| .. |
|
CCursorHandler.cpp
|
156aa6e4d9
* Updated class - file - handling
|
14 lat temu |
|
CCursorHandler.h
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 lat temu |
|
CGuiHandler.cpp
|
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
|
13 lat temu |
|
CGuiHandler.h
|
369f0ae9c6
[PLATFORM] MinGW support added
|
13 lat temu |
|
CIntObject.cpp
|
55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
|
13 lat temu |
|
CIntObject.h
|
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
|
13 lat temu |
|
CIntObjectClasses.cpp
|
4ceb6cd272
- better fix for button borders
|
13 lat temu |
|
CIntObjectClasses.h
|
4ceb6cd272
- better fix for button borders
|
13 lat temu |
|
Geometries.cpp
|
156aa6e4d9
* Updated class - file - handling
|
14 lat temu |
|
Geometries.h
|
156aa6e4d9
* Updated class - file - handling
|
14 lat temu |
|
SDL_Extensions.cpp
|
8fac276922
- a bit nicer stack queue. Check forum for graphics.
|
13 lat temu |
|
SDL_Extensions.h
|
369f0ae9c6
[PLATFORM] MinGW support added
|
13 lat temu |
|
SDL_Pixels.h
|
c512069177
- fixed #982:
|
13 lat temu |