Ivan Savenko dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
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CCampaignScreen.cpp 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
CCampaignScreen.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
CMainMenu.cpp dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
CMainMenu.h 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
CPrologEpilogVideo.cpp 91b4782a2f Refactor more fields from campaign header %!s(int64=2) %!d(string=hai) anos
CPrologEpilogVideo.h a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
CreditsScreen.cpp 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
CreditsScreen.h a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos