| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /*
- * ICursor.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- struct SDL_Color;
- /**
- * The colors class defines color constants of type SDL_Color.
- */
- class Colors
- {
- public:
- /** the h3 yellow color, typically used for headlines */
- static const SDL_Color YELLOW;
- /** the standard h3 white color */
- static const SDL_Color WHITE;
- /** the metallic gold color used mostly as a border around buttons */
- static const SDL_Color METALLIC_GOLD;
- /** green color used for in-game console */
- static const SDL_Color GREEN;
- /** the h3 orange color, used for blocked buttons */
- static const SDL_Color ORANGE;
- /** the h3 bright yellow color, used for selection border */
- static const SDL_Color BRIGHT_YELLOW;
- /** default key color for all 8 & 24 bit graphics */
- static const SDL_Color DEFAULT_KEY_COLOR;
- /// Selected creature card
- static const SDL_Color RED;
- /// Minimap border
- static const SDL_Color PURPLE;
- static const SDL_Color BLACK;
- static const SDL_Color TRANSPARENCY;
- };
|