| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531 | 
							- /*
 
-  * ObjectTemplate.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ObjectTemplate.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../filesystem/CBinaryReader.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../GameConstants.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../texts/CLegacyConfigParser.h"
 
- #include "../TerrainHandler.h"
 
- #include "../mapObjectConstructors/CRewardableConstructor.h"
 
- #include "../modding/IdentifierStorage.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- static bool isOnVisitableFromTopList(Obj identifier, int type)
 
- {
 
- 	if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
 
- 		return true;
 
- 	static const Obj visitableFromTop[] =
 
- 		{Obj::FLOTSAM,
 
- 		Obj::SEA_CHEST,
 
- 		Obj::SHIPWRECK_SURVIVOR,
 
- 		Obj::BUOY,
 
- 		Obj::OCEAN_BOTTLE,
 
- 		Obj::BOAT,
 
- 		Obj::WHIRLPOOL,
 
- 		Obj::GARRISON,
 
- 		Obj::GARRISON2,
 
- 		Obj::SCHOLAR,
 
- 		Obj::CAMPFIRE,
 
- 		Obj::BORDERGUARD,
 
- 		Obj::BORDER_GATE,
 
- 		Obj::QUEST_GUARD,
 
- 		Obj::CORPSE
 
- 	};
 
- 	return vstd::find_pos(visitableFromTop, identifier) != -1;
 
- }
 
- ObjectTemplate::ObjectTemplate():
 
- 	visitDir(8|16|32|64|128), // all but top
 
- 	id(Obj::NO_OBJ),
 
- 	subid(0),
 
- 	printPriority(0),
 
- 	width(0),
 
- 	height(0),
 
- 	visitable(false)
 
- {
 
- }
 
- void ObjectTemplate::afterLoadFixup()
 
- {
 
- 	if(id == Obj::EVENT)
 
- 	{
 
- 		setSize(1,1);
 
- 		usedTiles[0][0] = VISITABLE;
 
- 		visitDir = 0xFF;
 
- 	}
 
- }
 
- void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
 
- {
 
- 	std::string data = parser.readString();
 
- 	std::vector<std::string> strings;
 
- 	boost::split(strings, data, boost::is_any_of(" "));
 
- 	assert(strings.size() == 9);
 
- 	animationFile = AnimationPath::builtin(strings[0]);
 
- 	stringID = strings[0];
 
- 	std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
 
- 	std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
 
- 	assert(blockStr.size() == 6*8);
 
- 	assert(visitStr.size() == 6*8);
 
- 	setSize(8, 6);
 
- 	for(size_t i = 0; i < 6; i++) // 6 rows
 
- 	{
 
- 		for(size_t j = 0; j < 8; j++) // 8 columns
 
- 		{
 
- 			auto & tile = usedTiles[i][j];
 
- 			tile |= VISIBLE; // assume that all tiles are visible
 
- 			if (blockStr[i*8 + j] == '0')
 
- 				tile |= BLOCKED;
 
- 			if (visitStr[i*8 + j] == '1')
 
- 				tile |= VISITABLE;
 
- 		}
 
- 	}
 
- 	// strings[3] most likely - terrains on which this object can be placed in editor.
 
- 	// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
 
- 	// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
 
- 	std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
 
- 	assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0
 
- 	for(TerrainId i = TerrainId(0); i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
 
- 	{
 
- 		if (terrStr[8-i.getNum()] == '1')
 
- 			allowedTerrains.insert(i);
 
- 	}
 
- 	
 
- 	//assuming that object can be placed on other land terrains
 
- 	anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
 
- 	id    = Obj(boost::lexical_cast<int>(strings[5]));
 
- 	subid = boost::lexical_cast<int>(strings[6]);
 
- 	int type  = boost::lexical_cast<int>(strings[7]);
 
- 	printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
 
- 	if (isOnVisitableFromTopList(id, type))
 
- 		visitDir = 0xff;
 
- 	else
 
- 		visitDir = (8|16|32|64|128);
 
- 	readMsk();
 
- 	recalculate();
 
- }
 
- void ObjectTemplate::readMsk()
 
- {
 
- 	ResourcePath resID("Sprites/" + animationFile.getName(), EResType::MASK);
 
- 	if (CResourceHandler::get()->existsResource(resID))
 
- 	{
 
- 		auto msk = CResourceHandler::get()->load(resID)->readAll();
 
- 		setSize(msk.first.get()[0], msk.first.get()[1]);
 
- 	}
 
- 	else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
 
- 	{
 
- 		setSize(8, 6);
 
- 	}
 
- }
 
- void ObjectTemplate::readMap(CBinaryReader & reader)
 
- {
 
- 	animationFile = AnimationPath::builtin(reader.readBaseString());
 
- 	setSize(8, 6);
 
- 	ui8 blockMask[6];
 
- 	ui8 visitMask[6];
 
- 	for(auto & byte : blockMask)
 
- 		byte = reader.readUInt8();
 
- 	for(auto & byte : visitMask)
 
- 		byte = reader.readUInt8();
 
- 	for(size_t i = 0; i < 6; i++) // 6 rows
 
- 	{
 
- 		for(size_t j = 0; j < 8; j++) // 8 columns
 
- 		{
 
- 			auto & tile = usedTiles[5 - i][7 - j];
 
- 			tile |= VISIBLE; // assume that all tiles are visible
 
- 			if (((blockMask[i] >> j) & 1 ) == 0)
 
- 				tile |= BLOCKED;
 
- 			if (((visitMask[i] >> j) & 1 ) != 0)
 
- 				tile |= VISITABLE;
 
- 		}
 
- 	}
 
- 	reader.readUInt16();
 
- 	ui16 terrMask = reader.readUInt16();
 
- 	for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
 
- 	{
 
- 		if (((terrMask >> i.getNum()) & 1 ) != 0)
 
- 			allowedTerrains.insert(i);
 
- 	}
 
- 	
 
- 	//assuming that object can be placed on other land terrains
 
- 	anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
 
- 	id = Obj(reader.readUInt32());
 
- 	subid = reader.readUInt32();
 
- 	int type = reader.readUInt8();
 
- 	printPriority = reader.readUInt8() * 100; // to have some space in future
 
- 	if (isOnVisitableFromTopList(id, type))
 
- 		visitDir = 0xff;
 
- 	else
 
- 		visitDir = (8|16|32|64|128);
 
- 	reader.skip(16);
 
- 	readMsk();
 
- 	afterLoadFixup();
 
- 	recalculate();
 
- }
 
- void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
 
- {
 
- 	animationFile = AnimationPath::fromJson(node["animation"]);
 
- 	editorAnimationFile = AnimationPath::fromJson(node["editorAnimation"]);
 
- 	const JsonVector & visitDirs = node["visitableFrom"].Vector();
 
- 	if (!visitDirs.empty())
 
- 	{
 
- 		if (visitDirs[0].String()[0] == '+') visitDir |= 1;
 
- 		if (visitDirs[0].String()[1] == '+') visitDir |= 2;
 
- 		if (visitDirs[0].String()[2] == '+') visitDir |= 4;
 
- 		if (visitDirs[1].String()[2] == '+') visitDir |= 8;
 
- 		if (visitDirs[2].String()[2] == '+') visitDir |= 16;
 
- 		if (visitDirs[2].String()[1] == '+') visitDir |= 32;
 
- 		if (visitDirs[2].String()[0] == '+') visitDir |= 64;
 
- 		if (visitDirs[1].String()[0] == '+') visitDir |= 128;
 
- 	}
 
- 	else
 
- 		visitDir = 0x00;
 
- 	if(withTerrain && !node["allowedTerrains"].isNull())
 
- 	{
 
- 		for(const auto & entry : node["allowedTerrains"].Vector())
 
- 		{
 
- 			VLC->identifiers()->requestIdentifier("terrain", entry, [this](int32_t identifier){
 
- 				allowedTerrains.insert(TerrainId(identifier));
 
- 			});
 
- 		}
 
- 		anyLandTerrain = false;
 
- 	}
 
- 	else
 
- 	{
 
- 		anyLandTerrain = true;
 
- 	}
 
- 	auto charToTile = [&](const char & ch) -> ui8
 
- 	{
 
- 		switch (ch)
 
- 		{
 
- 		case ' ' : return 0;
 
- 		case '0' : return 0;
 
- 		case 'V' : return VISIBLE;
 
- 		case 'B' : return VISIBLE | BLOCKED;
 
- 		case 'H' : return BLOCKED;
 
- 		case 'A' : return VISIBLE | BLOCKED | VISITABLE;
 
- 		case 'T' : return BLOCKED | VISITABLE;
 
- 		default:
 
- 			logGlobal->error("Unrecognized char %s in template mask", ch);
 
- 			return 0;
 
- 		}
 
- 	};
 
- 	const JsonVector & mask = node["mask"].Vector();
 
- 	size_t height = mask.size();
 
- 	size_t width  = 0;
 
- 	for(const auto & line : mask)
 
- 		vstd::amax(width, line.String().size());
 
- 	setSize(static_cast<ui32>(width), static_cast<ui32>(height));
 
- 	for(size_t i = 0; i < mask.size(); i++)
 
- 	{
 
- 		const std::string & line = mask[i].String();
 
- 		for(size_t j = 0; j < line.size(); j++)
 
- 			usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
 
- 	}
 
- 	printPriority = static_cast<si32>(node["zIndex"].Float());
 
- 	afterLoadFixup();
 
- 	recalculate();
 
- }
 
- void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
 
- {
 
- 	node["animation"].String() = animationFile.getOriginalName();
 
- 	node["editorAnimation"].String() = editorAnimationFile.getOriginalName();
 
- 	if(visitDir != 0x0 && isVisitable())
 
- 	{
 
- 		JsonVector & visitDirs = node["visitableFrom"].Vector();
 
- 		visitDirs.resize(3);
 
- 		visitDirs[0].String().resize(3);
 
- 		visitDirs[1].String().resize(3);
 
- 		visitDirs[2].String().resize(3);
 
- 		visitDirs[0].String()[0] = (visitDir & 1)   ? '+' : '-';
 
- 		visitDirs[0].String()[1] = (visitDir & 2)   ? '+' : '-';
 
- 		visitDirs[0].String()[2] = (visitDir & 4)   ? '+' : '-';
 
- 		visitDirs[1].String()[2] = (visitDir & 8)   ? '+' : '-';
 
- 		visitDirs[2].String()[2] = (visitDir & 16)  ? '+' : '-';
 
- 		visitDirs[2].String()[1] = (visitDir & 32)  ? '+' : '-';
 
- 		visitDirs[2].String()[0] = (visitDir & 64)  ? '+' : '-';
 
- 		visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';
 
- 		visitDirs[1].String()[1] = '-';
 
- 	}
 
- 	if(withTerrain)
 
- 	{
 
- 		//assumed that ROCK and WATER terrains are not included
 
- 		if(allowedTerrains.size() < (VLC->terrainTypeHandler->size() - 2))
 
- 		{
 
- 			JsonVector & data = node["allowedTerrains"].Vector();
 
- 			for(auto type : allowedTerrains)
 
- 				data.emplace_back(VLC->terrainTypeHandler->getById(type)->getJsonKey());
 
- 		}
 
- 	}
 
- 	auto tileToChar = [&](const ui8 & tile) -> char
 
- 	{
 
- 		if(tile & VISIBLE)
 
- 		{
 
- 			if(tile & BLOCKED)
 
- 			{
 
- 				if(tile & VISITABLE)
 
- 					return 'A';
 
- 				else
 
- 					return 'B';
 
- 			}
 
- 			else
 
- 				return 'V';
 
- 		}
 
- 		else
 
- 		{
 
- 			if(tile & BLOCKED)
 
- 			{
 
- 				if(tile & VISITABLE)
 
- 					return 'T';
 
- 				else
 
- 					return 'H';
 
- 			}
 
- 			else
 
- 				return '0';
 
- 		}
 
- 	};
 
- 	size_t height = getHeight();
 
- 	size_t width  = getWidth();
 
- 	JsonVector & mask = node["mask"].Vector();
 
- 	for(size_t i=0; i < height; i++)
 
- 	{
 
- 		std::string line;
 
- 		line.resize(width);
 
- 		for(size_t j=0; j < width; j++)
 
- 			line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);
 
- 		mask.emplace_back(line);
 
- 	}
 
- 	if(printPriority != 0)
 
- 		node["zIndex"].Float() = printPriority;
 
- }
 
- void ObjectTemplate::calculateWidth()
 
- {
 
- 	//TODO: Use 2D array
 
- 	for(const auto& row : usedTiles) //copy is expensive
 
- 	{
 
- 		width = std::max<ui32>(width, static_cast<ui32>(row.size()));
 
- 	}
 
- }
 
- void ObjectTemplate::calculateHeight()
 
- {
 
- 	//TODO: Use 2D array
 
- 	height = static_cast<ui32>(usedTiles.size());
 
- }
 
- void ObjectTemplate::setSize(ui32 width, ui32 height)
 
- {
 
- 	usedTiles.resize(height);
 
- 	for(auto & line : usedTiles)
 
- 		line.resize(width, 0);
 
- }
 
- void ObjectTemplate::calculateVisitable()
 
- {
 
- 	for(auto& line : usedTiles)
 
- 	{
 
- 		for(auto& tile : line)
 
