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							- /*
 
- * BuyArmyBehavior.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "BuildingBehavior.h"
 
- #include "../AIGateway.h"
 
- #include "../AIUtility.h"
 
- #include "../Goals/BuyArmy.h"
 
- #include "../Goals/Composition.h"
 
- #include "../Goals/BuildThis.h"
 
- #include "../Goals/SaveResources.h"
 
- #include "lib/mapping/CMap.h" //for victory conditions
 
- #include "lib/CPathfinder.h"
 
- #include "../Engine/Nullkiller.h"
 
- namespace NKAI
 
- {
 
- extern boost::thread_specific_ptr<CCallback> cb;
 
- extern boost::thread_specific_ptr<AIGateway> ai;
 
- using namespace Goals;
 
- std::string BuildingBehavior::toString() const
 
- {
 
- 	return "Build";
 
- }
 
- Goals::TGoalVec BuildingBehavior::decompose() const
 
- {
 
- 	Goals::TGoalVec tasks;
 
- 	TResources resourcesRequired = ai->nullkiller->buildAnalyzer->getResourcesRequiredNow();
 
- 	TResources totalDevelopmentCost = ai->nullkiller->buildAnalyzer->getTotalResourcesRequired();
 
- 	TResources availableResources = ai->nullkiller->getFreeResources();
 
- 	TResources dailyIncome = ai->nullkiller->buildAnalyzer->getDailyIncome();
 
- 	logAi->trace("Free resources amount: %s", availableResources.toString());
 
- 	resourcesRequired -= availableResources;
 
- 	resourcesRequired.positive();
 
- 	logAi->trace("daily income: %s", dailyIncome.toString());
 
- 	logAi->trace("resources required to develop towns now: %s, total: %s",
 
- 		resourcesRequired.toString(),
 
- 		totalDevelopmentCost.toString());
 
- 	auto & developmentInfos = ai->nullkiller->buildAnalyzer->getDevelopmentInfo();
 
- 	auto goldPreasure = ai->nullkiller->buildAnalyzer->getGoldPreasure();
 
- 	for(auto & developmentInfo : developmentInfos)
 
- 	{
 
- 		for(auto & buildingInfo : developmentInfo.toBuild)
 
- 		{
 
- 			if(goldPreasure < MAX_GOLD_PEASURE || buildingInfo.dailyIncome[Res::GOLD] > 0)
 
- 			{
 
- 				if(buildingInfo.notEnoughRes)
 
- 				{
 
- 					if(ai->nullkiller->getLockedResources().canAfford(buildingInfo.buildCost))
 
- 						continue;
 
- 					Composition composition;
 
- 					composition.addNext(BuildThis(buildingInfo, developmentInfo));
 
- 					composition.addNext(SaveResources(buildingInfo.buildCost));
 
- 					tasks.push_back(sptr(composition));
 
- 				}
 
- 				else
 
- 					tasks.push_back(sptr(BuildThis(buildingInfo, developmentInfo)));
 
- 			}
 
- 		}
 
- 	}
 
- 	return tasks;
 
- }
 
- }
 
 
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