| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 | /* * CursorSoftware.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CursorSoftware.h"#include "../render/Colors.h"#include "../render/IImage.h"#include "SDL_Extensions.h"#include <SDL_render.h>#include <SDL_events.h>void CursorSoftware::render(){	//texture must be updated in the main (renderer) thread, but changes to cursor type may come from other threads	if (needUpdate)		updateTexture();	Point renderPos = pos - pivot;	SDL_Rect destRect;	destRect.x = renderPos.x;	destRect.y = renderPos.y;	destRect.w = 40;	destRect.h = 40;	SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);}void CursorSoftware::createTexture(const Point & dimensions){	if(cursorTexture)		SDL_DestroyTexture(cursorTexture);	if (cursorSurface)		SDL_FreeSurface(cursorSurface);	cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);	cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);	SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);	SDL_SetTextureBlendMode(cursorTexture, SDL_BLENDMODE_BLEND);}void CursorSoftware::updateTexture(){	Point dimensions(-1, -1);	if (!cursorSurface ||  Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())		createTexture(cursorImage->dimensions());	CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);	cursorImage->draw(cursorSurface);	SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch);	needUpdate = false;}void CursorSoftware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset){	assert(image != nullptr);	cursorImage = image;	pivot = pivotOffset;	needUpdate = true;}void CursorSoftware::setCursorPosition( const Point & newPos ){	pos = newPos;}void CursorSoftware::setVisible(bool on){	visible = on;}CursorSoftware::CursorSoftware():	cursorTexture(nullptr),	cursorSurface(nullptr),	needUpdate(false),	visible(false),	pivot(0,0){	SDL_ShowCursor(SDL_DISABLE);}CursorSoftware::~CursorSoftware(){	if(cursorTexture)		SDL_DestroyTexture(cursorTexture);	if (cursorSurface)		SDL_FreeSurface(cursorSurface);}
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