- 		{
 
- 			if (tile & VISITABLE)
 
- 			{
 
- 				visitable = true;
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	visitable = false;
 
- }
 
- bool ObjectTemplate::isWithin(si32 X, si32 Y) const
 
- {
 
- 	if (X < 0 || Y < 0)
 
- 		return false;
 
- 	return X < static_cast<si32>(getWidth()) && Y < static_cast<si32>(getHeight());
 
- }
 
- bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
 
- {
 
- 	return isWithin(X, Y) && usedTiles[Y][X] & VISITABLE;
 
- }
 
- bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
 
- {
 
- 	return isWithin(X, Y) && usedTiles[Y][X] & VISIBLE;
 
- }
 
- bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
 
- {
 
- 	return isWithin(X, Y) && usedTiles[Y][X] & BLOCKED;
 
- }
 
- void ObjectTemplate::calculateBlockedOffsets()
 
- {
 
- 	blockedOffsets.clear();
 
- 	for(int w = 0; w < static_cast<int>(getWidth()); ++w)
 
- 	{
 
- 		for(int h = 0; h < static_cast<int>(getHeight()); ++h)
 
- 		{
 
- 			if (isBlockedAt(w, h))
 
- 				blockedOffsets.insert(int3(-w, -h, 0));
 
- 		}
 
- 	}
 
- }
 
- void ObjectTemplate::calculateBlockMapOffset()
 
- {
 
- 	for(int w = 0; w < static_cast<int>(getWidth()); ++w)
 
- 	{
 
- 		for(int h = 0; h < static_cast<int>(getHeight()); ++h)
 
- 		{
 
- 			if (isBlockedAt(w, h))
 
- 			{
 
- 				blockMapOffset = int3(w, h, 0);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	blockMapOffset = int3(0, 0, 0);
 
- }
 
- bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
 
- {
 
- 	// visitDir uses format
 
- 	// 1 2 3
 
- 	// 8   4
 
- 	// 7 6 5
 
- 	//TODO: static? cached?
 
- 	int dirMap[3][3] =
 
- 	{
 
- 		{ visitDir &   1, visitDir &   2, visitDir &   4 },
 
- 		{ visitDir & 128,        1      , visitDir &   8 },
 
- 		{ visitDir &  64, visitDir &  32, visitDir &  16 }
 
- 	};
 
- 	// map input values to range 0..2
 
- 	int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
 
- 	int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
 
- 	return dirMap[dy][dx] != 0;
 
- }
 
- void ObjectTemplate::calculateTopVisibleOffset()
 
- {
 
- 	for(int y = static_cast<int>(getHeight()) - 1; y >= 0; y--) //Templates start from bottom-right corner
 
- 	{
 
- 		for(int x = 0; x < static_cast<int>(getWidth()); x++)
 
- 		{
 
- 			if (isVisibleAt(x, y))
 
- 			{
 
- 				topVisibleOffset = int3(x, y, 0);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	topVisibleOffset = int3(0, 0, 0);
 
- }
 
- void ObjectTemplate::calculateVisitableOffset()
 
- {
 
- 	for(int y = 0; y < static_cast<int>(getHeight()); y++)
 
- 	{
 
- 		for(int x = 0; x < static_cast<int>(getWidth()); x++)
 
- 		{
 
- 			if (isVisitableAt(x, y))
 
- 			{
 
- 				visitableOffset = int3(x, y, 0);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	visitableOffset = int3(0, 0, 0);
 
- }
 
- bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const
 
- {
 
- 	if (anyLandTerrain)
 
- 	{
 
- 		const auto & terrain = VLC->terrainTypeHandler->getById(terrainID);
 
- 		return terrain->isLand() && terrain->isPassable();
 
- 	}
 
- 	return vstd::contains(allowedTerrains, terrainID);
 
- }
 
- CompoundMapObjectID ObjectTemplate::getCompoundID() const
 
- {
 
- 	return CompoundMapObjectID(id, subid);
 
- }
 
- void ObjectTemplate::recalculate()
 
- {
 
- 	calculateWidth();
 
- 	calculateHeight();
 
- 	calculateVisitable();
 
- 	//The lines below use width and height
 
- 	calculateBlockedOffsets();
 
- 	calculateBlockMapOffset();
 
- 	calculateVisitableOffset();
 
- 	calculateTopVisibleOffset();
 
- 	if (visitable && visitDir == 0)
 
- 		logMod->warn("Template for %s is visitable but has no visitable directions!", animationFile.getOriginalName());
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |