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							- /*
 
-  * CMusicHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <SDL_mixer.h>
 
- #include <SDL_timer.h>
 
- #include "CMusicHandler.h"
 
- #include "CGameInfo.h"
 
- #include "renderSDL/SDLRWwrapper.h"
 
- #include "eventsSDL/InputHandler.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/constants/StringConstants.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/TerrainHandler.h"
 
- #define VCMI_SOUND_NAME(x)
 
- #define VCMI_SOUND_FILE(y) #y,
 
- // sounds mapped to soundBase enum
 
- static const std::string sounds[] = {
 
- 	"", // invalid
 
- 	"", // todo
 
- 	VCMI_SOUND_LIST
 
- };
 
- #undef VCMI_SOUND_NAME
 
- #undef VCMI_SOUND_FILE
 
- void CAudioBase::init()
 
- {
 
- 	if (initialized)
 
- 		return;
 
- 	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
 
- 	{
 
- 		logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
 
- 		return;
 
- 	}
 
- 	initialized = true;
 
- }
 
- void CAudioBase::release()
 
- {
 
- 	if(!(CCS->soundh->initialized && CCS->musich->initialized))
 
- 		Mix_CloseAudio();
 
- 	initialized = false;
 
- }
 
- void CAudioBase::setVolume(ui32 percent)
 
- {
 
- 	if (percent > 100)
 
- 		percent = 100;
 
- 	volume = percent;
 
- }
 
- void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume((ui32)volumeNode.Float());
 
- }
 
- CSoundHandler::CSoundHandler():
 
- 	listener(settings.listen["general"]["sound"]),
 
- 	ambientConfig(JsonPath::builtin("config/ambientSounds.json"))
 
- {
 
- 	listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
 
- 	battleIntroSounds =
 
- 	{
 
- 		soundBase::battle00, soundBase::battle01,
 
- 		soundBase::battle02, soundBase::battle03, soundBase::battle04,
 
- 		soundBase::battle05, soundBase::battle06, soundBase::battle07
 
- 	};
 
- }
 
- void CSoundHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if(ambientConfig["allocateChannels"].isNumber())
 
- 		Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
 
- 	if (initialized)
 
- 	{
 
- 		Mix_ChannelFinished([](int channel)
 
- 		{
 
- 			CCS->soundh->soundFinishedCallback(channel);
 
- 		});
 
- 	}
 
- }
 
- void CSoundHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		Mix_HaltChannel(-1);
 
- 		for (auto &chunk : soundChunks)
 
- 		{
 
- 			if (chunk.second.first)
 
- 				Mix_FreeChunk(chunk.second.first);
 
- 		}
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- // Allocate an SDL chunk and cache it.
 
- Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
 
- {
 
- 	try
 
- 	{
 
- 		if (cache && soundChunks.find(sound) != soundChunks.end())
 
- 			return soundChunks[sound].first;
 
- 		auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
 
- 		SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
 
- 		Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1);	// will free ops
 
- 		if (cache)
 
- 			soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
 
- 		return chunk;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
 
- 		return nullptr;
 
- 	}
 
- }
 
- Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
 
- {
 
- 	try
 
- 	{
 
- 		std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min((si64)100, data.second));
 
- 		if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
 
- 			return soundChunksRaw[startBytes].first;
 
- 		SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
 
- 		Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1);	// will free ops
 
- 		if (cache)
 
- 			soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
 
- 		return chunk;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logGlobal->warn("Cannot get sound chunk: %s", e.what());
 
- 		return nullptr;
 
- 	}
 
- }
 
- int CSoundHandler::ambientDistToVolume(int distance) const
 
- {
 
- 	const auto & distancesVector = ambientConfig["distances"].Vector();
 
- 	if(distance >= distancesVector.size())
 
- 		return 0;
 
- 	int volume = static_cast<int>(distancesVector[distance].Integer());
 
- 	return volume * (int)ambientConfig["volume"].Integer() / 100;
 
- }
 
- void CSoundHandler::ambientStopSound(const AudioPath & soundId)
 
- {
 
- 	stopSound(ambientChannels[soundId]);
 
- 	setChannelVolume(ambientChannels[soundId], volume);
 
- }
 
- uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
 
- {
 
- 	if (!initialized || sound.empty())
 
- 		return 0;
 
- 	auto resourcePath = sound.addPrefix("SOUNDS/");
 
- 	if (!CResourceHandler::get()->existsResource(resourcePath))
 
- 		return 0;
 
- 	auto data = CResourceHandler::get()->load(resourcePath)->readAll();
 
- 	SDL_AudioSpec spec;
 
- 	uint32_t audioLen;
 
- 	uint8_t *audioBuf;
 
- 	uint32_t miliseconds = 0;
 
- 	if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
 
- 	{
 
- 		SDL_FreeWAV(audioBuf);
 
- 		uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
 
- 		uint32_t sampleCount = audioLen / sampleSize;
 
- 		uint32_t sampleLen = sampleCount / spec.channels;
 
- 		miliseconds = 1000 * sampleLen / spec.freq;
 
- 	}
 
- 	return miliseconds ;
 
- }
 
- // Plays a sound, and return its channel so we can fade it out later
 
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
 
- {
 
- 	assert(soundID < soundBase::sound_after_last);
 
- 	auto sound = AudioPath::builtin(sounds[soundID]);
 
- 	logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
 
- 	return playSound(sound, repeats, true);
 
- }
 
- int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
 
- {
 
- 	if (!initialized || sound.empty())
 
- 		return -1;
 
- 	int channel;
 
- 	Mix_Chunk *chunk = GetSoundChunk(sound, cache);
 
- 	if (chunk)
 
- 	{
 
- 		channel = Mix_PlayChannel(-1, chunk, repeats);
 
- 		if (channel == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
 
- 			if (!cache)
 
- 				Mix_FreeChunk(chunk);
 
- 		}
 
- 		else if (cache)
 
- 			initCallback(channel);
 
- 		else
 
- 			initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
 
- 	}
 
- 	else
 
- 		channel = -1;
 
- 	return channel;
 
- }
 
- int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
 
- {
 
- 	int channel = -1;
 
- 	if (Mix_Chunk *chunk = GetSoundChunk(data, cache))
 
- 	{
 
- 		channel = Mix_PlayChannel(-1, chunk, repeats);
 
- 		if (channel == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play sound, error %s", Mix_GetError());
 
- 			if (!cache)
 
- 				Mix_FreeChunk(chunk);
 
- 		}
 
- 		else if (cache)
 
- 			initCallback(channel);
 
- 		else
 
- 			initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
 
- 	}
 
- 	return channel;
 
- }
 
- // Helper. Randomly select a sound from an array and play it
 
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
 
- {
 
- 	return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
 
- }
 
- void CSoundHandler::stopSound(int handler)
 
- {
 
- 	if (initialized && handler != -1)
 
- 		Mix_HaltChannel(handler);
 
- }
 
- // Sets the sound volume, from 0 (mute) to 100
 
- void CSoundHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 	{
 
- 		setChannelVolume(-1, volume);
 
- 		for (auto const & channel : channelVolumes)
 
- 			updateChannelVolume(channel.first);
 
- 	}
 
- }
 
- void CSoundHandler::updateChannelVolume(int channel)
 
- {
 
- 	if (channelVolumes.count(channel))
 
- 		setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
 
- 	else
 
- 		setChannelVolume(channel, getVolume());
 
- }
 
- // Sets the sound volume, from 0 (mute) to 100
 
- void CSoundHandler::setChannelVolume(int channel, ui32 percent)
 
- {
 
- 	Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
 
- }
 
- void CSoundHandler::setCallback(int channel, std::function<void()> function)
 
- {
 
- 	boost::mutex::scoped_lock lockGuard(mutexCallbacks);
 
- 	auto iter = callbacks.find(channel);
 
- 	//channel not found. It may have finished so fire callback now
 
- 	if(iter == callbacks.end())
 
- 		function();
 
- 	else
 
- 		iter->second.push_back(function);
 
- }
 
- void CSoundHandler::soundFinishedCallback(int channel)
 
- {
 
- 	boost::mutex::scoped_lock lockGuard(mutexCallbacks);
 
- 	if (callbacks.count(channel) == 0)
 
- 		return;
 
- 	// store callbacks from container locally - SDL might reuse this channel for another sound
 
- 	// but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
 
- 	auto callback = callbacks.at(channel);
 
- 	callbacks.erase(channel);
 
- 	if (!callback.empty())
 
- 	{
 
- 		GH.dispatchMainThread([callback](){
 
- 			for (auto entry : callback)
 
- 				entry();
 
- 		});
 
- 	}
 
- }
 
- void CSoundHandler::initCallback(int channel)
 
- {
 
- 	boost::mutex::scoped_lock lockGuard(mutexCallbacks);
 
- 	assert(callbacks.count(channel) == 0);
 
- 	callbacks[channel] = {};
 
- }
 
- void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
 
- {
 
- 	boost::mutex::scoped_lock lockGuard(mutexCallbacks);
 
- 	assert(callbacks.count(channel) == 0);
 
