selector)),
- cachedLast(0),
- hasBonus(false)
- {
- }
- //This constructor should be placed here to avoid side effects
- CCheckProxy::CCheckProxy(const CCheckProxy & other) = default;
- bool CCheckProxy::getHasBonus() const
- {
- const auto treeVersion = target->getTreeVersion();
- if(treeVersion != cachedLast)
- {
- hasBonus = target->hasBonus(selector);
- cachedLast = treeVersion;
- }
- return hasBonus;
- }
- //This constructor should be placed here to avoid side effects
- CAddInfo::CAddInfo() = default;
- CAddInfo::CAddInfo(si32 value)
- {
- if(value != CAddInfo::NONE)
- push_back(value);
- }
- bool CAddInfo::operator==(si32 value) const
- {
- switch(size())
- {
- case 0:
- return value == CAddInfo::NONE;
- case 1:
- return operator[](0) == value;
- default:
- return false;
- }
- }
- bool CAddInfo::operator!=(si32 value) const
- {
- return !operator==(value);
- }
- si32 & CAddInfo::operator[](size_type pos)
- {
- if(pos >= size())
- resize(pos + 1, CAddInfo::NONE);
- return vector::operator[](pos);
- }
- si32 CAddInfo::operator[](size_type pos) const
- {
- return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
- }
- std::string CAddInfo::toString() const
- {
- return toJsonNode().toJson(true);
- }
- JsonNode CAddInfo::toJsonNode() const
- {
- if(size() < 2)
- {
- return JsonUtils::intNode(operator[](0));
- }
- else
- {
- JsonNode node(JsonNode::JsonType::DATA_VECTOR);
- for(si32 value : *this)
- node.Vector().push_back(JsonUtils::intNode(value));
- return node;
- }
- }
- std::atomic<int32_t> CBonusSystemNode::treeChanged(1);
- const bool CBonusSystemNode::cachingEnabled = true;
- BonusList::BonusList(bool BelongsToTree) : belongsToTree(BelongsToTree)
- {
- }
- BonusList::BonusList(const BonusList & bonusList): belongsToTree(false)
- {
- bonuses.resize(bonusList.size());
- std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
- }
- BonusList::BonusList(BonusList && other) noexcept: belongsToTree(false)
- {
- std::swap(belongsToTree, other.belongsToTree);
- std::swap(bonuses, other.bonuses);
- }
- BonusList& BonusList::operator=(const BonusList &bonusList)
- {
- bonuses.resize(bonusList.size());
- std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
- belongsToTree = false;
- return *this;
- }
- void BonusList::changed() const
- {
- if(belongsToTree)
- CBonusSystemNode::treeHasChanged();
- }
- void BonusList::stackBonuses()
- {
- boost::sort(bonuses, [](const std::shared_ptr<Bonus> & b1, const std::shared_ptr<Bonus> & b2) -> bool
- {
- if(b1 == b2)
- return false;
- #define COMPARE_ATT(ATT) if(b1->ATT != b2->ATT) return b1->ATT < b2->ATT
- COMPARE_ATT(stacking);
- COMPARE_ATT(type);
- COMPARE_ATT(subtype);
- COMPARE_ATT(valType);
- #undef COMPARE_ATT
- return b1->val > b2->val;
- });
- // remove non-stacking
- size_t next = 1;
- while(next < bonuses.size())
- {
- bool remove = false;
- std::shared_ptr<Bonus> last = bonuses[next-1];
- std::shared_ptr<Bonus> current = bonuses[next];
- if(current->stacking.empty())
- remove = current == last;
- else if(current->stacking == "ALWAYS")
- remove = false;
- else
- remove = current->stacking == last->stacking
- && current->type == last->type
- && current->subtype == last->subtype
- && current->valType == last->valType;
- if(remove)
- bonuses.erase(bonuses.begin() + next);
- else
- next++;
- }
- }
- int BonusList::totalValue() const
- {
- struct BonusCollection
- {
- int base = 0;
- int percentToBase = 0;
- int percentToAll = 0;
- int additive = 0;
- int percentToSource;
- int indepMin = std::numeric_limits<int>::max();
- int indepMax = std::numeric_limits<int>::min();
- };
- auto percent = [](int base, int percent) -> int {return (base * (100 + percent)) / 100; };
- std::array <BonusCollection, Bonus::BonusSource::NUM_BONUS_SOURCE> sources = {};
- BonusCollection any;
- bool hasIndepMax = false;
- bool hasIndepMin = false;
- for(const std::shared_ptr<Bonus> & b : bonuses)
- {
- switch(b->valType)
- {
- case Bonus::BASE_NUMBER:
- sources[b->source].base += b->val;
- break;
- case Bonus::PERCENT_TO_ALL:
- sources[b->source].percentToAll += b->val;
- break;
- case Bonus::PERCENT_TO_BASE:
- sources[b->source].percentToBase += b->val;
- break;
- case Bonus::PERCENT_TO_SOURCE:
- sources[b->source].percentToSource += b->val;
- break;
- case Bonus::PERCENT_TO_TARGET_TYPE:
- sources[b->targetSourceType].percentToSource += b->val;
- break;
- case Bonus::ADDITIVE_VALUE:
- sources[b->source].additive += b->val;
- break;
- case Bonus::INDEPENDENT_MAX:
- hasIndepMax = true;
- vstd::amax(sources[b->source].indepMax, b->val);
- break;
- case Bonus::INDEPENDENT_MIN:
- hasIndepMin = true;
- vstd::amin(sources[b->source].indepMin, b->val);
- break;
- }
- }
- for(auto src : sources)
- {
- any.base += percent(src.base ,src.percentToSource);
- any.percentToBase += percent(src.percentToBase, src.percentToSource);
- any.percentToAll += percent(src.percentToAll, src.percentToSource);
- any.additive += percent(src.additive, src.percentToSource);
- if(hasIndepMin)
- vstd::amin(any.indepMin, percent(src.indepMin, src.percentToSource));
- if(hasIndepMax)
- vstd::amax(any.indepMax, percent(src.indepMin, src.percentToSource));
- }
- any.base = percent(any.base, any.percentToBase);
- any.base += any.additive;
- auto valFirst = percent(any.base ,any.percentToAll);
- if(hasIndepMin && hasIndepMax)
- assert(any.indepMin < any.indepMax);
- const int notIndepBonuses = static_cast<int>(std::count_if(bonuses.cbegin(), bonuses.cend(), [](const std::shared_ptr<Bonus>& b)
- {
- return b->valType != Bonus::INDEPENDENT_MAX && b->valType != Bonus::INDEPENDENT_MIN;
- }));
- if (hasIndepMax)
- {
- if(notIndepBonuses)
- vstd::amax(valFirst, any.indepMax);
- else
- valFirst = any.indepMax;
- }
- if (hasIndepMin)
- {
- if(notIndepBonuses)
- vstd::amin(valFirst, any.indepMin);
- else
- valFirst = any.indepMin;
- }
- return valFirst;
- }
- std::shared_ptr<Bonus> BonusList::getFirst(const CSelector &select)
- {
- for (auto & b : bonuses)
- {
- if(select(b.get()))
- return b;
- }
- return nullptr;
- }
- std::shared_ptr<const Bonus> BonusList::getFirst(const CSelector &selector) const
- {
- for(const auto & b : bonuses)
- {
- if(selector(b.get()))
- return b;
- }
- return nullptr;
- }
- void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSelector &limit) const
- {
- out.reserve(bonuses.size());
- for(const auto & b : bonuses)
- {
- //add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
- auto noFightLimit = b->effectRange == Bonus::NO_LIMIT;
- if(selector(b.get()) && ((!limit && noFightLimit) || ((bool)limit && limit(b.get()))))
- out.push_back(b);
- }
- }
- void BonusList::getAllBonuses(BonusList &out) const
- {
- for(const auto & b : bonuses)
- out.push_back(b);
- }
- int BonusList::valOfBonuses(const CSelector &select) const
- {
- BonusList ret;
- CSelector limit = nullptr;
- getBonuses(ret, select, limit);
- return ret.totalValue();
- }
- JsonNode BonusList::toJsonNode() const
- {
- JsonNode node(JsonNode::JsonType::DATA_VECTOR);
- for(const std::shared_ptr<Bonus> & b : bonuses)
- node.Vector().push_back(b->toJsonNode());
- return node;
- }
- void BonusList::push_back(const std::shared_ptr<Bonus> & x)
- {
- bonuses.push_back(x);
- changed();
- }
- BonusList::TInternalContainer::iterator BonusList::erase(const int position)
- {
- changed();
- return bonuses.erase(bonuses.begin() + position);
- }
- void BonusList::clear()
- {
- bonuses.clear();
- changed();
- }
- std::vector<BonusList *>::size_type BonusList::operator-=(const std::shared_ptr<Bonus> & i)
- {
- auto itr = std::find(bonuses.begin(), bonuses.end(), i);
- if(itr == bonuses.end())
- return false;
- bonuses.erase(itr);
- changed();
- return true;
- }
- void BonusList::resize(BonusList::TInternalContainer::size_type sz, const std::shared_ptr<Bonus> & c)
- {
- bonuses.resize(sz, c);
- changed();
- }
- void BonusList::reserve(TInternalContainer::size_type sz)
- {
- bonuses.reserve(sz);
- }
- void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusList::TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x)
- {
- bonuses.insert(position, n, x);
- changed();
- }
- CSelector IBonusBearer::anaffectedByMoraleSelector =
- Selector::type()(Bonus::NON_LIVING)
- .Or(Selector::type()(Bonus::UNDEAD))
- .Or(Selector::type()(Bonus::SIEGE_WEAPON))
- .Or(Selector::type()(Bonus::NO_MORALE));
- CSelector IBonusBearer::moraleSelector = Selector::type()(Bonus::MORALE);
- CSelector IBonusBearer::luckSelector = Selector::type()(Bonus::LUCK);
- IBonusBearer::IBonusBearer()
- :anaffectedByMorale(this, anaffectedByMoraleSelector),
- moraleValue(this, moraleSelector, 0),
- luckValue(this, luckSelector, 0)
- {
- }
- int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
- {
- return valOfBonuses(Selector::type()(type).And(selector));
- }
- int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
- {
- //This part is performance-critical
- std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
- CSelector s = Selector::type()(type);
- if(subtype != -1)
- s = s.And(Selector::subtype()(subtype));
- return valOfBonuses(s, cachingStr);
- }
- int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
- {
- CSelector limit = nullptr;
- TConstBonusListPtr hlp = getAllBonuses(selector, limit, nullptr, cachingStr);
- return hlp->totalValue();
- }
- bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr) const
- {
- //TODO: We don't need to count all bonuses and could break on first matching
- return getBonuses(selector, cachingStr)->size() > 0;
- }
- bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
- {
- return getBonuses(selector, limit, cachingStr)->size() > 0;
- }
- bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
- {
- //This part is performance-ciritcal
- std::string cachingStr = "type_" + std::to_string(static_cast<int>(type)) + "_" + std::to_string(subtype);
- CSelector s = Selector::type()(type);
- if(subtype != -1)
- s = s.And(Selector::subtype()(subtype));
- return hasBonus(s, cachingStr);
- }
- TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr) const
- {
- return getAllBonuses(selector, nullptr, nullptr, cachingStr);
- }
- TConstBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr) const
- {
- return getAllBonuses(selector, limit, nullptr, cachingStr);
- }
- bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
- {
- boost::format fmt("source_%did_%d");
- fmt % static_cast<int>(source) % sourceID;
- return hasBonus(Selector::source(source,sourceID), fmt.str());
- }
- int IBonusBearer::MoraleVal() const
- {
- if(anaffectedByMorale.getHasBonus())
- return 0;
- int ret = moraleValue.getValue();
- return vstd::abetween(ret, -3, +3);
- }
- int IBonusBearer::LuckVal() const
- {
- if(hasBonusOfType(Bonus::NO_LUCK))
- return 0;
- int ret = luckValue.getValue();
- return vstd::abetween(ret, -3, +3);
- }
- int IBonusBearer::MoraleValAndBonusList(TConstBonusListPtr & bonusList) const
- {
- if(anaffectedByMorale.getHasBonus())
- {
- if(!bonusList->empty())
- bonusList = std::make_shared<const BonusList>();
- return 0;
- }
- int ret = moraleValue.getValueAndList(bonusList);
- return vstd::abetween(ret, -3, +3);
- }
- int IBonusBearer::LuckValAndBonusList(TConstBonusListPtr & bonusList) const
- {
- if(hasBonusOfType(Bonus::NO_LUCK))
- {
- if(!bonusList->empty())
- bonusList = std::make_shared<const BonusList>();
- return 0;
- }
- int ret = luckValue.getValueAndList(bonusList);
- return vstd::abetween(ret, -3, +3);
- }
- ui32 IBonusBearer::MaxHealth() const
- {
- const std::string cachingStr = "type_STACK_HEALTH";
- static const auto selector = Selector::type()(Bonus::STACK_HEALTH);
- auto value = valOfBonuses(selector, cachingStr);
- return std::max(1, value); //never 0
- }
- int IBonusBearer::getAttack(bool ranged) const
- {
- const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
- static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- return getBonuses(selector, nullptr, cachingStr)->totalValue();
- }
- int IBonusBearer::getDefense(bool ranged) const
- {
- const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
- static const auto selector = Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- return getBonuses(selector, nullptr, cachingStr)->totalValue();
- }
- int IBonusBearer::getMinDamage(bool ranged) const
- {
- const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
- static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1));
- return valOfBonuses(selector, cachingStr);
- }
- int IBonusBearer::getMaxDamage(bool ranged) const
- {
- const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
- static const auto selector = Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0).Or(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2));
- return valOfBonuses(selector, cachingStr);
- }
- si32 IBonusBearer::manaLimit() const
- {
- return 0;
- }
- int IBonusBearer::getPrimSkillLevel(PrimarySkill::PrimarySkill id) const
- {
- static const CSelector selectorAllSkills = Selector::type()(Bonus::PRIMARY_SKILL);
- static const std::string keyAllSkills = "type_PRIMARY_SKILL";
- auto allSkills = getBonuses(selectorAllSkills, keyAllSkills);
- auto ret = allSkills->valOfBonuses(Selector::subtype()(id));
- auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
- vstd::amax(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect
- return ret; //sp=0 works in old saves
- }
- si32 IBonusBearer::magicResistance() const
- {
- return valOfBonuses(Bonus::MAGIC_RESISTANCE);
- }
- ui32 IBonusBearer::Speed(int turn, bool useBind) const
- {
- //war machines cannot move
- if(hasBonus(Selector::type()(Bonus::SIEGE_WEAPON).And(Selector::turns(turn))))
- {
- return 0;
- }
- //bind effect check - doesn't influence stack initiative
- if(useBind && hasBonus(Selector::type()(Bonus::BIND_EFFECT).And(Selector::turns(turn))))
- {
- return 0;
- }
- return valOfBonuses(Selector::type()(Bonus::STACKS_SPEED).And(Selector::turns(turn)));
- }
- bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
- {
- static const std::string cachingStr = "IBonusBearer::isLiving";
- static const CSelector selector = Selector::type()(Bonus::UNDEAD)
- .Or(Selector::type()(Bonus::NON_LIVING))
- .Or(Selector::type()(Bonus::GARGOYLE))
- .Or(Selector::type()(Bonus::SIEGE_WEAPON));
- return !hasBonus(selector, cachingStr);
- }
- std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) const
- {
- auto bonuses = getAllBonuses(selector, Selector::all);
- return bonuses->getFirst(Selector::all);
- }
- const CStack * retrieveStackBattle(const CBonusSystemNode * node)
- {
- switch(node->getNodeType())
- {
- case CBonusSystemNode::STACK_BATTLE:
- return dynamic_cast<const CStack *>(node);
- default:
- return nullptr;
- }
- }
- const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
- {
- switch(node->getNodeType())
- {
- case CBonusSystemNode::STACK_INSTANCE:
- return (dynamic_cast<const CStackInstance *>(node));
- case CBonusSystemNode::STACK_BATTLE:
- return (dynamic_cast<const CStack *>(node))->base;
- default:
- return nullptr;
- }
- }
- PlayerColor CBonusSystemNode::retrieveNodeOwner(const CBonusSystemNode * node)
- {
- return node ? node->getOwner() : PlayerColor::CANNOT_DETERMINE;
- }
- std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector)
