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CCampaignScreen.cpp
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832e56e005
Implementation of (very basic) shortcuts system
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%!s(int64=2) %!d(string=hai) anos |
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CCampaignScreen.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
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CMainMenu.cpp
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dea10e6091
Use more descriptive names for hotkeys
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%!s(int64=2) %!d(string=hai) anos |
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CMainMenu.h
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313d479d42
fix using JNI from server in single process build
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%!s(int64=2) %!d(string=hai) anos |
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CPrologEpilogVideo.cpp
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91b4782a2f
Refactor more fields from campaign header
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%!s(int64=2) %!d(string=hai) anos |
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CPrologEpilogVideo.h
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
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CreditsScreen.cpp
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0cae259f53
Most of rendering in BattleInt is done via canvas
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%!s(int64=3) %!d(string=hai) anos |
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CreditsScreen.h
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |