RmgMap.cpp 7.9 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CTownHandler.h"
  18. #include "ObjectManager.h"
  19. #include "RoadPlacer.h"
  20. #include "TreasurePlacer.h"
  21. #include "ConnectionsPlacer.h"
  22. #include "TownPlacer.h"
  23. #include "MinePlacer.h"
  24. #include "ObjectDistributor.h"
  25. #include "WaterAdopter.h"
  26. #include "WaterProxy.h"
  27. #include "WaterRoutes.h"
  28. #include "RockPlacer.h"
  29. #include "ObstaclePlacer.h"
  30. #include "RiverPlacer.h"
  31. #include "TerrainPainter.h"
  32. #include "Functions.h"
  33. #include "CMapGenerator.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
  36. mapGenOptions(mapGenOptions), zonesTotal(0)
  37. {
  38. mapInstance = std::make_unique<CMap>();
  39. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  40. }
  41. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  42. {
  43. for(const int3 &dir : int3::getDirs())
  44. {
  45. int3 n = pos + dir;
  46. /*important notice: perform any translation before this function is called,
  47. so the actual mapInstance->position is checked*/
  48. if(mapInstance->isInTheMap(n))
  49. foo(n);
  50. }
  51. }
  52. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  53. {
  54. for(const int3 &dir : rmg::dirs4)
  55. {
  56. int3 n = pos + dir;
  57. if(mapInstance->isInTheMap(n))
  58. foo(n);
  59. }
  60. }
  61. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  62. {
  63. for (const int3 &dir : rmg::dirsDiagonal)
  64. {
  65. int3 n = pos + dir;
  66. if (mapInstance->isInTheMap(n))
  67. foo(n);
  68. }
  69. }
  70. void RmgMap::initTiles(CMapGenerator & generator)
  71. {
  72. mapInstance->initTerrain();
  73. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  74. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  75. //init native town count with 0
  76. for (auto faction : VLC->townh->getAllowedFactions())
  77. zonesPerFaction[faction] = 0;
  78. getEditManager()->clearTerrain(&generator.rand);
  79. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  80. getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
  81. const auto * tmpl = mapGenOptions.getMapTemplate();
  82. zones.clear();
  83. for(const auto & option : tmpl->getZones())
  84. {
  85. auto zone = std::make_shared<Zone>(*this, generator);
  86. zone->setOptions(*option.second);
  87. zones[zone->getId()] = zone;
  88. }
  89. switch(mapGenOptions.getWaterContent())
  90. {
  91. case EWaterContent::NORMAL:
  92. case EWaterContent::ISLANDS:
  93. TRmgTemplateZoneId waterId = zones.size() + 1;
  94. rmg::ZoneOptions options;
  95. options.setId(waterId);
  96. options.setType(ETemplateZoneType::WATER);
  97. auto zone = std::make_shared<Zone>(*this, generator);
  98. zone->setOptions(options);
  99. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  100. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  101. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  102. zones[zone->getId()] = zone;
  103. break;
  104. }
  105. }
  106. void RmgMap::addModificators()
  107. {
  108. for(auto & z : getZones())
  109. {
  110. auto zone = z.second;
  111. zone->addModificator<ObjectManager>();
  112. zone->addModificator<ObjectDistributor>();
  113. zone->addModificator<TreasurePlacer>();
  114. zone->addModificator<ObstaclePlacer>();
  115. zone->addModificator<TerrainPainter>();
  116. if(zone->getType() == ETemplateZoneType::WATER)
  117. {
  118. for(auto & z1 : getZones())
  119. {
  120. z1.second->addModificator<WaterAdopter>();
  121. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  122. }
  123. zone->addModificator<WaterProxy>();
  124. zone->addModificator<WaterRoutes>();
  125. }
  126. else
  127. {
  128. zone->addModificator<TownPlacer>();
  129. zone->addModificator<MinePlacer>();
  130. zone->addModificator<ConnectionsPlacer>();
  131. zone->addModificator<RoadPlacer>();
  132. zone->addModificator<RiverPlacer>();
  133. }
  134. if(zone->isUnderground())
  135. {
  136. zone->addModificator<RockPlacer>();
  137. }
  138. }
  139. }
  140. CMap & RmgMap::map() const
  141. {
  142. return *mapInstance;
  143. }
  144. CMapEditManager* RmgMap::getEditManager() const