- {
- auto ret = bonuses.getFirst(selector);
- if(ret)
- return ret;
- FOREACH_PARENT(pname)
- {
- ret = pname->getBonusLocalFirst(selector);
- if (ret)
- return ret;
- }
- return nullptr;
- }
- std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) const
- {
- return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
- }
- void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
- {
- for(const auto & elem : parents)
- {
- const CBonusSystemNode *parent = elem;
- out.insert(parent);
- }
- }
- void CBonusSystemNode::getParents(TNodes &out)
- {
- for (auto & elem : parents)
- {
- const CBonusSystemNode *parent = elem;
- out.insert(const_cast<CBonusSystemNode*>(parent));
- }
- }
- void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
- {
- for(auto * parent : parents)
- {
- out.insert(parent);
- parent->getAllParents(out);
- }
- }
- void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const
- {
- //out has been reserved sufficient capacity at getAllBonuses() call
- BonusList beforeUpdate;
- TCNodes lparents;
- getAllParents(lparents);
- if(!lparents.empty())
- {
- //estimate on how many bonuses are missing yet - must be positive
- beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
- }
- else
- {
- beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
- }
- for(const auto * parent : lparents)
- {
- parent->getAllBonusesRec(beforeUpdate, selector);
- }
- bonuses.getAllBonuses(beforeUpdate);
- for(const auto & b : beforeUpdate)
- {
- //We should not run updaters on non-selected bonuses
- auto updated = selector(b.get()) && b->updater
- ? getUpdatedBonus(b, b->updater)
- : b;
- //do not add bonus with updater
- bool bonusExists = false;
- for(const auto & bonus : out)
- {
- if (bonus == updated)
- bonusExists = true;
- if (bonus->updater && bonus->updater == updated->updater)
- bonusExists = true;
- }
- if (!bonusExists)
- out.push_back(updated);
- }
- }
- TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
- {
- bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
- if (CBonusSystemNode::cachingEnabled && limitOnUs)
- {
- // Exclusive access for one thread
- boost::lock_guard<boost::mutex> lock(sync);
- // If the bonus system tree changes(state of a single node or the relations to each other) then
- // cache all bonus objects. Selector objects doesn't matter.
- if (cachedLast != treeChanged)
- {
- BonusList allBonuses;
- allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
- cachedBonuses.clear();
- cachedRequests.clear();
- getAllBonusesRec(allBonuses, Selector::all);
- limitBonuses(allBonuses, cachedBonuses);
- cachedBonuses.stackBonuses();
- cachedLast = treeChanged;
- }
- // If a bonus system request comes with a caching string then look up in the map if there are any
- // pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
- if(!cachingStr.empty())
- {
- auto it = cachedRequests.find(cachingStr);
- if(it != cachedRequests.end())
- {
- //Cached list contains bonuses for our query with applied limiters
- return it->second;
- }
- }
- //We still don't have the bonuses (didn't returned them from cache)
- //Perform bonus selection
- auto ret = std::make_shared<BonusList>();
- cachedBonuses.getBonuses(*ret, selector, limit);
- // Save the results in the cache
- if(!cachingStr.empty())
- cachedRequests[cachingStr] = ret;
- return ret;
- }
- else
- {
- return getAllBonusesWithoutCaching(selector, limit, root);
- }
- }
- TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
- {
- auto ret = std::make_shared<BonusList>();
- // Get bonus results without caching enabled.
- BonusList beforeLimiting;
- BonusList afterLimiting;
- getAllBonusesRec(beforeLimiting, selector);
- if(!root || root == this)
- {
- limitBonuses(beforeLimiting, afterLimiting);
- }
- else if(root)
- {
- //We want to limit our query against an external node. We get all its bonuses,
- // add the ones we're considering and see if they're cut out by limiters
- BonusList rootBonuses;
- BonusList limitedRootBonuses;
- getAllBonusesRec(rootBonuses, selector);
- for(const auto & b : beforeLimiting)
- rootBonuses.push_back(b);
- root->limitBonuses(rootBonuses, limitedRootBonuses);
- for(const auto & b : beforeLimiting)
- if(vstd::contains(limitedRootBonuses, b))
- afterLimiting.push_back(b);
- }
- afterLimiting.getBonuses(*ret, selector, limit);
- ret->stackBonuses();
- return ret;
- }
- std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const
- {
- assert(updater);
- return updater->createUpdatedBonus(b, * this);
- }
- CBonusSystemNode::CBonusSystemNode()
- :CBonusSystemNode(false)
- {
- }
- CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
- bonuses(true),
- exportedBonuses(true),
- nodeType(UNKNOWN),
- cachedLast(0),
- isHypotheticNode(isHypotetic)
- {
- }
- CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
- bonuses(true),
- exportedBonuses(true),
- nodeType(NodeType),
- cachedLast(0),
- isHypotheticNode(false)
- {
- }
- CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other) noexcept:
- bonuses(std::move(other.bonuses)),
- exportedBonuses(std::move(other.exportedBonuses)),
- nodeType(other.nodeType),
- description(other.description),
- cachedLast(0),
- isHypotheticNode(other.isHypotheticNode)
- {
- std::swap(parents, other.parents);
- std::swap(children, other.children);
- //fixing bonus tree without recalculation
- if(!isHypothetic())
- {
- for(CBonusSystemNode * n : parents)
- {
- n->children -= &other;
- n->children.push_back(this);
- }
- }
- for(CBonusSystemNode * n : children)
- {
- n->parents -= &other;
- n->parents.push_back(this);
- }
- //cache ignored
- //cachedBonuses
- //cachedRequests
- }
- CBonusSystemNode::~CBonusSystemNode()
- {
- detachFromAll();
- if(!children.empty())
- {
- while(!children.empty())
- children.front()->detachFrom(*this);
- }
- }
- void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
- {
- assert(!vstd::contains(parents, &parent));
- parents.push_back(&parent);
- if(!isHypothetic())
- {
- if(parent.actsAsBonusSourceOnly())
- parent.newRedDescendant(*this);
- else
- newRedDescendant(parent);
- parent.newChildAttached(*this);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
- {
- assert(vstd::contains(parents, &parent));
- if(!isHypothetic())
- {
- if(parent.actsAsBonusSourceOnly())
- parent.removedRedDescendant(*this);
- else
- removedRedDescendant(parent);
- }
- if (vstd::contains(parents, &parent))
- {
- parents -= &parent;
- }
- else
- {
- logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
- , nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
- }
- if(!isHypothetic())
- {
- parent.childDetached(*this);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
- {
- removeBonuses(s);
- for(CBonusSystemNode * child : children)
- child->removeBonusesRecursive(s);
- }
- void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
- {
- BonusList bl;
- exportedBonuses.getBonuses(bl, s, Selector::all);
- for(const auto & b : bl)
- {
- b->turnsRemain--;
- if(b->turnsRemain <= 0)
- removeBonus(b);
- }
- for(CBonusSystemNode *child : children)
- child->reduceBonusDurations(s);
- }
- void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
- {
- //turnsRemain shouldn't be zero for following durations
- if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
- {
- assert(b->turnsRemain);
- }
- assert(!vstd::contains(exportedBonuses, b));
- exportedBonuses.push_back(b);
- exportBonus(b);
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
- {
- auto bonus = exportedBonuses.getFirst(Selector::typeSubtype(b->type, b->subtype)); //only local bonuses are interesting //TODO: what about value type?