- 	callbacks[channel].push_back(function);
 
- }
 
- int CSoundHandler::ambientGetRange() const
 
- {
 
- 	return static_cast<int>(ambientConfig["range"].Integer());
 
- }
 
- void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	std::vector<AudioPath> stoppedSounds;
 
- 	for(auto & pair : ambientChannels)
 
- 	{
 
- 		const auto & soundId = pair.first;
 
- 		const int channel = pair.second;
 
- 		if(!vstd::contains(soundsArg, soundId))
 
- 		{
 
- 			ambientStopSound(soundId);
 
- 			stoppedSounds.push_back(soundId);
 
- 		}
 
- 		else
 
- 		{
 
- 			int volume = ambientDistToVolume(soundsArg[soundId]);
 
- 			channelVolumes[channel] = volume;
 
- 			updateChannelVolume(channel);
 
- 		}
 
- 	}
 
- 	for(auto soundId : stoppedSounds)
 
- 	{
 
- 		channelVolumes.erase(ambientChannels[soundId]);
 
- 		ambientChannels.erase(soundId);
 
- 	}
 
- 	for(auto & pair : soundsArg)
 
- 	{
 
- 		const auto & soundId = pair.first;
 
- 		const int distance = pair.second;
 
- 		if(!vstd::contains(ambientChannels, soundId))
 
- 		{
 
- 			int channel = playSound(soundId, -1);
 
- 			int volume = ambientDistToVolume(distance);
 
- 			channelVolumes[channel] = volume;
 
- 			updateChannelVolume(channel);
 
- 			ambientChannels[soundId] = channel;
 
- 		}
 
- 	}
 
- }
 
- void CSoundHandler::ambientStopAllChannels()
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	for(auto ch : ambientChannels)
 
- 	{
 
- 		ambientStopSound(ch.first);
 
- 	}
 
- 	channelVolumes.clear();
 
- 	ambientChannels.clear();
 
- }
 
- void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume((ui32)volumeNode.Float());
 
- }
 
- CMusicHandler::CMusicHandler():
 
- 	listener(settings.listen["general"]["music"])
 
- {
 
- 	listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
 
- 	auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) ->  bool
 
- 	{
 
- 		if(id.getType() != EResType::SOUND)
 
- 			return false;
 
- 		if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
 
- 			return false;
 
- 		logGlobal->trace("Found music file %s", id.getName());
 
- 		return true;
 
- 	});
 
- 	for(const ResourcePath & file : mp3files)
 
- 	{
 
- 		if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
 
- 			addEntryToSet("battle", AudioPath::fromResource(file));
 
- 		else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
 
- 			addEntryToSet("enemy-turn", AudioPath::fromResource(file));
 
- 	}
 
- }
 
- void CMusicHandler::loadTerrainMusicThemes()
 
- {
 
- 	for (const auto & terrain : CGI->terrainTypeHandler->objects)
 
- 	{
 
- 		addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
 
- 	}
 
- }
 
- void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
 
- {
 
- 	musicsSet[set].push_back(musicURI);
 
- }
 
- void CMusicHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if (initialized)
 
- 	{
 
- 		Mix_HookMusicFinished([]()
 
- 		{
 
- 			CCS->musich->musicFinishedCallback();
 
- 		});
 
- 	}
 
- }
 
- void CMusicHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		boost::mutex::scoped_lock guard(mutex);
 
- 		Mix_HookMusicFinished(nullptr);
 
- 		current->stop();
 
- 		current.reset();
 
- 		next.reset();
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if (current && current->isPlaying() && current->isTrack(musicURI))
 
- 		return;
 
- 	queueNext(this, "", musicURI, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
 
- {
 
- 	playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	auto selectedSet = musicsSet.find(whichSet);
 
- 	if (selectedSet == musicsSet.end())
 
- 	{
 
- 		logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
 
- 		return;
 
- 	}
 
- 	if (current && current->isPlaying() && current->isSet(whichSet))
 
- 		return;
 
- 	// in this mode - play random track from set
 
- 	queueNext(this, whichSet, AudioPath(), loop, fromStart);
 
- }
 
- void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	next = std::move(queued);
 
- 	if (current.get() == nullptr || !current->stop(1000))
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
 
- {
 
- 	queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
 
- }
 
- void CMusicHandler::stopMusic(int fade_ms)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if (current.get() != nullptr)
 
- 		current->stop(fade_ms);
 
- 	next.reset();
 
- }
 
- void CMusicHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 		Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
 
- }
 
- void CMusicHandler::musicFinishedCallback()
 
- {
 
- 	// call music restart in separate thread to avoid deadlock in some cases
 
- 	// It is possible for:
 
- 	// 1) SDL thread to call this method on end of playback
 
- 	// 2) VCMI code to call queueNext() method to queue new file
 
- 	// this leads to:
 
- 	// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
 
- 	// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
 
- 	GH.dispatchMainThread([this]()
 
- 	{
 
- 		boost::unique_lock lockGuard(mutex);
 
- 		if (current.get() != nullptr)
 
- 		{
 
- 			// if music is looped, play it again
 
- 			if (current->play())
 
- 				return;
 
- 			else
 
- 				current.reset();
 
- 		}
 
- 		if (current.get() == nullptr && next.get() != nullptr)
 
- 		{
 
- 			current.reset(next.release());
 
- 			current->play();
 
- 		}
 
- 	});
 
- }
 
- MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
 
- 	owner(owner),
 
- 	music(nullptr),
 
- 	playing(false),
 
- 	startTime(uint32_t(-1)),
 
- 	startPosition(0),
 
- 	loop(looped ? -1 : 1),
 
- 	fromStart(fromStart),
 
- 	setName(std::move(setName))
 
- {
 
- 	if (!musicURI.empty())
 
- 		load(std::move(musicURI));
 
- }
 
- MusicEntry::~MusicEntry()
 
- {
 
- 	if (playing && loop > 0)
 
- 	{
 
- 		assert(0);
 
- 		logGlobal->error("Attempt to delete music while playing!");
 
- 		Mix_HaltMusic();
 
- 	}
 
- 	if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
 
- 	{
 
- 		assert(0);
 
- 		logGlobal->error("Attempt to delete music while fading out!");
 
- 		Mix_HaltMusic();
 
- 	}
 
- 	logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
 
- 	if (music)
 
- 		Mix_FreeMusic(music);
 
- }
 
- void MusicEntry::load(const AudioPath & musicURI)
 
- {
 
- 	if (music)
 
- 	{
 
- 		logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
 
- 		Mix_FreeMusic(music);
 
- 		music = nullptr;
 
- 	}
 
- 	if (CResourceHandler::get()->existsResource(musicURI))
 
- 		currentName = musicURI;
 
- 	else
 
- 		currentName = musicURI.addPrefix("MUSIC/");
 
- 	music = nullptr;
 
- 	logGlobal->trace("Loading music file %s", currentName.getOriginalName());
 
- 	try
 
- 	{
 
- 		auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
 
- 		music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
 
- 		logGlobal->error("Exception: %s", e.what());
 
- 	}
 
- 	if(!music)
 
- 	{
 
- 		logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
 
- 		return;
 
- 	}
 
- }
 
- bool MusicEntry::play()
 
- {
 
- 	if (!(loop--) && music) //already played once - return
 
- 		return false;
 
- 	if (!setName.empty())
 
- 	{
 
- 		const auto & set = owner->musicsSet[setName];
 
- 		const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
 
- 		load(*iter);
 
- 	}
 
- 	logGlobal->trace("Playing music file %s", currentName.getOriginalName());
 
- 	if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
 
- 	{
 
- 		float timeToStart = owner->trackPositions[currentName];
 
- 		startPosition = std::round(timeToStart * 1000);
 
- 		// erase stored position:
 
- 		// if music track will be interrupted again - new position will be written in stop() method
 
- 		// if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
 
- 		owner->trackPositions.erase(owner->trackPositions.find(currentName));
 
- 		if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		startPosition = 0;
 
- 		if(Mix_PlayMusic(music, 1) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	startTime = GH.input().getTicks();
 
- 	
 
- 	playing = true;
 
- 	return true;
 
- }
 
- bool MusicEntry::stop(int fade_ms)
 
- {
 
- 	if (Mix_PlayingMusic())
 
- 	{
 
- 		playing = false;
 
- 		loop = 0;
 
- 		uint32_t endTime = GH.input().getTicks();
 
- 		assert(startTime != uint32_t(-1));
 
- 		float playDuration = (endTime - startTime + startPosition) / 1000.f;
 
- 		owner->trackPositions[currentName] = playDuration;
 
- 		logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
 
- 		Mix_FadeOutMusic(fade_ms);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool MusicEntry::isPlaying()
 
- {
 
- 	return playing;
 
- }
 
- bool MusicEntry::isSet(std::string set)
 
- {
 
- 	return !setName.empty() && set == setName;
 
- }
 
- bool MusicEntry::isTrack(const AudioPath & track)
 
- {
 
- 	return setName.empty() && track == currentName;
 
- }
 
 
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