  145. {
  146. return mapInstance->getEditManager();
  147. }
  148. bool RmgMap::isOnMap(const int3 & tile) const
  149. {
  150. return mapInstance->isInTheMap(tile);
  151. }
  152. const CMapGenOptions& RmgMap::getMapGenOptions() const
  153. {
  154. return mapGenOptions;
  155. }
  156. void RmgMap::assertOnMap(const int3& tile) const
  157. {
  158. if (!mapInstance->isInTheMap(tile))
  159. throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile.toString()));
  160. }
  161. RmgMap::Zones & RmgMap::getZones()
  162. {
  163. return zones;
  164. }
  165. bool RmgMap::isBlocked(const int3 &tile) const
  166. {
  167. assertOnMap(tile);
  168. return tiles[tile.x][tile.y][tile.z].isBlocked();
  169. }
  170. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  171. {
  172. assertOnMap(tile);
  173. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  174. }
  175. bool RmgMap::isPossible(const int3 &tile) const
  176. {
  177. assertOnMap(tile);
  178. return tiles[tile.x][tile.y][tile.z].isPossible();
  179. }
  180. bool RmgMap::isFree(const int3 &tile) const
  181. {
  182. assertOnMap(tile);
  183. return tiles[tile.x][tile.y][tile.z].isFree();
  184. }
  185. bool RmgMap::isUsed(const int3 &tile) const
  186. {
  187. assertOnMap(tile);
  188. return tiles[tile.x][tile.y][tile.z].isUsed();
  189. }
  190. bool RmgMap::isRoad(const int3& tile) const
  191. {
  192. assertOnMap(tile);
  193. return tiles[tile.x][tile.y][tile.z].isRoad();
  194. }
  195. void RmgMap::setOccupied(const int3 &tile, ETileType::ETileType state)
  196. {
  197. assertOnMap(tile);
  198. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  199. }
  200. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  201. {
  202. assertOnMap(tile);
  203. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  204. }
  205. TileInfo RmgMap::getTile(const int3& tile) const
  206. {
  207. assertOnMap(tile);
  208. return tiles[tile.x][tile.y][tile.z];
  209. }
  210. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  211. {
  212. assertOnMap(tile);
  213. return zoneColouring[tile.x][tile.y][tile.z];
  214. }
  215. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  216. {
  217. assertOnMap(tile);
  218. zoneColouring[tile.x][tile.y][tile.z] = zid;
  219. }
  220. void RmgMap::setNearestObjectDistance(int3 &tile, float value)
  221. {
  222. assertOnMap(tile);
  223. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  224. }
  225. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  226. {
  227. assertOnMap(tile);
  228. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  229. }
  230. void RmgMap::registerZone(FactionID faction)
  231. {
  232. zonesPerFaction[faction]++;
  233. zonesTotal++;
  234. }
  235. ui32 RmgMap::getZoneCount(FactionID faction)
  236. {
  237. return zonesPerFaction[faction];
  238. }
  239. ui32 RmgMap::getTotalZoneCount() const
  240. {
  241. return zonesTotal;
  242. }
  243. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  244. {
  245. assert(sid >= 0);
  246. if (sid < mapInstance->allowedSpell.size())
  247. {
  248. return mapInstance->allowedSpell[sid];
  249. }
  250. else
  251. return false;
  252. }
  253. void RmgMap::dump(bool zoneId) const
  254. {
  255. static int id = 0;
  256. std::ofstream out(boost::to_string(boost::format("zone_%d.txt") % id++));
  257. int levels = mapInstance->levels();
  258. int width = mapInstance->width;
  259. int height = mapInstance->height;
  260. for (int k = 0; k < levels; k++)
  261. {
  262. for(int j = 0; j < height; j++)
  263. {
  264. for (int i = 0; i < width; i++)
  265. {
  266. if(zoneId)
  267. {
  268. out << getZoneID(int3(i, j, k));
  269. }
  270. else
  271. {
  272. char t = '?';
  273. switch (getTile(int3(i, j, k)).getTileType())
  274. {
  275. case ETileType::FREE:
  276. t = ' '; break;
  277. case ETileType::BLOCKED:
  278. t = '#'; break;
  279. case ETileType::POSSIBLE:
  280. t = '-'; break;
  281. case ETileType::USED:
  282. t = 'O'; break;
  283. }
  284. out << t;
  285. }
  286. }
  287. out << std::endl;
  288. }
  289. out << std::endl;
  290. }
  291. out << std::endl;
  292. }
  293. VCMI_LIB_NAMESPACE_END