- if(bonus)
- bonus->val += b->val;
- else
- addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
- }
- void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
- {
- exportedBonuses -= b;
- if(b->propagator)
- unpropagateBonus(b);
- else
- bonuses -= b;
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::removeBonuses(const CSelector & selector)
- {
- BonusList toRemove;
- exportedBonuses.getBonuses(toRemove, selector, Selector::all);
- for(const auto & bonus : toRemove)
- removeBonus(bonus);
- }
- bool CBonusSystemNode::actsAsBonusSourceOnly() const
- {
- switch(nodeType)
- {
- case CREATURE:
- case ARTIFACT:
- case ARTIFACT_INSTANCE:
- return true;
- default:
- return false;
- }
- }
- void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- auto propagated = b->propagationUpdater
- ? source.getUpdatedBonus(b, b->propagationUpdater)
- : b;
- bonuses.push_back(propagated);
- logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
- }
- FOREACH_RED_CHILD(child)
- child->propagateBonus(b, source);
- }
- void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- bonuses -= b;
- logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
- }
- FOREACH_RED_CHILD(child)
- child->unpropagateBonus(b);
- }
- void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
- {
- assert(!vstd::contains(children, &child));
- children.push_back(&child);
- }
- void CBonusSystemNode::childDetached(CBonusSystemNode & child)
- {
- if(vstd::contains(children, &child))
- children -= &child;
- else
- {
- logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
- , child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
- }
- }
- void CBonusSystemNode::detachFromAll()
- {
- while(!parents.empty())
- detachFrom(*parents.front());
- }
- bool CBonusSystemNode::isIndependentNode() const
- {
- return parents.empty() && children.empty();
- }
- std::string CBonusSystemNode::nodeName() const
- {
- return !description.empty()
- ? description
- : std::string("Bonus system node of type ") + typeid(*this).name();
- }
- std::string CBonusSystemNode::nodeShortInfo() const
- {
- std::ostringstream str;
- str << "'" << typeid(* this).name() << "'";
- description.length() > 0
- ? str << " (" << description << ")"
- : str << " (no description)";
- return str.str();
- }
- void CBonusSystemNode::deserializationFix()
- {
- exportBonuses();
- }
- void CBonusSystemNode::getRedParents(TNodes & out)
- {
- FOREACH_PARENT(pname)
- {
- if(pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(!actsAsBonusSourceOnly())
- {
- for(CBonusSystemNode *child : children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::getRedChildren(TNodes &out)
- {
- FOREACH_PARENT(pname)
- {
- if(!pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(actsAsBonusSourceOnly())
- {
- for(CBonusSystemNode *child : children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant)
- {
- for(const auto & b : exportedBonuses)
- {
- if(b->propagator)
- descendant.propagateBonus(b, *this);
- }
- TNodes redParents;
- getRedAncestors(redParents); //get all red parents recursively
- for(auto * parent : redParents)
- {
- for(const auto & b : parent->exportedBonuses)
- {
- if(b->propagator)
- descendant.propagateBonus(b, *this);
- }
- }
- }
- void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant)
- {
- for(const auto & b : exportedBonuses)
- if(b->propagator)
- descendant.unpropagateBonus(b);
- TNodes redParents;
- getRedAncestors(redParents); //get all red parents recursively
- for(auto * parent : redParents)
- {
- for(const auto & b : parent->exportedBonuses)
- if(b->propagator)
- descendant.unpropagateBonus(b);
- }
- }
- void CBonusSystemNode::getRedAncestors(TNodes &out)
- {
- getRedParents(out);
- TNodes redParents;
- getRedParents(redParents);
- for(CBonusSystemNode * parent : redParents)
- parent->getRedAncestors(out);
- }
- void CBonusSystemNode::getRedDescendants(TNodes &out)
- {
- getRedChildren(out);
- FOREACH_RED_CHILD(c)
- c->getRedChildren(out);
- }
- void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
- {
- if(b->propagator)
- propagateBonus(b, *this);
- else
- bonuses.push_back(b);
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::exportBonuses()
- {
- for(const auto & b : exportedBonuses)
- exportBonus(b);
- }
- CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
- {
- return nodeType;
- }
- const BonusList& CBonusSystemNode::getBonusList() const
- {
- return bonuses;
- }
- const TNodesVector& CBonusSystemNode::getParentNodes() const
- {
- return parents;
- }
- const TNodesVector& CBonusSystemNode::getChildrenNodes() const
- {
- return children;
- }
- void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
- {
- nodeType = type;
- }
- BonusList & CBonusSystemNode::getExportedBonusList()
- {
- return exportedBonuses;
- }
- const BonusList & CBonusSystemNode::getExportedBonusList() const
- {
- return exportedBonuses;
- }
- const std::string& CBonusSystemNode::getDescription() const
- {
- return description;
- }
- void CBonusSystemNode::setDescription(const std::string &description)
- {
- this->description = description;
- }
- void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
- {
- assert(&allBonuses != &out); //todo should it work in-place?
- BonusList undecided = allBonuses;
- BonusList & accepted = out;
- while(true)
- {
- int undecidedCount = static_cast<int>(undecided.size());
- for(int i = 0; i < undecided.size(); i++)
- {
- auto b = undecided[i];
- BonusLimitationContext context = {b, *this, out, undecided};
- int decision = b->limiter ? b->limiter->limit(context) : ILimiter::ACCEPT; //bonuses without limiters will be accepted by default
- if(decision == ILimiter::DISCARD)
- {
- undecided.erase(i);
- i--; continue;
- }
- else if(decision == ILimiter::ACCEPT)
- {
- accepted.push_back(b);
- undecided.erase(i);
- i--; continue;
- }
- else
- assert(decision == ILimiter::NOT_SURE);
- }
- if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
- return;
- }
- }
- TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
- {
- auto ret = std::make_shared<BonusList>();
- limitBonuses(allBonuses, *ret);
- return ret;
- }
- void CBonusSystemNode::treeHasChanged()
- {
- treeChanged++;
- }
- int64_t CBonusSystemNode::getTreeVersion() const
- {
- int64_t ret = treeChanged;
- return ret << 32;
- }
- int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
- {
- if(obj)
- return obj->valOfBonuses(type, subtype);
- return 0;
- }
- bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype)
- {
- if(obj)
- return obj->hasBonusOfType(type, subtype);
- return false;
- }
- std::string Bonus::Description(boost::optional<si32> customValue) const
- {
- std::ostringstream str;
- if(description.empty())
- {
- if(stacking.empty() || stacking == "ALWAYS")
- {
- switch(source)
- {
- case ARTIFACT:
- str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
- break;
- case SPELL_EFFECT:
- str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
- break;
- case CREATURE_ABILITY:
- str << VLC->creh->objects[sid]->getNamePluralTranslated();
- break;
- case SECONDARY_SKILL:
- str << VLC->skillh->getByIndex(sid)->getNameTranslated();
- break;
- case HERO_SPECIAL:
- str << VLC->heroh->objects[sid]->getNameTranslated();
- break;
- default:
- //todo: handle all possible sources
- str << "Unknown";
- break;
- }
- }
- else
- str << stacking;
- }
- else
- {
- str << description;
- }
- if(auto value = customValue.value_or(val))
- str << " " << std::showpos << value;
- return str.str();
- }
- JsonNode subtypeToJson(Bonus::BonusType type, int subtype)
- {
- switch(type)
- {
- case Bonus::PRIMARY_SKILL:
- return JsonUtils::stringNode("primSkill." + PrimarySkill::names[subtype]);
- case Bonus::SPECIAL_SPELL_LEV:
- case Bonus::SPECIFIC_SPELL_DAMAGE:
- case Bonus::SPELL:
- case Bonus::SPECIAL_PECULIAR_ENCHANT:
- case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
- case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
- return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
- case Bonus::IMPROVED_NECROMANCY:
- case Bonus::SPECIAL_UPGRADE:
- return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
- case Bonus::GENERATE_RESOURCE:
- return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
- default:
- return JsonUtils::intNode(subtype);
- }
- }
- JsonNode additionalInfoToJson(Bonus::BonusType type, CAddInfo addInfo)
- {
- switch(type)
- {
- case Bonus::SPECIAL_UPGRADE:
- return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
- default:
- return addInfo.toJsonNode();
- }
- }
- JsonNode durationToJson(ui16 duration)
- {
- std::vector<std::string> durationNames;
- for(ui16 durBit = 1; durBit; durBit = durBit << 1)
- {
- if(duration & durBit)
- durationNames.push_back(vstd::findKey(bonusDurationMap, durBit));
- }
- if(durationNames.size() == 1)
- {
- return JsonUtils::stringNode(durationNames[0]);
- }
- else
- {
- JsonNode node(JsonNode::JsonType::DATA_VECTOR);
- for(const std::string & dur : durationNames)
- node.Vector().push_back(JsonUtils::stringNode(dur));
- return node;
- }
- }
- JsonNode Bonus::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- // only add values that might reasonably be found in config files
- root["type"].String() = vstd::findKey(bonusNameMap, type);
- if(subtype != -1)
- root["subtype"] = subtypeToJson(type, subtype);
- if(additionalInfo != CAddInfo::NONE)
- root["addInfo"] = additionalInfoToJson(type, additionalInfo);
- if(duration != 0)
- {
- JsonNode durationVec(JsonNode::JsonType::DATA_VECTOR);
- for(const auto & kv : bonusDurationMap)
- {
- if(duration & kv.second)
- durationVec.Vector().push_back(JsonUtils::stringNode(kv.first));
- }
- root["duration"] = durationVec;
- }
- if(turnsRemain != 0)
- root["turns"].Integer() = turnsRemain;
- if(source != OTHER)
- root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
- if(targetSourceType != OTHER)
- root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
- if(sid != 0)
- root["sourceID"].Integer() = sid;
- if(val != 0)
- root["val"].Integer() = val;
- if(valType != ADDITIVE_VALUE)
- root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
- if(!stacking.empty())
- root["stacking"].String() = stacking;
- if(!description.empty())
- root["description"].String() = description;
- if(effectRange != NO_LIMIT)
- root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
- if(duration != PERMANENT)
- root["duration"] = durationToJson(duration);
- if(turnsRemain)
- root["turns"].Integer() = turnsRemain;
- if(limiter)
- root["limiters"] = limiter->toJsonNode();
- if(updater)
- root["updater"] = updater->toJsonNode();
- if(propagator)
- root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
- return root;
- }
- std::string Bonus::nameForBonus() const
- {
- switch(type)
- {
- case Bonus::PRIMARY_SKILL:
- return PrimarySkill::names[subtype];
- case Bonus::SPECIAL_SPELL_LEV:
- case Bonus::SPECIFIC_SPELL_DAMAGE:
- case Bonus::SPELL:
- case Bonus::SPECIAL_PECULIAR_ENCHANT:
- case Bonus::SPECIAL_ADD_VALUE_ENCHANT:
- case Bonus::SPECIAL_FIXED_VALUE_ENCHANT:
- return (*VLC->spellh)[static_cast<SpellID::ESpellID>(subtype)]->identifier;
- case Bonus::SPECIAL_UPGRADE:
- return CreatureID::encode(subtype) + "2" + CreatureID::encode(additionalInfo[0]);
- case Bonus::GENERATE_RESOURCE:
- return GameConstants::RESOURCE_NAMES[subtype];
- case Bonus::STACKS_SPEED:
- return "speed";
- default:
- return vstd::findKey(bonusNameMap, type);
- }
- }
- BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr, int deprecatedSubtype):
- isConverted(true)
- {
- if(deprecatedTypeStr == "SECONDARY_SKILL_PREMY" || deprecatedTypeStr == "SPECIAL_SECONDARY_SKILL")
- {
- if(deprecatedSubtype == SecondarySkill::PATHFINDING || deprecatedSubtypeStr == "skill.pathfinding")
- type = Bonus::ROUGH_TERRAIN_DISCOUNT;
- else if(deprecatedSubtype == SecondarySkill::DIPLOMACY || deprecatedSubtypeStr == "skill.diplomacy")
- type = Bonus::WANDERING_CREATURES_JOIN_BONUS;
- else if(deprecatedSubtype == SecondarySkill::WISDOM || deprecatedSubtypeStr == "skill.wisdom")
- type = Bonus::MAX_LEARNABLE_SPELL_LEVEL;
- else if(deprecatedSubtype == SecondarySkill::MYSTICISM || deprecatedSubtypeStr == "skill.mysticism")
- type = Bonus::MANA_REGENERATION;
- else if(deprecatedSubtype == SecondarySkill::NECROMANCY || deprecatedSubtypeStr == "skill.necromancy")
- type = Bonus::UNDEAD_RAISE_PERCENTAGE;
- else if(deprecatedSubtype == SecondarySkill::LEARNING || deprecatedSubtypeStr == "skill.learning")
- type = Bonus::HERO_EXPERIENCE_GAIN_PERCENT;
- else if(deprecatedSubtype == SecondarySkill::RESISTANCE || deprecatedSubtypeStr == "skill.resistance")
- type = Bonus::MAGIC_RESISTANCE;
- else if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
- type = Bonus::LEARN_BATTLE_SPELL_CHANCE;
- else if(deprecatedSubtype == SecondarySkill::INTELLIGENCE || deprecatedSubtypeStr == "skill.intelligence")
- {
- type = Bonus::MANA_PER_KNOWLEDGE;
- valueType = Bonus::PERCENT_TO_BASE;
- valueTypeRelevant = true;
- }
- else if(deprecatedSubtype == SecondarySkill::SORCERY || deprecatedSubtypeStr == "skill.sorcery")
- type = Bonus::SPELL_DAMAGE;
- else if(deprecatedSubtype == SecondarySkill::SCHOLAR || deprecatedSubtypeStr == "skill.scholar")
- type = Bonus::LEARN_MEETING_SPELL_LIMIT;
- else if(deprecatedSubtype == SecondarySkill::ARCHERY|| deprecatedSubtypeStr == "skill.archery")
- {
- subtype = 1;
- subtypeRelevant = true;
- type = Bonus::PERCENTAGE_DAMAGE_BOOST;
- }
- else if(deprecatedSubtype == SecondarySkill::OFFENCE || deprecatedSubtypeStr == "skill.offence")
- {
- subtype = 0;
- subtypeRelevant = true;
- type = Bonus::PERCENTAGE_DAMAGE_BOOST;
- }
- else if(deprecatedSubtype == SecondarySkill::ARMORER || deprecatedSubtypeStr == "skill.armorer")
- {
- subtype = -1;
- subtypeRelevant = true;
- type = Bonus::GENERAL_DAMAGE_REDUCTION;
- }
- else if(deprecatedSubtype == SecondarySkill::NAVIGATION || deprecatedSubtypeStr == "skill.navigation")
- {
- subtype = 0;
- subtypeRelevant = true;
- valueType = Bonus::PERCENT_TO_BASE;
- valueTypeRelevant = true;
- type = Bonus::MOVEMENT;
- }
- else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
- {
- subtype = 0;
- subtypeRelevant = true;
- valueType = Bonus::PERCENT_TO_BASE;
- valueTypeRelevant = true;
- type = Bonus::MOVEMENT;
- }
- else if(deprecatedSubtype == SecondarySkill::ESTATES || deprecatedSubtypeStr == "skill.estates")
- {
- type = Bonus::GENERATE_RESOURCE;
- subtype = Res::GOLD;
- subtypeRelevant = true;
- }
- else if(deprecatedSubtype == SecondarySkill::AIR_MAGIC || deprecatedSubtypeStr == "skill.airMagic")
- {
- type = Bonus::MAGIC_SCHOOL_SKILL;
- subtypeRelevant = true;
- subtype = 4;
- }
- else if(deprecatedSubtype == SecondarySkill::WATER_MAGIC || deprecatedSubtypeStr == "skill.waterMagic")
- {
- type = Bonus::MAGIC_SCHOOL_SKILL;
- subtypeRelevant = true;
- subtype = 1;
- }
- else if(deprecatedSubtype == SecondarySkill::FIRE_MAGIC || deprecatedSubtypeStr == "skill.fireMagic")
- {
- type = Bonus::MAGIC_SCHOOL_SKILL;
- subtypeRelevant = true;
- subtype = 2;
- }
- else if(deprecatedSubtype == SecondarySkill::EARTH_MAGIC || deprecatedSubtypeStr == "skill.earthMagic")
- {
- type = Bonus::MAGIC_SCHOOL_SKILL;
- subtypeRelevant = true;
- subtype = 8;
- }
- else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
- {
- type = Bonus::BONUS_DAMAGE_CHANCE;
- subtypeRelevant = true;
- subtypeStr = "core:creature.ballista";
- }
- else if (deprecatedSubtype == SecondarySkill::FIRST_AID || deprecatedSubtypeStr == "skill.firstAid")
- {
- type = Bonus::SPECIFIC_SPELL_POWER;
- subtypeRelevant = true;
- subtypeStr = "core:spell.firstAid";
- }
- else if (deprecatedSubtype == SecondarySkill::BALLISTICS || deprecatedSubtypeStr == "skill.ballistics")
- {
- type = Bonus::CATAPULT_EXTRA_SHOTS;
- subtypeRelevant = true;
- subtypeStr = "core:spell.catapultShot";
- }
- else
- isConverted = false;
- }
- else if (deprecatedTypeStr == "SECONDARY_SKILL_VAL2")
- {
- if(deprecatedSubtype == SecondarySkill::EAGLE_EYE || deprecatedSubtypeStr == "skill.eagleEye")
- type = Bonus::LEARN_BATTLE_SPELL_LEVEL_LIMIT;
- else if (deprecatedSubtype == SecondarySkill::ARTILLERY || deprecatedSubtypeStr == "skill.artillery")
- {
- type = Bonus::HERO_GRANTS_ATTACKS;
- subtypeRelevant = true;
- subtypeStr = "core:creature.ballista";
- }
- else
- isConverted = false;
- }
- else if (deprecatedTypeStr == "SEA_MOVEMENT")
- {
- subtype = 0;
- subtypeRelevant = true;
- valueType = Bonus::ADDITIVE_VALUE;
- valueTypeRelevant = true;
- type = Bonus::MOVEMENT;
- }
- else if (deprecatedTypeStr == "LAND_MOVEMENT")
- {
- subtype = 1;
- subtypeRelevant = true;
- valueType = Bonus::ADDITIVE_VALUE;
- valueTypeRelevant = true;
- type = Bonus::MOVEMENT;
- }
- else if (deprecatedTypeStr == "MAXED_SPELL")
- {
- type = Bonus::SPELL;
- subtypeStr = deprecatedSubtypeStr;
- subtypeRelevant = true;
- valueType = Bonus::INDEPENDENT_MAX;
- valueTypeRelevant = true;
- val = 3;
- valRelevant = true;
- }
- else if (deprecatedTypeStr == "FULL_HP_REGENERATION")
- {
- type = Bonus::HP_REGENERATION;
- val = 100000; //very high value to always chose stack health
- valRelevant = true;
- }
- else if (deprecatedTypeStr == "KING1")
- {
- type = Bonus::KING;
- val = 0;
- valRelevant = true;
- }
- else if (deprecatedTypeStr == "KING2")
- {
- type = Bonus::KING;
- val = 2;
- valRelevant = true;
- }
- else if (deprecatedTypeStr == "KING3")
- {
- type = Bonus::KING;
- val = 3;
- valRelevant = true;
- }
- else if (deprecatedTypeStr == "SIGHT_RADIOUS")
- type = Bonus::SIGHT_RADIUS;
- else if (deprecatedTypeStr == "SELF_MORALE")
- {
- type = Bonus::MORALE;
- val = 1;
- valRelevant = true;
- valueType = Bonus::INDEPENDENT_MAX;
- valueTypeRelevant = true;
- }
- else if (deprecatedTypeStr == "SELF_LUCK")
- {
- type = Bonus::LUCK;
- val = 1;
- valRelevant = true;
- valueType = Bonus::INDEPENDENT_MAX;
- valueTypeRelevant = true;
- }
- else
- isConverted = false;
- }
- const JsonNode & BonusParams::toJson()
- {
- assert(isConverted);
- if(ret.isNull())
- {
- ret["type"].String() = vstd::findKey(bonusNameMap, type);
- if(subtypeRelevant && !subtypeStr.empty())
- ret["subtype"].String() = subtypeStr;
- else if(subtypeRelevant)
- ret["subtype"].Integer() = subtype;
- if(valueTypeRelevant)
- ret["valueType"].String() = vstd::findKey(bonusValueMap, valueType);
- if(valRelevant)
- ret["val"].Float() = val;
- if(targetTypeRelevant)
- ret["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetType);
- jsonCreated = true;
- }
- return ret;
- };
- CSelector BonusParams::toSelector()
- {
- assert(isConverted);
- if(subtypeRelevant && !subtypeStr.empty())
- JsonUtils::resolveIdentifier(subtype, toJson(), "subtype");
- auto ret = Selector::type()(type);
- if(subtypeRelevant)
- ret = ret.And(Selector::subtype()(subtype));
- if(valueTypeRelevant)
- ret = ret.And(Selector::valueType(valueType));
- if(targetTypeRelevant)
- ret = ret.And(Selector::targetSourceType()(targetType));
- return ret;
- }
- Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
- duration(static_cast<ui16>(Duration)),
- type(Type),
- subtype(Subtype),
- source(Src),
- val(Val),
- sid(ID),
- description(std::move(Desc))
- {
- boost::algorithm::trim(description);
- targetSourceType = OTHER;
- }
- Bonus::Bonus(Bonus::BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, ValueType ValType):
- duration(static_cast<ui16>(Duration)),
- type(Type),
- subtype(Subtype),
- source(Src),
- val(Val),
- sid(ID),
- valType(ValType)
- {
- turnsRemain = 0;
- effectRange = NO_LIMIT;
- targetSourceType = OTHER;
- }
- std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
- {
- propagator = Propagator;
- return this->shared_from_this();
- }
- namespace Selector
- {
- DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> & type()
- {
- static CSelectFieldEqual<Bonus::BonusType> stype(&Bonus::type);
- return stype;
- }
- DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> & subtype()
- {
- static CSelectFieldEqual<TBonusSubtype> ssubtype(&Bonus::subtype);
- return ssubtype;
- }
- DLL_LINKAGE CSelectFieldEqual<CAddInfo> & info()
- {
- static CSelectFieldEqual<CAddInfo> sinfo(&Bonus::additionalInfo);
- return sinfo;
- }
- DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & sourceType()
- {
- static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::source);
- return ssourceType;
- }
- DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & targetSourceType()
- {
- static CSelectFieldEqual<Bonus::BonusSource> ssourceType(&Bonus::targetSourceType);
- return ssourceType;
- }
- DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> & effectRange()
- {
- static CSelectFieldEqual<Bonus::LimitEffect> seffectRange(&Bonus::effectRange);
- return seffectRange;
- }
- DLL_LINKAGE CWillLastTurns turns;
- DLL_LINKAGE CWillLastDays days;
- CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype)
- {
- return type()(Type).And(subtype()(Subtype));
- }
- CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, const CAddInfo & info)
- {
- return CSelectFieldEqual<Bonus::BonusType>(&Bonus::type)(type)
- .And(CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype)(subtype))
- .And(CSelectFieldEqual<CAddInfo>(&Bonus::additionalInfo)(info));
- }
- CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID)
- {
- return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source)
- .And(CSelectFieldEqual<ui32>(&Bonus::sid)(sourceID));
- }
- CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source)
- {
- return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source)(source);
- }
- CSelector DLL_LINKAGE valueType(Bonus::ValueType valType)
- {
- return CSelectFieldEqual<Bonus::ValueType>(&Bonus::valType)(valType);
- }
- DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
- DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
- bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type)
- {
- Bonus dummy;
- dummy.type = type;
- return sel(&dummy);
- }
- bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype)
- {
- Bonus dummy;
- dummy.type = type;
- dummy.subtype = subtype;
- return sel(&dummy);
- }
- }
- const CCreature * retrieveCreature(const CBonusSystemNode *node)
- {
- switch(node->getNodeType())
- {
- case CBonusSystemNode::CREATURE:
- return (dynamic_cast<const CCreature *>(node));
- case CBonusSystemNode::STACK_BATTLE:
- return (dynamic_cast<const CStack *>(node))->type;
- default:
- const CStackInstance * csi = retrieveStackInstance(node);
- if(csi)
- return csi->type;
- return nullptr;
- }
- }
- DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
- {
- for (ui32 i = 0; i < bonusList.size(); i++)
- {
- const auto & b = bonusList[i];
- out << "Bonus " << i << "\n" << *b << std::endl;
- }
- return out;
- }
- DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
- {
- for(const auto & i : bonusNameMap)
- if(i.second == bonus.type)
- out << "\tType: " << i.first << " \t";
- #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
- printField(val);
- printField(subtype);
- printField(duration);
- printField(source);
- printField(sid);
- if(bonus.additionalInfo != CAddInfo::NONE)
- out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
- printField(turnsRemain);
- printField(valType);
- if(!bonus.stacking.empty())
- out << "\tstacking: \"" << bonus.stacking << "\"\n";
- printField(effectRange);
- #undef printField
- if(bonus.limiter)
- out << "\tLimiter: " << bonus.limiter->toString() << "\n";
- if(bonus.updater)
- out << "\tUpdater: " << bonus.updater->toString() << "\n";
- return out;
- }
- std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
- {
- if (limiter)
- {
- //If we already have limiter list, retrieve it
- auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
- if(!limiterList)
- {
- //Create a new limiter list with old limiter and the new one will be pushed later
- limiterList = std::make_shared<AllOfLimiter>();
- limiterList->add(limiter);
- limiter = limiterList;
- }
- limiterList->add(Limiter);
- }
- else
- {
- limiter = Limiter;
- }
- return this->shared_from_this();
- }
- int ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
- {
- return false;
- }
- std::string ILimiter::toString() const
- {
- return typeid(*this).name();
- }
- JsonNode ILimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = toString();
- return root;
- }
- int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
- {
- const CCreature *c = retrieveCreature(&context.node);
- if(!c)
- return true;
- return c->getId() != creature->getId() && (!includeUpgrades || !creature->isMyUpgrade(c));
- //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
- }
- CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
- : creature(&creature_), includeUpgrades(IncludeUpgrades)
- {
- }
- void CCreatureTypeLimiter::setCreature(const CreatureID & id)
- {
- creature = VLC->creh->objects[id];
- }
- std::string CCreatureTypeLimiter::toString() const
- {
- boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
- fmt % creature->getJsonKey() % (includeUpgrades ? "true" : "false");
- return fmt.str();
- }
- JsonNode CCreatureTypeLimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "CREATURE_TYPE_LIMITER";
- root["parameters"].Vector().push_back(JsonUtils::stringNode(creature->getJsonKey()));
- root["parameters"].Vector().push_back(JsonUtils::boolNode(includeUpgrades));
- return root;
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus )
- : type(bonus), subtype(0), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus, TBonusSubtype _subtype )
- : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(Bonus::BonusType bonus, Bonus::BonusSource src)
- : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype, Bonus::BonusSource src)
- : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
- {
- }
- int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
- {
- //TODO: proper selector config with parsing of JSON
- auto mySelector = Selector::type()(type);
- if(isSubtypeRelevant)
- mySelector = mySelector.And(Selector::subtype()(subtype));
- if(isSourceRelevant && isSourceIDRelevant)
- mySelector = mySelector.And(Selector::source(source, sid));
- else if (isSourceRelevant)
- mySelector = mySelector.And(Selector::sourceTypeSel(source));
- //if we have a bonus of required type accepted, limiter should accept also this bonus
- if(context.alreadyAccepted.getFirst(mySelector))
- return ACCEPT;
- //if there are no matching bonuses pending, we can (and must) reject right away
- if(!context.stillUndecided.getFirst(mySelector))
- return DISCARD;
- //do not accept for now but it may change if more bonuses gets included
- return NOT_SURE;
- }
- std::string HasAnotherBonusLimiter::toString() const
- {
- std::string typeName = vstd::findKey(bonusNameMap, type);
- if(isSubtypeRelevant)
- {
- boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%d)");
- fmt % typeName % subtype;
- return fmt.str();
- }
- else
- {
- boost::format fmt("HasAnotherBonusLimiter(type=%s)");
- fmt % typeName;
- return fmt.str();
- }
- }
- JsonNode HasAnotherBonusLimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- std::string typeName = vstd::findKey(bonusNameMap, type);
- auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
- root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
- root["parameters"].Vector().push_back(JsonUtils::stringNode(typeName));
- if(isSubtypeRelevant)
- root["parameters"].Vector().push_back(JsonUtils::intNode(subtype));
- if(isSourceRelevant)
- root["parameters"].Vector().push_back(JsonUtils::stringNode(sourceTypeName));
- return root;
- }
- bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
- {
- return false;
- }
- CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
- {
- return CBonusSystemNode::ENodeTypes::NONE;
- }
- CPropagatorNodeType::CPropagatorNodeType()
- :nodeType(CBonusSystemNode::ENodeTypes::UNKNOWN)
- {
- }
- CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
- : nodeType(NodeType)
- {
- }
- CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
- {
- return nodeType;
- }
- bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
- {
- return nodeType == dest->getNodeType();
- }
- CreatureTerrainLimiter::CreatureTerrainLimiter()
- : terrainType(ETerrainId::NATIVE_TERRAIN)
- {
- }
- CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
- terrainType(terrain)
- {
- }
- int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
- {
- const CStack *stack = retrieveStackBattle(&context.node);
- if(stack)
- {
- if (terrainType == ETerrainId::NATIVE_TERRAIN)//terrainType not specified = native
- {
- return !stack->isOnNativeTerrain();
- }
- else
- {
- return !stack->isOnTerrain(terrainType);
- }
- }
- return true;
- //TODO neutral creatues
- }
- std::string CreatureTerrainLimiter::toString() const
- {
- boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
- auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
- fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
- return fmt.str();
- }
- JsonNode CreatureTerrainLimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "CREATURE_TERRAIN_LIMITER";
- auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
- root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
- return root;
- }
- CreatureFactionLimiter::CreatureFactionLimiter(TFaction creatureFaction)
- : faction(creatureFaction)
- {
- }
- CreatureFactionLimiter::CreatureFactionLimiter():
- faction(static_cast<TFaction>(-1))
- {
- }
- int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
- {
- const CCreature *c = retrieveCreature(&context.node);
- return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
- }
- std::string CreatureFactionLimiter::toString() const
- {
- boost::format fmt("CreatureFactionLimiter(faction=%s)");
- fmt % VLC->factions()->getByIndex(faction)->getJsonKey();
- return fmt.str();
- }
- JsonNode CreatureFactionLimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "CREATURE_FACTION_LIMITER";
- root["parameters"].Vector().push_back(JsonUtils::stringNode(VLC->factions()->getByIndex(faction)->getJsonKey()));
- return root;
- }
- CreatureAlignmentLimiter::CreatureAlignmentLimiter()
- : alignment(-1)
- {
- }
- CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
- : alignment(Alignment)
- {
- }
- int CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
- {
- const CCreature *c = retrieveCreature(&context.node);
- if(!c)
- return true;
- switch(alignment)
- {
- case EAlignment::GOOD:
- return !c->isGood(); //if not good -> return true (drop bonus)
- case EAlignment::NEUTRAL:
- return c->isEvil() || c->isGood();
- case EAlignment::EVIL:
- return !c->isEvil();
- default:
- logBonus->warn("Warning: illegal alignment in limiter!");
- return true;
- }
- }
- std::string CreatureAlignmentLimiter::toString() const
- {
- boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
- fmt % EAlignment::names[alignment];
- return fmt.str();
- }
- JsonNode CreatureAlignmentLimiter::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
- root["parameters"].Vector().push_back(JsonUtils::stringNode(EAlignment::names[alignment]));
- return root;
- }
- RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
- :minRank(Min), maxRank(Max)
- {
- }
- RankRangeLimiter::RankRangeLimiter()
- {
- minRank = maxRank = -1;
- }
- int RankRangeLimiter::limit(const BonusLimitationContext &context) const
- {
- const CStackInstance * csi = retrieveStackInstance(&context.node);
- if(csi)
- {
- if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
- return true;
- return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
- }
- return true;
- }
- int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
- {
- const CStack * s = retrieveStackBattle(&context.node);
- if(s)
- return s->owner != owner;
- const CStackInstance * csi = retrieveStackInstance(&context.node);
- if(csi && csi->armyObj)
- return csi->armyObj->tempOwner != owner;
- return true;
- }
- StackOwnerLimiter::StackOwnerLimiter()
- : owner(-1)
- {
- }
- StackOwnerLimiter::StackOwnerLimiter(const PlayerColor & Owner):
- owner(Owner)
- {
- }
- OppositeSideLimiter::OppositeSideLimiter():
- owner(PlayerColor::CANNOT_DETERMINE)
- {
- }
- OppositeSideLimiter::OppositeSideLimiter(const PlayerColor & Owner):
- owner(Owner)
- {
- }
- int OppositeSideLimiter::limit(const BonusLimitationContext & context) const
- {
- auto contextOwner = CBonusSystemNode::retrieveNodeOwner(& context.node);
- auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::DISCARD : ILimiter::ACCEPT;
- return decision;
- }
- // Aggregate/Boolean Limiters
- void AggregateLimiter::add(const TLimiterPtr & limiter)
- {
- if(limiter)
- limiters.push_back(limiter);
- }
- JsonNode AggregateLimiter::toJsonNode() const
- {
- JsonNode result(JsonNode::JsonType::DATA_VECTOR);
- result.Vector().push_back(JsonUtils::stringNode(getAggregator()));
- for(const auto & l : limiters)
- result.Vector().push_back(l->toJsonNode());
- return result;
- }
- const std::string AllOfLimiter::aggregator = "allOf";
- const std::string & AllOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- int AllOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::DISCARD)
- return result;
- if(result == ILimiter::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
- }
- const std::string AnyOfLimiter::aggregator = "anyOf";
- const std::string & AnyOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- int AnyOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::ACCEPT)
- return result;
- if(result == ILimiter::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::NOT_SURE : ILimiter::DISCARD;
- }
- const std::string NoneOfLimiter::aggregator = "noneOf";
- const std::string & NoneOfLimiter::getAggregator() const
- {
- return aggregator;
- }
- int NoneOfLimiter::limit(const BonusLimitationContext & context) const
- {
- bool wasntSure = false;
- for(const auto & limiter : limiters)
- {
- auto result = limiter->limit(context);
- if(result == ILimiter::ACCEPT)
- return ILimiter::DISCARD;
- if(result == ILimiter::NOT_SURE)
- wasntSure = true;
- }
- return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
- }
- // Updaters
- std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
- {
- updater = Updater;
- return this->shared_from_this();
- }
- std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- return b;
- }
- std::string IUpdater::toString() const
- {
- return typeid(*this).name();
- }
- JsonNode IUpdater::toJsonNode() const
- {
- return JsonNode(JsonNode::JsonType::DATA_NULL);
- }
- GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
- {
- }
- std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::HERO)
- {
- int level = dynamic_cast<const CGHeroInstance &>(context).level;
- int steps = stepSize ? level / stepSize : level;
- //rounding follows format for HMM3 creature specialty bonus
- int newVal = (valPer20 * steps + 19) / 20;
- //return copy of bonus with updated val
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
- newBonus->val = newVal;
- return newBonus;
- }
- return b;
- }
- std::string GrowsWithLevelUpdater::toString() const
- {
- return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
- }
- JsonNode GrowsWithLevelUpdater::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "GROWS_WITH_LEVEL";
- root["parameters"].Vector().push_back(JsonUtils::intNode(valPer20));
- if(stepSize > 1)
- root["parameters"].Vector().push_back(JsonUtils::intNode(stepSize));
- return root;
- }
- std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::HERO)
- {
- int level = dynamic_cast<const CGHeroInstance &>(context).level;
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
- newBonus->val *= level;
- return newBonus;
- }
- return b;
- }
- std::string TimesHeroLevelUpdater::toString() const
- {
- return "TimesHeroLevelUpdater";
- }
- JsonNode TimesHeroLevelUpdater::toJsonNode() const
- {
- return JsonUtils::stringNode("TIMES_HERO_LEVEL");
- }
- ArmyMovementUpdater::ArmyMovementUpdater():
- base(20),
- divider(3),
- multiplier(10),
- max(700)
- {
- }
- ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
- base(base),
- divider(divider),
- multiplier(multiplier),
- max(max)
- {
- }
- std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(b->type == Bonus::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
- {
- auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
- si32 armySpeed = speed * base / divider;
- auto counted = armySpeed * multiplier;
- auto newBonus = std::make_shared<Bonus>(*b);
- newBonus->source = Bonus::ARMY;
- newBonus->val += vstd::amin(counted, max);
- return newBonus;
- }
- if(b->type != Bonus::MOVEMENT)
- logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
- return b;
- }
- std::string ArmyMovementUpdater::toString() const
- {
- return "ArmyMovementUpdater";
- }
- JsonNode ArmyMovementUpdater::toJsonNode() const
- {
- JsonNode root(JsonNode::JsonType::DATA_STRUCT);
- root["type"].String() = "ARMY_MOVEMENT";
- root["parameters"].Vector().push_back(JsonUtils::intNode(base));
- root["parameters"].Vector().push_back(JsonUtils::intNode(divider));
- root["parameters"].Vector().push_back(JsonUtils::intNode(multiplier));
- root["parameters"].Vector().push_back(JsonUtils::intNode(max));
- return root;
- }
- std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
- {
- int level = dynamic_cast<const CStackInstance &>(context).getLevel();
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
- newBonus->val *= level;
- return newBonus;
- }
- else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
- {
- const auto & stack = dynamic_cast<const CStack &>(context);
- //only update if stack doesn't have an instance (summons, war machines)
- //otherwise we'd end up multiplying twice
- if(stack.base == nullptr)
- {
- int level = stack.type->level;
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
- newBonus->val *= level;
- return newBonus;
- }
- }
- return b;
- }
- std::string TimesStackLevelUpdater::toString() const
- {
- return "TimesStackLevelUpdater";
- }
- JsonNode TimesStackLevelUpdater::toJsonNode() const
- {
- return JsonUtils::stringNode("TIMES_STACK_LEVEL");
- }
- std::string OwnerUpdater::toString() const
- {
- return "OwnerUpdater";
- }
- JsonNode OwnerUpdater::toJsonNode() const
- {
- return JsonUtils::stringNode("BONUS_OWNER_UPDATER");
- }
- std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
- {
- auto owner = CBonusSystemNode::retrieveNodeOwner(&context);
- if(owner == PlayerColor::UNFLAGGABLE)
- owner = PlayerColor::NEUTRAL;
- std::shared_ptr<Bonus> updated =
- std::make_shared<Bonus>(static_cast<Bonus::BonusDuration>(b->duration), b->type, b->source, b->val, b->sid, b->subtype, b->valType);
- updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
- return updated;
- }
- VCMI_LIB_NAMESPACE_END
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